Flex :: Glow Effect Does Not "cycle"?
Aug 29, 2010On my mx:Image component I have a creationCompleteEffect="glowIn"
<mx:Glow id="glowIn" duration="700"
alphaFrom="0" alphaTo="1"
[code].....
On my mx:Image component I have a creationCompleteEffect="glowIn"
<mx:Glow id="glowIn" duration="700"
alphaFrom="0" alphaTo="1"
[code].....
public function pulse(obj:DisplayObject, glow:GlowFilter):void
{
obj.filters = [glow];
[code]....
I created a custom component in Flex 3 that contains a column chart. I also added code that will allow the user to drill down on a column when there is underlying detail data. If there is no data, clicking on the column has no effect. I want to make the column under the mouse glow when the drill down functionality is possible as a visual signal to the user. How do I make the column glow when my IF statement results in true?
View 1 Repliesi have two images, when i mouse over first image at the same time glow effect raised on second image.
View 2 RepliesI've come across several AS3 movies using what looks like a special kind of blending glow or blur effect. As I'm relatively new to AS3 I haven't come up with a similar effect. The effect looks like the one used here: [URL]
View 9 Replieshow do you make things have a glow effect in flash 8? its probably some action script.
View 3 RepliesHow do I make it so when I click an object, that object has an effect placed on it, using ambiguous programming, so I don't have to program each item individually.
View 3 RepliesIs it possible to make a glow effect any other way then flash? I want to get rid of the whole flash menu and use something browser friendly.I am looking for alternatives or similar effect.
View 3 RepliesI've come across a special kind of glow/blur effect on certain AS3 movies. Since I'm relatively new to AS3 I'm not sure how to achieve this effect, but it seems to be some kind of glow or blur. An example of the effect can be found in this game: [URL] How could I achieve this effect?
View 1 Replies[Code]...
i use the above code for the glow effect, i want the effect to load automatically rather than when i hover my mouse over it. how to edit the code to do it?
I made a gradient glow within the FLASH IDE on one of my textfields. I was wondering if there is a way to change the glow in as3? Apparently you can not change the glow in the flash IDE. It has to be white/black gradient.
View 2 RepliesDriven on by curiosity, I'm trying to understand the Life Cycle used by Flex Application. I've done a little research on this argument; the two key concepts used into the FlashPlayer are:
SWF Frame: it's the logical unit that contains graphical code and as code Flash Player Frame: it's the time interval used by Flash runtime to update the screen and defined by frameRate property
If so, could you explain me the relationship bewteen these two concepts? In particular, are they paired togheter or not? The main rule is: the Flash Player streams in a swf; until a full SWF Frame is read, the Flash Player cannot render it.
I'll try to explain what I need to understand. For the sake of simplicity, suppose you have a two frame application: SWF FR 1 and SWF FR 2.
In general (for example in CS4) a frame is considered as a logical unit (delimited by ShowFrame tag) where you can attach as3 code. This as a simplified version of a swf file, i think:
Header // frameRate is defined here
Symbols, classes etc... // this is FR1
=== ShowFrame ===
Symbols, classes etc... // this is FR2
If you have two frame, FR1 and FR2, Flash starts executing FR1 and goes to the next one (FR2). If you don't stop the excution, the Player executes and renderes code contained into FR1 and FR2 through an infinite loop. On the contrary, when you stop the execution, for example in FR2, the flash player loops executing code contained in FR2.
[Code]...
I am confused with how component life cycle goes when component build in MXML. and if MXML calls methods automatically then how to call any method in life cycle explicitly.
View 1 RepliesIn UI component life cycle, I heard validation and invalidation events. Please explain me about these events in short. What does updateDisplayList() method do in that life cycle. Please explain me in short if possible.
View 2 RepliesI'm trying to cycle between 2 different tween actions in Flex. Here is what I'm trying so far: In declarations:
[Code]....
