Flash :: Circular Movement Simple Math Algorithm?

May 17, 2011

I have to calculate dx and dy so player1 has a circular movement.

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ActionScript 2.0 :: Circular Movement To Linear Movement - Carousel To Conveyer Belt?

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I've been playing with carousel code, and was wondering how to change it from circular animation (carousel) to left/right linear (conveyer belt) style animation, how to change the mover code and 't.angle = i * ((Math.PI*2)/numOfItems);'

[Code]....

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ActionScript 3.0 :: Circular Movement Towards Mouse

Dec 12, 2006

i was looking at the circular movement tutorial on this site and am now trying to make it so the object points towards the mouse but only moves around that circular axis. any ideas on how i can do this in as3?

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ActionScript 3.0 :: Circular Movement - One Full Cycle?

Apr 26, 2010

What I want to do: I have an object on the stage that moves in a circular manner. I want it to move in a less predictable way by assigning some randomness to its movement.

What I can't do: Imagine a clock. Its hand moves at a constant pace. When the hand's initial position is 12 o'clock I would like it to move as long as its hand meets the hour 12 again and communicate it. The full cycle. Then, I want to change the object's x,y and make it keep moving. And so on. How do I tell Flash that my objects has made a full cycle?

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ActionScript 2.0 :: Simulate The Circular Movement Including Gravity?

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I'd like to simulate the circular movement including gravity.

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ActionScript 2.0 :: Make A Circular Movement Of An Object Around A Point?

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How can I make a circular movement of an object around a point ?

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ActionScript 2.0 :: Make Circular Movement Based On Mouse Axis?

Feb 28, 2005

I have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing ?

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ActionScript 2.0 :: Make Circular Movement Based On Ouse Axis?

Feb 28, 2005

I have a round arrow on stage (like half of a circle) and I want to make it turn left when mouse moves right and vice versa. How to accumulate this turning thing

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ActionScript 2.0 :: Math For Restricting Movement To Diagonal

Apr 28, 2007

i'm trying to restrict the movement of a mc to the diagonal. so even if i click and drag it towards the x direction, it moves the corresponding distance on the diagonal which is, the 45 deg angle line.same with the y direction..so when i click and move the mouse haphazardly, all the object does is to follow it on the diagonal.But i just cant figure out the math for it. i mean, theoretically i think i need to use the x-component of the mouse when its angle is < 45 and the y-component when its angle is > 45. but how do i find those angles in flash?

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Java :: Math Behind The Red Ship In Simple Game?

Feb 27, 2012

the game is a little flash component found here:[URL].. i found that link here[URL].. I have been using/converting the examples they give in the second link but cant get my "missile" to behave correctly. I am using java and andEngine combo. Here is what I have right now:

[Code]...

this code just makes the object travel to the upper right hand corner of the screen and it doesnt move after that. so i am missing something

my end goal is to have an object that will chase the users touch coordinates. I know how to have the object follow such coordinates but I dont want it to follow the exact path, but rather the shortest path to the most updated coordinates. so more like an intercept course

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ActionScript 3 :: Flash - Math.floor Acting Like Math.round?

Mar 7, 2011

Here is the problem:

var p:int = 0;
var n:Number = 0;
n = 32.999999999999999;
p = Math.floor(n);
trace(p); // returns 33
n = 32.11111111111111;
p = Math.floor(n);
trace(p); // returns 32

I would expect both of these to return 32. I have searched, and it seems this is an unreported bug in AS3. Or ... am I doing something wrong?

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ActionScript 2.0 :: Achieve A Simple Left To Right Movement Of A Line

Feb 15, 2004

i'm new to actionscripting so bear with me on this:

i've been using motion tweens to create simple movement animations and i'm looking to reduce the size of my movie - can anyone suggest a simple tutorial on how to achieve a simple left to right movement of a line using actionscritping? [URL]

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ActionScript 2.0 :: What Is The Diffrence Between Math.floor And Math.round

Sep 26, 2005

Wat is the diffrence between these two?

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ActionScript 2.0 :: [F8] Math.round And Math.ceil?

Feb 16, 2009

I have a code in which I have to use Math.round if a certain value is for example 3.67 (67 is higher than 50) and Math.ceil if a value is for example 3.23 (23 is lower than 50). What can I do to make flash calculate if what after the dot �.� in 3.23 (for example) is higher than 50?

