ActionScript 2.0 :: Timer For Quiz Game?

Aug 23, 2005

I have designed a flash-based quiz for a training program. they've requested to have a timer that runs throughout the movie to add pressure and action to the game and also to display their time at the end.

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ActionScript 2.0 :: MX Simple Quiz Game?

Dec 12, 2003

I have developed a simple quiz game, but im having a slight problem with it.I have a variable set to myScore=0

Everytime you get a right answer it should increment 2points But when you get all 3 answers correct i get a final score of 4points

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ActionScript 3.0 :: Make A Quiz Game On Flash Cs4?

Jul 7, 2011

" What does FPS stand for?"Below it, I have three potential answers:

A) Felt Pen Stimulator,
B)Fries Pickles Saurkraut,
C)Frames Per Second.
 
As you all (Hopefully!) know, the last answer is the correct one.What would I type in the Actions box so that when you click the right answer, it takes you to the next question,but when you click the wrong answer, it takes you to a game over screen? (Please, PLEASE make sure your code works before you tell me!)

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ActionScript 2.0 :: Flowchart Quiz Game For Flash MX?

Aug 22, 2003

Im am completly baffled as to how go about creating this flowchart type game. If you look at the gif example i have attached the way this works it that the user will click on b1 and then has to click on b2 for it be correct. If the user gets it right the line will become highlighted. If not a number gets added to the attempted clicks score:

What i want to happen is that when the user has linked the boxes from b1 to (b2 - b5), i want to disable b1, since the user has made all the selections.

How would i go about doing this? I tried using true false statements and adding numbers each time one of the buttons was clicked. But it all went horribly wrong. It must be a simple answer, but im just to baffled at the moment to figure it out.

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ActionScript 2.0 :: Quiz Game Where Answer Revealed After 3 Attempts

Apr 11, 2010

Basically I want to create 6 questions with input boxes next to them for the user to inset their answer. I want them to try three times and then if not correct the answer is displayed for them. In the box with a little description next to it.

Question: How many sides as a square
(answer in the box) = 4
(desc to side of box says) = A square has four equal sides.

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ActionScript 2.0 :: Create A Text Input Quiz Game?

May 28, 2009

I'm trying to create a text input quiz game.In frame 1, I have the actions:

stop();
answer = "";

On my stage I have a graphic symbol which contains a question. I have my blank input box, set to Single Line, Lower case Only. Variable is answer and maximum characters is 18. NO instance name.An Enter button , No instance name, with the attached code:

on (release, keyPress "<Enter>") {
if (answer eq "sun" or answer eq "the sun") {
gotoAndPlay("win");

[code]....

Everytime I enter the words sun or the sun, I get sent to the "wrong" frame instead of my "win" frame.

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ActionScript 2.0 :: Removing Correct Answers From Array In Of Random Quiz Questions In Xml Quiz?

Jul 21, 2010

Anyone know where to start thinking about logic for an XML quiz with multiple correct answers, that when the user gets the question right, that question is removed from the random array of questions so we never need to answer it again?

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Stopwatch Type Timer For Game?

Jul 8, 2009

I've got game for kids where you click the right coloured circle.Its not really a game as I'm writing my dissertation on designing interfaces for kids. You didn't ned to know that. Basically, I've made a game where you click the right coloured circle to go to the next level, and what I need is a timer that starts when you click "play" and ends when the last circle is clicked. This is so they can see how long it has taken them.

I have uploaded the fla file here http:[url]....f you could take a look, it's not a big file.I have searched for a while and Ive managed to make counters but only ones that start when the movie loads and I don't know how to stop them.

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ActionScript 2.0 :: Adding A Timer To Game

Oct 8, 2006

I've been trying to make my own flash game based on the kirupa tutorial: url...My scripting is very similar to the scripting in the tutorial, but I obviously adapted it to my own design. Now I�m trying to add a time limit, which when the time reaches 0 it jumps to the time up screen. I have spent two whole days searching on google, trying loads of suggestions, trying to figure this out myself.[code]This scripting works on a test page (i.e. away from the actual game) but when I try to add it to my game it deletes the main movieclip (in this case a tank) which is used to play the game.

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ActionScript 1/2 :: Create A Simple Timer For A Car Game?

Aug 25, 2009

I just want to create a simple timer for a car game which notes the lap time each time you cross the finish line. I then want to be able to use the "gotoAndPlay (frame number)" once either a certain amount of laps have been completed or when the timer hits a specified number.I have exhausted tutorials, none of which actually work - what im looking for is 'i think' actually quite simple but i am having great difficulty.... The car game tutorial with 4 parts which seems to pop up everywhere does not help as it is very complex and can only be used when the game is designed in the way that the guys has made it.

