I even copied and pasted from a tutorial, the alpha word glows blue when I place it in my flash project, and I keep getting this error message.
Syntax error: expecting rightparent before colon.
I am using cs5.5 flash professional. on a pc. windows 7.
i have inserted on stage through attachmovie a mc and copied 6 times through the cycle for. . now through the class filter I have assigned for everyone the effect always through the cilo for, but I do not succeed to assign transition that is to the effect movement of the filter glow to all the mc for all the rollOut and rollOver works (this is looked at from the small hand and trace) but the every time that step small hand on whichever only mc to a part the transition of the effect�now i show the code of my fla files that is in first frame...
I made a gradient glow within the FLASH IDE on one of my textfields. I was wondering if there is a way to change the glow in as3? Apparently you can not change the glow in the flash IDE. It has to be white/black gradient.
I am a little confused now, My client is insisting to have the UI of this gameportal made in vector and his logic is that: It should look still good once they see itin the full screen mode !!!! There for everything including the logo and buttons and gradients should be made in Illustrator. To my Knowledge that's not true , Browsers do not support vector formats.But I might be wrong and some new technologies are involved that I am not aware of.
I mean from AS3. My application is just a swf and is run by a simple Flash Player (Proyector). It isn't neither AIR nor web-embeded.I need to access to some Flash Player's options to create a default state. For example: every time my application is run I need to activate "100%" view and centre the Flash Player on the screen (desktop).
I have a button object that I need to scale to align with the variable width of an array of images.However, when I set the width in code, the button does not actually become that width. Tracing out the width gives me the correct value, but on screen.. it's off.
I've proved it to myself by scaling the same button object manually in the properties pane and visually comparing. Both of the buttons below have a width of 410.
I am trying to make a sprite button with graphics and can't make it work. I have successfully added text fields so I know the path is correct. I suspected my code was correct and confirmed it should be, after reading several tutorials showing the process for creating sprite buttons with graphics. Anyway, I imported nearly every class on Earth, but certainly everything which needs to be. Stage is gray and 800x600.The graphics code by itself with appear, but not when linked to the sprite. Also, the sprite won't appear no matter what. Another interesting piece of the puzzle: nothing will trace, not even objects such as textfields which actually appear and function on the stage when I text the code.
public class ContactClass extends Sprite { public function ContactClass() { var home_btn:Sprite = new Sprite();[code]....
I have a grid of DisplayObjects that when I put a glow on any of them, the glow overlap the other objects.
I was wondering if I could take the glow created by a DisplayObject and put it another, so I can attach it to a container that's behind all the objects?
Code below is fine and shows a nice eased button when you rollover it brightens and rollout and if fades back. If you change the alpha property on the glowfilter to '1', I have a nice glow around the thumbnail button that fades in and out.... so... how do I get the alpha of the glow to start at 0 and fade to full strength while the main thumbnail image works as it is at the moment???
The attached image was take from the flash movie Ghost Fight by justsolo.http:[url].....Ive been trying to figure out just how the sword glows were done, i know they were made in actionscript but not sure how it was coded.Im making a flash swordfighting game and i would just love to incorporate this effect. Im not keen on creating graphic effects that look like this.
ill try and give as much detail as possible: im trying to teach myself and make a flash site at the same time, so far so good, i already had one, but didn't like the layout
im using Macromedia flash 8 to make this. when i use the glow effect on text, and make a new keyframe to dim the glow again theres a weird blink on that keyframe and im not sure what is wrong.
I am creating an application for iPhone4, and one of the problems I am having is the lack of filter support. I am trying to create a "stroke" around some bitmaps... an example would be a text field that is white on a bright background - I would put a black stroke around it to contract it... there are other needs as well, but this is an example.
Before, I would just put a glow filter on the text field, tweak the settings and it looked good and did exactly what I wanted.But iPhone4 high resolution with gpu acceleration don't support filters - and I can't change those requirements... so any and all bitmap filters are out. Any way I can create a glow filter effect without using filters that would not be a major performance hit for fps and memory?
I am using ActionScript 3, I am using the following code to alpha the image but I do not want to alpha it, I want it to Glow ro gets darker or even enlarges a bit, can some one telle me what is the right script.
where I have a logo pulsating with glow.. I've gotten it to go from 0 to 100% and back (looping), however, I'd like to to take it a step further and have more of a random glow, for example have it go from 0% to 90% to 40% to 75% to 10% to100%.. I'm thinking that I need to set up different vars for each one of the alpha states and than pick them randomely... however I dont' know how to go about that.Here's my code so far:
var delta: Number = -0.05; logo_glow.addEventListener(Event.ENTER_FRAME, fl_FadeSymbolOut); logo_glow.alpha = 1;[code].....
When I pull Illustrator elements with Outer Glow into Flash, the glow looks pretty nasty...lots of artifacts and "squares" throughout the area where the glow is.
Is there a way to preserve the high quality glow I see in Illustrator once I import those graphics into Flash?
Type I've created right within Flash and given that type a glow gets cut off .Not only is the glow effect cut off at the right, but the actual type itself gets chopped..last character to the right...
I am trying to make my own script. And simply because I suck at making actionscripts, it hasnt gone too well.What I wanna do is that I have 5 miniature buttons for my navigation.When the main timeline is between frame 115 and 128, I want the first button to glow. The second button should glow when the main timeline is between 129 to 141 etc.[code]This is what I tried to make work, which it didnt. I have pasted the Actionscript directly into the button. "miniatyr_guld" is the button name.
Is there a way to set the border of a box to be set in actionscript, as well as set a glow property.I am going to be resizing the box using actionscript so if I have it as an image or in the mc it will be resized and that would be no good.
I've come across several AS3 movies using what looks like a special kind of blending glow or blur effect. As I'm relatively new to AS3 I haven't come up with a similar effect. The effect looks like the one used here: [URL]
Anyway, I'm an animator and I've zero knowledge about AS. =( So, I want to ask, if you can explain following things: How can I change the glow and/or trail color? How can I tween this manually? Am I allowed to post request here actually? =P
I have a glowFilter applied to movie clips on rollover state. When I try and publish from this computer the glow is always red no matter what I set the color to. If I publish on another computer the color publishes normally. Is there some setting in my preferences somewhere that is causing this error or do I possibly need to do a clean install? I created an example attached with the code I am using. The glow is applied with Tweener as well.
How do I make it so when I click an object, that object has an effect placed on it, using ambiguous programming, so I don't have to program each item individually.
I'm trying to do is to get a circle sprite to glow or highlight when the mouse is over. Using the glow filter, I set the inner boolean to true, but what happens is I get an outline, not an inner glow. It's on top of a bevel filter, which I tried removing to see if I'd get a glow, but still ended up with just the outline.
Here is my code for the function: public function drawCircle(){ //Object buttonCircle = new Sprite(); //Bevel Related: var matr:Matrix = new Matrix(); [Code] ..... So I'm getting just an outline.