Actionscript 3 :: UI Component Life Cycle In Flex

Jun 15, 2011

In UI component life cycle, I heard validation and invalidation events. Please explain me about these events in short. What does updateDisplayList() method do in that life cycle. Please explain me in short if possible.

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Flex :: MXML Component Life Cycle?

Apr 6, 2010

I am confused with how component life cycle goes when component build in MXML. and if MXML calls methods automatically then how to call any method in life cycle explicitly.

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Flex :: Life Cycle Used By Flex Application?

Dec 14, 2009

Driven on by curiosity, I'm trying to understand the Life Cycle used by Flex Application. I've done a little research on this argument; the two key concepts used into the FlashPlayer are:

SWF Frame: it's the logical unit that contains graphical code and as code Flash Player Frame: it's the time interval used by Flash runtime to update the screen and defined by frameRate property

If so, could you explain me the relationship bewteen these two concepts? In particular, are they paired togheter or not? The main rule is: the Flash Player streams in a swf; until a full SWF Frame is read, the Flash Player cannot render it.

I'll try to explain what I need to understand. For the sake of simplicity, suppose you have a two frame application: SWF FR 1 and SWF FR 2.

In general (for example in CS4) a frame is considered as a logical unit (delimited by ShowFrame tag) where you can attach as3 code. This as a simplified version of a swf file, i think:

Header // frameRate is defined here
Symbols, classes etc... // this is FR1
=== ShowFrame ===
Symbols, classes etc... // this is FR2

If you have two frame, FR1 and FR2, Flash starts executing FR1 and goes to the next one (FR2). If you don't stop the excution, the Player executes and renderes code contained into FR1 and FR2 through an infinite loop. On the contrary, when you stop the execution, for example in FR2, the flash player loops executing code contained in FR2.

[Code]...

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ActionScript 3.0 :: Movie Clip Instance Life Cycle During Class Between?

Nov 2, 2010

Nice to be back to this forum again. I need to know if instances of the movieclip, that is "classically tweened" are reused between keyframes, or are they recreated (reinstantiated). Thus may I rely on the fact, that only the properties of one single instance change during the classic tween, or are new instances created on entering keyframes?

My little experiments on that show that the bad variant is happening (instances are recreated), but maybe I misunderstand or misuse something? here is the link to the file which made me doubt (CS4). In the last frame of the animation all previously saved references to the instance are saved abnd compared in pairs. Not all of them are equal and sometimes event some are null.[URL]...

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Regex :: Matching Parentheses In Flex To Save Life

Sep 3, 2010

For some reason I can't seem to match a parentheses in Flex using Regex to save my life. What's wrong with this?

var commandTxt:String = "switchview(adf)";
var switchViewArray:Array = commandTxt.match(new RegExp("switchview(", "i"));

I've tried dozens of things, but I can't seem to get a match the parentheses. What's the catch here?

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Actionscript :: Endless Cycle Between 2 Tween Animations In Flex

May 27, 2011

I'm trying to cycle between 2 different tween actions in Flex. Here is what I'm trying so far: In declarations:

[Code]....

The problem is that once I start the animation (by clicking a button), I get a timeout error saying the script has been running for longer than 15 seconds, with no tweening ever occurring. The animation works if I were simply animating it once.

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Flex :: 4 - Null-component - Checking If The Cancel Button Component In The Child Component?

Jun 23, 2011

I have a component "child" which has a cancel button. Now this component is placed in a state called "newChildComp" I also have another component called "parent". In the parent component, i have a button that dispatches an event. Here is the event code:

[Code].....

so, basically,i am checking to see if the cancel button component in the Child component, while i am still in the parent Compoent, was clicked, if it was clicked, call the cancelButtonHandler. The problem is by the time the addNewChild handles the event, that cancel button was still null. My question is how do i solve this without using the itemCreationPolicy on the cancel button?

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Flex :: Glow Effect Does Not "cycle"?

Aug 29, 2010

On my mx:Image component I have a creationCompleteEffect="glowIn"
<mx:Glow id="glowIn" duration="700"
alphaFrom="0" alphaTo="1"

[code].....

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ActionScript 2.0 :: Can't For The Life Of Figure Out The Formula?

Oct 19, 2009

I have a little math problem with a game I'm making, and I can't for the life of me figure out the formula needed to accomplish something..Say, there's a sniping game, and a BIG image that must scroll from left to right according to the mouse movement.

Something like this:[URL]... In that example, the scene is 550 pixels wide, and the image is 1100, exactly two times the scene, so the formula is kinda easy..

[Code]...

the center of the image would be at x 1500, way over to the right of the scene, outside it, but it would fit inside the screen, like this (the blue square represents the real size of the scene):[URL]..Then when the mouse is at the far right side, that is 550 x, the image center should be at -950 x, like this:[URL]...