The problem is that once I start the animation (by clicking a button), I get a timeout error saying the script has been running for longer than 15 seconds, with no tweening ever occurring. The animation works if I were simply animating it once.
I need to highlight a button's border, so I have created a glow filter like this:
<s:GlowFilter id="GlowFilter1"
color="0xD9D919"
blurX="30" blurY="40"
alpha="1"
/>
The problem is that I don't know to remove the effect. The effect remains in the opction as it was highlighted. Thus, I'd like to set a duration, or something that removes the effect I create.
Reproduce problem:
run code
click checkbox
click on the first input box
enter: 100
The red glowing error box should have disappeared, but it will disappear when you focus on another component e.g. the second input box. If you refersh the screen, click the checkbox, and TAB onto the first input box, type 100, the error glow will disappear as I expected. This is what I want for click also.
[code]...
It's a bit of decoration to go behind a logo. When the dMove var is commented out I get the appropriate line of squares fading in and out at random spots along the x = 78 axis, but when introduced nothing appears at all...
[Code]....
In the following code, the call to myChild.bar() results in an exception because myChild is null. myParent is a valid object. What I don't understand is why myChild has not been created yet.I have read the following document related to object creation sequence, but I am unsure how "new" is related:docs
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" creationComplete="created()">
<mx:Script>
<![CDATA[
[code].....
i have a menu which is controlled using two buttons, to cycle through the submenus i have an action script: _root.Up.onRelease = function() { prevFrame();};_root.Down.onRelease = function() { nextFrame();};i have this code for 6 different submenu, but when i test it only work works
View 13 RepliesIs there some script or reference to show me how to create an swf with 3 jpg files (I'd like them to fade quickly but calmly between each other and simply cycle around for a web banner.
View 2 RepliesIs there a way to disable the hover effects?I don't want flex to highlight the entire component for both link buttons and menu bar.On the menubar, I applied a backgroundSkin, so having flex highlight the whole menubar when the user hovers their mouse on top quitely destroys the design.
View 1 RepliesI have a grid of DisplayObjects that when I put a glow on any of them, the glow overlap the other objects.
I was wondering if I could take the glow created by a DisplayObject and put it another, so I can attach it to a container that's behind all the objects?
I'd like to make a circle slide ( Slider that on the shape of circle instead of vertical and horizontal Slider) like this one: [URL] Is there a ready Component on the web.
View 7 RepliesI've recently started using Flash in CS4 and finished up a short cycle and exported it as a .mov to find it had clipped the last two frames, Does anyon know why? Or how to stop it from clipping my work?
View 1 RepliesI'm currently trying to teach myself how to use flash CS5 and actionscript 3 and apart from doing small amounts of programing here and there I'm a complete novice.
I have 36 photographs taken at 10-degree angles, making an object and i have each image in a different scene, with hidden buttons asigned to different parts of the object so that whenever you hover your mouse over them it provides some more information.
What I want to do is to be able to cycle through these images in the different scenes using the up and down buttons on the keyboard.
I'm (still) working on my xml phone book. I need to cycle through the data in the array on mouse click. (The mouse click will be a swipe on a mobile device.)
stop();
var nameArray:Array = new Array();
var countryArray:Array = new Array();
[code]......
I have made a movie file symbol with multiple key-frames, such as a person walking, but when I drag this symbol from the library into the stage and preview it, all I see is the first frame of the symbol--it never changes to the next frames.
View 1 RepliesLet's say I have 30 movieclips in the library, all of the are unique and have linkage names item0, item1,..., item29. Now I need to display them. In as2 I would do:[code]How can I do this in as3? As far as I know I can only attach movies from library like "new Item0()", is that right? So there is no way I could do this in a for-cycle?
View 5 RepliesI'm using the tutorial for the Photo Gallery using XML[url]...
Does anyone know if it is possible to modify the code so that it automatically cycles through all the images in, say, 10 second intervals? So rather than keep clicking the next button, it just cycles through. And when it gets to the last image, it then cycles back through the first one.[code]...