Flex :: Life Cycle Used By Flex Application?
Dec 14, 2009
Driven on by curiosity, I'm trying to understand the Life Cycle used by Flex Application. I've done a little research on this argument; the two key concepts used into the FlashPlayer are:
SWF Frame: it's the logical unit that contains graphical code and as code Flash Player Frame: it's the time interval used by Flash runtime to update the screen and defined by frameRate property
If so, could you explain me the relationship bewteen these two concepts? In particular, are they paired togheter or not? The main rule is: the Flash Player streams in a swf; until a full SWF Frame is read, the Flash Player cannot render it.
I'll try to explain what I need to understand. For the sake of simplicity, suppose you have a two frame application: SWF FR 1 and SWF FR 2.
In general (for example in CS4) a frame is considered as a logical unit (delimited by ShowFrame tag) where you can attach as3 code. This as a simplified version of a swf file, i think:
Header // frameRate is defined here
Symbols, classes etc... // this is FR1
=== ShowFrame ===
Symbols, classes etc... // this is FR2
If you have two frame, FR1 and FR2, Flash starts executing FR1 and goes to the next one (FR2). If you don't stop the excution, the Player executes and renderes code contained into FR1 and FR2 through an infinite loop. On the contrary, when you stop the execution, for example in FR2, the flash player loops executing code contained in FR2.
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