ActionScript 2.0 :: Cycle Through An Array 4 At Time
Jun 30, 2007
If I wanted to to cycle through an array that looked like this:Array("Red", "Blue", "orange", "green", "Silver", "Black", "Yellow", "Peach")how would my code look if I wanted to only display three at a time. what would the code look like for a next and a previous button to see the next three and the previous three?
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Feb 3, 2010
I am trying to cycle through targeted movieclips via an array.The symbols are labeled as such, kali1, kali2, kali3, ...etc.What I wanted to do was to move selected movieclips to a particular frame via an array loop.Here is the code I am using and the output I get:
var col1:Array = [8,16];
for (i=0; i<col1.length ; i++){
kaliscope= "kali"+col1;[code].....
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Mar 23, 2011
I am trying to create a game that has a sound player.I have created an array of 6 sounds each sound lasting 20 seconds.I can click on the next sound button to cycle through 6 sounds.The idea is that the player must guess what the sound is before the sound completes playing.Once the sound is complete a graphic appear telling the player what the sound is.The player would then click the next sound button, this would cause the current graphic to disappear,when the next sound completes a second graphic will appear.At the moment the sound side of the game is complete.I have create an array similar to the sounds array containing each of the 6 graphics.The code I have allows the first graphic to appear when the first sound completes,and when the next sound button is pressed that graphic disappears. how to display the next 5 graphics as each of the next sounds complete.I have cycled through each of the sounds in the sounds array,I have given each of the graphics a name in the linkage box, although I can only get that first graphic to appear and disappear when it has been dragged into the stage and given the instance name "image1"![code]
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Dec 17, 2010
I obviously don't understand arrays very well. I want to cycle through the content of an array by the push of a button. The dynamic text field registers the variable "aar", because when I preview this it displays "item1". When I then hit the button, the variable "i" is increased by 1, the dynamic field with the variable "i" shows this, but the dynamic field with the variable "aar" is not updated to the next array-item. This code is in the first frame, with no stop(); code in the file at all.. Why doesnt this code work?
Code:
aar = new Array();
aar[0]="item1"
aar[1]="item2"
aar[2]="item3"
[code]....
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Nov 20, 2009
I am trying to load multiple images into a scene and then cycle through the images one at a time.So, here are the essentials what I've put together in AS3:First I set up a counter and a Loader
[code]....
Then, after loading a list of images from an XML file, I call a function that I called "createImages". This function then takes the list of images and creates a bunch of loaders:
[code]....
So far, so good! I now have a bunch of loaders each with a different name "img1","img2","img3" etc.
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Nov 22, 2009
i have a menu which is controlled using two buttons, to cycle through the submenus i have an action script: _root.Up.onRelease = function() { prevFrame();};_root.Down.onRelease = function() { nextFrame();};i have this code for 6 different submenu, but when i test it only work works
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May 1, 2009
Is there a way of checking all the strings in an Array in one time ex:
Code: Select allvar array:Array = new Array("string1","string2","...")
if(text_field.text == array[everything]){
doSomething()
}
I already tried "for(var i:Number = 0; i<=array.length; i++){ ..." it just doesn't work well enough enough.
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Nov 24, 2009
Is there some script or reference to show me how to create an swf with 3 jpg files (I'd like them to fade quickly but calmly between each other and simply cycle around for a web banner.
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Aug 3, 2010
I just want each image in my array to fade in one at a time, Here is my [code]...
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May 16, 2009
I have a function, loadXML, that loads an xml file with a list of locations to OTHER xml files. Within this function I load each individual xml file and run a new function, parseXML, to pass each of the variables I desire from the individual xml files into an array.
This all works fine and dandy on my computer, but when I run it online it breaks down.
What I believe is going on is that the initial xml file loads fine, but because the referenced xml files are on the web and are varying sizes, they stop loading sequentially and the data no longer corresponds to the xml file referenced in referenceListA array. (ie. all the data from each referenced file, item1, item2, and item3 will stay together because they are called at the same time, but will become mixed up from the referenced xml file).
This normally would not be a big deal, but because I want to also create a link BACK to the referenced xml file, sometimes the link will not lead back to right location (it will lead back to another xml file in the list).
I was thinking about adding a time delay somehow in the loadXML function to give time to load the newxml file, but that would still be problematic...
How can I make sure that the referenceListA[i] mathes up to its own information?
[Code]....
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Dec 28, 2011
How can I pop or shift more than one element of an array in the same time? I have been searching, and I can't find the answer anywhere. My new project is to pop or shift 3 element of an array of let's say of 100 elements, and with a click of a button display them into a textfield having in mind the date factor. If today I click the button, it'll give me the same numbers, all the day; but when tomorow i'll click the button, it will give me another set of numbers all the day long, and so on. Do I make sense and continue, or I just forget about it ? I have the button, the array, how to acces the date, and flash CS 5.5. All I need I believe, is How to pop or to shift more than one element.
[Code]....
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Jun 27, 2010
What would be the best way to create an array that can have an index and a key at the same time? I mean something like this
index | key | value
0 | "myItem" | "Some value"
1 | "anotherItem" | "Some other value"
2 | "blabla" | "Bla Bla"
I know I can create a normal Array/Vector and then use an Object/Dictionary to map the keys to the index in the current array. But if the array changes then the Dictionary needs to change all the indexes that would have been affected because an item has been removed for example.
