ActionScript 2.0 :: Adding A Timer To Sequentially Load In Buttons?
Oct 14, 2009
This is TJenner2's code I got from this thread:
ActionScript Code:
var myBtnArray:Array = ["Apple", "Orange", "Blue", "Lion"];
var myFrameArray:Array = [2,3,4,5]
[code].......
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Similar Posts:
Feb 19, 2010
I have a page that loads loads of swfs*. I'm loading in them all at the same time, Sequentially which is slowing down the intro animation. Is there a way to load swfs sequentially? Or if not load them on a timer (half a sec would do the trick I think)
*there lots of different dynamically generated Flex graphs so it's not possible to have them all in one.
[Code]...
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Aug 24, 2009
I have a news rotator that is populated from an RSS feed. The rotator has a timer that cycles through the news items, displaying a link and image and title for each item. I have the put in three buttons for the user to control the item that is displaying. A pause, forward and backward button.
My issue is that I'm not sure how to implement the button without messing up my timer that is already running. I was able to do the Pause button, which was simply to stop the timer. The forward and backward buttons are a bit more tricky. This is what I have so far. Note that I have much of the code duplicated because I needed to initialize the objects for the first timer index. After the first item, the code runs from the timerHandler() function.
PHP Code:
var xmlLoader:URLLoader = new URLLoader();
var xmlData:XML = new XML();
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
[Code] .....
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Mar 15, 2012
How do I code AS 3.0 to have multiple buttons on a frame selected sequentially? I have on frame with 4 buttons programmed to go to a specif frame when clicked. However, I want the buttons selected selected sequentially, so a user can not just click the last button and be finished with the CBT.
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Jan 19, 2009
I am trying to load a series of .swf files sequentially so they will play one after the other. I am working in AS2.
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Jul 13, 2009
I'm writing this code to load thumbnails from an xml file. I want to load the thumbs sequentially [code]...
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Feb 3, 2010
Just for tweak purposes. Is it a good idea to load Images simultaneously? Why would i wanna load images sequentially or simultaneously? What are the advantages and disadvantages of the 2 approaches?
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Jul 1, 2009
I have a series of 5 external movie clips that i want to load as fallows:
Load Clip1.swf
Play Clip1.swf
While Clip1.swf is Playing
Load Clip2.swf
[code]....
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Feb 18, 2012
I have got 3 swf files scene1, scene2 and scene3. Out of which scene2 and scene3 are embedded inside html files named scene2.html and scene3.html. I also want to include pre-loader at every intervals between the scenes, since the total file size including images and scripts is around 4mb.
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May 6, 2009
I would like to add a timer that keeps track of total time and also current time that runs next to my seek bar component for my flash movie. How can I do this? For example: 1:11 | 2:04 ... the 1:11 displays the current time of the movie and the 2:04 would represent the total time of the video.
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Jan 26, 2010
I am creating a flash game with a timer and as you answer questions I would like the time to increase or decrease but I can't seem to figure out how to do so.
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Oct 8, 2006
I've been trying to make my own flash game based on the kirupa tutorial: url...My scripting is very similar to the scripting in the tutorial, but I obviously adapted it to my own design. Now Iïż½m trying to add a time limit, which when the time reaches 0 it jumps to the time up screen. I have spent two whole days searching on google, trying loads of suggestions, trying to figure this out myself.[code]This scripting works on a test page (i.e. away from the actual game) but when I try to add it to my game it deletes the main movieclip (in this case a tank) which is used to play the game.
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Nov 28, 2011
I've looked all over the web and everyone can teach you how to make a timer for your game or a countdown, but I can't seem to find out how to add time to an already counting timer. So here is my counter class:
package {
import flash.display.MovieClip;
import flash.display.Stage;
import flash.text.TextField;
import flash.events.Event;
import flash.utils.Timer;
[Code] .....
That works without any issues or problems and just keeps counting upwards at a speed of 100ms, what I want to know is how to add say 30 seconds if something happens in my game, say you kill an enemy for example.
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Oct 16, 2009
I finally added a timer into my XML AS3 gallery, but when the timer starts the images dislocate..
What is the problem here? I manually set the width and height in the XML with difficulty... (Because I couldn't find a way to automatically set the image to the horizontal and vertical center..)
But why does the position changes when the timer starts to play (every 10 secs)?
This is wat it looks like when the timer hasn't started yet (or when I browse through the images with the arrow buttons):
[Code]...
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Nov 16, 2010
I made an app (Towers of Hanoi) and i added a "demo" button that solves the problem based on a recursive function. The button is supposed to make a move one step at the time, i mean one step at every few seconds so you can actually see how the algorithm works. The problem is i haven't really used the timer event before and i have no idea how to implement it in this particular scenario.
Code:
function hanoiPlay(n:int,a:Stack,c:Stack,b:Stack):void
{
[code]......
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Aug 24, 2011
I am creating a game and want to reward the player at the end of a level by playing an animation. I have created a timer to add the animation to the stage but cannot figure out how to remove the animation once the timer has completed counting. I am sure you wise scripters out there know the secrete to this mystery.
[Code]....