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Flash :: Erase Algorithm To Be Implemented Using AS3?

Jun 10, 2011

Is there any algorithm to perform erase operation in a bitmap? I would like to create functionality similar to how photoshop or other graphic application performs erase. Is erase operation so difficult that there isn't much help (for bitmaps) available? I am OK even with name of an algorithm, I can proceed from there.

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Flash :: Algorithm To Create Concertina?

Sep 12, 2011

I've searched and racked to no avail.. so, does anyone have an algorithm to create a concertina type rectangle, ideally horizontally. The desired effect is exactly like that of normal horizontal Window Blinds (assume they're closed- doesn't matter) of say 30 parts (or slats) of equal height and uniform width.

When such a blind is raised half-way up notice how the parts at the bottom go from dead flat to an increasing value in height, with perhaps the top-most part hanging normally.

Similarly, when the whole Blind is all the way up, all parts are flat. Conversely, when the whole Blind is fully extended, all parts hang at their own, uniform height. It's this "slightly differing but related to my neighbors height" I'm stuck on.

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ActionScript 2.0 :: Cyclic Algorithm In Flash

Jun 5, 2004

my program calculates ax,ay -> using this variables -> vx,vy -> after that I calculate the little step that my mc will make, in other words I calc x,y position [code]as you can see all depend on each other...but the problem is that after getting new x,y I want this x,y to be used to calculate next step!fo every new coordinate I want new vx,vy ax ay!

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Flash - Get Shortest Number Algorithm In AS Syntax

Apr 15, 2010

I want to put shortest int in shortest:
shortest = 500;
for(i = 1; i <= _global.var_process_count; i++) {
if(_root["process" + i].process_time_original.text < shortest)
shortest = _root["process" + i].process_time_original.text ;
}
What's wrong with above lines of code?

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ActionScript 3.0 :: Flash Matching Pattern Algorithm

Dec 2, 2010

[Code]...

Is there a way to do this with RegExp maybe? I know that I could just add each variation of each pattern to the array, and just search it, but I want to do it more intelligently.

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ActionScript 2.0 :: Build A Flash Application To Find The Shortest Path Using Ant Algorithm?

Sep 20, 2006

who wants to build a flash application to find the shortest path using ant algorithm. but i have not the refferrence about that?

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ActionScript 3.0 :: Flash Definition In Circular Inheritance

May 26, 2011

I have a custom class, we'll call it EntryField, which extends another custom class FieldBase.

I want to extend the EntryField.

Code:
package com.myClasses.fields{
import flash.display.*;
import flash.text.*;

[Code]....

When I run this I get the error The definition is in circular inheritance. I've extended classes more times than I care to count, but I've never seen this. Can anyone offer me some enlightenment?

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ActionScript 3.0 :: Flash Need Circular Video Scrubber Functionality

Jul 8, 2010

I will tell you what exactly i need. I need a video scrubber and it should be in a circular shape. I will tell you how it has to work. I want to rotate with a small circle on top of a big circle. lets assume that small circle is called a dragger. Now i need to drag that on top of the circle either in clock wise direction or in anticlock wise. If am dragging in clock wise, the loading video has to seek forward. suppose in case if am dragging in anti clock wise, i need to see the video backward. This is the functionality am going to implement in FLASH CS3/FLASH CS4.

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Adobe Flash CS4 - Making A Circular Arrow Spin Clockwise?

Aug 25, 2009

Adobe Flash CS4 - making a circular arrow spin clockwise

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ActionScript 2.0 :: Realistic FLASH Spotlight Beam Not Using A Circular Mask

Jun 26, 2004

Realistic FLASH spotlight beam, not using a circular mask. I am in desperate need of some information, about realistic spotlights designed with flash. I need the kind that shoot a beam with a round circle on the floor. I have found a great example, at http://www.grisu.com and the owner even shared the fla code with me, but I still don't quite understand how to modify it to work for me. He offered to help, but he only speaks spanish and I only speak English, so we can't communicate.

If you go to his web and view the stage, the beam sweeps the stage and changes the angle and size of the beam. I need a longer and narrower beam. The length of the beam is too short for me, but the idea is just what I need. Does anyone know of any tutorials on this subject? Or possibly other samples so that I may study them in detail.

