Haxe/Flash Game Loop Slow Down Over Time?

Mar 29, 2012

I have a game loop written in Haxe/Flash. For some reason it slows down over time. At first it runs reasonably, but my laptop fan starts spinning up and it gets slower and slower. Why would this happen?

import flash.display.StageDisplayState;
import flash.display.StageScaleMode;
import flash.display.MovieClip;

[code].....

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Make A Simple Game Loop Using Delta Time?

Jan 14, 2012

I have looked everywhere for an example or tutorial on a delta time game loop in AS3. I found many fixed time step examples but very little helpful information on delta time game loops and how it works. I have seen examples that do the calculations in a timer and also seen examples that do the calculations inside the enter_frame event. All the examples I have seen are also incomplete and only provided me with bits and pieces.

View 3 Replies

Adobe - Slow Down A Flash Game?

Apr 26, 2010

Basically the objective is to click on certain targets, which upon doing so would destroy the target and garner you points. I've written a macro to help me until the point where its impossible to even see the target more than a mere flicker, (maybe even less than that, i cant see it with my eyes). But its possible because i believe others have done so. (Maybe on slower comps?)

Anyway the question is, how would it be possible to slow down the flash game?
I've thought of a couple of ways that could work but i'm not sure how to implement them.

1. Slow down the cpu speed? (smth like that? how?)

2. As the game progress the time the targets appear and stay up is reduced. Maybe theres a variable controlling all of this, isit possible to modify the address of this variable? freeze it or smth?

View 2 Replies

ActionScript 2.0 :: The Flash Game Runs Too Slow In A Browser?

Feb 28, 2006

I have made a plattformgame in flash, and after I had published it I tested it (local) when it was embedded in a browser, and it hacks and laggs! But when I play it in the flash player it works just fine.

I removed all the heavy graphics, lowerd the fps to 30fps and removed all the code so now its just the bassis left (gravity, collision, key checking etc. and yes u should bounce on the walls giving a wall jump effect).[URL]

View 4 Replies

Actionscript :: Reference - HaXe Evaluate A Referenced Variable Inside A Loop In A Closure

Jun 17, 2011

I've been programming some stuff in Actionscript (haXe) and arrived this very specific problem. Here's the code (pseudo :S):

[Code]...

View 2 Replies

ActionScript 3.0 :: SWF Flash Become Slow At Certain Time

Mar 7, 2012

I'm always checking this nice forum since I started to learn AS3 2 months ago It was always helpful and I learned a lot I'm making a simple game but I'm stuck I finished the game but at certain stage the SWF file become slow I don't know why

View 6 Replies

Flex :: Flash Computational Engine For A Connect-4 Type Game Be Too Slow?

Mar 20, 2010

I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part.Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

View 1 Replies

Movie Clip Within Main Timeline Runs Slow/choppy First Time Around, But Not Second Time?

Dec 11, 2009

I have a fairly complex animation movie clip within my main timeline in a Flash file.  When you click a button, it plays the movie clip, then goes back out to the main timeline.  The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly).  Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness? 

View 2 Replies

ActionScript 3.0 :: Slow Game After A While

Mar 1, 2011

I'm making a game with as3, it is very simple, but when I almost have finished the first "beta" of my game i realized that it become slow later a while playing the game (2d) is only a ball (player) that shot mini balls against enemies that run to the player.I have trying a lot of time to solve my problem by myself, but i couldn't.Only i can realize that the problem is about the creation of the enemies and mainly about the creation of the shots, this is created by a class called "scene" that through a addEventListener (Enter_frame), create and move this objects. After a while, when the game has created a lot of enemies and shots, the game begin to become slow; i delete the object and the variables with remove child and delete(), respectively but the problem continues.[code]

View 1 Replies

ActionScript 3.0 :: Slow Motion For My Game?

Oct 6, 2010

Am doing a fighting game and i want to make it in slow motion if CTRL key is pressed.. http:[url]...I saw similar effect in another game..

View 6 Replies

ActionScript 3.0 :: Slow Response In Game

May 13, 2011

I have created a Mahjong solitaire game in which 144 tiles are laid out on the stage, variably stacked up to four levels. You find two matching tiles that have free sides and have no tile sitting on top of them, click them both, and they are removed. Object is to remove all of them.

My problem is that I'm getting about a one second lag when I click the second of two matching tiles. I'm pretty certain that the bottleneck is in the functions that get called when any tile is clicked, that determine if it's free on one side and above. I have never "stepped through" or otherwise debugged before. Is there a way for me to step through my code and get some indication of what the specific problem is?

View 1 Replies

ActionScript 3.0 :: Game Running Slow In A Browser?

Oct 17, 2010

my game running very slow in all the browsers but its OK as a standalone application.

View 3 Replies

ActionScript 3.0 :: Tracking Time - Count The Seconds Passed While Playing The Game And Gives A Bonus Multiplier To The Current Score When The Game Ends?

Mar 15, 2009

Is there a way to get this code to work? It's meant to count the seconds passed while playing the game and gives a bonus multiplier to the current score when the game ends. I don't know how to get the returned value to combine it into the multiplier int variable. Is there any way to get this code to work or is it completely wrong?

View 11 Replies

Actionscript 3 :: Set Up A Run / Game Loop In Flash?

Feb 24, 2010

Currently, I have all my variable initialization and function definitions in the timeline's first frame, my logic in the second frame, and a command to 'go to the second frame' in the third frame.

View 1 Replies

Slow Down An Object That Have Rotating CW 1 Time?

Aug 16, 2010

Without adjusting the fps how would I slow down an object that I have rotating CW 1 time?

View 4 Replies

Actionscript 3 :: Write Code For Flash Game Loop?

May 28, 2011

Im making a transition from Java to Flash/Actionscript and Im having sort of a hard time figuring out where to write my code for my flash game loop(or engine) due to flash having "frames" unlike Java.Am I able to put the loop inside the Document class even having like game menus in the game? I havent found a way to put it in there without it always running when the flash application begins.Or should I just have the game loop called every frame? For instance, frame 4 will be level 1 and so the engine will be called out there. And frame 5 will be level 2 and ill call a different instance of the game engine there.Im just having a difficult time due to the "frames". So where would be the best place to put the game loop?

View 4 Replies

Mysteriously Slow Load Time Only In Some Browsers

Jul 7, 2011

We've been trying every trick to fix a problem with long lag time in video startup in some environments. In particular, there's a long time gap between the time the custom .swf skin appears and the video starts to play. Only some combinations of OS for the FMS server and client browser shows the problem, but for those combinations it is consistent and appears to be a constant of approximately 59 seconds, regardless of the length of .mp4 or number of times played in our custom .swf. (Our .swf accepts a supplied file location for the .mp4 to stream.)

On our main server (Win2008R2), we run a virtual machine that has Win2008R2 installed. If you click on the video URL from a Mac Safari browser on MacBookPro, the load is FAST (a few seconds). On the other hand if you click from IE on any Windows machine (VM or native, Win7 or WinX), the load is SLOW (one minute). If you try locally on the server virtual machine with the FMS and web server (IIS) installed, the load is also SLOW. The reference flash video (i.e. NOT through our .swf) loads FAST. [code]...

View 2 Replies

ActionScript 2.0 :: Slow Them Down For A Custom Length Of Time Before They Act?

Jun 4, 2006

basically the AI players make their call/raise/fold decisions at the speed of light and I want to slow them down for a custom length of time before they act. Ideally what I would like is a prototype that I could call with a custom time length and it would count that long before executing their actions e.g.

if(plyr1_condition1 && plyr1_condition2){
wait(5);
execute actions

[code].....

View 1 Replies

ActionScript 3.0 :: Flash - Adding Time To A Game Timer?

Mar 21, 2011

've created a simple flash game for moving a car round the flame to collect fuel cans and avoid traffic cones. The game has a 10sec timer running but i want to make it that if u hit a fuel can it adds 5secs to the timer and if u hit a cone it removes 2secs.This is my code so far

var fuelpoints = 0;
var conepoints = 0;
startButton.visible = true;

[code]....

View 1 Replies

ActionScript 2.0 :: Movie Clip Plays Slow First Time

Nov 19, 2010

I have made a scene with a flv in it. The problem is that when I first run my scene the flv plays slow, then when I have played thru it and starts at the beginning again it plays in the speed I want it to. I would really like it to play in normal speed first time as well.

View 3 Replies

PHP :: Flash Browser Game - Real Time Data Exchange

Feb 16, 2011

I am developing a non-real time browser RPG game (think Kingdom of Loathing) which would be played from within a Flash app. At first I just wanted to make the communication with server using simply URLLoader to tell PHP what I am doing, and using $_SESSION to store data needed in-between request. I wonder if it wouldn't be better to base it on a socket connection, an app residing on a server written in Java or Python.

The problem is I have never ever written such an app so I have no idea how much I'd have to "shift" my thoughts from simple responding do request (like PHP) to continuously working application. I won't hide I am also concerned about the memory and CPU usage of such Server app, when for example there would be hundreds of users connected. I've done some research. So, considering the fact I don't need real time data exchange, will it be wise to develop the server side part as socket server, not in plain ol' PHP?

View 1 Replies

ActionScript 3.0 :: Flash New Game - Make Ball Get Larger Each Time?

Jul 22, 2010

//stop on current frame
stop();
//ball follows mouse[code]....

What I am trying to achieve is to make my ball get larger each time it collects a particle (Pixel).

View 1 Replies

ActionScript 3.0 :: RemoteObject Slow Response Time On Sub-sequent Calls

Jul 20, 2011

Calling RemoteObject service for creating new record. On success of method I am adding new record in existing list collection. Functionality is working fine however for subsequent calls of adding new record response time of the services is increasing. For first call it takes 3-4 seconds while for 5 on words it takes 10 secs and so on. If I remove addItem(obj) line in below code in green, response time is quiet stable 4-5 seconds.

My code is as below

for each (var item:Hierattrmetadatanode in arrHierarchyData)
{
//Add new Item
if(item.hierattrmetadatanodeid ==

[Code].....

View 0 Replies

ActionScript 2.0 :: Trivia Game - Flash Fade Out One Wrong Answer At A Time?

Mar 28, 2007

I am having a problem with a little trivia game that I am in the process of developing. What I am trying to do is have flash fade out one wrong answer at a time. All questions are being pulled from an XML file that has hundreds of questions. Keep in mind that the correct answer will not always be in the same spot. I also have it so that one question fades into another after a specific time. Here is the code

Code:
System.useCodepage = true;
//
function loadXML(loaded) {[code].....

View 8 Replies

Flash :: Time Delay In Loop With Actionscript 3?

Dec 15, 2011

i have some loop function for the game, this loop for open the 9 box, here the code

function random_item_2(coinsx)
{
var listItem:Array = new Array();
for (var i:uint=0; i<15; i++)[code].........

the problem is, 9 box open in one time, not one by one, i want to box open the box one by one, after the first box opened so the next box will open, here for some algo that i wanted

View 3 Replies

Flash :: Use Components In Haxe?

Dec 10, 2009

I am mostly intersted in modyfing the components appearance in Flash (CS4) than pulling an swf file which I could include in swf-lib. Right now I am kind of forced to make it via movie clip export it, and build functionality in Haxe.Which as you imagine is not handy and timeconsuming (especially that fl.controls used to work for me very well, I barely had to modify any mechanics, sometimes was just adding functionality).

View 1 Replies

Flash :: Play An FLV File In HAXE?

Nov 25, 2009

It is very difficult to find good resources for Haxe informationI have an FLV movie in the same directory as the SWF I am generating. I cannot get the FLV to play. I can get this working in AS but I need to know what I am doing wrong in my Haxe code.

var mc:MovieClip = Lib._root;
var connection:NetConnection = new NetConnection();
connection.connect(null);

[code]........

View 3 Replies

Flash :: Port A C-like Enum To Haxe

Sep 22, 2011

I need to port a C-like enum to Haxe:

enum Items
{
item1,
item2=0x00010000,
item3=0x00010001,
item4,
[Code].....

But Haxe doesn't allow default value it seems. How can I do this? My real enum has hundreds of entries and for those with default values I must preserve the values.

View 1 Replies

ActionScript 2.0 :: Time Limit In A Game - Movie Clip That Says "Time Is Up!" Will Be Displayed?

Jan 22, 2009

Setting up a time limit that if the time equals to 3 minutes the game stop.I have a card game with 10 different cards to be paired. My problem is to put a timer that limit the player to only 3 minutes of playing after which a movie clip that says "Time is up!" will be displayed.

View 2 Replies

Professional :: Prevent User Open / Play Flash Game On Multiple Browser Windows At One Time?

Mar 12, 2012

I made a game as the same site URL..Anyone knows how to prevent user open and play game on multiple browser windows at a time?I used flash control to embed flash into aspx page and connect to sql server

View 4 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved