ActionScript 2.0 :: Actions Dialog Refuses To Load?
May 20, 2010
I am presenting a lesson on Canada's confederation due on the 2nd of June... I am presenting to 5th grade students for fifty minutes, and one of my activities is an interactive game! Here's my problem: when I proceed to import my John A Macdonald sprite and add code to it (via Right-Click>Actions), the Actions dialog refuses to load, and the timeline/HUD minimizes...? I am running Adobe Flash CS4, coding in AS 2.
So I'm loading text from an external file I've uploaded onto the internet. It loads absolutely fine when I test the movie from my computer, but when I upload it and embed it onto an html page, all of the dynamic text refuses to load. Can someone enlighten me as to what's going on? Or at least tell me how to fix it? XD;
I have a program that loads external SWFs, I usually create an SWF within adobe after effects and load that (That works properly). I created an SWF that combines 2 SWFs from after effects with a screen blend mode using adobe flash. It works fine when playing the SWF in flash player but if I try loading it, it does not show up.[code]...
Im running Flash CS5 with all current updates. My flash is about 2400 frames long, and is running at 24fps. In the beginning, i had no problem exporting it. Now, when i publish/export/test/preview/ beg to work, the dialogue bar will pop up indicating that its exporting... Only to suddenly stop about 70% of the way through and dissapear. . no preview..no swf. and to make matters worse, it devours the swf i exported originally. Im not using any action script (ive been told that could be where the problem is). I have tried copying my frames into a fresh document, just in case the original is corrupt, but still had the same problem. Ive screwed with the publish settings enough to know the problem isnt there. Ive combed through my entire library, looking for corrupt files..still no success. My dilema is almost identical to this user's: [URL]
this flash is to be used as a background projection during a college theater play
I have an increment timer on a game I have created, but the thing is it refuses to reset at the end of the game.If I do timer.reset(); it is not visible then if I cal timer.start(); immediately after, it will continue from it's former position at the end of the 8th level.It's really annoying me as it's the only thing that won't seem to reset, everything else is fine.
function incrementCounter(event:TimerEvent) { count++; var whole_value:int = int(count / 100); var tenths:int = int(count / 10) % 10; var hundredths:int = int(count) % 10; gamePage.timer_txt.text = whole_value + "." + tenths + "s"; }
So in my game I have a text box that tracks ammo, using this code:
Code: ammocount.text = String(this.ammo); called every frame
I have used Trace to determine that String(this.ammo) does produce the correct value every time, however the text box after each shot displays either "1", "11" or is blank at random
no other lines of code address the .text value of the box
Setting ammocount.text to any manually entered value results in a blank text box, ammocount.text must be the property I'm looking for otherwise the 1s and 11s could never get into the text box
We can logically deduce hence that this is a bug in AS3 and since gutting whichever retarded adobe employee is responsible isn't an option I'm wondering if its documented, and if so what workarounds are known, and how best to avoid the issue
I have written a nested if statement that refuses to work properly. My fla file consists of the main timeline and a movieclip. The problem lies in the pwrbtn function. I need the pwrcomp Boolean to prevent the call to firstpage() from happening more than one time. However when I test it keeps cycling so my traces are frame2, true, frame2, true, so on and so forth. Have I just made some small mistake that Im not seeing?
i have a problem with this simple effect -the mouse follow. Actually, on my splash screen, i have tow tiny lines which i intend to follow thw mouse, one in the x-direction and the other y-direction. but only one works. and it's difficult to click on any link. The curcor refuses to just appear. if i disable one, the other works. i used onenterframe, and "lock to Rectangle" in Normal mode)
I have a movie with two squares. Depending on which button is pressed, the demmensions of the both squares change for which I used the following function:
The code for the other buttons is the same but with other arguments. Now do I also need to integrate a loadMovie in the different button actions, to load the different ext.swf's in a container on the stage, but I only want the swf's to load after the callback is finished (when the squares qre not moving any more) How does the loadMovie should look like?
I have a series of frames one the timeline. Each frame has a graphic and a mouse click leads to the next frame. Think Myst.
[Code]...
When the middle frame is returned to, clicks no longer change anything. I believe that the actions of the 'left' frame are replacing the one's in the middle frame so then it is told to gotoAndStop to itself.
I'd like to know if that is indeed what is happening and how I can make it stop.
1. Can i put another set of actions in frame 2 of the actions layer?i tested but it doesn't seem to work..it has 836 rows of code and it's getting annoying when tryin to search for a function..
2. I am not that familiar with classes, i usually put all the code into movieclips or in actions layer.. i am not sure if i can call a function from a actionscript class..
