ActionScript 3.0 :: Optimizing Short Code With XML Objects

Jul 14, 2010

I'm trying to take into account the Garbage Collector (GC), so I decide to optimize this code:[code]For instance, is it useful to put "xmlOne = null" in every iteration?  I'm checking with the Flashdevelop's profiler, but I don't see the difference.maybe, I can also reuse the item object rather than creating it every time, right?

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I have written a small bit of actionscript code which is designed so that small objects fly across a window from left to right at varying speeds, and then get moved back again with different attributes once they reach the right edge. The code is fully functional.My problem is that this eats a huge amount of system resources, and runs slowly on a 1Ghz machine. Is there a more efficient way to achieve this?

//Frame 1 Code - create 20 objects of varying scale, x/y position and alpha.

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ActionScript 3.0 :: Optimizing Code For Removing Lag?

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I recently completed the battle engine for my game.But the problem is that it is lagging horribly.optimize the code(because the graphics I'm using are really very basic)

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ActionScript 2.0 :: Unable To Make The Code Short?

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in making this code short

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[code].....

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We have a big project, which include about 700 classes and based on Robotleg frameworks.at some point looks we reach some limitation of flash ide, we got this error and can't render properly.[url]...

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Flex :: Reduce SWF Filesize By Optimizing The Code?

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Considering we have already done the following actions:

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We believe we spent a lot of time into asset optimization and most of the work is remaining on the code.By analyzing our link-report, our guess is that the heavy part of the code is comming from Flex .mxml nested components. We don't think there is much to do on our pure AS classes.Is there any analysis or coding best practice in order to reduce the impact of the code on the swf filesize ?

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Actionscript 3 :: Optimizing Collision Detection Code?

Aug 9, 2011

I have two mc's on the stage, the first one is called missiles and the second one is called boxes. So accordingly I put boxes in the boxes mc and missiles in the missiles mc. My problem is how to detect whether any of the missiles collide with boxes and make damage to the box.

I am using simple and effective algorithm which works but it is very slow when there are many missiles and boxes on stage. I am using two nested "for" cycles which is a bad practice, but I don't have other idea at the moment.

Here is the code

public function onEnterFrame(e:Event) {
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Are there other techniques to solve this problem. I have already tried to add detection code in every missile but it is also slow with "for".

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ActionScript 3.0 :: Optimizing Code Button Array

Nov 16, 2009

[code]I'm pretty sure I could just run a for loop and add the listeners and settings for each button that way, but what would it take to do this, if the buttons are added on the stage's timeline, they're not added via actionscript.Should I just create an array in AS with each name as an object in the array? [code]Or should I add the dynamic text field inside of the button MovieClip and just change the text to "A", "B", "C" etc in the For loop, as well as setting the mouseEnabled property to false? That way, I don't even need the buttonText array at all.

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ActionScript 2.0 :: Make A Long Code Into Short And Compact?

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I am using the following code in many places, like you can see, there is m1,m2, m50,m51 m100 etc, it means i have 100 movieclips(in example below, there are 10 mcs only). [code]...

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ActionScript 3.0 :: 5005: Unknown Error Optimizing Byte Code?

Feb 23, 2011

I'm getting this error all of a sudden when I try to compile my flash file.
"5005: Unknown error optimizing byte code."[URL]Which seems to work for most people, but I am still getting this error. I'm also getting this message in the output window:"ReferenceError: Error #1065: Variable ComponentShim is not defined."It started happening after I created a new .as file that is about 43kb (holds data for a game level).

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Professional :: 5005 - Unknown Error Optimizing Byte Code

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I got this horrible error, But then I found this solution.[URL]

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ActionScript 3.0 :: 5005: Unknown Error Optimizing Byte Code

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5005: Unknown error optimizing byte code. I just got this error for the first time today on a project I've been building for over a year. The really weird part is, it happens about half the times I compile it, with no changes to the code. It first cropped up when I made a change to a class that extends Loader:

[Code]...

I added a feature that checks whether the content is a Bitmap or a MovieClip, since prior to this my class was only used for quick-loading images, but now I've got a need to load MovieClips with it as well. But since the compiler error only happens half the time, I'm wondering if this has anything to do with it. I'm wondering if the logic board in my laptop is going, at this point. Has anyone run into this error before?

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ActionScript 3.0 :: Flash Optimizing Code For High Number Of Iterations

Jun 4, 2010

I'm posting regarding a small app I'm working on that basically allows a grid of particles to be manipulated based on the mouse position. It is fairly primitive in its ideas, but I thought it would be a good test of my newly acquired actionscripting knowledge! It runs on the basic idea that (when clicked) a force is applied to a particle (movieclip instance). The force is inversely proportional to it's distance.

A loop goes through all the particles in the grid (a 1 dimensional array) and calculates this force, changes the velocity, and then the position. This happens every frame for every particle. At about 10,000 particles however I notice a huge decrease in fps. I know what you're thinking, its because of the amount of particles! However, I thought that the performance of the app would be directly affected by the processing power. Considering my itouch can easily handle about 8000 particles I'm guessing my pc should be able to handle 10000 particles a lot better.

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ActionScript 3.0 :: Unknown Error Optimizing Byte Code / Nothing Works!

Feb 24, 2011

I'm getting this error all of a sudden when I try to compile my flash file."5005: Unknown error optimizing byte code."url...Which seems to work for most people, but I am still getting this error. I'm also getting this message in the output window:"ReferenceError: Error #1065: Variable ComponentShim is not defined."It started happening after I created a new .as file that is about 43kb (holds data for a game level).Running Flash CS5 in Mac OSX Snow Leopard.

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Actionscript 3 :: Flash CS4 5005 Unknown Error Optimizing Byte Code

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I'm trying to compile my flash project from Flash CS4. But it raises me this error "5005 unknown error optimizing byte code" Does anybody know the exact solution for this problem?

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Actionscript 3 :: Short "progress Code" Algorithm?

Apr 21, 2011

Does anyone have ideas to securely encode a small amount of data into approximately 8 characters? I have a project (Flash and Flex (AS3) not that it really matters) that must be deployed on CD/DVD-ROM (no local storage nor network access) but with a requirement to allow people to come back where they left off. Therefore there will need to be a code that is human-friendly to print (on dead-tree or PDF) or write down and to enter back into an input field, as well as being secure to stop cheating between different students.

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Flash :: Relationship Of Code On First Frame Of Main Time Line To Class Code And Library Objects?

Mar 27, 2011

Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?

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Flash :: Shared Objects Don't Work In Code?

Nov 3, 2010

However, they work in other examples, even locally, when I download the source.

Code:
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Actionscript 3 :: Laying Out Objects On The Stage In Code?

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When I'm laying out objects on the code, I noticed that I'm having a hard time getting things to stack properly. I know that I need to be dealing with the index property, but I don't know how.

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ActionScript 3.0 :: Apply Code To Multiple Objects?

Dec 26, 2010

im trying to use a use a code segment that makes something avoid the mouse. My issue is the code requires that iff i have more than one object that i want to avoid the mouse than i need to make a new set of variables for the second object and pretty much copy the code than change the variable names. Thats all great and dandy but i have a couple hundred very small objects that i need to avoid the mouse. is there any way to maybe apply the code to each object with an onclipload maybe?

ActionScript Code:
import flash.events.Event;
stage.addEventListener(Event.ENTER_FRAME, fun);
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[code]....

as you can see the object i want to move requires its own variables and 2 if statements. and i REALLY dont want to have to copy/paste that code over 200 times and make a new set of variables for each object. maybe i could apply the code to the object itself ? but than what would i name the variables?

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ActionScript 3.0 :: Can't Mix My Flash Ide Objects With Code Anymore

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I created a new flash ide project and used a document class named 'Main.as'. Then I created Main.as file. I then drew a box and converted it to a movieclip and used export for actionscript on it. I assigned the square box in the flash ide the instance name 'box1'. Below is my Main.as file[code]...

