ActionScript 3.0 :: Ribbons Or Snake Effect Class
Feb 22, 2010
I'm working on writing a class that kind of creates a ribbon/snake effect. The class itself just needs to draw a box when initiated. I'm having trouble with some of the math though. I'm going to be passing in information into the initialized class, angle, speed, width, etc. When the instance is greated, the first two points are going to be the last two points of the box. Then I need to place a line at the angle passed in, and draw two more lines to that.
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Jan 4, 2010
I have been working on something along the lines of a computer controlled version of snake.. and i have gotten most of it done, but i am having so many issues getting the artificial intelligence to work right. so far, i have it set up so that the head of the snake constantly moves toward the dots it is trying to pick up.
And i also have it set up so that every frame it checks to see if there is another block in its path. the problem is, once it knows there is something in the way, it cant seem to figure out how to get around it. in other words, i dont know what to tell it to do once it notices it is about to die.
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Mar 30, 2011
having problems adding parts of a snake on through timer events
package {
import flash.display.Sprite;
import flash.events.KeyboardEvent;[code]....
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Nov 29, 2010
I was wondering if it was possible to move a MClip from a defined "point A" to a defined "point B" (precisely), but this with a "snake or bubble" movement (or something like that).
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Dec 7, 2009
I have an mc, that I want to shatter and float away. I know I've seen classes that do this sort of thing. Have you heard of any?
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Mar 5, 2010
So I'm using PixelFume's Active Blur class to recreate the effect, though somewhat simpler so I rewrote some of it and it seem screwed up to me. I have it on the first frame of an .swf that gets loaded into and container clip in the main .swf via loadMovie. It does what I want it to do, but everytime you load the page it comes up slower and slower. If you click the button to load it like 15 times, it's pretty much 1fps.
The code is as below:
Code:
import flash.filters.BlurFilter;
import flash.display.BitmapData;
import flash.geom.Point;
var bottom = bg.getDepth();
this.createEmptyMovieClip("bgBlur", bottom+1);
[Code] .....
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Feb 11, 2010
I'm trying to do transition effect with Tweener class.I read the documenation of tweener class, but it didn't solve me problem.[code]
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Jun 20, 2010
I'm creating a mask effect. i create 10 movieclip with a library class reference that appear on the screen with a random alpha effect. THe problem is that if i try the effect alone all works ok. if i mask the layer that contains the effect on an image i don't see the effect. i see directly the image masked with the boxes. i can't explain that because i've the effect first but it seems that when i test the movie the effect doesn't play and the boxes appear directly on the screen.
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Nov 16, 2009
How can I add a Squeeze transition effect between frames using the transition manager class on a simple slideshow using the goBack and goForward functions in ActionScript3? Below is the code I have so far:
stop();
function goBack(event:MouseEvent):void
{[code].....
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Jun 14, 2005
check out: [URL] The typewriter effect here is very fast, much faster than when I use onenterframe to produce the effect. Does anyone know how this is done?
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Jun 16, 2003
I really like the text effect Pom used in the footer contest, and would like to use the same grid-type method of creating mc letters but with a different effect. i understand how to change the parameters and shapes of the letters, but can't seem to figure out which piece of code is purely for the explosion effect. basically, i want the letters but with the 'Repel' effect from[URL] here is Pom's AS:
[AS]
cellSize=3;
radius=10;
damp=.85;
[code]....
and here is the .fla using the repel effect using pre-made mc:
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Feb 8, 2011
It's a bit of decoration to go behind a logo. When the dMove var is commented out I get the appropriate line of squares fading in and out at random spots along the x = 78 axis, but when introduced nothing appears at all...
[Code]....
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Aug 25, 2010
is there a way to change the code and create attraction effect instead of push effect?i tried but without success...!
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Feb 7, 2006
in a nut shell I have found this wicked piece of open source actionscript.
It responds to the cursor and was wondering if it is posible to modify the x_position and y_position actions and make the action respond to a moving object???? (a movieclip with a variable name)
is this to complicated to attempt or is it doable??
ACTIONSCRIPT
Code:
//
var rows, colm:Number;
//
[Code]....
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Jan 29, 2004
I want to be able to make a movie clip (that acts as a button) so the roll over effect finishes before the roll off effect is triggered. Like if a marker circles a button, i want the circling animation to stop before the roll off effects happens. Anyone know how to do this.
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Oct 22, 2009
Several months ago I created this, The Halo Galactic Map. After talking with a lot of people on their opinions and such, I wanted to take it to the next level and replicate the map found in Mass Effect and Mass Effect 2 shown here.
Based on my knowledge of Photoshop and some... and by some I mean very VERY little Flash... I took it upon myself and another member of the community to create this.
All was going well until the member decided it wasn't his cup of tea. Basically, he didn't like that he couldn't do it well enough.
Ok, so I've installed Flash and tooled around with it for a bit, but I want to get going. I know this isn't the best place to post this thread - I know there are probably better places - but I just wanted to know where and what to begin with. I have the whole thing planned out in levels, layers, and motion...
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Jun 25, 2007
I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?
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May 17, 2011
I'm new to Flash AS3. I started making a game and I am a bit confused. Let's assume that I want to create a game that has multiple levels/modes, how can I do this in an object orientated way?
When i create games in other languages e.g. XNA C#, i create a separate class then create an object of that class within the main class and run the game based on a simple statement.
[Code]...
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Dec 19, 2011
I have an xml snippet that contains an object hierarchy:
doc = """
<RootObj val1="ValueOne" stat1="Stat1" stat2="Stat2">
<internalarray type="array">
<InternalObject val1="12" val2="12" />
<InternalObject val1="13" val2="13" />
[Code]...
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Aug 16, 2010
I have two classes. The Main class calls a function, which is defined in a Second class.I'm getting the following error:Error 1120: Access of undefined property myFunctionBasically, I am creating buttons in the Main class that will add a corresponding Child to an Object in the Second class (if you click one button, child x1 will be added, if you click another button, child x2 will be added, and so forth).Here's the relevant code for the Main.as file:
package
{
import flash.display.MovieClip;
[code].....
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Jan 29, 2012
If I have three classes:
public class Example {
public function Example () {
}[code]............
You can see that the two last classes extend the first one, and both have the 'variable' property. In case that I have an instance of Example and I am sure it is also an ExtendedExample OR AnotherExtendedExample instance, is there some way to access the 'variable' property? Something like
function functionThatReceivesAnExtendedExample (ex:Example):void {
if(some condition that I may need) {
ex.func()
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Sep 23, 2009
package{
public class Character{
protected var _hp:uint = 50; //Character Health Points
protected var _power:uint = 5; //Damage dealt
[Code].....
I`m instancing a Character and a Player in the Main Timeline, all in frame 1.
When I use: ""player.attack(character)"" it works fine by itself.
So I added the if (defender._hp <= 0) this.win() which gives me the following error:
1061: Call to a possibly undefined method win through a reference with static type Character.
"defender" is a Character instance, "this" is a Player instance and "win()" is a Player method. I try to call the Player method inside a Character method using the Player instance adding the "." and his method name
Do I really need to define the win() function in the Character class? Is there a bypass to use a subclass method in a parent class method if it`s called from an instance of the subclass?
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Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
Code:
...
var videoPlayer = new VideoPlayer(...);
addChild(videoPlayer);
...
And inside VideoPlayer class i have of course dozens of objects (movie clips, sprites representing different parts of VideoPlayer) and dozens of event listeners attached to them. My question is, if i want to remove this VideoPlayer class from my main class is it enough to just do:
[Code]...
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Feb 14, 2011
i) Create a symbol called SimpleSquare. This should consist of a simple red square graphic
ii) Create a class file to define a class called SimpleSquare. This should be linked to the SimpleSquare symbol. SimpleSquare ashould have the following functionality: When the instance is placed on the Stage, it should start to disappear by decreasing its alpha at 0.01 in every frame (hint: alpha)
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Feb 23, 2011
Assume I know practically nothing about AS3! I'm using Flash Pro CS5. I'm trying to reassociate a flash file I've been given with its external assets and classes. In the library I have a movieclip with linkage to a class called 'StaticMap' using the base class 'flash.display.MovieClip'. am I missing a custom class file called 'StaticMap.as' that was originally located in the same folder as the fla, or is this a generic class accessible to all movieClips from within Flash?
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Apr 8, 2010
I have a initApp.as which instantiates a class which needs to access the "currentState" property and the States array as well. However we cannot get this to work as we cannot see how we can access this information.
Within initApp.as currentState is accessed via "this.currentState". This does not work in the class which is instatiated within initApp.as. The following error is thrown:
"Access of undefined property currentState."
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Oct 14, 2010
I created an flv video player using Flash Builder 4. This "BasicVideoPlayer" project is compiled into a SWC that will be eventually be used to create other video players that extend the functionality. One of the features is a view that appears when the video has finished playing that displays a "Play Again" button. This "Play Again" view has its own class, "BasicPlayAgain", that accepts a graphic asset that is exported from a .fla file that contains all of the graphic/UI assets.
In my new project, "EnhancedVideoPlayer", I'm using the BasicVideoPlayer SWC as a library to create a new video player that will add more functionality to the "Play Again" view; specifically it will add more buttons to that view.The EnhancedVideoPlayer uses a default class that extends the BasicVideoPlayer class. The BasicVideoPlayer class has a member called "playAgainScreen" whose type is BasicPlayAgain. The EnhancedVideoPlayer needs to override the playAgain member and recast it as EnhancedPlayAgain so it can control the new buttons properly.
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Feb 17, 2011
Is there a way to generate an instance of a class that implements an interface based on the name of the class?
I am trying:
var ClassReference:Object = getDefinitionByName("movement.OuterSpaceMovement") as IMovement;
var m:IMovement = new ClassReference as IMovement;
trace("startup..." + m);
-But I am getting an error message ReferenceError: Error #1065 (OuterSpaceMovement) not defined.
I have several classes that implement the same interface (IMovement) but I need to be able to generate new instances of these classes and then pass these instances as a datatype (IMovement datatype) to other classes...
So then I tried:
var ClassReference:Class = getDefinitionByName("OuterSpaceMovement") as Class;
var m:IMovement = new ClassReference() as IMovement;
and this doesn't seem to work...but the following
var m:IMovement = new OuterSpaceMovement();
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Jul 28, 2011
Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:
stage is passed to the class and is referenced by _stage and is working just fine when I do _stage.addchild or anything like that. So I have tried "_stage.GreenLight1.visible=false;" and I get "ReferenceError: Error #1069: Property GreenLight1 not found on flash.display.Stage and there is no default value." My document class extends Sprite, so I figured I'd try the root function. So I tried "Sprite(root).GreenLight1.visible=false;" and I get "1119: Access of possibly undefined property GreenLight1 through a reference with static type flash.display:Sprite." I tried to create the Resource class as described therein. To which I came across the same problem that I started with in that it doesn't know what GreenLight1 is to begin with so I got "1120: Access of undefined property GreenLight1." Here is my code for Resource.as (am I supposed to pass something to this class from the document class?)
[Code]...
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Aug 16, 2011
If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?
For example,
fla1.fla has a document class of MyMainClass:
public class MyMainClass extends MovieClip
fla2.fla has a document class of MySubClass:
public class MySubClass extends MyMainClass
I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.
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