Actionscript 3 :: Take Glow From DisplayObject And Put It In Another?
Oct 18, 2011
I have a grid of DisplayObjects that when I put a glow on any of them, the glow overlap the other objects.
I was wondering if I could take the glow created by a DisplayObject and put it another, so I can attach it to a container that's behind all the objects?
I made a gradient glow within the FLASH IDE on one of my textfields. I was wondering if there is a way to change the glow in as3? Apparently you can not change the glow in the flash IDE. It has to be white/black gradient.
I would like to be able to quickly check if a given DisplayObject is a descendant (not in the inheritance sense - ie. child, grandchild, great-grandchild, great-great-grandchild, etc.) of another DisplayObject. There doesn't seem to be a native way to do this and I can only think of two ways to achieve it: Create the mother of all nested loops. Seems a bit, I dunno, wrong? Dispatch a bubbling event at the 'child' and check if the potential 'parent' receives it.
Code below is fine and shows a nice eased button when you rollover it brightens and rollout and if fades back. If you change the alpha property on the glowfilter to '1', I have a nice glow around the thumbnail button that fades in and out.... so... how do I get the alpha of the glow to start at 0 and fade to full strength while the main thumbnail image works as it is at the moment???
The attached image was take from the flash movie Ghost Fight by justsolo.http:[url].....Ive been trying to figure out just how the sword glows were done, i know they were made in actionscript but not sure how it was coded.Im making a flash swordfighting game and i would just love to incorporate this effect. Im not keen on creating graphic effects that look like this.
ill try and give as much detail as possible: im trying to teach myself and make a flash site at the same time, so far so good, i already had one, but didn't like the layout
im using Macromedia flash 8 to make this. when i use the glow effect on text, and make a new keyframe to dim the glow again theres a weird blink on that keyframe and im not sure what is wrong.
I am creating an application for iPhone4, and one of the problems I am having is the lack of filter support. I am trying to create a "stroke" around some bitmaps... an example would be a text field that is white on a bright background - I would put a black stroke around it to contract it... there are other needs as well, but this is an example.
Before, I would just put a glow filter on the text field, tweak the settings and it looked good and did exactly what I wanted.But iPhone4 high resolution with gpu acceleration don't support filters - and I can't change those requirements... so any and all bitmap filters are out. Any way I can create a glow filter effect without using filters that would not be a major performance hit for fps and memory?
I am using ActionScript 3, I am using the following code to alpha the image but I do not want to alpha it, I want it to Glow ro gets darker or even enlarges a bit, can some one telle me what is the right script.
where I have a logo pulsating with glow.. I've gotten it to go from 0 to 100% and back (looping), however, I'd like to to take it a step further and have more of a random glow, for example have it go from 0% to 90% to 40% to 75% to 10% to100%.. I'm thinking that I need to set up different vars for each one of the alpha states and than pick them randomely... however I dont' know how to go about that.Here's my code so far:
var delta: Number = -0.05; logo_glow.addEventListener(Event.ENTER_FRAME, fl_FadeSymbolOut); logo_glow.alpha = 1;[code].....
When I pull Illustrator elements with Outer Glow into Flash, the glow looks pretty nasty...lots of artifacts and "squares" throughout the area where the glow is.
Is there a way to preserve the high quality glow I see in Illustrator once I import those graphics into Flash?
Type I've created right within Flash and given that type a glow gets cut off .Not only is the glow effect cut off at the right, but the actual type itself gets chopped..last character to the right...
I am trying to make my own script. And simply because I suck at making actionscripts, it hasnt gone too well.What I wanna do is that I have 5 miniature buttons for my navigation.When the main timeline is between frame 115 and 128, I want the first button to glow. The second button should glow when the main timeline is between 129 to 141 etc.[code]This is what I tried to make work, which it didnt. I have pasted the Actionscript directly into the button. "miniatyr_guld" is the button name.
Is there a way to set the border of a box to be set in actionscript, as well as set a glow property.I am going to be resizing the box using actionscript so if I have it as an image or in the mc it will be resized and that would be no good.
I've come across several AS3 movies using what looks like a special kind of blending glow or blur effect. As I'm relatively new to AS3 I haven't come up with a similar effect. The effect looks like the one used here: [URL]
Anyway, I'm an animator and I've zero knowledge about AS. =( So, I want to ask, if you can explain following things: How can I change the glow and/or trail color? How can I tween this manually? Am I allowed to post request here actually? =P
I have a glowFilter applied to movie clips on rollover state. When I try and publish from this computer the glow is always red no matter what I set the color to. If I publish on another computer the color publishes normally. Is there some setting in my preferences somewhere that is causing this error or do I possibly need to do a clean install? I created an example attached with the code I am using. The glow is applied with Tweener as well.
How do I make it so when I click an object, that object has an effect placed on it, using ambiguous programming, so I don't have to program each item individually.
I'm trying to do is to get a circle sprite to glow or highlight when the mouse is over. Using the glow filter, I set the inner boolean to true, but what happens is I get an outline, not an inner glow. It's on top of a bevel filter, which I tried removing to see if I'd get a glow, but still ended up with just the outline.
Here is my code for the function: public function drawCircle(){ //Object buttonCircle = new Sprite(); //Bevel Related: var matr:Matrix = new Matrix(); [Code] ..... So I'm getting just an outline.
I even copied and pasted from a tutorial, the alpha word glows blue when I place it in my flash project, and I keep getting this error message. Syntax error: expecting rightparent before colon. I am using cs5.5 flash professional. on a pc. windows 7.
I created a custom component in Flex 3 that contains a column chart. I also added code that will allow the user to drill down on a column when there is underlying detail data. If there is no data, clicking on the column has no effect. I want to make the column under the mouse glow when the drill down functionality is possible as a visual signal to the user. How do I make the column glow when my IF statement results in true?
I'm trying to apply/remove a glow filter to a movie clip on a MOUSE_OVER/MOUSE_OUT event. Basically when I hover over a movie clip I want the glow to animate on, and then animate back off when I mouse out.
Is it possible to make a glow effect any other way then flash? I want to get rid of the whole flash menu and use something browser friendly.I am looking for alternatives or similar effect.
I'm trying to add a glow filter to a single MovieClip out of a few I've got on my stage. This is what I've got so far but for some reason it applies the filter to absolutely every layer on stage, instead of just the one MC I want..
[Code]...
Come to think of it, all I'd really need would be a stroke, rather than a glow; but I don't know of any "stroke filter".. If the big picture would help at all, what I'm trying to do is "add" borders to a few (intersecting and growing) disk layer masks.. I'd like the stroke intersection to look like the "Liquid Form" found here: [URL]
Im creating a sprite rectangle and put individual lines in the middle. Certain lines I would like to apply a glow filter to, but I don't want to apply it to the whole sprite.