ActionScript 1/2 :: Create A Simple Timer For A Car Game?
Aug 25, 2009
I just want to create a simple timer for a car game which notes the lap time each time you cross the finish line. I then want to be able to use the "gotoAndPlay (frame number)" once either a certain amount of laps have been completed or when the timer hits a specified number.I have exhausted tutorials, none of which actually work - what im looking for is 'i think' actually quite simple but i am having great difficulty.... The car game tutorial with 4 parts which seems to pop up everywhere does not help as it is very complex and can only be used when the game is designed in the way that the guys has made it.
I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.This is the code that I was instructed to place on the first frame of the Scripts layer:
//Game Variables enemySpeed = 5; //Set Enemy initial speed numberEnemy = 4; //Change this to add more Enemies score = 0; //Set initial score to 0
I have tried to create a simple Hangman game, it works great, but I have two problems. Number one, the course I�m taking requires that there should be an if else statement in the actionscript programming (in an appropriate manner in connection with the user interaction) and I realy don�t know how to fix that. I�m tearing my hair. Number 2 Preferably I would like the program, alternating between several different words.
I'm looking to do a very simple spot the difference game using flash CS3 and actionscript 2 for a school project.
I have 2 images on separate layers on a timeline in the same frame, which has been paused using the 'stop' command. I am looking to have around 4 differences that, when clicked, will be recorded at the bottom of the screen.
The problem is, I am unable to find a way to get the differences recorded at the bottom in the order the user finds them, where each one is entered when the user clicks it, leaving gaps for those that haven't been found.
Being only a basic user, I am only familiar with scenes and basic timeline controls, and i'm hoping there's a relatively simple way of achieving this. However I am perfectly comfortable with using more complex actionscript, having done some programming before.
I am a newbie in flash actionscript. My assignment needed me to create a simple flash mathematics game for mobile. Some Mathematics question will appear in order and 4 options will be provided for each question. On the top, there will be an object. The object will move 1 step forward if the answer for the question is correct. But if the answer is wrong, there will be a popup message "try again". when the object move to the ending point. You win the game. And the timer will stop timing and record the time in the memory. And the time will be display in a high score tab.
I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?
I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.
I have a function (event.keyCode listener, the function will start when I press the spacebar) that will add 2 movie clips on the stage using the addChild function. But I want the second movie clip to appear only 10 seconds after the first one. Somebody know how to do this? Here's my code so far, but with this code, both movie clips appears at the same time :
Code: Select all stage.addEventListener(KeyboardEvent.KEY_DOWN, jump); {
I made a simple count up timer, it is working just fine but I would like to have the %-sign next to the numbers so it would look as a preorder. But as I add "%" sign to the function, the counting never stops (at 100% any more), and continues counting.
var count:Number = 1;var myTimer:Timer = new Timer(10); myTimer.addEventListener(TimerEvent.TIMER, countdown);myTimer.start(); function countdown(event:TimerEvent):void{
I'm building a continous move in flash, and I'm displaying some text and images and want to hold the timeline for about 20 seconds and then resume play again. I'm trying to write a simple timer in AS to keep from having to create 10000 frame long movie clips. Here's what I have so far:
stop(); this.onEnterFrame { time = getTimer(); if (time == 20) { play(); }}
Unfortunately, this isn't working for me, and 'm unsure why. I suspect two things, A: my "time" var takes only a snapshot value of the timer and not a continuous value, so the timer never reaches the value of 20. Or, B: I have somesort of syntax wrong and the if never gets a chance to load.
Any tutorials or source files for the timer. Just a simple timer that counts down by minutes and seconds for 10 minutes. The closest I got are a bunch of codes that I'm not really good at translating. Just a simple timer that will trigger the end quiz page when time is up.
im trying to create a tamagotchi game type game. For some reason i can not add any items to the stage.Currently i have imported 2 png images to the stage and coverted them to movie clips. One is called TamagotchiCharacter and the other is called Beer. I have also created a new 2 AS3.0 script class called TamagotchiGame and DraggableItem. The following is TamagotchiGame:
Code: package { import flash.display.MovieClip; public class TamagotchiGame extends MovieClip {
[code]....
I have assigned the above code as the BaseClass of the Beer symbol, this has allowed the beer to become draggable and droppable etc.when i run the program nothing happens, i just get a blank white screen.
I've got game for kids where you click the right coloured circle.Its not really a game as I'm writing my dissertation on designing interfaces for kids. You didn't ned to know that. Basically, I've made a game where you click the right coloured circle to go to the next level, and what I need is a timer that starts when you click "play" and ends when the last circle is clicked. This is so they can see how long it has taken them.
I have uploaded the fla file here http:[url]....f you could take a look, it's not a big file.I have searched for a while and Ive managed to make counters but only ones that start when the movie loads and I don't know how to stop them.
I have designed a flash-based quiz for a training program. they've requested to have a timer that runs throughout the movie to add pressure and action to the game and also to display their time at the end.
I've been trying to make my own flash game based on the kirupa tutorial: url...My scripting is very similar to the scripting in the tutorial, but I obviously adapted it to my own design. Now I�m trying to add a time limit, which when the time reaches 0 it jumps to the time up screen. I have spent two whole days searching on google, trying loads of suggestions, trying to figure this out myself.[code]This scripting works on a test page (i.e. away from the actual game) but when I try to add it to my game it deletes the main movieclip (in this case a tank) which is used to play the game.
