ActionScript 3.0 :: Add Addlistener For 11 Items Through Single Loop?
Jun 25, 2009
there are 11 buttons in my stage which is called button0,button1,....button10, i want add addlistener for all buttons through a single loop. here i have attached my code,But its not working.What is the mistake.
ActionScript Code:
var count:Number = 11;
var temp:MovieClip = new MovieClip();
just trace out the data within the "item tag" below. I can trace out the three at the top but can't get into the items. Having it nested like this is giving me problems. I would really like it to loop through the items and display each in a single text field.
I have a flat data array that comes form a remoteobject, I want to group whatever is to be grouped, but leave single items (the ones with no common data with anything else) alone and without grouping, it's annoying to open each node only to find there's just one item inside, so there was no need to put it inside that group anyway. I can't find any reference and I don't know if getting the hierarchicaldata out of the groupingcollection and then iterate thru it would be any good, sounds like a lot of duplicate work.
I have added an image to the stage and I simply want to scroll from left to right across the image and then once it reaches the end of the image, it should restart the process of scrolling... The image then would loop in one seamless and continuous motion... The name of the Symbol is slider.I came across the following line of code:
slider.x = slider.x-1;
This does in fact accomplish the initial objective of initiating the scrolling process... The problem is that the script is not aware of the end of the image so it simply continues looping into white space...I have attempted to learn how to identify the width of an object and then to restart the scrolling process but without luck..
Side Note: It is my understanding that I have to use Actionscript 3.0 in order to manipulate images with a width of 4725 pixels...
I've created a flash banner for my website. This banner starts with an animation of text and the logo fading into frame.What I would like to do, once the introduction animation has played through, is periodically have the logo pulsate.I'd like to do this without obviously looping the entire animation. How would I set it to just loop a single movie in my scene.
I have the following code with which I am creating a grid.what I need to do is, either create the grid in a random order at the beginning, or 'shuffle' the grid once it has been created.. meaning each time I load the page the order is changed..
for (var i:uint = 0; i< boxNum; i++) { var animatedButton = new AnimatedButton(); animatedButton.x = animatedButton.width * (i % cols); animatedButton.y = animatedButton.height * int(i / cols); grid.addChild(animatedButton).name = "m" + (i + 1); }
I am trying to do this in as3 for (var i = 0; i < 8; i++) { var clip = "markerMC" + i; this.scoreGridMC[clip]._visible = false; } But I get compile errors all the time.
I was wondering if you could loop through your library or a specific folder in your library and get alle linkage names of items that have 'Export for Actionscript' checked. I have an amount of items in my library of which I want to random pick one. Of course I could just use an array of linkage names that correspond to my library items, but I was wondering if there is a more efficient way.
What I've got is a menu that loads images as buttons. It will only display menu items that are within a certain group (i.e. if themenuitem.node Value == groupid[q] then it will display that menu item. Each of the menu items has a unique number (Itemnumber[n]). I have a loop that goes through and displays the menu items that are within a certain group. I am currently able to also find out the unique number of each of the menu items where themenuitem.nodeValue == groupid[q], but what I want to do with these numbers, is place them all into an array as it loops through.So, say for example, it finds an item in the loop. It tells me this item is number 4 (if I tell it to trace(Itemnumber[n]) within the loop). Then, it finds another item in the loop, and it tells me this item number is 6. I want to be able to add items to an array as it loops through, so I'll have an array at the end like this: (4, 6).Currently my ActionScript looks like the following. Never mind if there are variables that are not defined in there -- they have been defined in other parts of my movie.[code]As you can see, I've made an attept at achieving this by trying numarray[numarraylength] = n; -- but all this does is send me an array, then overwrite it next time it loops (so I get an array like (4, 4), then one like (6, 6). I've added comments in the code to further explain what I'm trying to do.
I am working is CS3 and am experiencing problems changing the first frame on a graphic symbol. When I type in a new number it jumps back to the old one. When I try to change play once/loop/single frame setting it jumps back to the previous setting. I am trying to simply modify this on a keyframe in the symbol's layer on the main stage. I've experienced this on multiple occasions, but can't get the workaround this time. I know I can do what I am attempting. In fact, I do it at a couple of spots earlier in this symbol's instance without problems.
The following for loop removes children from their parent if they're in the display list. It works correctly, but I also want to remove each child from memory with the same loop.
