Flash :: HaXe -- Code Refuses To Work?
Sep 2, 2010I have the following code:
package ;
import flash.display.DisplayObject;
import flash.display.Graphics;
[code].....
I have the following code:
package ;
import flash.display.DisplayObject;
import flash.display.Graphics;
[code].....
I have written a nested if statement that refuses to work properly. My fla file consists of the main timeline and a movieclip. The problem lies in the pwrbtn function. I need the pwrcomp Boolean to prevent the call to firstpage() from happening more than one time. However when I test it keeps cycling so my traces are frame2, true, frame2, true, so on and so forth. Have I just made some small mistake that Im not seeing?
[Code].....
Im running Flash CS5 with all current updates. My flash is about 2400 frames long, and is running at 24fps. In the beginning, i had no problem exporting it. Now, when i publish/export/test/preview/ beg to work, the dialogue bar will pop up indicating that its exporting... Only to suddenly stop about 70% of the way through and dissapear. . no preview..no swf. and to make matters worse, it devours the swf i exported originally. Im not using any action script (ive been told that could be where the problem is). I have tried copying my frames into a fresh document, just in case the original is corrupt, but still had the same problem. Ive screwed with the publish settings enough to know the problem isnt there. Ive combed through my entire library, looking for corrupt files..still no success. My dilema is almost identical to this user's: [URL]
this flash is to be used as a background projection during a college theater play
I am mostly intersted in modyfing the components appearance in Flash (CS4) than pulling an swf file which I could include in swf-lib. Right now I am kind of forced to make it via movie clip export it, and build functionality in Haxe.Which as you imagine is not handy and timeconsuming (especially that fl.controls used to work for me very well, I barely had to modify any mechanics, sometimes was just adding functionality).
View 1 RepliesHowever, they work in other examples, even locally, when I download the source.
Code:
//Button
on(release)
[code]........
It is very difficult to find good resources for Haxe informationI have an FLV movie in the same directory as the SWF I am generating. I cannot get the FLV to play. I can get this working in AS but I need to know what I am doing wrong in my Haxe code.
var mc:MovieClip = Lib._root;
var connection:NetConnection = new NetConnection();
connection.connect(null);
[code]........
I need to port a C-like enum to Haxe:
enum Items
{
item1,
item2=0x00010000,
item3=0x00010001,
item4,
[Code].....
But Haxe doesn't allow default value it seems. How can I do this? My real enum has hundreds of entries and for those with default values I must preserve the values.
I would like to use code hinting in the flash CS5 IDE.But the IDE is constantly building the code hinting cache, so i cant use it?
View 12 RepliesI have a trial version of the Adobe Flash CS5 installed on my machine and I am unable to get code hinting to work when I'm working on AS3 files. I've tried doing the reg fix from Lee's blog but still can't get it to work. I've also tried deleting the Flash regkey and the configuration folder but still can't get it to work.
Specs:Windows 7 64
Intel Core 2 Duo E7200
4GB RAM DDR
I am having some trouble figuring out how to overload a function in Flash using haXe. I know that Flash does not allow overloads but can accept function parameters without a type declared, but I am unsure as how to replicate this trick in haXe. EDIT: Since this does not appear to be possible, are there any known tricks that can be used to get around this limitation?
View 3 RepliesI might be missing something obvious, but how do I reference a property indirectly? E.g in javascript it would be: if(propName in obj) return obj[propName];
How to say the same in haxe? The object in question is Dynamic<String>, flash.display.LoaderInfo.parameters to be specific.
What are the common ways of creating drop-down menus for Flash with Haxe?
I've used a variety of "drop-down" menus:
drag-and-drop "combo boxes" in C# Forms
<select> in HTML
UIPickers in iOS
Now I'd like to create something similar in Flash. Note I'm not using Flex per requirements that are out my control.
I'm quite new to Flash. So far it looks like I'll extend Sprite and perhaps use some HTML/CSS for styling.
I picked up the book ActionScript 3.0 Game Programming University.so far it looks good. I have downloaded a few of the samples of code and some don't work or give an error message.TooEarlyExample gives me an error message of;TypeError: Error #1009: Cannot access a property or method of a null object reference.at TooEarlyExample()The flash file has two text fields and the code is supposed to populate them with some text. The first text field doesn't get populated with text but the second one does.
View 7 RepliesI've modified the code to work with Pear, since I had it installed. However, I can't get the code to work. The consolation is I can't get the original code to work, either. You can find the original code's results here:
[Code]....
I'm trying to build a simple flash swf with haxe that shows the output of my webcam. I want to swf to be embeddable and the size to be determined in the html. So my html looks like:
<html>
<head><title>Web cam</title></head>
<body bgcolor="#dddddd">
[Code]....
This creates the swf file that shows the webcam output but with some big white bands on the right and bottom. I want to make the webcam image to fill all the flash object size.
I went through many links like this,this and this, but not getting good direction to move with. I need to implement some flash content in my iPhone app. good tutorials to move on with the conversion process.
Suppose I am having a flash air iOS app and I need to convert the whole app in objective c for say adding some features like APNS then I have to do some needful. I want to convert the air iOS based app in objective c for same thing and hence need a tool like Haxe.
In haxe I have a DropDownMenu class that extends MovieClip:
class DropDownMenu extends MovieClip { ...
TextFields are added to DropDownMenus (about 50 TextFields total):
// in a loop in DropDownMenu new method
addChild(myTextField);
When a DropDownMenu is displayed the items further down are hidden as the menu goes off the bottom of the flash player. How can I make these DropDownMenus scroll?
