ActionScript 3.0 :: Circular Movement - One Full Cycle?

Apr 26, 2010

What I want to do: I have an object on the stage that moves in a circular manner. I want it to move in a less predictable way by assigning some randomness to its movement.

What I can't do: Imagine a clock. Its hand moves at a constant pace. When the hand's initial position is 12 o'clock I would like it to move as long as its hand meets the hour 12 again and communicate it. The full cycle. Then, I want to change the object's x,y and make it keep moving. And so on. How do I tell Flash that my objects has made a full cycle?

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