ActionScript 2.0 :: Adding A Timer To Game

Oct 8, 2006

I've been trying to make my own flash game based on the kirupa tutorial: url...My scripting is very similar to the scripting in the tutorial, but I obviously adapted it to my own design. Now I�m trying to add a time limit, which when the time reaches 0 it jumps to the time up screen. I have spent two whole days searching on google, trying loads of suggestions, trying to figure this out myself.[code]This scripting works on a test page (i.e. away from the actual game) but when I try to add it to my game it deletes the main movieclip (in this case a tank) which is used to play the game.

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ActionScript 3.0 :: Flash - Adding Time To A Game Timer?

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var fuelpoints = 0;
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[code]....

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Stopwatch Type Timer For Game?

Jul 8, 2009

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I have uploaded the fla file here http:[url]....f you could take a look, it's not a big file.I have searched for a while and Ive managed to make counters but only ones that start when the movie loads and I don't know how to stop them.

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I am attempting to make a Flash AS3 trivia game using dynamic text fields, movieclips and XML to store the questions, but I'm struggling with the timer. I got the timer to function, when the user does not answer a question to to play the next question. However, I am having a problem, I am getting an error message. I have pasted the error message, along with the code I am using below.

[Code]...

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ActionScript 3.0 :: Make A Countdown Timer For A Game?

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I am creating a flash game with a timer and as you answer questions I would like the time to increase or decrease but I can't seem to figure out how to do so.

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ActionScript 3.0 :: Flash Timer On Game Doesn't Work

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i am having a problem with my flash animation game timer and nothing seems to work
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[Code]....

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ActionScript 3.0 :: A Function To Freeze The Timer After Finish The Game?

Feb 17, 2010

I have a little game with a timer in it. What I want is to stop the timer when you pass the finish.I wrote the if function with timer.stop();The timer stops but it is gone too. I want to see the time you have left to make it into a score.Is there a function to freeze the timer after finish the game?

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ActionScript 1/2 :: Countdown Timer Before Game Starts Not Working?

Apr 18, 2011

I have a game which was built in AS2, I am trying to make a countdown timer so the game starts without the start button.

This is what currently prompts the game to start after "plat_btn" is pressed

play_btn.onRelease = function ()
{
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[Code]......

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ActionScript 2.0 :: Game Countdown Timer Skipping On Replay?

May 21, 2009

i've got a simple demo for a spot the difference game,you click, find the differences, if you find all 5, the find count goes down to 0 and you get a win screen.. that's fine if you don't find them all within 30 seconds, it goes to a loose screen, that's also fine the problem comes when you click to replay and then seemingly for no good reason, the timer skips more than 1 number a second.. this is the code i'm using on the timer

Code:
count = 30;
countdown = function(){
count--;

[code]....

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ActionScript 3.0 :: Flash Game - Reset Animation When Timer Runs Out

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I'm new with flash and I'm having some trouble with my script. The idea is to start the game by pressing the start button, and the countdown starts. The start button will then disappear. In 60 seconds, the idea is to try to drag all the garbage objects into the respective recycling bins. Only 1 try per object.The object will return to it's original position if it's been placed wrongly, mouseevent for that object is then disabled.
 
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[Code]...

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Jun 22, 2011

The game is like Asteroids where four rocks are placed in the corners of the stage at the beginning and then start moving randomly around the stage. The problem is the timer used is started the moment that the flash file starts not the moment the player clicks the start button. So if you are on the start screen for 5 seconds before you click play when the game actually begins the rocks are where they would be after 5 seconds of play, which could be right over the player.

package {
import flash.display.*;
import flash.events.*;

[Code]....

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Performance :: Flash Game Timer Interval Changing To Half?

Oct 17, 2011

We have a flash game being developed in actionscript 3 and it runs much more slowly on our remote server.The game specs:-8 different movie clips, all 1 frame static png files from 10x10 to 100x100anywhere from 10 to 60 instancesof those MCs on screen at any given timeevent loop is run from a flash Timer at 25msall interaction is via the keyboardThe strange thing is, we publish the swf file and run it locally and everything is fast.We copy the swf to a remote server and everything runs much more slowly. The music plays at normal speed, but the movieclips all move around the screen at about half speed.

Why would the file run differently when fetched from a remote server? Isn't the swf always being run locally anyway? Also, we ran it locally and remotely with the task manager running and it does not seem to consume much CPU or memory.EDIT: Ok, this is really weird. I added a framecounter textfield to the game. It reports the number of ms since the last timer tick. It consistently reports 50ms. My timer is clearly set to 25. This explains the half speed, but what explains this? I also added a check on the timer.Interval property to see if it had changed and it hasn't; it's still set to 25 while the game is running.ode to use ENTER_FRAME instead of timer, and it works. I get the full 40fps, give or take a few %. Still not sure what's wrong with the timer though; if it was being delayed by the time spent in my loop it would fluctuate, but it doesn't. It's 50ms every time no matter how much is going on.Here's the code I'm using(more or less):

t = new Timer(25);
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[code]....

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ActionScript 3.0 :: Have A Countdown Timer So All Users Enter The Game At The Same Time

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my question is what is the best way to have a countdown timer so all users enter the game at the same time. At the moment i am using php to get the time from mysql database and send it to flash, but the time is different for each user, would the best way getting the time from the server. this is the code i am using at the moment.

as3 code

ActionScript Code:
var load:URLRequest = new URLRequest("lobby.php");
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[Code].....

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ActionScript 2.0 :: [Flash8] Game Score (A Simple Timer) Not Working?

Mar 28, 2011

I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.This is the code that I was instructed to place on the first frame of the Scripts layer:

//Game Variables
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[code].....

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Flash - Adding Time To Timer / Counter

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I've looked all over the web and everyone can teach you how to make a timer for your game or a countdown, but I can't seem to find out how to add time to an already counting timer. So here is my counter class:

package {
import flash.display.MovieClip;
import flash.display.Stage;
import flash.text.TextField;
import flash.events.Event;
import flash.utils.Timer;
[Code] .....

That works without any issues or problems and just keeps counting upwards at a speed of 100ms, what I want to know is how to add say 30 seconds if something happens in my game, say you kill an enemy for example.

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ActionScript 3.0 :: Position Of Images Changes When Adding Timer?

Oct 16, 2009

I finally added a timer into my XML AS3 gallery, but when the timer starts the images dislocate..

What is the problem here? I manually set the width and height in the XML with difficulty... (Because I couldn't find a way to automatically set the image to the horizontal and vertical center..)

But why does the position changes when the timer starts to play (every 10 secs)?

This is wat it looks like when the timer hasn't started yet (or when I browse through the images with the arrow buttons):

[Code]...

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ActionScript 3.0 :: Adding Timer To Recursive Function?

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I made an app (Towers of Hanoi) and i added a "demo" button that solves the problem based on a recursive function. The button is supposed to make a move one step at the time, i mean one step at every few seconds so you can actually see how the algorithm works. The problem is i haven't really used the timer event before and i have no idea how to implement it in this particular scenario.

Code:
function hanoiPlay(n:int,a:Stack,c:Stack,b:Stack):void
{

[code]......

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ActionScript 3.0 :: Timer Adding And Removing Children

Aug 24, 2011

I am creating a game and want to reward the player at the end of a level by playing an animation. I have created a timer to add the animation to the stage but cannot figure out how to remove the animation once the timer has completed counting. I am sure you wise scripters out there know the secrete to this mystery.

[Code]....

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ActionScript 2.0 :: Adding Time To A Countdown/timer?

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I'm making a game and it has a 20sec timer in it and I want to make a button/powerup thing that adds 5 seconds to the timer when you press it.I'm currently using: -

Code:
timerBTN.onPress = function(){
_root.countdown += 5;

[code].....

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ActionScript 3.0 :: Adding Penalty Feature To Timer?

Apr 5, 2012

The game contains a timer which displays on screen and counts up displaying hours, minutes and seconds.

When the hint button is pressed the game adds 1 to the penalty counter.

Code:
penalty++;

What I want to happen is for 20 seconds to be added the time shown at the end of the game for every time the hint button is pressed.

Below is the timer code:

Code:
function TimerHandler(e:TimerEvent):void{
var Seconds:String = String(uint(MyTimer.currentCount%60));
var Minutes:String = String(uint((MyTimer.currentCount/60)%60))
var Hours:String = String(uint((MyTimer.currentCount/60)/60));

[Code]....

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Flash :: Adding Parts Of A Snake On Through Timer Events?

Mar 30, 2011

having problems adding parts of a snake on through timer events

package {
import flash.display.Sprite;
import flash.events.KeyboardEvent;[code]....

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ActionScript 2.0 :: Adding A Timer To Sequentially Load In Buttons?

Oct 14, 2009

This is TJenner2's code I got from this thread:

ActionScript Code:
var myBtnArray:Array = ["Apple", "Orange", "Blue", "Lion"];
var myFrameArray:Array = [2,3,4,5]

[code].......

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ActionScript 3.0 :: Timer Animation - Adding And Removing Children

Aug 24, 2011

I am working on a game and want to reward the player with an animation at the end of a level. I have created a time and added the animation to the stage but I cannot figure out how to remove the animation once the timer has completed.
Code: Select all/* Simple Timer
Displays a countdown timer in the Output panel until 30 seconds elapse. This code is a good place to start for creating timers for your own purposes.

Instructions:
1. To change the number of seconds in the timer, change the value 30 in the first line below to the number of seconds you want.
var celebration:Celebration;
var fl_TimerInstance:Timer = new Timer(1000,30);
fl_TimerInstance.addEventListener(TimerEvent.TIMER, fl_TimerHandler);
fl_TimerInstance.removeEventListener(TimerEvent.TIMER, removeTimer);
fl_TimerInstance.start();
[Code] .....

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