I've considered doing something on the rollout mouse event. However I imagine MovieClip provides some mechanism for scrolling its contents.
I have a game loop written in Haxe/Flash. For some reason it slows down over time. At first it runs reasonably, but my laptop fan starts spinning up and it gets slower and slower. Why would this happen?
import flash.display.StageDisplayState;
import flash.display.StageScaleMode;
import flash.display.MovieClip;
[code].....
I am having trouble incorporating graphical assets created in Flash with my haXe code.
In the Flash IDE, I've created a symbol with the linkage name "MySprite". I compile this into assets.swf. I know that to use symbols in this .swf from my haXe code, I need to add the following option when using the haxe compiler:
-swf-lib assets.swf
I'd now like to write a class called "MySprite" which is associated with this symbol, like so:
class MySprite extends Sprite {
public function new() {
// ...
}
}
Basically, I'd like to achieve something similar to the technique presented in this tutorial:
package {
import flash.display.*;
[Embed(source="assets.swf", symbol="MySprite")]
[Code]....
It's unclear from the haXe documentation whether this can be done, or what the syntax is for doing it.
I'm having some trouble getting Haxe to play audio files in Flash 8.At the top of my hx file, I have:import flash.MovieClip;import flash.Sound;and, within the class itself, I preload a lot of image files along with the names of the audio files.The idea is to do a slideshow with audio content. Basically, display the first slide and play the audio associated with it.Then, once that audio is finished, move on to the next slide and next audio file. I have the slides fading in and out okay but when I tried to add sound, nothing comes out the speakers.The following code is what I'm doing - the sound file associated with audios[0] never starts playing and I'm at a loss as to why.
class Whatever {
static var master : MovieClip;
static var slides : Array<MovieClip>;
[code]......
In summary, I think my question is this: How can I force hxcpp to compile haxe code for Flash 8 ? Here's where I'm at. I'm new to haxe, and am trying to get a sample from here: [URL] to compile using hxcpp, in my tests to see how haxe compiled apps work on the iphone. I've gotten other samples to compile fine and put them on the iphone, but when I compile this sample, it complains with things like:
[Code]...
I went through the tutorial for getting data from php into flash but the data refuses to show.i followed the tuorial on this page : http:[url].....here's what i've got:
1) flash published in version 6, dynamic text box with Var being "myVar"converted to movie clip called myVar and the following code added to movie
onClipEvent (load) {
//assuming you have a personal web server and PHP installed locally
loadVariables("http://www.warforpeace.net/abc.php", this, "GET");[code].....
i then made up a page to show the flash file
1) I'm on the portfolio page, and I click a button to load a video.
2) Let's say I change my mind and press "back" button BEFORE the video has a chance to load completely.
3) I am back at the portfolio page. Everything looks okay BUT the video eventually loads. I can't get rid of it if I remain on the portfolio page.
How do i get and set the size in pixels that the flash file's drawing output is?
View 1 RepliesI have an increment timer on a game I have created, but the thing is it refuses to reset at the end of the game.If I do timer.reset(); it is not visible then if I cal timer.start(); immediately after, it will continue from it's former position at the end of the 8th level.It's really annoying me as it's the only thing that won't seem to reset, everything else is fine.
function incrementCounter(event:TimerEvent) { count++; var whole_value:int = int(count / 100); var tenths:int = int(count / 10) % 10; var hundredths:int = int(count) % 10; gamePage.timer_txt.text = whole_value + "." + tenths + "s"; }
I am presenting a lesson on Canada's confederation due on the 2nd of June... I am presenting to 5th grade students for fifty minutes, and one of my activities is an interactive game! Here's my problem: when I proceed to import my John A Macdonald sprite and add code to it (via Right-Click>Actions), the Actions dialog refuses to load, and the timeline/HUD minimizes...? I am running Adobe Flash CS4, coding in AS 2.
View 0 RepliesSo in my game I have a text box that tracks ammo, using this code:
Code:
ammocount.text = String(this.ammo);
called every frame
I have used Trace to determine that String(this.ammo) does produce the correct value every time, however the text box after each shot displays either "1", "11" or is blank at random
no other lines of code address the .text value of the box
Setting ammocount.text to any manually entered value results in a blank text box, ammocount.text must be the property I'm looking for otherwise the 1s and 11s could never get into the text box
We can logically deduce hence that this is a bug in AS3 and since gutting whichever retarded adobe employee is responsible isn't an option I'm wondering if its documented, and if so what workarounds are known, and how best to avoid the issue
i have a problem with this simple effect -the mouse follow. Actually, on my splash screen, i have tow tiny lines which i intend to follow thw mouse, one in the x-direction and the other y-direction. but only one works. and it's difficult to click on any link. The curcor refuses to just appear. if i disable one, the other works. i used onenterframe, and "lock to Rectangle" in Normal mode)
View 3 RepliesI have a slight problem when publishing to Flash Player 7 but works perfectly in Flash Player 6, below is the code:[code]In short this creates a list where the values are kept in SharedObject.I need to use a WebService so I require Flash Player 7, as I said this works as expected in Flash Player 6, so maybe someone may know a pitfall or two when migrating code form 6 to 7?
View 1 RepliesCode Snippets won't workEvery time I try to attach a Code Snippet I keep getting this error:***Notes from Customer***10/13/201020:55:30When I have a object on stage, and I try to add code snippet, I keep gettingerror message: The following JavaScript error(s) occurred: SyntaxError: missing ) after argument listI've watched video(s) on adding snippets, but it won't work for me like it
View 1 Replies