I am attempting to make a Flash AS3 trivia game using dynamic text fields, movieclips and XML to store the questions, but I'm struggling with the timer. I got the timer to function, when the user does not answer a question to to play the next question. However, I am having a problem, I am getting an error message. I have pasted the error message, along with the code I am using below.
I have a timer and a dynamic textfield wich displays the time. Everytime my movieclip hits an enemy I want the timer to add 4 sec. to the current count. I would like to know why this isn't working:
How do you create a countdown timer on an animated game, so that when the time gets to 0 and depending on your score it ttakes you to a losing page or a winning page.[code]...
The other two frames are called gameWin and gameLose, so depending on the score within the 60 second countdown, how would i make it go to there frames and how would i make the time show up on the page.
i am having a problem with my flash animation game timer and nothing seems to work i want it so that when the time reaches 60 seconds and the score is over 200 it will go to the frame gameWon if its below it will go to gameLost. i also am struggling to make the timer show up on the animation game.
I have a little game with a timer in it. What I want is to stop the timer when you pass the finish.I wrote the if function with timer.stop();The timer stops but it is gone too. I want to see the time you have left to make it into a score.Is there a function to freeze the timer after finish the game?
i've got a simple demo for a spot the difference game,you click, find the differences, if you find all 5, the find count goes down to 0 and you get a win screen.. that's fine if you don't find them all within 30 seconds, it goes to a loose screen, that's also fine the problem comes when you click to replay and then seemingly for no good reason, the timer skips more than 1 number a second.. this is the code i'm using on the timer
've created a simple flash game for moving a car round the flame to collect fuel cans and avoid traffic cones. The game has a 10sec timer running but i want to make it that if u hit a fuel can it adds 5secs to the timer and if u hit a cone it removes 2secs.This is my code so far
var fuelpoints = 0; var conepoints = 0; startButton.visible = true;
I'm sort of new to Flash, have been using it for ages but just to animate, i haven't done any programming or interactive stuff for years, so i feel new to it again!Creating a very simple platform.Movie clip of the character (instance name z_1)- runs button - when pressed makes z_1 invisible and loads another movieclip of him firing a weapon (z_fire). (also makes ground stop moving- basically game is a static running animation, over a moving ground, if that makes sense)This all works fine, i even figured how to make the score increase!After the firing animation is finished (there is a stop on the movieclip) i want the original running animation to be visible again and for the ground etc to play again. The firing animation is only 12 frames long so i imagine i need to tell the button to resume normal service on the stage after that time period![code]It's probably completely wrong but it works, i just need to know the extra code to make the original animations start back again after z_fire has played.
I'm looking to build a very simple (hopefully!) interactive game.
- A number of balls are situated at the bottom of the stage.
- There are several dropzones which the balls can be placed in.
-Once a dropzone is occupied with a ball, its not possible to populate that the dropzone with another ball until the present one has been removed. -Depending on which balls are present in the dropzones, the balls animate differently. the red ball is placed in a dropzone. There are currently no other dropzones populated with a ball.
I am developing a Jeopardy-like game in Flash CS5. I am familiar with Flash CS5, but new to AS3. I don't know the language well, and to top it off my code hints don't work in Flash CS5. After researching this I've learned it is a bug that Adobe has yet to resolve. Anyway I am trying to program this game with very little knowledge about the language I am using. I've been watching tutorials and googling specific questions, but it comes down to the fact that I don't speak the language and don't have the resource (code hints) to make the language more available to me.What I am trying to do is simple:Imagine a Jeopardy game board.On the answer screen there is a button that takes you back to the gameboard. Here's the catch: the gameboard must remember which boxes have been chosen and not display those dollar values.
I understand how to program the buttons. I've been using gotoandstop for that. I am trying to figure out the best way to program this so the game remembers which boxes have already been chosen throughout the entire game.The specific question I have at the moment is how to reference an instance on another frame than the frame that has the code on it. For example: The gameboard is on frame 5. When the category A for $200 box (buttonA1) is clicked a Boolean var called 'chosen' is created and assigned the value of true. then the gotoandStop command moves the game to frame 10 which is where the question for category A for $200 lives. There is a button on frame 10 that takes you to the answer, which is on frame 11. And on frame 11, when you click on the button to take you back to the gameboard, I want it so that if chosen = true then buttonA1.visible = false. I get an error because buttonA1 doesn't exist on frame 11 - it lives on frame 5 and I have no idea how to reference it so that it will not be visible.
the game is a little flash component found here:[URL].. i found that link here[URL].. I have been using/converting the examples they give in the second link but cant get my "missile" to behave correctly. I am using java and andEngine combo. Here is what I have right now:
[Code]...
this code just makes the object travel to the upper right hand corner of the screen and it doesnt move after that. so i am missing something
my end goal is to have an object that will chase the users touch coordinates. I know how to have the object follow such coordinates but I dont want it to follow the exact path, but rather the shortest path to the most updated coordinates. so more like an intercept course
Make a simple Multiplayer game (Java server, AS3 client) and i was wondering, how would i get people to be able to select their clothing?
Im going to have the data stored in a database, but i want to know, how would i go about keeping a shirt/pants/shoes of each colour and merging them (For each character's combination) to create a new movieclip (username_figure for example)