3.I am curios if there is any way i could specify an alternative for the if statement like in this pseudocode:
if ( apple is not clean BUT is tasty) { eat(apple) }
I went through the tutorial for getting data from php into flash but the data refuses to show.i followed the tuorial on this page : http:[url].....here's what i've got:
1) flash published in version 6, dynamic text box with Var being "myVar"converted to movie clip called myVar and the following code added to movie
onClipEvent (load) { //assuming you have a personal web server and PHP installed locally loadVariables("http://www.warforpeace.net/abc.php", this, "GET");[code].....
I am wondering if anyone know if I can make a print button and have it print just the frame I am on and NOT pop up the print dialog box? I just want to click the button and have it print my current frame.
I want to use the jquery dialog to open this content. Everything passed in seems to be perfect (according to the GET response from firebug) but I still get a jquery error. missing ; before statement jquery.js line 612
[code]...
If I paste this url into my browser the flash app starts in the browser as expected but not with the jquery dialog obviously. Must be something wrong with my jquery code?
I want to upload a file from my flash app. So when a button is clicked, I want to pop up a file upload dialog box displaying files of the specified type. Is it possible to this in actionscript 3?
I would like to have a quick message displayed on the screen for a few seconds after a user clicks a button. I can't seem to find an Alert Box or Dialog Box option in Flash CS4.
I need to get user inputs from the user in a popup dialog box. And get the data on the main page.For example a login dialog box. When the user enters the User/Passwd , it should be available on the main page.
I'm doing a kiosk-type flash application. and i have a print function at the end of the application, to print the receipt... but..1) whenever I press the PRINT button in flash, it will pop out a printing preference window and I will have to press OK then it will print. In other words, is it possible to skip selection printer window? I must print "directly" the job in the default printer. I'm develping a kiosk application and need print a "receipt".2) and then is there any code to check if the printing succeed or fail? so that if it fail, i will display a fail msg in flash.. etc..
At the end of cpuIntensiveCalc the dialog is removed. The dialog informs the user that "something is going on, please stand by."
The problem is that cpuIntensiveCalc starts before the dialog draws. So the user experience is that the application freezes for 10 seconds with no indicator, then the modal dialog flashes quickly (less than a second) on screen.
The Adobe docs say this about creation_complete
Dispatched when the component has finished its construction, property processing, measuring, layout, and drawing.
So this feels like the correct event. In the name of completeness, I also tried
theDialog = PopUpManager.createPopUp( this, TheDialogClass, true ) as TheDialogClass; cpuIntensiveCalc();
Within an event handler I have an Alert.show(...) that prompts a user for confirmation. How can I capture the selection of the alert prompt and use it within the event handler. [code]...
I'm working on a project in Actionscript 3.0 in Flash Pro. I want to create a confirmation box. If I were using the Flex SDK I could do this using the Alert class in the mx.controls package. However it seems that no similar control exists in the standard Flash library, and any amount of googling just leads me to Flex references.
I just created a xml editor in Flex that works perfectly, but i'm having trouble with save option. In fact he's saving quite well, the problem is that it is displaying a dialog box for saving the document, and i want to save and replace the file automatically when i click the save button without displaying the dialog box.
NOTE: I am using the FileReference class to use the method Save(), i read somewhere on the internet that FileStream class can be used for this, but i don't know how...
If the computer has internet conexion, the app has to check when open if the data xml file has changed in a web server, if so, has to download the new data.xml file and substitute the old one.
Since it is posible that the app runs when the computer is turn on at a certain time and there may be nobody to use the dialog box.
So, I'm pretty sure this is impossible, but is there any way to "re-skin" the box that pops up asking you if flash should be allowed access to your mic and webcam? I'd really love to make that box fit with the rest of the design of whatever I'm building.
Also, if I have several swfs that use the mic/webcam inside one larger shell swf, will the dialog box appear once for each of the sub-swfs, or just once for the large one, and those settings will be applied to all the sub-swfs?
how to create a pop up dialog using facebook application, i found some examples but it doesn't worked for me, now i loaded my friends then beside the profile pic of my friends in have a button name select, where if i select that current friend it will now pop up the image and name then have a button continue how should i do that?
I have Flash CS4 10.0.1.545 Mac with OS X 10.5.6: I have the standard Workspace and when I select Import to import an image, the open file dialog in OS X slides down from the top of the stage and the entire Flash window that is holding my timeline and stage moves down about 100 pixels. I then import, then I click the top of the window to move it back up and it snaps back instantly as soon as I click on it before I drag it up.