ActionScript 1/2 :: Load Images Sequentially Or Simultaneously?

Feb 3, 2010

Just for tweak purposes. Is it a good idea to load Images simultaneously? Why would i wanna load images sequentially or simultaneously? What are the advantages and disadvantages of the 2 approaches?

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I'm writing this code to load thumbnails from an xml file. I want to load the thumbs sequentially [code]...

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I have a page that loads loads of swfs*. I'm loading in them all at the same time, Sequentially which is slowing down the intro animation. Is there a way to load swfs sequentially? Or if not load them on a timer (half a sec would do the trick I think)

*there lots of different dynamically generated Flex graphs so it's not possible to have them all in one.

[Code]...

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ActionScript 2.0 :: Sequentially Preload Images From XML Data

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My situation is as follows : I have an XML from which I get some urls passed into flash. (urls are path to images) And I have 3 movieclips sitting on the stage waiting to hold the images. I need to preload all the 3 images on the first frame of my movie before it starts playing. All I have been able to do is this :

[Code]....

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I'm working on a client's website. I use loaders to load various images and then I add them sequentially to the display list. These images include a big (BIG, ie, 6000x1500 , 220kb image) background image.. All of the images being loaded are PNG.. The site is fine and the images are fine/show up on a majority of browsers. However, after trying to view the flash file (at a .swf extension -- not embedded into html yet) on IE6 and on Chrome on only ONE of my laptops, the background .png does not appear and does not seem to have be loaded at all.

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I am trying to load a series of .swf files sequentially so they will play one after the other. I am working in AS2.

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[code]....

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ActionScript 2.0 :: Adding A Timer To Sequentially Load In Buttons?

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This is TJenner2's code I got from this thread:

ActionScript Code:
var myBtnArray:Array = ["Apple", "Orange", "Blue", "Lion"];
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[code].......

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Can a html webpage load multiple flash simultaneously which uses FLVplayback component ? Because I am trying to create a webpage then loads and play multiple videos in flv format simultaneously and was thinking of using 3 or more flash file to play the videos.

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I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader

[code]....

Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:

[code]....

So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.

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I have a photo gallery that loads many images using a for loop (image data is from XML file). Simplified code looks like this:

Code:
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photos_xml.ignoreWhite = true;

[code].....

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ActionScript 3.0 :: Load A Number Of Images Eg 4 Images Animate?

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I am using actionscript 3. I can load an image in a class but how do Iload a number of images eg 4 images that animate.?These 4 images are a walking sequnce of a character. I am unclear after googling an loading multi images in as3( just love google).

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[Code]...

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ActionScript 3.0 :: Load In Text Info From The Same Xml File To The Left Side Of The Images That Load In

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I have a rotaing menu that loads in images from an xml file, I would also like it to load in text info from the same xml file to the left side of the images that load in. In my main .fla have created a movieclip and called it 'textInfo' and inside that I have two dynamic text fields called 'headerText' and 'bodyText' where I want to load the text in. this is what I am using to loading in the text in my actionscript, is this correct?

[Code]...

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Actionscript 3.0 :: Playing An .flv Then A .swf Sequentially?

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I'm trying to go from an flv. that starts automatically 1st thing directly to a .swf file, with no user interaction. They are both inside a mc 'container' on the stage. I can get them both on the stage, but at more or less the same time, not sequentially. I tried using an addEventListener(VideoEvent.Complete) with the .flv, but the .swf starts up after the .flv is loaded, not after it finishes playing.

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I have successfully dynamically loaded Jpegs into my flash document(using PHP), but then I have another small problem.When I dynamically load the image (example: image_icon_bluesky.jpg) I then need to tell the MC that is holding the loaded image that it needs to do this...

on (release) {
_root.image_bluesky.alpha = 100;
}

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I hope this is clear. Basically what I'm trying to do.On my flash stage I already have MC's that have their alpha properties set to "0". Lets say there are 3 images. One MC is called Blue, other is called Red and the last one is called Yellow.Now using AS + PHP I have dynamically loaded 3 Jpeg's .

[Code]...

and so on for each image....I have tried to explain this as well as I possibly can. I just wanna know if this is possible or if there is a simple way of doing it

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I've got an array of 10 frogs, and only one jumps. I want them all to jump together or sequentially. Anything is better than one frog jumping. How do I get all the frogs in my array to jump?

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I want to play with arrays and the displayList. Scattering the frogs or using other motions would be interesting.

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I am getting a list of videos from my XML file.

[URL]

However, for some reason my code only plays the last video. I know I am missing something but I stuck and I don't know what I am missing.

ActionScript Code:
//create menu
function createMenu():void {
//get info

[Code].....

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I'm trying to find a way to play a sound sequentially. In other words, I want to play a sound file from a certain point to a certain amount of time (NOT to the end). So to play a portion of that file.Now, I know I have to use mySound.start(secondOffset), but how can I stop it? Sound.onSoundComplete is not useful, as I want to stop the sound at a certain time from playing, which might not be the end.I guess that the approach is to use the Sound.position property, and to stop the sound when the position meets criteria.I've tried so far all kinds of approaches, like making a loop while the sound plays and checking the Time, but nothing seems to work.

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ActionScript 2.0 :: [F8] Icons Fly Up Sequentially Instead Of All At Once And Hover

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I'm working on a little navigation here where several icons will fly up to a certain height and then hover around, kinda like a flying insect might. Most of my actionscripting experience has been pretty basic so far, and i'm having a little trouble getting this thing to do exactly what i want.

these are things that i would like to happen: -- the icons fly up sequentially, instead of all at once -- the icons fly up to a less uniform height (more variance on the Y axis)these are things that really need to be fixed, but i can't figure out how: if you rollover the icons too fast, they go to a negative scale(which flips them over)also, i'm sure this code isn't the most efficient, and there are a few onEnterFrames that i could probably get rid of, but when i tried deleting any, it would break the code.

[Code].....

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ActionScript 2.0 :: External Mc's Loaded Sequentially?

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I have a 3 frame movie clip called "morePix" shaped like a forward arrow. The morePix.onRelease() function loads an external movie using MovieClipLoader(). When the movie loads a back arrow comes up. Eventually I will have about 5 external movies loading into this MovieClipLoader() and I will want the forward and back arrows up until I get to the last movie. I'm trying to figure out how to create a loop or an array to load these movies. I hope that makes sense. It seems easy but I'm stuck. Here's the code I have so far...

morePix.onRollOver = function (){
this.gotoAndStop(2);
}

[code]....

The sequential movie clips will be pics3, pics4, etc. this is in Flash MX 2004

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ActionScript 3.0 :: Playing Mc Instances Sequentially In An Array?

Feb 26, 2009

I have a movieclip tweened of a lightbulb bright then fading. 50 or so instances are placed within another movieclip and given instance names of bulb0 to bulb50. I have a stop action on the first frame of this movieclip.

Other animation within the main movieclip is activated on rollover and I have used actionscript to place this main movieclip on the stage and to control the other animation within it.

Within my external as. I have an array as follows:

var bulbclips:Array = new Array();
for (var i:uint; i < 58; i++) {
bulbclips.push("winNav.bulb"+i);

[Code].....

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ActionScript 3.0 :: Play Movie Clips Sequentially

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I am building a flash header for my website. I want to have two parts. The first part is about a 10 second intro. The second part though will be a looping slideshow (It's photography site). Basically two different movie clips.Can someone give me a little help getting started? I think I can use AS (3.0) to loop the second movie but I need a way to recognize the end of a movie.

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Have Multiple Buttons On A Frame Selected Sequentially?

Mar 15, 2012

How do I code AS 3.0 to have multiple buttons on a frame selected sequentially? I have on frame with 4 buttons programmed to go to a specif frame when clicked. However, I want the buttons selected selected sequentially, so a user can not just click the last button and be finished with the CBT.

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ActionScript 3.0 :: Movieclips On Frames Playing Sequentially?

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How do I play a series of frames sequentially... (each one has a movie clip on it), and I don't want the next frame to start until the nested movie clip has finished playing?

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ActionScript 2.0 :: Sequentially Loading SWFs Using LoadMovie

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I'm trying to load some swf movies using loadMovie, but I'm having the following problem: There are three movies: 1.swf, 2.swf, and, 3.swf.

=> 1.swf loads inside 2.swf
=> 2.swf loads inside 3.swf

When I test 3.swf, it plays only 1.swf (exactingly where I put it in 2.swf - coordinates) but doesn't play 2.swf. Everything looks correct, including the containers. All actionscript is in the frames and I'm using Flash MX.

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