Is there a way to set the border of a box to be set in actionscript, as well as set a glow property.I am going to be resizing the box using actionscript so if I have it as an image or in the mc it will be resized and that would be no good.
I made a gradient glow within the FLASH IDE on one of my textfields. I was wondering if there is a way to change the glow in as3? Apparently you can not change the glow in the flash IDE. It has to be white/black gradient.
I am trying to apply the glow filter to a dynamic text box when the text is clicked on. However this seems to be canceling the rest of my animations. The text glows for a moment or two when clicked upon, but then it disappears and the url address it is linked to does not appear. Below is the code I'm currently trying to use.
Code: text1.addEventListener(MouseEvent.MOUSE_DOWN, MouseDown); var color:Number = 0x003366; var alphas:Number = .8; var blurX:Number = 5; var blurY:Number = 2.5; [Code] .....
My question is related to putting a border around an image. I am dynamically loading images from an xml file and they appear as thumbnails. I want to put a 1 or 2 pixel black border around the image when I load it. The problem that I see is that some of the images are portrait and others, landscape. I hope there is a way to do this in AS? I have searched the forum but nothing.
I have a dynamic border with a loader and buttons and whatnot. It works for the most part, but when the images have not loaded on the persons machine before, there is an occasional glitch preventing it from displaying properly(the border shrinks to nothing, the loading bar goes to aobut 10px, etc.)
Just thought I'd see if this is possible with the XML Photo Gallery.1. Is it possible to create a dynamic border for the loaded image depending on the size of the image being loaded? 2. Is it possible to move the Y position of the caption text box depending on the height of the loaded image? ie if the image is 200 pixels high, then the text box should be positioned at 220 pixels.The current code I have which loads the images then automatically scrolls through them is:
My question is related to putting a border around an image. I am dynamically loading images from an xml file and they appear as thumbnails. I want to put a 1 or 2 pixel black border around the image when I load it. The problem that I see is that some of the images are portrait and others, landscape.
I have a dynamic border with a loader and buttons and whatnot. It works for the most part, but when the images have not loaded on the persons machine before, there is an occasional glitch preventing it from displaying properly(the border shrinks to nothing, the loading bar goes to aobut 10px, etc.)Here is the gallery thing (only 1 - 11 are uploaded)I assume it's some kind of issue with loading, as in resizing before loading properly or something...but to me the code looks fine. The big problem with this error is it's extremely hard to troubleshoot as i have to upload the SWF, and clear my cache everytime.
I have a background with a border that is behind dynamic images. I am trying to resize the background to custom fit each jpg that is loaded. However, I cannot get the width/height from the movieclip the jpgs are loaded into and I can't get the width/height from the jpgs.
I'm using evt.target.borderColor = 0xff00000 to successfully change the color of a dynamic text filed that is the target Now I'm trying to change the border size. borderSize isn't being accepted, so I was wondering if there is an attribute to change the border size of a text field? My internet searches are coming up with nothing that works.
Here's my latest attempt at rendering a dynamic rectange (w/ width, height, border_width, border_color & background_color) I'm trying to render a dashed border, and can't seem to get the code right...
I've reworked my logic about five times, and can get the dashes to render right (almost) but the fill color disappears. It's rendered using actionscript. You can see the issues if you change the border width... Anyone mind taking a look to see what I'm doing wrong? It seems like the moveTo function isn't behaving right when I get to the end of each line.
I have a skin that's base clas is GraphicRectangularBorderSkin (from degrafa). I'm using it as a panel skin. I'm using Degrafa 3.2, Flex 3.2. It throws a #1502 error (thrown when a script runs too long) every time. If I remove the line changing the em variable, the error goes away.The class is basically (although I paraphrased for the sake of clarity):[code]
If you take a look at my flash movie you will see that I have draggable movie clips, which contain dynamic text fields. These text fields contain text drawn in from a simple xml document. The problem I have is that the text in the text fields is hedged right next to the border of the autosized text box. This makes them look untidy and in the worst case difficult to read. I wonder how I can add some margin to the left and right of the text to fill in some space.The code which formats the text boxes is:
with (main["dragAct"+i].dragActText) { text = actText[i+1]; background = true;
I have a grid of DisplayObjects that when I put a glow on any of them, the glow overlap the other objects.
I was wondering if I could take the glow created by a DisplayObject and put it another, so I can attach it to a container that's behind all the objects?
Code below is fine and shows a nice eased button when you rollover it brightens and rollout and if fades back. If you change the alpha property on the glowfilter to '1', I have a nice glow around the thumbnail button that fades in and out.... so... how do I get the alpha of the glow to start at 0 and fade to full strength while the main thumbnail image works as it is at the moment???
The attached image was take from the flash movie Ghost Fight by justsolo.http:[url].....Ive been trying to figure out just how the sword glows were done, i know they were made in actionscript but not sure how it was coded.Im making a flash swordfighting game and i would just love to incorporate this effect. Im not keen on creating graphic effects that look like this.
ill try and give as much detail as possible: im trying to teach myself and make a flash site at the same time, so far so good, i already had one, but didn't like the layout
im using Macromedia flash 8 to make this. when i use the glow effect on text, and make a new keyframe to dim the glow again theres a weird blink on that keyframe and im not sure what is wrong.
I am creating an application for iPhone4, and one of the problems I am having is the lack of filter support. I am trying to create a "stroke" around some bitmaps... an example would be a text field that is white on a bright background - I would put a black stroke around it to contract it... there are other needs as well, but this is an example.
Before, I would just put a glow filter on the text field, tweak the settings and it looked good and did exactly what I wanted.But iPhone4 high resolution with gpu acceleration don't support filters - and I can't change those requirements... so any and all bitmap filters are out. Any way I can create a glow filter effect without using filters that would not be a major performance hit for fps and memory?
I am using ActionScript 3, I am using the following code to alpha the image but I do not want to alpha it, I want it to Glow ro gets darker or even enlarges a bit, can some one telle me what is the right script.
where I have a logo pulsating with glow.. I've gotten it to go from 0 to 100% and back (looping), however, I'd like to to take it a step further and have more of a random glow, for example have it go from 0% to 90% to 40% to 75% to 10% to100%.. I'm thinking that I need to set up different vars for each one of the alpha states and than pick them randomely... however I dont' know how to go about that.Here's my code so far:
var delta: Number = -0.05; logo_glow.addEventListener(Event.ENTER_FRAME, fl_FadeSymbolOut); logo_glow.alpha = 1;[code].....
When I pull Illustrator elements with Outer Glow into Flash, the glow looks pretty nasty...lots of artifacts and "squares" throughout the area where the glow is.
Is there a way to preserve the high quality glow I see in Illustrator once I import those graphics into Flash?
Type I've created right within Flash and given that type a glow gets cut off .Not only is the glow effect cut off at the right, but the actual type itself gets chopped..last character to the right...
I am trying to make my own script. And simply because I suck at making actionscripts, it hasnt gone too well.What I wanna do is that I have 5 miniature buttons for my navigation.When the main timeline is between frame 115 and 128, I want the first button to glow. The second button should glow when the main timeline is between 129 to 141 etc.[code]This is what I tried to make work, which it didnt. I have pasted the Actionscript directly into the button. "miniatyr_guld" is the button name.