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ActionScript 2.0 :: Add Life To Graphic In Flash

Jul 13, 2009

I am looking to add some life to this graphic in flash: [URL] My goal is to have the "Hey Jude" element drop into frame and be suspended by the two strings that are attached to it. i.e. similar in fashion like a swingset I have looked all over the web but have yet to find any leads/tutorials on the matter. I would also like this element to be physics based so that the motion is random and when the element is moused over it responds to the action.

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ActionScript 2.0 :: How To Make A Life Scale

Jan 9, 2005

I did a life scale but when I touch the enemy I want it to lower the "canz" variable just one timenut it lowers as it touch this is not what

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ActionScript 2.0 :: Storing Vars Over Life Of Animation?

Dec 11, 2009

So I have a movieclip which has a bunch of children in it. They are each a bodypart of the movieclip(which represents a guy). He has a hand child which he has 2 copies of one for left and right. They both come from the same hand library item. Now here is the challenge. There is a lot of pre-existing animation data in this format so I need to work within these confines.

What I want to do is be able to tell on a given frame which hand is the left and which is the right. It doesnt matter which is called which even, I just need to give each a unique identifier. The problem is it appears if i set a variable in frame one on the hand object, in frame 2 a new hand is made and that variable is lost. So I can't seem to track it by just putting a variable on each hand with a name like hand1, and hand2.

Is there any way to track something like this across many frames? The overall goal is to output the x,y and rotation for each body part for each frame and be able to tell what body part it is (hand1 vs hand2)

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ActionScript 2.0 :: Want To Give Buttons A Bit More Life (wobble)?

Feb 3, 2004

I would like a bit of script that I could attach to some buttons so it looks like they are wobbling slighty on roll over.The atached jpeg shows the basic design of them - opaque with shadows.I would like the movement to be random, i can programme it already to move up and down or whatever, but not so its a differnt movement every time.

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ActionScript 3.0 :: Reset The Game When 1 Life Is Lost

Oct 21, 2011

The code i have for my brick breaker game is this one (followed by a tutorial): The thing is that i can't get the game to restart with 1 less level when the ball hits the bottom. Anyone knows how to do this? I've tried to run the function makeLvl(null); after the part where it says lives--; but it still doens't work. PHP Code:

[Code]...

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ActionScript 2.0 :: Give Buttons A Bit More Life Wobble?

Feb 3, 2004

I would like a bit of script that I could attach to some buttons so it looks like they are wobbling slighty on roll over.

The atached jpeg shows the basic design of them - opaque with shadows.

I would like the movement to be random, i can programme it already to move up and down or whatever, but not so its a differnt movement every time.

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Flex :: Where Does "new" Fit In The Creation Cycle

May 26, 2010

In the following code, the call to myChild.bar() results in an exception because myChild is null. myParent is a valid object. What I don't understand is why myChild has not been created yet.I have read the following document related to object creation sequence, but I am unsure how "new" is related:docs

<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="created()">
<mx:Script>
<![CDATA[

[code].....

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Flex :: Make A Custom Component Or Extend The List Component For A 2D Top Down View MAP ?

Nov 11, 2010

I'm building a top view 2D map, that it's objects are stored on the server.The kind of objects are 10 and might be a photo, label, button, lists, mix of them or labels with tooltips.The component must request the "areas" that are missing on screen.An area is 1000x1000 px and is cached in flex.To move in the map, will be like in google maps (drag-and-drop).I should be able to have another list and move objects from one to another using drag-an-drop on objects. Ex.: I grab an objects from a list and I move it on this map, I release the mouse button and the item is placed there.Now the problem is: I build a custom component for this trying to emulate the item renderer for performance and recyclage, implement drag-and-drop on objects and request the areas that are missing?

or

I extend the List component from spark and I add some features as multiple kind of itemrenderers and use recycle on them. Of course it must be able to request the missing areas on the screen and cache it's data.Maybe create a custom layout is needed too.What I need is something that must be really fluid, so the lighter this component is, the better.

UPDATE: *There will be not any object over another.

*I will not use hitTest on bitmaps because all bitmaps are wrapped in another component,as they,for now are itemrenderers.

Anyway I already begin to do this using a class that extends the SkinnableDataContainer and a custom layout. As the layout is not like a grid, is sparse, random items at diferent points(x, y).How to get the localX and localY, relative to item renderer and not to the Spark List, from a DragEvent in Flex 4?

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ActionScript 3.0 :: URL String Works For Weeks, Then Decides To Give Up On Life?

Oct 16, 2011

I have a game that uses the twitter API to call 20 recent tweets from the accoun the URL string is set up to, iot has been working for weeks no problems untill todya, when it just shouted at me! saying:

Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:////http://search.twitter.com/search.json?lang=en&q=Lady%20Gaga&rpp=100
at DocumentMain()[F:Documents and SettingsScott MitchellDesktopComb

[code]........