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ActionScript 3.0 :: Flash Trivia Game Timer?

Apr 11, 2012

I am attempting to make a Flash AS3 trivia game using dynamic text fields, movieclips and XML to store the questions, but I'm struggling with the timer. I got the timer to function, when the user does not answer a question to to play the next question. However, I am having a problem, I am getting an error message. I have pasted the error message, along with the code I am using below.

[Code]...

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Actionscript 3 :: Add Seconds To (game) Timer After Hittest?

Dec 24, 2011

I have a timer and a dynamic textfield wich displays the time. Everytime my movieclip hits an enemy I want the timer to add 4 sec. to the current count. I would like to know why this isn't working:

timer.currentCount + 4;

(does nothing)

timer.currentCount += 4;

(error: property is read-only)

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ActionScript 3.0 :: Make A Countdown Timer For A Game?

Apr 12, 2009

How do you create a countdown timer on an animated game, so that when the time gets to 0 and depending on your score it ttakes you to a losing page or a winning page.[code]...

The other two frames are called gameWin and gameLose, so depending on the score within the 60 second countdown, how would i make it go to there frames and how would i make the time show up on the page.

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ActionScript 3.0 :: Flash Timer On Game Doesn't Work

Apr 18, 2009

i am having a problem with my flash animation game timer and nothing seems to work
i want it so that when the time reaches 60 seconds and the score is over 200 it will go to the frame gameWon if its below it will go to gameLost. i also am struggling to make the timer show up on the animation game.

[Code]....

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ActionScript 3.0 :: A Function To Freeze The Timer After Finish The Game?

Feb 17, 2010

I have a little game with a timer in it. What I want is to stop the timer when you pass the finish.I wrote the if function with timer.stop();The timer stops but it is gone too. I want to see the time you have left to make it into a score.Is there a function to freeze the timer after finish the game?

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ActionScript 1/2 :: Countdown Timer Before Game Starts Not Working?

Apr 18, 2011

I have a game which was built in AS2, I am trying to make a countdown timer so the game starts without the start button.

This is what currently prompts the game to start after "plat_btn" is pressed

play_btn.onRelease = function ()
{
_root.menu.customItems[0].visible = _root.menu.customItems[1].visible = _root.menu.customItems[2].visible = true;

[Code]......

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ActionScript 2.0 :: Game Countdown Timer Skipping On Replay?

May 21, 2009

i've got a simple demo for a spot the difference game,you click, find the differences, if you find all 5, the find count goes down to 0 and you get a win screen.. that's fine if you don't find them all within 30 seconds, it goes to a loose screen, that's also fine the problem comes when you click to replay and then seemingly for no good reason, the timer skips more than 1 number a second.. this is the code i'm using on the timer

Code:
count = 30;
countdown = function(){
count--;

[code]....

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ActionScript 3.0 :: Flash - Adding Time To A Game Timer?

Mar 21, 2011

've created a simple flash game for moving a car round the flame to collect fuel cans and avoid traffic cones. The game has a 10sec timer running but i want to make it that if u hit a fuel can it adds 5secs to the timer and if u hit a cone it removes 2secs.This is my code so far

var fuelpoints = 0;
var conepoints = 0;
startButton.visible = true;

[code]....

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ActionScript 3.0 :: Flash Game - Reset Animation When Timer Runs Out

Apr 1, 2011

Basically what happens is 5 eggs fall from the top of the screen. What I'm trying to have happen is, to have flash recognize when all 5 have been clicked and goto and stop on frame 3. The other problem is I want the animation to reset when the timer runs out. Thus clearing all current eggs off the stage. I've zipped the 2 files I'm working with the (fla and as files).

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ActionScript 3.0 :: Working With A Countdown Timer And Drag & Drop Game?

Nov 27, 2010

I'm new with flash and I'm having some trouble with my script. The idea is to start the game by pressing the start button, and the countdown starts. The start button will then disappear. In 60 seconds, the idea is to try to drag all the garbage objects into the respective recycling bins. Only 1 try per object.The object will return to it's original position if it's been placed wrongly, mouseevent for that object is then disabled.
 
After 60 seconds, the game will end and all mouseevents are disabled. The start button reappears and I can restart the game again.

[Code]...

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Actionscript 3 :: Game Timer Not Calculating Start Time Properly?

Jun 22, 2011

The game is like Asteroids where four rocks are placed in the corners of the stage at the beginning and then start moving randomly around the stage. The problem is the timer used is started the moment that the flash file starts not the moment the player clicks the start button. So if you are on the start screen for 5 seconds before you click play when the game actually begins the rocks are where they would be after 5 seconds of play, which could be right over the player.

package {
import flash.display.*;
import flash.events.*;

[Code]....

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Performance :: Flash Game Timer Interval Changing To Half?

Oct 17, 2011

We have a flash game being developed in actionscript 3 and it runs much more slowly on our remote server.The game specs:-8 different movie clips, all 1 frame static png files from 10x10 to 100x100anywhere from 10 to 60 instancesof those MCs on screen at any given timeevent loop is run from a flash Timer at 25msall interaction is via the keyboardThe strange thing is, we publish the swf file and run it locally and everything is fast.We copy the swf to a remote server and everything runs much more slowly. The music plays at normal speed, but the movieclips all move around the screen at about half speed.

Why would the file run differently when fetched from a remote server? Isn't the swf always being run locally anyway? Also, we ran it locally and remotely with the task manager running and it does not seem to consume much CPU or memory.EDIT: Ok, this is really weird. I added a framecounter textfield to the game. It reports the number of ms since the last timer tick. It consistently reports 50ms. My timer is clearly set to 25. This explains the half speed, but what explains this? I also added a check on the timer.Interval property to see if it had changed and it hasn't; it's still set to 25 while the game is running.ode to use ENTER_FRAME instead of timer, and it works. I get the full 40fps, give or take a few %. Still not sure what's wrong with the timer though; if it was being delayed by the time spent in my loop it would fluctuate, but it doesn't. It's 50ms every time no matter how much is going on.Here's the code I'm using(more or less):

t = new Timer(25);
t.addEventListener(TimerEvent.TIMER, timerTick);
t.start();

[code]....

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ActionScript 3.0 :: Have A Countdown Timer So All Users Enter The Game At The Same Time

Sep 17, 2010

my question is what is the best way to have a countdown timer so all users enter the game at the same time. At the moment i am using php to get the time from mysql database and send it to flash, but the time is different for each user, would the best way getting the time from the server. this is the code i am using at the moment.

as3 code

ActionScript Code:
var load:URLRequest = new URLRequest("lobby.php");
load.method = URLRequestMethod.GET;

[Code].....

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ActionScript 3.0 :: Flash Countdown Game Timer (Minutes / Seconds)

Sep 20, 2010

I am looking for a countdown timer what will countdown mins + seconds. All Ican find is a countdown to an event christmas day etc, but this wont work for what I need. I need a timer countdown that wont start again everytime a user enters the game I need a timer so all users enter the game at exactly the same time to the second, I've tried to do it using as3 php mysql but there is to much time difference between users how will I do this.

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ActionScript 2.0 :: [Flash8] Game Score (A Simple Timer) Not Working?

Mar 28, 2011

I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.This is the code that I was instructed to place on the first frame of the Scripts layer:

//Game Variables
enemySpeed = 5; //Set Enemy initial speed
numberEnemy = 4; //Change this to add more Enemies
score = 0; //Set initial score to 0

[code].....

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Flash - Timer Object With TimerEvent.TIMER Event Globally Accessible To All Objects?

Feb 16, 2012

I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;

[code]....

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ActionScript 3.0 :: Difference Between Timer.stop() And Timer.reset()?

Aug 27, 2008

What is the difference between Timer.stop() and Timer.reset() functions because it seems that the 2 functions do the same thing? I image Timer.stop() to stop the timer and when Timer.start() is called the timer starts from where it stopped. For example, if I have a 3 sec. timer (3000 ms). If I stop the timer after 2.5 sec. and start the timer again, I would expect the timer to expire/trip within .5 sec.

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AS3 :: Android - Delay Timer Execute And Start Timer?

Nov 29, 2011

I have a ActionScript 3.0 project and I have a timer that is running on 1000 millisecond intervals. I would like to delay this timer for 1500 milliseconds perform an action and start the timer again after the delay. I thought I could do this easily, but I'm having trouble, would it be better to stop the timer and perform the action and then listen for the action to be completed to start the timer again?

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Actionscript 3 :: Reduce Timer's Time While Timer Is Running

Mar 6, 2012

In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.

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Actionscript :: TIMER.start() Do If The Timer Is Already Started?

Mar 26, 2011

The document doesn't mention anything about this:[URL]..

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