ActionScript 3.0 :: Removing Items From An Array In For Loop?
Dec 9, 2009
I could pop, shift, splice or slice it out of there (hey, that had a nice ring to it...)
how to properly remove items from an array while in the middle of a for loop:
Code:
//This will cause errors, because if the condition is met, it will skip the next array in line
for (var i:int = 0; i < arr.length; i++)
[Code].....
If someone is reading through my code, will they understand what I am doing without me having to clarify with comments each time?
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Highlighted portion in red! How do i remove it? Code to render list is below:
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[Code]....
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[code].....
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I'm so proud of myself. I figured this out all by myself and thought I would share. (If you can't tell, I'm new to AS) I needed a way to grab an item in a specific location and have it return an array of items. Here is how I did it:
[CODE]....
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I am trying to do this in as3
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Code:
var canTimer:Timer=new Timer(2000);
canTimer.addEventListener(TimerEvent.TIMER, addCan);
canTimer.start();
[code]....
im not 100% sure were to put this in my code-i didnt really want to put it in a function of it's own as it would mean using another for loop?i get a output error when a shark is added like this:
Quote:
TypeError: Error #2007: Parameter child must be non-null.
at flash.display:isplayObjectContainer/contains()
at dolphinmoviegame_fla::MainTimeline/canHitTest()
even though all "cans" are removed.
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there are 11 buttons in my stage which is called button0,button1,....button10, i want add addlistener for all buttons through a single loop. here i have attached my code,But its not working.What is the mistake.
ActionScript Code:
var count:Number = 11;
var temp:MovieClip = new MovieClip();
[Code].....
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Mar 14, 2012
If you have a series of sprites created in a loop:
ActionScript Code:
for (var i:int = 0; i < numItems.length(); i++) {
var mySprite:Sprite = new Sprite();
}
Which you added event listeners to, in the same loop:
ActionScript Code:
for (var i:int = 0; i < numItems.length(); i++) {
var mySprite:Sprite = new Sprite();
mySprite.addEventListener(....
}
How can you remove those listeners, then add them again? I need to kill and re-enable the listeners of many sprites which were created that way.
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Sep 3, 2009
im trying to do a for loop to load xml items into flash but im stuck,
[Code]....
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Well, i have this line of code
Code:
var t1:thumbBack = addChild(new thumbBack(x, y));
And i want to create many thumbBacks with names t1, t2, t3... with a for loop.
I tried something like this, but it doesnt seem to work
Code:
for(i=0; i<8; i++){
var this["t"+i]:thumbBack = addChild(new thumbBack(10 + i*200 , y));
}
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Basically I have five mcs on the stage, MC1, MC2, MC3, MC4, MC5, and I would like to change the alpha, for example, each time I click on nextBtn. I would control the number of mcs but altering the if (j <= 4){ line.
[Code]...
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I've made a script which loads in, at intervals, images in a sequence (image1.jpg, image2.jpg ). However I've being doing my nut as to how to remove the preceeding image from memory as looking a the Windows Task Manager, each image gets added again and again, accumulating memory usage. I've tried removeChild, and null; stuff, but to no avail.I want it to go through the 10 images, and with each step to the next image, remove the last one from memory.[code]
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I have 20 buttons on my stage, and rather then have 'removeEventListener' for each button, i wanted to use a loop to do so. Heres what i have done.
Code:
//array containing the buttons instance names.
var soundArray:Array = new Array();
[code].....
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is there a way to remove those buttons that are found when we right-click while the SWF file is running? those buttons such as 'play','loop',etc thx
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