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Javascript :: Creating A Persistent Life Counter For A Facebook Game

Mar 20, 2012

i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game. The game is a simple Flash/AS3 shooter in which users are competing for the highest score. For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1. To clear things up, i submitted a link to Popcap's facebook game "Zuma Blitz": ZUMA Blitz I can think of a few ways to do this, but i don't know which is the best/easiest approach. Would it be best to:

[Code]....

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ActionScript 2.0 :: Making Life Easier Assigning On Script For 10 Buttons

Feb 14, 2007

I have 10 Buttons on each Button is this

[Code]....

the thing which differs is _root.vote (which is from 1-10) and the (s == _level0.item9.icon) which is from 1 to 10 too .. is there a way to make this easier, coz when i have to change sumthing i have stroll through all the buttons and change it ...

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ActionScript 3.0 :: Creating A Persistent Life Counter For A Facebook Game

Mar 20, 2012

i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game.The game is a simple Flash/AS3 shooter in which users are competing for the highest score.For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1.To clear things up, i submitted a picture of the life counter of Popcap's facebook game "Zuma Blitz":

I can think of a few ways to do this, but i don't know which is the best/easiest approach.Would it be best to:Make it in AS3 with server communication via php?Or do it in JavaScript and communicate the count back to AS3?Another maybe related question is, how do i tell my database that the data from the life counter should be stored when the game is closed (for example by closing the browser).Can i do this from Flash or do i have to apply a html/JavaScript method?

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Actionscript 3 :: Flex - Access Component Inside Another Component In MXML?

Sep 3, 2009

I have two components. One is called "InsideComp" and one is called "OutsideComp". OutsideComp has InsideComp as one piece of its component, and in my main MXML file, I have embedded an instance of OutsideComp. How do I access a public variable of InsideComp within my main MXML file?In Actionscript, I could just do something like:OutsideComp.InsideComp.valToChange = 5; But I dont know how to do it in MXML. I know this is probably an easy question.

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Flex :: Access The One Component Properties Form Other Component With Out Binding?

Sep 21, 2011

I would like to bind two components with out binding and which resides in different MXML.for eg: A.mxml has textinput and B.mxml has a combobox when choose one item in B.mxml selected item should be display in A.mxml textinput.

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ActionScript 3.0 :: Deducting Character's Life - Gives Me Error Parameter Child Must Be Non-null?

Nov 1, 2009

i'm just trying to deduct the life of the main character when it comes in contact with the enemy but it gives me error "Parameter child must be non-null. I placed this function in enter frame because i need it contantly check. and when the main character comes in contact with the enemy, it deletes everything in life_arr.

enemyarray length is 6.
function hitEnemy():void[code].....

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Flex :: Access Component Properties From Extending Component

Jul 29, 2011

I have a component with a public variable declared

[Bindable]
public var mnuSource:String;

When I extend this component, I can reference mnuSource (it compiles) but Runtime complains about the property not being accessible (error 1056).

How do you modify / declare component properties so they are actually available to other components?

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Flex :: Remove A Component Using A Button In The Component?

Sep 29, 2010

I'd like to use a button within a component to remove it. So, you click it and the component is gone. But, I haven't figured out how you reference the component from within the component. What should I put in click=""?

My component: popCanvas

<mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml">
<mx:Panel width="200" height="200" title="hello"
click="remove=">

[Code].....

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Flex - Define A MXML Component And Update MXML Component In Flex Application

Aug 12, 2009

A Flex components values are initlized by init methord. In an application flow, How to refresh a mxml component data value ; as init is callled at the start up it self only.

eg. of mxml componet may be as simple as button label or text as complex as repeater whose data provider is a web service ( means a fresh quesy should be made to pull the data and refresh the dataprovider of repeater )

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Cycle Through The Submenus?

Nov 22, 2009

i have a menu which is controlled using two buttons, to cycle through the submenus i have an action script: _root.Up.onRelease = function() {    prevFrame();};_root.Down.onRelease = function() {    nextFrame();};i have this code for 6 different submenu, but when i test it only work works

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IDE :: 3 Jpgs To Fade In And Cycle

Nov 24, 2009

Is there some script or reference to show me how to create an swf with 3 jpg files (I'd like them to fade quickly but calmly between each other and simply cycle around for a web banner.

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Flex :: Extending Mxml Component With From Another Mxml Component With Visual Child Supported?

May 18, 2011

I've been trying to create a custom mxml component that extends another custom mxml component (i.e.MyMXMLComponent -> BaseMXMLComponent -> Group). I've been reading that trying to add visual children to MyMXMLComponent caused error with Flex 3 but that's no longer the case with Flex 4.

What I want to know is whether this is a supported/fixed/documented feature of Flex 4? or just some undefined behavior in Flex 4 that may get changed with future updates?

if this is supported and documented feature, does anyone have link pointing to adobe document stating it as such?

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