ActionScript 3.0 :: Make A Simple Game Loop Using Delta Time?

Jan 14, 2012

I have looked everywhere for an example or tutorial on a delta time game loop in AS3. I found many fixed time step examples but very little helpful information on delta time game loops and how it works. I have seen examples that do the calculations in a timer and also seen examples that do the calculations inside the enter_frame event. All the examples I have seen are also incomplete and only provided me with bits and pieces.

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ActionScript 2.0 :: Store A Simple Cookie That Will Remember The Score For The Next Time The User Plays The Game?

May 6, 2007

I'm just trying to store a simple cookie that will remember the score for the next time the user plays the game (the score governs if an option is visible or not)It all works fine until I close browser/reload the page, at which point the shared object seems to disappear, any clues?

Write:

Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
rem_score.data.score = new Number(score);
rem_score.flush();

The problem prolly lies in my write code but ill post the reading aswell just incase there is a problem with that too

Code:
var rem_score:SharedObject = SharedObject.getLocal("score");
if (rem_score.data.score != undefined) {
this.remdscore = rem_score.data.score;
if (rem_score.data.score >=30) {

[code]...

There is another point it is read but it is the same sort of thing as the above.

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Haxe/Flash Game Loop Slow Down Over Time?

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I have a game loop written in Haxe/Flash. For some reason it slows down over time. At first it runs reasonably, but my laptop fan starts spinning up and it gets slower and slower. Why would this happen?

import flash.display.StageDisplayState;
import flash.display.StageScaleMode;
import flash.display.MovieClip;

[code].....

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How to make a gameplay time counter? I did make one but it only showed seconds and miliseconds (with gettimer())). As soon as the player hit the button "submit" the time has to start to count. As the player reached his maximum turns the game goed to the next frame and the timer should top. The game starts over (from frame2) so the timer has to begin over again.

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//stop on current frame
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Actionscript 3 :: How To Make Time Delay In Loop

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How to make time delay in a loop..[code]But I want every containers_array[i] to be added one after another. I don't have them scaled to 100%, they remain being 1%, just like little dots on the screen when I write down:[code]

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I'm just wondering, how would I go about making a counter in ASC3 count more then once?
Because,
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I am trying to make a real simple "Connect four" Game without any KI, just for two people taking turns to klick.Sounds easy, but I just can't get it right. I found a .fla in the internet and tried to modify it, but there's some mistake in the script that I just can't figure out.

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ActionScript 3.0 :: Tracking Time - Count The Seconds Passed While Playing The Game And Gives A Bonus Multiplier To The Current Score When The Game Ends?

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Flash :: Does MOUSE_WHEEL Have A Min Delta Value Before It Fires?

Jun 5, 2011

I am having some trouble with MOUSE_WHEEL delta values. It seems like the event doesn't fire unless I REALLY spin the dammed wheel. Which makes sense because the only values I get range from 3-30. I was hoping to catch 1-3 as well because if I just spin a few notches, nothing triggers and the app feels sluggish.FYI every other program on my machine feels those 1-notch spins just fine so it's not the mouse.Will AS3 not fire if the delta is less than 3?Here is the code

private function handleMouseWheel(e:MouseEvent):void {
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ActionScript 3.0 :: Mouse Wheel - Where To Add Delta Value

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I use this scroller script and I don't know where to add the e.delta value in order to have mac mouse wheel [URL].

Code:
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import com.pixelbreaker.ui.osx.MacMouseWheel;
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var clicked:DisplayObject;
var sc_pr:Number;
[Code] .....

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[Code]...

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I just want to create a simple timer for a car game which notes the lap time each time you cross the finish line. I then want to be able to use the "gotoAndPlay (frame number)" once either a certain amount of laps have been completed or when the timer hits a specified number.I have exhausted tutorials, none of which actually work - what im looking for is 'i think' actually quite simple but i am having great difficulty.... The car game tutorial with 4 parts which seems to pop up everywhere does not help as it is very complex and can only be used when the game is designed in the way that the guys has made it.

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I am developing a Jeopardy-like game in Flash CS5. I am familiar with Flash CS5, but new to AS3. I don't know the language well, and to top it off my code hints don't work in Flash CS5. After researching this I've learned it is a bug that Adobe has yet to resolve. Anyway I am trying to program this game with very little knowledge about the language I am using. I've been watching tutorials and googling specific questions, but it comes down to the fact that I don't speak the language and don't have the resource (code hints) to make the language more available to me.What I am trying to do is simple:Imagine a Jeopardy game board.On the answer screen there is a button that takes you back to the gameboard. Here's the catch: the gameboard must remember which boxes have been chosen and not display those dollar values.

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Java :: Math Behind The Red Ship In Simple Game?

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the game is a little flash component found here:[URL].. i found that link here[URL].. I have been using/converting the examples they give in the second link but cant get my "missile" to behave correctly. I am using java and andEngine combo. Here is what I have right now:

[Code]...

this code just makes the object travel to the upper right hand corner of the screen and it doesnt move after that. so i am missing something

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I have tried to create a simple Hangman game, it works great, but I have two problems. Number one, the course I�m taking requires that there should be an if else statement in the actionscript programming (in an appropriate manner in connection with the user interaction) and I realy don�t know how to fix that. I�m tearing my hair. Number 2 Preferably I would like the program, alternating between several different words.

stop();
okey._visible=false;
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[code].....

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I want to create a really basic pac man style maze game, its actually for some marketing materials and it will be really used as means of navigation rather than as a game, I want pac mac to eat certain words and when that happens it will tell the user about that topic. What the best way for pac man to work his way around the maze would be? Would I be best using hit detection? Also what would be the best way to remove the pellets as he eats them? visibility or remove child?

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Actionscript 3 :: Make A Game Tutorial Of Flash Game?

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how to make a game tutorial as farmville game tutorial to teach the user to play the game. i have recently involve in make that kind of game tutorial for its user by actionscript 3

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