Basically I have five mcs on the stage, MC1, MC2, MC3, MC4, MC5, and I would like to change the alpha, for example, each time I click on nextBtn. I would control the number of mcs but altering the if (j <= 4){ line.
So, I have an application where flash receives this string:'mp3, pdf, doc'using .split(), i managed to separate the values in an array.I need to add a "*." on each item of the array. i used for, but the result is always the last one. How do i manage to add the "*." string on all items of an array and display them on a dynamic textfield?[code]
I have 10 dynamic text fields inside a movieclip, which are populated via an XML file. However, the xml file sometimes has less than 10 items. It never has more than 10. This results in the following error, which is normal. I need the code to count the amount of items in the XML file and then create a for-each loop. I can visualize it, but I don't know how to write it. Basically what I need the code below transformed in to is this... (notice the #'s)
I'm trying to create a loop which generates a single series of sine results ranging from 0 to 1 based on 100 loops ( ie 0 ,0.011 ,0.1111........up to 1 in a single run)The results I want start at 0 and increment in a series up to 1 and then stop. I suppose this would be one half of a sine wave I have tried the following but it goes from 0 to 1 ,1 to 0 , 0 to 1 etc whereas I want a single straight run of 100 values from 0 to 1
So i have my items that I bring onto stage with my loop function with dynamic text fields within the loop. If I want to clear these items using a reset button on the stage how can I do this. From my code below when I press the reset button I receive: TypeError: Error #1010: A term is undefined and has no properties.So a little snippet of my code just to give an idea what I use to bring items to stage and what Im trying to use to reset[code]....
I have a MovieClip called item with the same linkage set and my first task is to display 10 of these items on the stage nested inside a movieclip called MainItem. I have dragged MainItem to the stage and have the following for loop:
I have one script which is working a treat ( using ASBroadcasters ) and then today, I copied and pasted the same script into a new site and whenever I try to register a listener, I get the dreaded "There is no method with the name addListener"... oh, and a few things. the broadcasting object is a class extending the XML class, and i have used the same script before with no issues the listening object extends the object class, and whilst this class has been freshly developed, the last time I used the ASBroadcaster methods I didn't have to extend anything for it to work.
I have one script which is working a treat ( using ASBroadcasters )and then today, I copied and pasted the same script into a new site and whenever I try to register a listener, I get the dreaded "There is no method with the name addListener"...
the broadcasting object is a class extending the XML class, and i have used the same script before with no issues the listening object extends the object class, and whilst this class has been freshly developed, the last time I used the ASBroadcaster methods I didn't have to extend anything for it to work...
I was using addEventListener("change",myListener) and it was working fine, then I thought of trying addListener instead, but then it didn't work. This lead me to google search what addListener does.I saw some stuff that made me conclude that there is a "listener" and there is an "event" and there's a difference between them. The Key object as 2 listeners: onKeyUp and onKeyDown , but none of the components have listeners, they just have events.I wanted to know why, and whats the difference between a listener and an event, and the difference between addListener and addEventListener.
I have a swf which just consist of one image per frame. I want to use the scrollpane's verical scrollbar to run through the frames instead of running along the height of the swf.Is there a built-in support, straight forward way to do this?Otherwise, I might want to use a ScrollEvent listener + callback to gotoAndStop according to the ScrollPane.verticalScrollPosition.
I am importing 4 videos flv with playback component. When a video is loading, I would like an mc to be visible (like a loading mc e.g.youtube) to be sure the users understands that it's working and loading. But when it starts to play, the mc needs to disappear.
So I imagine something like this code is a start (it doesnt work but it can maybe help to illustrate what I want to do);
import fl.video.VideoEvent; vid1.addEventListener(VideoEvent.LOADING.videoLoad ); function videoLoad(e:VideoEvent){
I have built an application in Flash 8 (as2) it has key listeners in it which work when run from Flash 8.When I open the application in CS3 and run it from there the key listeners no longer work. On testing I found that it only registers when pressing w u d g x and the numbers.
I had an odd occurance where a listener was firing when I pressed on another movieclip. Both functions executed, which obviously caused some trouble. I fixed the misfiring listener by creating a new child (panel) and then adding the listener's movieclip to panel.
I need to get my movie to check if the user has click anywhere on the interface (doesn't matter were), if there's not click after 60second, I need to send the movie back to frame1.I know is a combination of addListener(Mouse), onMouseMove and getTimer. but I'm not very good at action script yet to combine the three.