Adding A Seekbar Bar Timer?

May 6, 2009

I would like to add a timer that keeps track of total time and also current time that runs next to my seek bar component for my flash movie. How can I do this? For example: 1:11 | 2:04 ... the 1:11 displays the current time of the movie and the 2:04 would represent the total time of the video.

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ActionScript 3.0 :: Flash Access Seekbar Handle (SeekBar Component)

Jun 15, 2010

My big question is how to access the instance of the "SeekBarHandle" of the seekbar component which is created at runtime? I have a AS3 project (flashplayer 9) with a FLVPlayback component and custom FLV controls, partially build from standard FLV control components (play/pause component, stop component, seekbar component, volumecontrol component). The FLV control components are added at 'root' level of the project. What I'm trying to do is to switch the visiblity of the custom FLV controls where the seekbar and volumebar are the party poopers because of the on runtime created handle bars.

I read many many threads about people trying to access the instances of the handle bars but for the most of us out there with no luck. I know that the instance of the handle bar is created at the same level as the instance of the seekbar component but I can't trace/access/find the instance of the handle bar. NOTE: I don't want to add the seekbar component to a container mc/sprite because of the changing width of the seekbar. When I do it's disformed because by the scaling of the parent.

[Code]...

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IDE :: AS 2 Adding Time To Timer

Jan 26, 2010

I am creating a flash game with a timer and as you answer questions I would like the time to increase or decrease but I can't seem to figure out how to do so.

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ActionScript 2.0 :: Adding A Timer To Game

Oct 8, 2006

I've been trying to make my own flash game based on the kirupa tutorial: url...My scripting is very similar to the scripting in the tutorial, but I obviously adapted it to my own design. Now Iïż½m trying to add a time limit, which when the time reaches 0 it jumps to the time up screen. I have spent two whole days searching on google, trying loads of suggestions, trying to figure this out myself.[code]This scripting works on a test page (i.e. away from the actual game) but when I try to add it to my game it deletes the main movieclip (in this case a tank) which is used to play the game.

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Flash - Adding Time To Timer / Counter

Nov 28, 2011

I've looked all over the web and everyone can teach you how to make a timer for your game or a countdown, but I can't seem to find out how to add time to an already counting timer. So here is my counter class:

package {
import flash.display.MovieClip;
import flash.display.Stage;
import flash.text.TextField;
import flash.events.Event;
import flash.utils.Timer;
[Code] .....

That works without any issues or problems and just keeps counting upwards at a speed of 100ms, what I want to know is how to add say 30 seconds if something happens in my game, say you kill an enemy for example.

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ActionScript 3.0 :: Position Of Images Changes When Adding Timer?

Oct 16, 2009

I finally added a timer into my XML AS3 gallery, but when the timer starts the images dislocate..

What is the problem here? I manually set the width and height in the XML with difficulty... (Because I couldn't find a way to automatically set the image to the horizontal and vertical center..)

But why does the position changes when the timer starts to play (every 10 secs)?

This is wat it looks like when the timer hasn't started yet (or when I browse through the images with the arrow buttons):

[Code]...

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ActionScript 3.0 :: Adding Timer To Recursive Function?

Nov 16, 2010

I made an app (Towers of Hanoi) and i added a "demo" button that solves the problem based on a recursive function. The button is supposed to make a move one step at the time, i mean one step at every few seconds so you can actually see how the algorithm works. The problem is i haven't really used the timer event before and i have no idea how to implement it in this particular scenario.

Code:
function hanoiPlay(n:int,a:Stack,c:Stack,b:Stack):void
{

[code]......

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ActionScript 3.0 :: Timer Adding And Removing Children

Aug 24, 2011

I am creating a game and want to reward the player at the end of a level by playing an animation. I have created a timer to add the animation to the stage but cannot figure out how to remove the animation once the timer has completed counting. I am sure you wise scripters out there know the secrete to this mystery.

[Code]....

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ActionScript 2.0 :: Adding Time To A Countdown/timer?

Mar 20, 2007

I'm making a game and it has a 20sec timer in it and I want to make a button/powerup thing that adds 5 seconds to the timer when you press it.I'm currently using: -

Code:
timerBTN.onPress = function(){
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[code].....

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ActionScript 3.0 :: Adding Penalty Feature To Timer?

Apr 5, 2012

The game contains a timer which displays on screen and counts up displaying hours, minutes and seconds.

When the hint button is pressed the game adds 1 to the penalty counter.

Code:
penalty++;

What I want to happen is for 20 seconds to be added the time shown at the end of the game for every time the hint button is pressed.

Below is the timer code:

Code:
function TimerHandler(e:TimerEvent):void{
var Seconds:String = String(uint(MyTimer.currentCount%60));
var Minutes:String = String(uint((MyTimer.currentCount/60)%60))
var Hours:String = String(uint((MyTimer.currentCount/60)/60));

[Code]....