1. Is a mask necessary to keep all the beams the same length as they scan? As the angle changes, the beam length would change unless a mask or something cuts them off at the floor level always.

2. Motion tween could probably be used to move the beam?

3. Would it be necessary to skew the beam as it sweeps as when it is slanted like that, the width of the beam gets wider as it sweeps away from you and more narrow as it sweeps closer to you.

4. Did you need to use alpha anywhere possobly when the beams cross each other or maybe when it is first turned on?

I would greatly appreciate any advice anyone can give, or steer me in the correct direction for some tutorial information.

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ActionScript 3.0 :: Flash - Generate Movieclips Dynamically In A Circular Fashion?

Jun 22, 2010

I want to generate movielclips dynamically using xml nodes in a circular fashion (lets assume 360 degree circle). Suppose if i have 5 nodes in xml, then it has to generate only 5 movieclips in a circular fashion. and if it was 50, it has to generate 50 mc's in a circular fashion again.

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ActionScript 2.0 :: Realistic FLASH Spotlight Beam, Not Using A Circular Mask?

Jun 26, 2004

Realistic FLASH spotlight beam, not using a circular mask.I am in desperate need of some information, about realistic spotlights designed with flash. I need the kind that shoot a beam with a round circle on the floor. I have found a great example, at r even shared the fla code with me, but I still don't quite understand how to modify it to work for me. He offered to but he only speaks spanish and I only speak English, so we can't communicate. If you go to his web and view the stage, the beam sweeps the stage and changes the angle and size of the beam. I need a longer and narrower beam. The length of the beam is too short for me, but the idea is just what I need.

Does anyone know of any tutorials on this subject? Or possibly other samples so that I may study them in detail. 1. Is a mask necessary to keep all the beams the same length as they scan? As the angle changes, the beam length would change unless a mask or something cuts them off at the floor level always. 2. Motion tween could probably be used to move the beam? 3. Would it be necessary to skew the beam as it sweeps as when it is slanted like that, the width of the beam gets wider as it sweeps away from you and more narrow as it sweeps closer to you. 4. Did you need to use alpha anywhere possobly when the beams cross each other or maybe when it is first turned on?

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ActionScript 2.0 :: Math.min And Math.max?

Jan 16, 2004

So here is a piece of code that I have seen used a lot but don't really quite understand:

myVar = Math.min(Math.max(myVar, this.min), this.max);

or some variation thereof. I understand that the function first finds the maximum value of two values then turns around and uses that to find the minimum between two values.why this is done? And how do you know when to use it?

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ActionScript 2.0 :: Math.min And Math.max

Jan 16, 2004

So here is a piece of code that I have seen used a lot but don't really quite understand:[code]or some variation thereof. I understand that the function first finds the maximum value of two values then turns around and uses that to find the minimum between two values.And how do you know when to use it?

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ActionScript 2.0 :: Flowing Mc Movement Opposite Of Mouse Movement

Feb 12, 2003

I have a mc (fStrip) which looks like a piece of filmstrip with thumbnail images in it. I want this mc to move when the users mouse is positioned over it, but I only want it to move only along it's x-axis and in a direction opposite that of the mouse. And I want it to move or flow smoothly.

I've been trying to figure this out (see my lame attempt below) but without much luck.

onClipEvent (mouseMove) {
buffer=20 //movement buffer
mousePos=_root.fStrip._xmouse //store mouse position
if (mymouse!=_root.fStrip._xmouse){ //if the mouse has moved

[Code].....

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ActionScript 2.0 :: Ants Movement (based On Snow Movement)?

Jun 22, 2004

I wish to get the effect of ants scuttering across the screen or up a tree, I have not decided which direction yet. I started with the tutorial code for the snow effect from kirupa, and changed it around to fit the little vector ant I created. The way I have it now looks pretty good, but the movement is a little too fluid. They obviously move in sinusoidal paths bc the code tells them to. I have about 20 copies of the main obj, and they're all a little different in size and specs (speed, transparency, etc) but what I was wondering was if there is any way I can change the code to make it a little more hectic, or erratic, not so fluid. If there is no way of doing so, it looks pretty good right now. If there is, however, I think it could look awesome. here's the code I'm using for the object.

onClipEvent (load) {
//stage
movieWidth = 850;
movieHeight = 50;

[code]....

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