ActionScript 2.0 :: CS3 : Make A Real Simple "Connect Four" Game For Two?

Mar 11, 2009

I am trying to make a real simple "Connect four" Game without any KI, just for two people taking turns to klick.Sounds easy, but I just can't get it right. I found a .fla in the internet and tried to modify it, but there's some mistake in the script that I just can't figure out.

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ActionScript 3.0 :: Make A Simple Multiplayer Game?

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Make a simple Multiplayer game (Java server, AS3 client) and i was wondering, how would i get people to be able to select their clothing?

Im going to have the data stored in a database, but i want to know, how would i go about keeping a shirt/pants/shoes of each colour and merging them (For each character's combination) to create a new movieclip (username_figure for example)

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Professional :: Buy Book To Make A Simple Flash Game?

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I need to make or buy a template for a simple flash game for a clients website. It has to be legit to buy. It is about 5 pages long. You are asked a question, you select a radio button for the answer to the question, it compiles all your answers and gives you a result.I know flash pretty well but ccording to budget and time.it is best not to have to experiment.

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ActionScript 3.0 :: Make Simple Multi Player Game?

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I want to make a simple multi player game so any one give me sample code or how to do that ?

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I have looked everywhere for an example or tutorial on a delta time game loop in AS3. I found many fixed time step examples but very little helpful information on delta time game loops and how it works. I have seen examples that do the calculations in a timer and also seen examples that do the calculations inside the enter_frame event. All the examples I have seen are also incomplete and only provided me with bits and pieces.

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Android :: Cross Platform Game - IOS : Develop A Very Simple Game For Iphone/ipad?

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I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?

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ActionScript 3.0 :: Flash - Writing A Simple Game Rule For A Platform Game?

Feb 28, 2011

I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.

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PHP :: Flash Browser Game - Real Time Data Exchange

Feb 16, 2011

I am developing a non-real time browser RPG game (think Kingdom of Loathing) which would be played from within a Flash app. At first I just wanted to make the communication with server using simply URLLoader to tell PHP what I am doing, and using $_SESSION to store data needed in-between request. I wonder if it wouldn't be better to base it on a socket connection, an app residing on a server written in Java or Python.

The problem is I have never ever written such an app so I have no idea how much I'd have to "shift" my thoughts from simple responding do request (like PHP) to continuously working application. I won't hide I am also concerned about the memory and CPU usage of such Server app, when for example there would be hundreds of users connected. I've done some research. So, considering the fact I don't need real time data exchange, will it be wise to develop the server side part as socket server, not in plain ol' PHP?

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Professional :: Connect Flash To Php With A Simple Type In A Name?

Sep 11, 2011

how i can connect flash to php with a simple type in a name and submit it through flash..yes there is downloadable class's but i couldn't get them working and integrating together properly, can someone refer me to where i can learn a BASIC of it... i know brief php already.

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ActionScript 2.0 :: 'Connect Dots' Game In Flash

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Has anyone ever seen or made a 'connect the dots' game done in Flash?

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ActionScript 3.0 :: Flash Game With Facebook Connect?

Jul 11, 2011

i made flash game in action script 3.0. In my game i have leader score.. i have 2 buttons 1. share on facebook and 2. challenge your friends on facebook.on clicking 1 button it will directly go to facebook and share my score on facebook.And on clicking 2 button my all facebook friends pics will appear with checkbox when i am selecting few of my friends and click on go buttons, the facebook request will go to selected friends only for challenge ... how to do this 2 buttons functionality.

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Actionscript 3 :: Connect Those Two Clients To The Central Flash Game?

Nov 15, 2011

I am trying to connect 2 flash clients to a flash game, each client will control a object in the flash game.I am unsure of how I can connect those two clients to the central flash game, or what the best way would be to achieve the desired result.I am just trying to send commands from the flash clients to the flash game, but I am unsure of how to go about it.

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Flex :: Connect A Pair Of Clients Together Via Server For An Online Game?

