Java :: Math Behind The Red Ship In Simple Game?

Feb 27, 2012

the game is a little flash component found here:[URL].. i found that link here[URL].. I have been using/converting the examples they give in the second link but cant get my "missile" to behave correctly. I am using java and andEngine combo. Here is what I have right now:

[Code]...

this code just makes the object travel to the upper right hand corner of the screen and it doesnt move after that. so i am missing something

my end goal is to have an object that will chase the users touch coordinates. I know how to have the object follow such coordinates but I dont want it to follow the exact path, but rather the shortest path to the most updated coordinates. so more like an intercept course

View 1 Replies


Similar Posts:


ActionScript 3.0 :: Simple Space Ship Game - Motion Synchronization

Oct 12, 2010

I was trying to make a game with simple spaceships and a bullet that is supposed to hit them and delete them on screen. As all ships are deleted the level gets up by one, increasing number of ships to delete. I think the collision detection part of my program works fine, but their is some problem in their motion synchronization.

Code:
package {
import flash.display.Sprite;
import flash.events.Event;
import flash.events.MouseEvent;
public class HitGame extends Sprite {
[Code] .....

View 6 Replies

Java :: Get Started On A Simple Physics Based Game (with Angle / Power)?

Nov 28, 2011

Basically there will be a club and a ball. You can control the power and angle to hit the ball. How do I go about implementing this? Is flash the easiest way to go? I want to implement this as a facebook game. Any game libraries specific to this I can use to quickly implement a basic version? I am comfortable with Java and PHP.

View 1 Replies

ActionScript 2.0 :: Create A Basic Spaceship Flying Game And The First Ive Got Is Controlling The Ship?

Nov 14, 2004

im trying to create a basic spaceship flying game and the first problem ive got is controlling the ship.the controls i need are thrust and left-rotate and right-rotate. much like this,[URL]..at the start this tut mentions 'game control tutorials' does anyone know where these are? i think i would find these useful. the above tut doesnt go into scripting.

[Code]...

View 4 Replies

Java :: Web Multiplayer Game In FLEX And Java - Build The Server Clients Managing System?

Aug 4, 2011

I'm building a Facebook multiplayer game where the client side is in FLEX and the server side is in Java and I wanted to know if there is a guide on how to build the server clients managing system. When I say server clients managing system, I mean a server which many clients will connect to and will be able to choose between tables to join and play or to create their own table, same way as in texas holdem poker.

View 1 Replies

Android :: Cross Platform Game - IOS : Develop A Very Simple Game For Iphone/ipad?

Mar 7, 2012

I am going to develop a very simple game for android and for iphone/ipad I have the option to develop it in cocos2d or in adobe flash air (i am not a developer, but i have 2 developers who are offering me the service)I have a developer that states that cocos2d is better and other one that states that adobe flash air.I want it in cross platform.the cost offered by both developers is the same..i have heard that adobe air has the flaw that it is very slow, is this real? if you had the 2 options which will you use to develop your game and why?

View 1 Replies

ActionScript 3.0 :: Flash - Writing A Simple Game Rule For A Platform Game?

Feb 28, 2011

I'm creating a game at the moment for my university course and it involves the player character jumping on top of boxs twice to break them as opposed to just once.What would be the most efficient/simple way of writing this in Actionscript 3.

View 1 Replies

Flash :: Circular Movement Simple Math Algorithm?

May 17, 2011

I have to calculate dx and dy so player1 has a circular movement.

View 2 Replies

Java :: Getting Image From Game Model

Feb 26, 2010

So I'm not 100% sure if it's possible, but what I'd like to do is take a model that someone has created for a game, say in Blender or something similar, in various formats, and from that create an image to show on a website. Are there any Java libraries around? Java3D maybe? Or even something in Flash? Ideally you'd be able to rotate the model in some embedded flash app, but I'd settle for a plain old image.

View 2 Replies

Java :: Create A Online Game?

Oct 4, 2010

I am going to create a online game, so what is better, JavaFX or Flash?

View 3 Replies

Actionscript 3 :: Build A Game Using Java - Pulpcore?

Aug 10, 2011

[please note this may require AS3 + Java knowledge] Background Information:

I'm trying to build a game using Java + Pulpcore, but I'm fairly new to the scene. The game I'm building could possibly be more performance intensive than I thought, and I know Java would solve my problems with this, but there are a couple questions I have dealing with strict-types, etc.

[Code]...

View 1 Replies

Java :: Creating A Zuma-like Web Game / Which Technology To Use?

Jan 31, 2012

I'd like to port my Zuma-like game to browsers. It's not really complex 2D arcade game, just some animations and particle systems - really similar in complexity to the one I linked to.I'm wondering what technology should I use. I'm thinking about Java, Flash or maybe some solution working without a plugin (SVG, Canvas?). The cost of the technology is also really important to me (I'd prefer a free solution of course, but don't know if it's possible).It's really probable that I'll also port the game to Anrdoid and iPhone. Maybe if I picked Java, I could write one version that would work on both: browsers and Android phones?

View 3 Replies

ActionScript 2.0 :: MX Simple Quiz Game?

