Flash :: Adding Parts Of A Snake On Through Timer Events?

Mar 30, 2011

having problems adding parts of a snake on through timer events

package {
import flash.display.Sprite;
import flash.events.KeyboardEvent;[code]....

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[Code]...
 
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I've looked all over the web and everyone can teach you how to make a timer for your game or a countdown, but I can't seem to find out how to add time to an already counting timer. So here is my counter class:

package {
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[Code] .....

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[code]....

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[Code]...

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But why does the position changes when the timer starts to play (every 10 secs)?

This is wat it looks like when the timer hasn't started yet (or when I browse through the images with the arrow buttons):

[Code]...

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[code]......

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[Code]....

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[code].....

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When the hint button is pressed the game adds 1 to the penalty counter.

Code:
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What I want to happen is for 20 seconds to be added the time shown at the end of the game for every time the hint button is pressed.

Below is the timer code:

Code:
function TimerHandler(e:TimerEvent):void{
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[Code]....

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This is TJenner2's code I got from this thread:

ActionScript Code:
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[code].......

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I am working on a game and want to reward the player with an animation at the end of a level. I have created a time and added the animation to the stage but I cannot figure out how to remove the animation once the timer has completed.
Code: Select all/* Simple Timer
Displays a countdown timer in the Output panel until 30 seconds elapse. This code is a good place to start for creating timers for your own purposes.

Instructions:
1. To change the number of seconds in the timer, change the value 30 in the first line below to the number of seconds you want.
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fl_TimerInstance.start();
[Code] .....

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Code:
import fl.transitions.*;
import fl.transitions.easing.*;
var xMove0:Tween;
var yMove0:Tween;
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[Code] .....

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[Code]...

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PHP Code:
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[Code] .....

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MC Frame one.

this.onClipEvent(load)
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this._alpha = 0;
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edit: or creating a class for it just to set the alpha.

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What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
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[code]....

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