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ActionScript 2.0 :: Flash 8 Referring To Code Created Objects

Oct 26, 2009

I'm creating mc's during runtime like this:
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}

So, if pictures is 5, then we end up with 5 boxes, box1_mc, box2_mc, box3_mc and so on. But I can't work out an easy way to refer to them later on. For example, say someone presses a button and I want to move all of them - how can I set their _x value in a loop? For example, if I wanted to move all of them 100 pixels, then this wouldn't work:
for (var i:Number = 1; i <= pictures; i++) {
"box"+i+"_mc"._x = "box"+i+"_mc"._x - 100;
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ActionScript 3.0 :: Adding Objects To Main Timeline With Code?

Jan 13, 2011

I need to find out how i can add those same movie clips on the main timeline with code..So i need to figure out how to take objects from the library and add them on stage (main timeline) using code..

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ActionScript 3.0 :: After Separated Code From .fla File Don't See Objects On The Stage?

Jan 29, 2010

I have .fla file. There in library i have 3 movie clips cockroach0, cockroach1, cockroach2. I want show they random on the stage on .swf file.

working code:
var classNames:Array = ["cockroach0", "cockroach1", "cockroach3"];
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[code]....

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Numerous Drag And Drop Objects And Elegant Code

Mar 13, 2009

I have found the following code and modified it.

Code:
// Drag a piece of garbage.
rubbish_mc.onPress = function() {
this.startDrag(false); }; // When the garbage is dragged over the trashcan, make it invisible.
rubbish_mc.onRelease = function() {
this.stopDrag(); // Convert the slash notation to dot notation using eval.
if (eval(this._droptarget) == trash_mc) {
rubbish_mc._visible = false;
change_score(); } };

My question: I have numerous movie clips for the rubbish. Is there a more elegant way of calling them than repeating the above lines with rubbish2_mc, rubbish3_mc etc.

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ActionScript 2.0 :: Using The Equillibrium Code That Centers An Object Between 4 Other Objects

Aug 19, 2004

i've been using the equillibrium code that centers an object between 4 other objects, but when you put the 4 objects inside of another symbol i messes up and i have all the roots right. If you look at the .fla you will be able to see how easy the code is ( its in the square) but it wont work.kirupaForum

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Flash To Have Multiple Objects With The Same Instance Name All Being Affected By One Piece Of Code?

Oct 6, 2009

I tried something interesting recently. I had code effecting an object with the instance name : object_mc.Now I added another object and gave it the same instance name.The result was, that the code only effected the most recent added object (no error).Is there a way in flash to have multiple objects with the same instance name all being affected by one piece of code?

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ActionScript 3.0 :: Drag And Drop Multiple Objects / Improving Code Suggestion

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i want to improve my code for drag drop seven different or multiple objects to be moved in any three of target places then target value will be search by category or feature wise,[code]

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Xml :: Flash RPG Engine - Parse The Quests In The Xml Into Quest Objects So That They Can Be Accessed By Other Code?

Nov 9, 2010

I am developing an isometric rpg engine in flash AS3. I have decided to separate the engine code completely from the game data, which is in xml. So I have all the maps in xml files, all the quests and npcs etc. My question is when to parse the xml into actual Actionscript code. Should I do this at the start of every play session? Should I only parse the maps as they are called? This is like start up code. For example, I want to parse every tile into a tile object, then draw it to the map. Also, I want to parse the quests in the xml into quest objects so that they can be accessed by other code. So, when should I do this??

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ActionScript 3.0 :: Use SWf Objects.js To Call A Flash Var Of The XML File In The Browsers Source Code?

Sep 29, 2009

I purchased this Thermometer flash template everything works well data is being populated through an xml file but I want to put multiple Swf files on a page with different data.Is there a way I can use SWf Objects.js to call a flash var of the XML file in the browsers source code.This is the Action Script Code

ActionScript Code:
stop();
import caurina.transitions.Tweener;//import tween class
stage.scaleMode = StageScaleMode.NO_SCALE;//define how stage scales

[code]....

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