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I'm developing a multi-player game and I know nothing about how to connect from one client to another via a server. Where do I start? Are there any whizzy open source projects which provide the communication framework into which I can drop my message data or do I have to write a load of complicated multi-threaded sockety code? Does the picture change at all if teh clients are running on phones?

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ActionScript 2.0 :: Get The Real X And Y Positions Of An Object In The Real Movie?

Jan 19, 2005

im just wondering if theres a way to get the real x and y positions of an object in the real movie ( the root screen) that is locted in another movie

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Actionscript 3 :: Make Swf Address Be A Real URL And Not Use A #?

Mar 14, 2011

Is it possible to make swfaddress, or any script really, to allow flash to change the URL displayed(without actually switching to a new page) in the browser to anything I choose? I realize that swfaddress makes the url so that it will always refer back to an originating swf file, which is great, but a web template I'm working on will always load a swf, no matter what URL you visit on the site. The difference will be what content is immediately loaded. As you navigate through the flash to different articles, I want to be able to change the URL to be that of the article as if it was an html page, as I'm going to have matching html content for SEO purposes. This is going to be a large site and I want to optimize it for sharing and searchability

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Flex :: Flash Computational Engine For A Connect-4 Type Game Be Too Slow?

Mar 20, 2010

I was just fooling around in my spare time and have made this cool interface and game-playing code for a Connect-4 type game, written in Flex and playable by 2 human players in Flash. It accurately detects wins, etc. I'm smart enough to know that I've done the easy part.Before I dig into an AI for game play, I wanted to ask if this is the kind of thing that can really be handled computationally by a Flash plugin. It seems to me that for every turn up until the end there are 8 possible moves, 8 responses to each move, etc. So wouldn't a perfect engine have to be able to potentially see 8^8 moves (over 16 million), and a fairly good engine see up to a million? I don't know game coding so this is new to me. What's a reasonable move horizon for such a game to be able to see?

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ActionScript 1/2 :: Make A Real Movement Animation?

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how to make a real movement animation.I saw some game makeing movement program i saw its not that hard .They register movement from on other movement or video some litlie spots are placed in some colors and registring the movement and applyed in the new animation.

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Make Real-time Connection Java And Flex?

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I'm still new at Flex. I want to make a flex code that request data to server everytime. I use java as a server. i have successfully generate a linked-list of data at server from asterisk cli command. like this

[Code]....

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ActionScript 2.0 :: Mask - Make The Curve Being Draw Real Time

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Here is my code:

[Code]...

I have many layers in the main stage. on frame 20, I have this code drawing a curve between two countries in "Lines" layer . I have another layer right above this layer called "mask" in which in frame 20, I make a rectangle and until frame thirty, I move the rectangle with tween. I right clicked on the mask layer and set mask. Hoping that by masking the layer below it, I can make the curve being draw real time. But it is not working.

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ActionScript 3.0 :: Make A Banner That Can Be Edited And Updated In Real-time?

Mar 27, 2010

I want to have a banner with text. I want to be able to edit the text on the banner. When I edit the text, I want the new text to display instantaneously, for everyone who is viewing the banner. They don't need to refresh or anything; the banner changes as soon as I edit it.

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ActionScript 2.0 :: MX Simple Quiz Game?

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I have developed a simple quiz game, but im having a slight problem with it.I have a variable set to myScore=0

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ActionScript 3.0 :: Make A Game, And The Character Inside The Game Could Swim

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I was trying to make a game, and the character inside the game could swim. However, I only wanted him to swim in short bursts that refueled every time he hit the ground.

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MX04 Creating Simple Flash Game

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Pointers For Designing Simple Interactive Game?

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I'm looking to build a very simple (hopefully!) interactive game.

- A number of balls are situated at the bottom of the stage.

- There are several dropzones which the balls can be placed in.