I can go ahead and create a class that tries to synchronize the map with the array etc...
But i dont think it is the best way of doing it at all...
I wanna use it to have a list... that holds queued items for example. You should be able to get a particular item by its key :
item = list["myItem"]
But you should also be able to find out the index of an item, they have to be ordered and it should be possible to loop through it as a normal array. What would be the best way to do something like this in as3?
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May 23, 2010
How can i add one item of an array to the stage at a time?
basically i have a button which changes the level and it is changing the text straight from level 1 to 10 when i click instead of level 1 to 2 when i click and then 2 to 3 when i click again etc.[code]...
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Jul 3, 2009
I'd like to make a circle slide ( Slider that on the shape of circle instead of vertical and horizontal Slider) like this one: [URL] Is there a ready Component on the web.
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Dec 3, 2009
I've recently started using Flash in CS4 and finished up a short cycle and exported it as a .mov to find it had clipped the last two frames, Does anyon know why? Or how to stop it from clipping my work?
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Dec 2, 2010
I'm currently trying to teach myself how to use flash CS5 and actionscript 3 and apart from doing small amounts of programing here and there I'm a complete novice.
I have 36 photographs taken at 10-degree angles, making an object and i have each image in a different scene, with hidden buttons asigned to different parts of the object so that whenever you hover your mouse over them it provides some more information.
What I want to do is to be able to cycle through these images in the different scenes using the up and down buttons on the keyboard.
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Aug 2, 2011
I'm (still) working on my xml phone book. I need to cycle through the data in the array on mouse click. (The mouse click will be a swipe on a mobile device.)
stop();
var nameArray:Array = new Array();
var countryArray:Array = new Array();
[code]......
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Oct 29, 2011
I have made a movie file symbol with multiple key-frames, such as a person walking, but when I drag this symbol from the library into the stage and preview it, all I see is the first frame of the symbol--it never changes to the next frames.
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Jul 5, 2010
Let's say I have 30 movieclips in the library, all of the are unique and have linkage names item0, item1,..., item29. Now I need to display them. In as2 I would do:[code]How can I do this in as3? As far as I know I can only attach movies from library like "new Item0()", is that right? So there is no way I could do this in a for-cycle?
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Jun 22, 2005
I'm using the tutorial for the Photo Gallery using XML[url]...
Does anyone know if it is possible to modify the code so that it automatically cycles through all the images in, say, 10 second intervals? So rather than keep clicking the next button, it just cycles through. And when it gets to the last image, it then cycles back through the first one.[code]...
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Dec 15, 2006
I am making a portfolio for my website and here is the beginning of my script.
stop();
//setting up the list of frame names for the buttons
imagelist = ["horror","legs","chair"];
//'next' button setup
next_b.onRelease = function() {
gotoAndPlay (imagelist[0]);
}
Now I want the button to cycle through the arrays so that everytime you hit the button it goes to the next frame instance that I've named. In this case imagelist[0] is horror so next time you hit button I want it to goto imagelist[1] or 'legs.' Also I need to set a stop action for this (I am guessing loop) so that it stops at the array length.
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Dec 4, 2007
how to letter cycle a word. [URL] I have it working but i am trying to create more than one word in seperate text boxes. I have changed MC names and text boxes, but it seems to only cycle in the first box. I even added dummy letters, which works but i am sure this is not the best way.
[Code]....
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Jun 23, 2011
Here is the site I am working on:
[URL]
As you can see, there are a bunch of images in an array that load with the page. I want these images to fade in one at a time in quick succession when the page loads, and then do the same thing when one of the arrows is clicked and it moves to the next set of images. How do I accomplish this?
My code for the array:
Code:
import com.greensock.TweenMax;
import com.greensock.easing.*;
var linkageID_array:Array = new Array();
[Code].....
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Aug 9, 2011
I have made my character and inside of its symbol I created its stand still - stop(); - frame before its left and right walking cycles which are both 5 frames long. Now my question is what action script do I use to move both left and right while activating my walk cycle when the arrow is down. Would someone please write out the script for me?
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Apr 6, 2010
I am confused with how component life cycle goes when component build in MXML. and if MXML calls methods automatically then how to call any method in life cycle explicitly.
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Jun 15, 2011
In UI component life cycle, I heard validation and invalidation events. Please explain me about these events in short. What does updateDisplayList() method do in that life cycle. Please explain me in short if possible.
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Sep 1, 2011
public function pulse(obj:DisplayObject, glow:GlowFilter):void
{
obj.filters = [glow];
[code]....
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Nov 2, 2009
I'm trying to figure out a way to use a loop to cycle through all the properties of a DisplayObject and class extended off of it, like in using a for(... in ...) loop on Objects.
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Dec 13, 2009
In a program I'm making, I have multiple instances of the same object on the stage at any given point, and I need some function which will allow me to target each of those instances one by one so I can update their properties. I recall seeing something like this somewhere, but after searching I cannot seem to find it.
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Apr 26, 2010
What I want to do: I have an object on the stage that moves in a circular manner. I want it to move in a less predictable way by assigning some randomness to its movement.
What I can't do: Imagine a clock. Its hand moves at a constant pace. When the hand's initial position is 12 o'clock I would like it to move as long as its hand meets the hour 12 again and communicate it. The full cycle. Then, I want to change the object's x,y and make it keep moving. And so on. How do I tell Flash that my objects has made a full cycle?
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