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Mar 20, 2007
I'm making a game and it has a 20sec timer in it and I want to make a button/powerup thing that adds 5 seconds to the timer when you press it.I'm currently using: -
Code:
timerBTN.onPress = function(){
_root.countdown += 5;
[code].....
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Apr 5, 2012
The game contains a timer which displays on screen and counts up displaying hours, minutes and seconds.
When the hint button is pressed the game adds 1 to the penalty counter.
Code:
penalty++;
What I want to happen is for 20 seconds to be added the time shown at the end of the game for every time the hint button is pressed.
Below is the timer code:
Code:
function TimerHandler(e:TimerEvent):void{
var Seconds:String = String(uint(MyTimer.currentCount%60));
var Minutes:String = String(uint((MyTimer.currentCount/60)%60))
var Hours:String = String(uint((MyTimer.currentCount/60)/60));
[Code]....
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Mar 30, 2011
having problems adding parts of a snake on through timer events
package {
import flash.display.Sprite;
import flash.events.KeyboardEvent;[code]....
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Aug 24, 2011
I am working on a game and want to reward the player with an animation at the end of a level. I have created a time and added the animation to the stage but I cannot figure out how to remove the animation once the timer has completed.
Code: Select all/* Simple Timer
Displays a countdown timer in the Output panel until 30 seconds elapse. This code is a good place to start for creating timers for your own purposes.
Instructions:
1. To change the number of seconds in the timer, change the value 30 in the first line below to the number of seconds you want.
var celebration:Celebration;
var fl_TimerInstance:Timer = new Timer(1000,30);
fl_TimerInstance.addEventListener(TimerEvent.TIMER, fl_TimerHandler);
fl_TimerInstance.removeEventListener(TimerEvent.TIMER, removeTimer);
fl_TimerInstance.start();
[Code] .....
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Jan 25, 2010
I set up a loop where a movie clip moves in a triangle over and over. It works, but I want it to pause for 5 seconds at each location, so I added a Timer (my first attempt). Now, it will go through the triangle once, pausing correctly, but then the main movie clip (target_mc) stops in the original position and never moves again.
Code:
import fl.transitions.*;
import fl.transitions.easing.*;
var xMove0:Tween;
var yMove0:Tween;
var xMove1:Tween;
[Code] .....
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Mar 21, 2011
've created a simple flash game for moving a car round the flame to collect fuel cans and avoid traffic cones. The game has a 10sec timer running but i want to make it that if u hit a fuel can it adds 5secs to the timer and if u hit a cone it removes 2secs.This is my code so far
var fuelpoints = 0;
var conepoints = 0;
startButton.visible = true;
[code]....
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Jan 10, 2010
I'm attempting to make a code which disables two tweening buttons while a timer runs. The timer starts when you click one of the buttons, and stops after two seconds. For some reason though, it isn't working, and I can't figure out why.
Code:
//import fl.transitions.Tween;
import fl.transitions.Tween;
import fl.transitions.easing.*;
[Code].....
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Apr 17, 2009
I have a couple banners that randomly load everytime I play the SWF but I need
them to random load like every 3 seconds when the swf is playing
What do I have to add to my code to achieve that, here is what I have.
gotoAndPlay(Math.round(Math.random() * 5)+1);
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Jun 14, 2010
I'm trying to display a grid of xml images at random times, blinking. I'm trying to use a Timer, but cant get it to work on all images. I've tried putting my loaders in loop and push into array but still only one image is blinking.
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Jan 8, 2004
Is there any timer function in flash to load a movie clip after a certain time elapsed? Like we can adjust the time when it will load and when it will disappear.
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Mar 24, 2010
I am building a pretty heavy application that allows me to load one or more external swf(s). To remove the swf(s) from the main stage I have built a button. The purpose of this button is that the user has to hold it down for a short while to prevent accidentally removing the swf loaded. In my button class I had set a timer that would start when a MOUSE_DOWN event is fired. The timer itself has an event listener TIMER added that "ticks" every 1 ms. The main problem is that it just doen't do this. The timer function fires at (as it seems to me) much long and random intervals that are also different for each swf that is loaded. So a heavier swf results in the timer being fired even less often and a thus a lot more inaccuracy. Does anyone of you have an idea on how to fix my timer issues or just have a better idea on how to achieve the delay i want to build in the button.
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Jun 23, 2010
Basically my project is like this, if the time condition is not meet, then it will display a default swf. If meet,then it will unload the default swf and display certain blank swf which will addchild certain image and words based on record in database. Then when the time is reach the end of duration, it will unload the blank swf along with the images and words and upload back the default. how to do in such a way like automatically unload a default swf and load the blank swf along with objects when the time is meet with computer system time and vice versa.
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Jan 8, 2004
is there any timer function in flash to load a movie clip after a certain time elapsed? like we can adjust the time when it will load and when it will disappear
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Nov 30, 2009
How do I add a label to a button? Using a component button, in CS3 it seemed quite straightforward however CS4 has me stumped. I am trying to make up a website with a row of buttons across the top to appear in all the pages. I have a controling page names portfolio.fla and several other pages to link in with this one. I have placed a button in the library from the components tab in the windows tab. Then dragged out 5 buttons and have them all working properly and linking up to the other pages, but when I went to place labels on them found myself having problems. Clearly not a good day for me.
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