-Once a dropzone is occupied with a ball, its not possible to populate that the dropzone with another ball until the present one has been removed. -Depending on which balls are present in the dropzones, the balls animate differently. the red ball is placed in a dropzone.  There are currently no other dropzones populated with a ball.

[Code]...

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ActionScript 1/2 :: Create A Simple Timer For A Car Game?

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I just want to create a simple timer for a car game which notes the lap time each time you cross the finish line. I then want to be able to use the "gotoAndPlay (frame number)" once either a certain amount of laps have been completed or when the timer hits a specified number.I have exhausted tutorials, none of which actually work - what im looking for is 'i think' actually quite simple but i am having great difficulty.... The car game tutorial with 4 parts which seems to pop up everywhere does not help as it is very complex and can only be used when the game is designed in the way that the guys has made it.

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ActionScript 3.0 :: Create A Simple Platformer Game?

Dec 12, 2009

I want to create a platformer game, but there is no tutorials that actually tell you how.What I dont understand is:

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ActionScript 3.0 :: Most Efficient Way To Program Simple Game?

Nov 26, 2010

I am developing a Jeopardy-like game in Flash CS5. I am familiar with Flash CS5, but new to AS3. I don't know the language well, and to top it off my code hints don't work in Flash CS5. After researching this I've learned it is a bug that Adobe has yet to resolve. Anyway I am trying to program this game with very little knowledge about the language I am using. I've been watching tutorials and googling specific questions, but it comes down to the fact that I don't speak the language and don't have the resource (code hints) to make the language more available to me.What I am trying to do is simple:Imagine a Jeopardy game board.On the answer screen there is a button that takes you back to the gameboard. Here's the catch: the gameboard must remember which boxes have been chosen and not display those dollar values.

I understand how to program the buttons. I've been using gotoandstop for that. I am trying to figure out the best way to program this so the game remembers which boxes have already been chosen throughout the entire game.The specific question I have at the moment is how to reference an instance on another frame than the frame that has the code on it. For example: The gameboard is on frame 5. When the category A for $200 box (buttonA1) is clicked a Boolean var called 'chosen' is created and assigned the value of true. then the gotoandStop command moves the game to frame 10 which is where the question for category A for $200 lives. There is a button on frame 10 that takes you to the answer, which is on frame 11. And on frame 11, when you click on the button to take you back to the gameboard, I want it so that if chosen = true then buttonA1.visible = false. I get an error because buttonA1 doesn't exist on frame 11 - it lives on frame 5 and I have no idea how to reference it so that it will not be visible.

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Java :: Math Behind The Red Ship In Simple Game?

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the game is a little flash component found here:[URL].. i found that link here[URL].. I have been using/converting the examples they give in the second link but cant get my "missile" to behave correctly. I am using java and andEngine combo. Here is what I have right now:

[Code]...

this code just makes the object travel to the upper right hand corner of the screen and it doesnt move after that. so i am missing something

my end goal is to have an object that will chase the users touch coordinates. I know how to have the object follow such coordinates but I dont want it to follow the exact path, but rather the shortest path to the most updated coordinates. so more like an intercept course

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ActionScript 2.0 :: Create A Simple Hangman Game?

Jan 6, 2009

I have tried to create a simple Hangman game, it works great, but I have two problems. Number one, the course I�m taking requires that there should be an if else statement in the actionscript programming (in an appropriate manner in connection with the user interaction) and I realy don�t know how to fix that. I�m tearing my hair. Number 2 Preferably I would like the program, alternating between several different words.

stop();
okey._visible=false;
akey._visible=false;
pkey._visible=false;

[code].....

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ActionScript 3.0 :: Simple Maze Game (Pac Man Style)

Jan 29, 2010

I want to create a really basic pac man style maze game, its actually for some marketing materials and it will be really used as means of navigation rather than as a game, I want pac mac to eat certain words and when that happens it will tell the user about that topic. What the best way for pac man to work his way around the maze would be? Would I be best using hit detection? Also what would be the best way to remove the pellets as he eats them? visibility or remove child?

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