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Flash :: Adding Parts Of A Snake On Through Timer Events?

Mar 30, 2011

having problems adding parts of a snake on through timer events

package {
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ActionScript 2.0 :: Adding A Timer To Sequentially Load In Buttons?

Oct 14, 2009

This is TJenner2's code I got from this thread:

ActionScript Code:
var myBtnArray:Array = ["Apple", "Orange", "Blue", "Lion"];
var myFrameArray:Array = [2,3,4,5]

[code].......

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ActionScript 3.0 :: Timer Animation - Adding And Removing Children

Aug 24, 2011

I am working on a game and want to reward the player with an animation at the end of a level. I have created a time and added the animation to the stage but I cannot figure out how to remove the animation once the timer has completed.
Code: Select all/* Simple Timer
Displays a countdown timer in the Output panel until 30 seconds elapse. This code is a good place to start for creating timers for your own purposes.

Instructions:
1. To change the number of seconds in the timer, change the value 30 in the first line below to the number of seconds you want.
var celebration:Celebration;
var fl_TimerInstance:Timer = new Timer(1000,30);
fl_TimerInstance.addEventListener(TimerEvent.TIMER, fl_TimerHandler);
fl_TimerInstance.removeEventListener(TimerEvent.TIMER, removeTimer);
fl_TimerInstance.start();
[Code] .....

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ActionScript 3.0 :: Adding Timer To MovieClip Loop In Triangle

Jan 25, 2010

I set up a loop where a movie clip moves in a triangle over and over. It works, but I want it to pause for 5 seconds at each location, so I added a Timer (my first attempt). Now, it will go through the triangle once, pausing correctly, but then the main movie clip (target_mc) stops in the original position and never moves again.

Code:
import fl.transitions.*;
import fl.transitions.easing.*;
var xMove0:Tween;
var yMove0:Tween;
var xMove1:Tween;
[Code] .....

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ActionScript 3.0 :: Flash - Adding Time To A Game Timer?

Mar 21, 2011

've created a simple flash game for moving a car round the flame to collect fuel cans and avoid traffic cones. The game has a 10sec timer running but i want to make it that if u hit a fuel can it adds 5secs to the timer and if u hit a cone it removes 2secs.This is my code so far

var fuelpoints = 0;
var conepoints = 0;
startButton.visible = true;

[code]....

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ActionScript 3.0 :: Rotator Timer - Adding Buttons For User To Control Item

Aug 24, 2009

I have a news rotator that is populated from an RSS feed. The rotator has a timer that cycles through the news items, displaying a link and image and title for each item. I have the put in three buttons for the user to control the item that is displaying. A pause, forward and backward button.

My issue is that I'm not sure how to implement the button without messing up my timer that is already running. I was able to do the Pause button, which was simply to stop the timer. The forward and backward buttons are a bit more tricky. This is what I have so far. Note that I have much of the code duplicated because I needed to initialize the objects for the first timer index. After the first item, the code runs from the timerHandler() function.

PHP Code:
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code] .....

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How To Disable SeekBar

Dec 2, 2009

using an FLV, with SeekBar component...works fantastic, but the scrubber clashes with my cuepoints when dragging along the timeline. So i want the scrubber to be inactive. Tried everything but can't get it to disable.disable this, I've looked everywhere, seems a few people have asked here but with no solid response

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ActionScript 3.0 :: Add A Seekbar To My Netstream?

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I'm trying to figure out how I can add a seekbar to my netstream.I have the duration of the flv through metadata and the current time of the stream, but I can't understand how I should connect them to pass a position to a seek handler. And allso to be able to drag the handler to positions in the stream.

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IDE :: FLV - Button Does Not Appear When Seekbar Fade Out

Mar 2, 2010

Basically I have a FLV that has a custom seekbar and seekbarhandle that you can see in the below image. The seekbar and seekbarhandle are under the layer "seekbuttons". Everything works perfectly but when I fade the seek bar out at the end of the FLV the seekbutton doesn't disappear instead it stays on the stage which shouldn't be possible cause I put a blank keyframe where it is.

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ActionScript 1/2 :: Flv Cue Points And SeekBar Component

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I have a quick question regarding cue points. I am creating a file (flash CS3 using AS2) that includes an FLV video with cue points. The video is an FLVPlayback component (vs. a video object), and the cue points have been embedded in the FLV using the Flash Video Encoder. The video is a simple video capture of a person presenting a slide show. The video does not include the slides that this person is presenting. When the video plays and the cue points are reached, I have set slides (not part of the video, just separate elements on the stage) to appear on the stage, and change as each cue point is reached. The slides display at the appropriate point in the presentation, and this seems to work well.

The issue comes in with the scrubber. I am using the SeekBar component to show progress through the video and to allow the end user to scrub through the video, if they wish. However, when they scrub, the slides do not change. Meaning, if the user moves the scrubber forward or backward, the slide does not change to match the new location of the playhead, so the slides are out of synch with the presenter in the video. Is there a way to "read" the current cue point, based on the location of the playhead, so that the appropriate slides display at the proper scrubbed time in the movie?

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Professional :: How To Create Seekbar For Timeline Using AS 2.0

Feb 6, 2012

I have a timeline that contains a video track and an audio track. I have created a working play button and pause button, but cannot get a seek bar or volume control to work. I cannot use ActionScript 3.0 because I have the video embedded into the timeline since I have hotspots throughout the video. How can I create a seek bar using behaviors/actions with actionscrip 2.0 to control the video/audio?

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ActionScript 2.0 :: SeekBar Handle Won't Alpha Out

Aug 7, 2006

I have a seekBar component that controls a video clip. I want the seekbar to be invisible (alpha = 0) when the video first comes up,a nd then when someone rolls over the video, have the seekbar tween to alpha = 100; I got the seekbar to do this, but the handle on the seekbar is always visible and I can;t figure out how to control it. The id of the handle is SeekBarHandle, but when do something like SeekBarHandle._alpha = 0, it still doesn't work. I have searched the forums for an answer and can't figure it out. Has anyone had this problem before and know how to control the handle on the seekbar?

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ActionScript 3.0 :: Inaccurate Seekbar And Duration?

Aug 5, 2011

I've been programming with AS3 and done something that I haven't done before, Flash Video Player. I found some source code from this site and tinkered it a bit. Here's the script below.

ActionScript Code:[code]....

The problem is, when I move the scrubber, it doesn't load the duration accurately wherever I scrub it. If that makes sense? Is there something that I'm doing wrong? The width of the SeekBar is 728px.

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ActionScript 2.0 :: Add Clickable Video Seekbar?

Oct 13, 2011

How to add clickable video seekbar

when click on some area of the seek bar it should take the video seek to that position.[code]...

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ActionScript 3.0 :: SeekBar Breaks Everything When Seeking Beyond The Buffer?

Dec 9, 2009

I used a template from adobe and modified it to fit my needs. Instead of one long video with cuepoints, I have several videos that I want to switch when the buttons are clicked.verything works great except when the user seeks beyond the buffer (progressive download).hen this happens, everything breaks. All of the buttons, playback, play/pause... everything. You have to refresh the page and start over.My quesiton is, does the seekBar need a custom eventHandler? Shouldn't it work on it's own? Here is my code:
 
import flash.events.*;import fl.video.*;
//-----------------// Video control assignment//-----------------
display.playPauseButton = play_btn;display.stopButton = stop_btn;display.seekBar =

[code].....

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ActionScript 3.0 :: Referencing SeekBarHandle In The SeekBar Component?

Jan 13, 2010

how to reference the SeekBarHandle? I'm using the seekBar component to control a FLVPlayback of course and am trying to reference the scrubber or SeekBarHandle.

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Flash :: Removing FLV SeekBar Component From Stage In SWF?

Feb 7, 2011

I have an AS2 swf that loads FLV videos into a FLVPlayback component and attaches a seekBar component. When the video stops I unload the seek bar from the screen and set the FLVPlayback.seekBar = null. When another video is to be played I set up the seek bar again by attaching the seekBar component to the stage and assigning FLVPlayback.seekBar = newSeekBarInstance.

[Code]...

What Im noticing is that sometimes the seek bar is removed from the screen and sometimes it isnt? I cant seem to notice any pattern here. Has anyone had similar problems? Do I need to force garbage collection?

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Actionscript 3 :: Use The SeekBar Component In YouTube Player API?

Sep 21, 2011

I'm fiddling around with the YouTube ActionScript 3.0 Player API. It's pretty cool and simple but one thing i can't seem to get to work, nor find any info on the web:

I want to use the SeekBar component with the Youtube API. I tried this, which works with the FLVPlayback component:

var seek:MovieClip = new SeekBar();
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ActionScript :: Flash FLVplayback SeekBar Noise

Oct 7, 2011

my issue is with flash FLVplakback control with a seekBar attached to it. example can be found here. for some unknown reason when i try to rewind using the seekbar, it produces a loud noise at the start. whereas if i let it play out the entire movie (mp4) and then play again using the play button it does not produce such noise. in case i rewind using the seebBar after playback has completed even then it does not produce the noise.

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Flash - Displaying Video Through Seekbar AppendBytes

Dec 8, 2011

I have a problem with my video player, I'm doing the video display through a seekbar appendBytes and I have but I can not make the video go to a certain point of view when I click on seekbar. I found that the problem is in how I view the video, which is the appendBytes.

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