Dec 12, 2003

I have developed a simple quiz game, but im having a slight problem with it.I have a variable set to myScore=0

Everytime you get a right answer it should increment 2points But when you get all 3 answers correct i get a final score of 4points

View 2 Replies

Java :: Platform For Web-based Multi-player Game?

Sep 28, 2010

I'm developing a web-based fantasy football game. Most of the game is a straight-forward web application built on top of Linux/Apache/Php/MySQL.

I'm trying to figure out how to implement the draft application. The draft date and time will be scheduled in advance by each league's owner. Up to 32 users may be logged on for a given league's draft, and there is no limit to how many drafts may be happening concurrently. The users will take turns selecting players, and each user's turn will have a time limit. I'd like for all the users to be able to see whose turn it is, how much time that user has left to select a player, who they select, and which players are still available. If there are users in the league who are not logged in during the draft I'd like to be able to detect that and automatically assign players to them rather than waiting for the time to run out on their turn. Ideally I'd also like to have a chat window so the users could chat with one another during the draft.

My background is in desktop application development, so if necessary I could write server code in C#/.NET or Java. As far as I can see these are the options: PHP/AJAX - It seems like it would be possible to have all the state for the draft in the database and have the operations for the draft run in PHP triggered by requests from the clients? I guess in this case the draft doesn't start until at least one user logs in, and it seems like it would be a lot of polling requests to the server if I want everyone notified quickly when a user makes a selection.

[Code]...

View 2 Replies

MX04 Creating Simple Flash Game

Sep 8, 2009

I'm sort of new to Flash, have been using it for ages but just to animate, i haven't done any programming or interactive stuff for years, so i feel new to it again!Creating a very simple platform.Movie clip of the character (instance name z_1)- runs button - when pressed makes z_1 invisible and loads another movieclip of him firing a weapon (z_fire). (also makes ground stop moving- basically game is a static running animation, over a moving ground, if that makes sense)This all works fine, i even figured how to make the score increase!After the firing animation is finished (there is a stop on the movieclip) i want the original running animation to be visible again and for the ground etc to play again. The firing animation is only 12 frames long so i imagine i need to tell the button to resume normal service on the stage after that time period![code]It's probably completely wrong but it works, i just need to know the extra code to make the original animations start back again after z_fire has played.

View 2 Replies

Pointers For Designing Simple Interactive Game?

May 13, 2009

I'm looking to build a very simple (hopefully!) interactive game.

- A number of balls are situated at the bottom of the stage.

- There are several dropzones which the balls can be placed in.

-Once a dropzone is occupied with a ball, its not possible to populate that the dropzone with another ball until the present one has been removed. -Depending on which balls are present in the dropzones, the balls animate differently. the red ball is placed in a dropzone.  There are currently no other dropzones populated with a ball.

[Code]...

View 5 Replies

ActionScript 1/2 :: Create A Simple Timer For A Car Game?

Aug 25, 2009

I just want to create a simple timer for a car game which notes the lap time each time you cross the finish line. I then want to be able to use the "gotoAndPlay (frame number)" once either a certain amount of laps have been completed or when the timer hits a specified number.I have exhausted tutorials, none of which actually work - what im looking for is 'i think' actually quite simple but i am having great difficulty.... The car game tutorial with 4 parts which seems to pop up everywhere does not help as it is very complex and can only be used when the game is designed in the way that the guys has made it.

View 3 Replies

ActionScript 3.0 :: Create A Simple Platformer Game?

Dec 12, 2009

I want to create a platformer game, but there is no tutorials that actually tell you how.What I dont understand is:

- How the level changes when you get to a certain point
- How to do collision with walls
- How to make the player move

View 5 Replies

ActionScript 3.0 :: Most Efficient Way To Program Simple Game?

Nov 26, 2010

I am developing a Jeopardy-like game in Flash CS5. I am familiar with Flash CS5, but new to AS3. I don't know the language well, and to top it off my code hints don't work in Flash CS5. After researching this I've learned it is a bug that Adobe has yet to resolve. Anyway I am trying to program this game with very little knowledge about the language I am using. I've been watching tutorials and googling specific questions, but it comes down to the fact that I don't speak the language and don't have the resource (code hints) to make the language more available to me.What I am trying to do is simple:Imagine a Jeopardy game board.On the answer screen there is a button that takes you back to the gameboard. Here's the catch: the gameboard must remember which boxes have been chosen and not display those dollar values.

I understand how to program the buttons. I've been using gotoandstop for that. I am trying to figure out the best way to program this so the game remembers which boxes have already been chosen throughout the entire game.The specific question I have at the moment is how to reference an instance on another frame than the frame that has the code on it. For example: The gameboard is on frame 5. When the category A for $200 box (buttonA1) is clicked a Boolean var called 'chosen' is created and assigned the value of true. then the gotoandStop command moves the game to frame 10 which is where the question for category A for $200 lives. There is a button on frame 10 that takes you to the answer, which is on frame 11. And on frame 11, when you click on the button to take you back to the gameboard, I want it so that if chosen = true then buttonA1.visible = false. I get an error because buttonA1 doesn't exist on frame 11 - it lives on frame 5 and I have no idea how to reference it so that it will not be visible.

View 2 Replies

ActionScript 3.0 :: Make A Simple Multiplayer Game?

Jun 16, 2010

Make a simple Multiplayer game (Java server, AS3 client) and i was wondering, how would i get people to be able to select their clothing?

Im going to have the data stored in a database, but i want to know, how would i go about keeping a shirt/pants/shoes of each colour and merging them (For each character's combination) to create a new movieclip (username_figure for example)

View 3 Replies

ActionScript 2.0 :: Create A Simple Hangman Game?

Jan 6, 2009

I have tried to create a simple Hangman game, it works great, but I have two problems. Number one, the course I�m taking requires that there should be an if else statement in the actionscript programming (in an appropriate manner in connection with the user interaction) and I realy don�t know how to fix that. I�m tearing my hair. Number 2 Preferably I would like the program, alternating between several different words.

stop();
okey._visible=false;
akey._visible=false;
pkey._visible=false;

[code].....

View 2 Replies

ActionScript 3.0 :: Simple Maze Game (Pac Man Style)

Jan 29, 2010

I want to create a really basic pac man style maze game, its actually for some marketing materials and it will be really used as means of navigation rather than as a game, I want pac mac to eat certain words and when that happens it will tell the user about that topic. What the best way for pac man to work his way around the maze would be? Would I be best using hit detection? Also what would be the best way to remove the pellets as he eats them? visibility or remove child?

View 3 Replies

ActionScript 3 :: Flash - Math.floor Acting Like Math.round?

Mar 7, 2011

Here is the problem:

var p:int = 0;
var n:Number = 0;
n = 32.999999999999999;
p = Math.floor(n);
trace(p); // returns 33
n = 32.11111111111111;
p = Math.floor(n);
trace(p); // returns 32

I would expect both of these to return 32. I have searched, and it seems this is an unreported bug in AS3. Or ... am I doing something wrong?

View 4 Replies

ActionScript 2.0 :: Flash8 Simple Game Score Not Working?

Mar 28, 2011

I'm following a tutorial to make a simple game. The aim of the game is for a player to evade a flying enemy ; the higher the score, the faster the enemy. The main elements in the game are the enemy the player and a score card.

However, from following the tutorial, and adding the dynamic text field etc....the score doesn't actually work.

This is the code that I was instructed to place on the first frame of the Scripts layer:

//Game Variables
enemySpeed = 5; //Set Enemy initial speed
numberEnemy = 4; //Change this to add more Enemies
score = 0; //Set initial score to 0

[Code].....

View 2 Replies

Unable To Create A Simple Spot Difference Game

Feb 17, 2010

I'm looking to do a very simple spot the difference game using flash CS3 and actionscript 2 for a school project.

I have 2 images on separate layers on a timeline in the same frame, which has been paused using the 'stop' command. I am looking to have around 4 differences that, when clicked, will be recorded at the bottom of the screen.
 
The problem is, I am unable to find a way to get the differences recorded at the bottom in the order the user finds them, where each one is entered when the user clicks it, leaving gaps for those that haven't been found.

Being only a basic user, I am only familiar with scenes and basic timeline controls, and i'm hoping there's a relatively simple way of achieving this. However I am perfectly comfortable with using more complex actionscript, having done some programming before.

View 9 Replies

Professional :: Buy Book To Make A Simple Flash Game?

Jul 29, 2010

I need to make or buy a template for a simple flash game for a clients website. It has to be legit to buy. It is about 5 pages long. You are asked a question, you select a radio button for the answer to the question, it compiles all your answers and gives you a result.I know flash pretty well but ccording to budget and time.it is best not to have to experiment.

View 2 Replies

ActionScript 3.0 :: Make Simple Multi Player Game?

Mar 30, 2012

I want to make a simple multi player game so any one give me sample code or how to do that ?

View 1 Replies

Jquery :: Simple Multiplayer Game In Ruby On Rails?

Oct 6, 2010

I have created a simple card game in Ruby on Rails+ajax with jQuery for animation. It's working Ok, and I wanted to develop a multiplayer version. It looks like it's not so simple as i thought. I have also tryed to port the game completely to JS into the Canvas tag. This is possible for me and I could make the animation there much better however I still don't know how to add a multiplayer part in it.

View 2 Replies

ActionScript 2.0 :: What Is The Diffrence Between Math.floor And Math.round

Sep 26, 2005

Wat is the diffrence between these two?

View 2 Replies

ActionScript 2.0 :: Flash8 : Making A Simple Randomness Game - Use The On(dragover)?

Dec 16, 2009

How do i use the on(dragover), becuase i am making a simple randomness game,(to start off) because i have something that you can drag, and i want to make it if you drag the thing over it it takes you to a new keyframe.Here is the movie clip i want to be drug on: (nothing happens)

Code:
on(dragOver) {
gotoAndStop(3)
}

Heres the code that you can drag the item(works)

Code:
on(press) {
startDrag(this)[code].....

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved