ActionScript 2.0 :: Want To Give Buttons A Bit More Life (wobble)?

Feb 3, 2004

I would like a bit of script that I could attach to some buttons so it looks like they are wobbling slighty on roll over.The atached jpeg shows the basic design of them - opaque with shadows.I would like the movement to be random, i can programme it already to move up and down or whatever, but not so its a differnt movement every time.

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ActionScript 2.0 :: Give Buttons A Bit More Life Wobble?

Feb 3, 2004

I would like a bit of script that I could attach to some buttons so it looks like they are wobbling slighty on roll over.

The atached jpeg shows the basic design of them - opaque with shadows.

I would like the movement to be random, i can programme it already to move up and down or whatever, but not so its a differnt movement every time.

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ActionScript 3.0 :: URL String Works For Weeks, Then Decides To Give Up On Life?

Oct 16, 2011

I have a game that uses the twitter API to call 20 recent tweets from the accoun the URL string is set up to, iot has been working for weeks no problems untill todya, when it just shouted at me! saying:

Error #2044: Unhandled ioError:. text=Error #2032: Stream Error. URL: file:////http://search.twitter.com/search.json?lang=en&q=Lady%20Gaga&rpp=100
at DocumentMain()[F:Documents and SettingsScott MitchellDesktopComb

[code]........

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ActionScript 2.0 :: Making Life Easier Assigning On Script For 10 Buttons

Feb 14, 2007

I have 10 Buttons on each Button is this

[Code]....

the thing which differs is _root.vote (which is from 1-10) and the (s == _level0.item9.icon) which is from 1 to 10 too .. is there a way to make this easier, coz when i have to change sumthing i have stroll through all the buttons and change it ...

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ActionScript 3.0 :: Give Buttons A Magnetic Effect?

Jul 16, 2009

I want to give my buttons a magnetic effect. Can someone please show me a tutorial on how to do this in AS3?

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Flex :: Give Setfocus To The Alert Buttons?

Aug 19, 2009

I am using Flex3.0. in this i am craeting a custom component for an Alert.and for that alert i am applying styles. but when i opening the alert through the application i want to set focus on Alert button.means when i press enter button there are two buttons in alert YES and NO.i need to focus on YES button.

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Actionscript 3.0 :: Give Names/attributes To Buttons?

Aug 8, 2009

I have an XML-file.I want to base an menu on my website om this information.Let us say that I have info in the XML-file with the names "About Me", "Articles" and "Video".Then I want three buttons with the text above on them. This is successfully done.The problem is, that I don't know what button I am pressing. To go to the nest page I need to know what button I am pressing.

I've tryed the following:

Code: Select allprivate function buildMenu():void
{
for (var i:int = 0; i < menuArray.length; i++)
{

[code]....

The result is that all the buttons get the name of the last entry in the XML-file. In the case above all the buttons would get the name "Video".

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ActionScript 2.0 :: Way To Create Buttons To Give Content A Scrolling Function?

Feb 9, 2009

What is the best way to create buttons to give content a scrolling function.The functionality is provided by ScrollPane, where content, images etc. can be used and scrolled but aesthetically buttons are preferred.There is actionscript for creating scrollable text fields with buttons, but it requires constant clicking and only applies to text. Just mentioning this if there is something similar to attain the functionality of ScrollPane for content.

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ActionScript 2.0 :: Create Buttons In One Swf That Load Another Swf And Also Give Instructions To Begin Playing From A Certain Frame In That Swf

Apr 21, 2004

What I'm trying to do is create buttons in one swf that load another swf and also give instructions to begin playing from a certain frame in that swf. The target swf has a preloader on frame 1 and then a movie clip that contains a video in frame 2. Depending on which button the user presses the video will be cued up ready to play at different frames. I think it may need an if statement ie if x=34 then goto frame 34, but I can't seem to pass the variables to the loaded swf. In the zip file is an example of what I'm trying to do.

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ActionScript 3.0 :: Make A MovieClip Topple / Wobble?

Oct 3, 2010

Im trying to make a movieClip topple/wobble. I think I could probably just have a set of movieClips and just navigate through these clips, this isnt that great a solution I was thinking maybe I could use a displacement map filter but I couldnt get the effect I was looking for.

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Professional :: Deform / Warp Raster Images Like In IPhone App Wobble?

Sep 17, 2010

I am very interested in applying the warp/deform effect seen in the iPhone app Wobble (it lets you define regions on a raster image and then deforms those regions as it gets input from the accelerometer or the user's touch as if they had adopted faux soft-body physics) to a game I am making, but I'm not sure how this effect was achieved. How I might program an analogous effect using Flash and as3?

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Flex :: Create Wobble Effect For A Component (VBox/HBox)?

May 11, 2011

how can we create a wobbling effect using flex 3?I need something like the effect which is show in ubuntu when we see an alert or move a folder.

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ActionScript 2.0 :: Adding Pause - Add A 7 Second Pause Between Each Phrase To Give People Time To Read Them (no Buttons)

Nov 25, 2006

I am using Macromedia Flash Pro 8. I have a flash intro that has words (phrases) which slide in. I would like to add a 7 second pause between each phrase to give people time to read them (no buttons). Could someone tell me the script(s) to use with all functions, etc. included - as I am so new to all this. I have been looking for weeks & tried many codes but none seem to work - or I don't know exactly where to place them - or both

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ActionScript 2.0 :: Can't For The Life Of Figure Out The Formula?

Oct 19, 2009

I have a little math problem with a game I'm making, and I can't for the life of me figure out the formula needed to accomplish something..Say, there's a sniping game, and a BIG image that must scroll from left to right according to the mouse movement.

Something like this:[URL]... In that example, the scene is 550 pixels wide, and the image is 1100, exactly two times the scene, so the formula is kinda easy..

[Code]...

the center of the image would be at x 1500, way over to the right of the scene, outside it, but it would fit inside the screen, like this (the blue square represents the real size of the scene):[URL]..Then when the mouse is at the far right side, that is 550 x, the image center should be at -950 x, like this:[URL]...

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ActionScript 2.0 :: Add Life To Graphic In Flash

Jul 13, 2009

I am looking to add some life to this graphic in flash: [URL] My goal is to have the "Hey Jude" element drop into frame and be suspended by the two strings that are attached to it. i.e. similar in fashion like a swingset I have looked all over the web but have yet to find any leads/tutorials on the matter. I would also like this element to be physics based so that the motion is random and when the element is moused over it responds to the action.

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ActionScript 2.0 :: How To Make A Life Scale

Jan 9, 2005

I did a life scale but when I touch the enemy I want it to lower the "canz" variable just one timenut it lowers as it touch this is not what

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Flex :: MXML Component Life Cycle?

Apr 6, 2010

I am confused with how component life cycle goes when component build in MXML. and if MXML calls methods automatically then how to call any method in life cycle explicitly.

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Actionscript 3 :: UI Component Life Cycle In Flex

Jun 15, 2011

In UI component life cycle, I heard validation and invalidation events. Please explain me about these events in short. What does updateDisplayList() method do in that life cycle. Please explain me in short if possible.

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ActionScript 2.0 :: Storing Vars Over Life Of Animation?

Dec 11, 2009

So I have a movieclip which has a bunch of children in it. They are each a bodypart of the movieclip(which represents a guy). He has a hand child which he has 2 copies of one for left and right. They both come from the same hand library item. Now here is the challenge. There is a lot of pre-existing animation data in this format so I need to work within these confines.

What I want to do is be able to tell on a given frame which hand is the left and which is the right. It doesnt matter which is called which even, I just need to give each a unique identifier. The problem is it appears if i set a variable in frame one on the hand object, in frame 2 a new hand is made and that variable is lost. So I can't seem to track it by just putting a variable on each hand with a name like hand1, and hand2.

Is there any way to track something like this across many frames? The overall goal is to output the x,y and rotation for each body part for each frame and be able to tell what body part it is (hand1 vs hand2)

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ActionScript 3.0 :: Reset The Game When 1 Life Is Lost

Oct 21, 2011

The code i have for my brick breaker game is this one (followed by a tutorial): The thing is that i can't get the game to restart with 1 less level when the ball hits the bottom. Anyone knows how to do this? I've tried to run the function makeLvl(null); after the part where it says lives--; but it still doens't work. PHP Code:

[Code]...

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Regex :: Matching Parentheses In Flex To Save Life

Sep 3, 2010

For some reason I can't seem to match a parentheses in Flex using Regex to save my life. What's wrong with this?

var commandTxt:String = "switchview(adf)";
var switchViewArray:Array = commandTxt.match(new RegExp("switchview(", "i"));

I've tried dozens of things, but I can't seem to get a match the parentheses. What's the catch here?

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Javascript :: Creating A Persistent Life Counter For A Facebook Game

Mar 20, 2012

i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game. The game is a simple Flash/AS3 shooter in which users are competing for the highest score. For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1. To clear things up, i submitted a link to Popcap's facebook game "Zuma Blitz": ZUMA Blitz I can think of a few ways to do this, but i don't know which is the best/easiest approach. Would it be best to:

[Code]....

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ActionScript 3.0 :: Movie Clip Instance Life Cycle During Class Between?

Nov 2, 2010

Nice to be back to this forum again. I need to know if instances of the movieclip, that is "classically tweened" are reused between keyframes, or are they recreated (reinstantiated). Thus may I rely on the fact, that only the properties of one single instance change during the classic tween, or are new instances created on entering keyframes?

My little experiments on that show that the bad variant is happening (instances are recreated), but maybe I misunderstand or misuse something? here is the link to the file which made me doubt (CS4). In the last frame of the animation all previously saved references to the instance are saved abnd compared in pairs. Not all of them are equal and sometimes event some are null.[URL]...

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ActionScript 3.0 :: Creating A Persistent Life Counter For A Facebook Game

Mar 20, 2012

i am currently working on a facebook game and i have a problem concerning the integration of a life counter which regenerates over time for a facebook game.The game is a simple Flash/AS3 shooter in which users are competing for the highest score.For monetary reasons every game costs one life and users should only be able to start a new game, if said life counter is >=1.To clear things up, i submitted a picture of the life counter of Popcap's facebook game "Zuma Blitz":

I can think of a few ways to do this, but i don't know which is the best/easiest approach.Would it be best to:Make it in AS3 with server communication via php?Or do it in JavaScript and communicate the count back to AS3?Another maybe related question is, how do i tell my database that the data from the life counter should be stored when the game is closed (for example by closing the browser).Can i do this from Flash or do i have to apply a html/JavaScript method?

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ActionScript 3.0 :: Deducting Character's Life - Gives Me Error Parameter Child Must Be Non-null?

Nov 1, 2009

i'm just trying to deduct the life of the main character when it comes in contact with the enemy but it gives me error "Parameter child must be non-null. I placed this function in enter frame because i need it contantly check. and when the main character comes in contact with the enemy, it deletes everything in life_arr.

enemyarray length is 6.
function hitEnemy():void[code].....

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Flex :: Life Cycle Used By Flex Application?

Dec 14, 2009

Driven on by curiosity, I'm trying to understand the Life Cycle used by Flex Application. I've done a little research on this argument; the two key concepts used into the FlashPlayer are:

SWF Frame: it's the logical unit that contains graphical code and as code Flash Player Frame: it's the time interval used by Flash runtime to update the screen and defined by frameRate property

If so, could you explain me the relationship bewteen these two concepts? In particular, are they paired togheter or not? The main rule is: the Flash Player streams in a swf; until a full SWF Frame is read, the Flash Player cannot render it.

I'll try to explain what I need to understand. For the sake of simplicity, suppose you have a two frame application: SWF FR 1 and SWF FR 2.

In general (for example in CS4) a frame is considered as a logical unit (delimited by ShowFrame tag) where you can attach as3 code. This as a simplified version of a swf file, i think:

Header // frameRate is defined here
Symbols, classes etc... // this is FR1
=== ShowFrame ===
Symbols, classes etc... // this is FR2

If you have two frame, FR1 and FR2, Flash starts executing FR1 and goes to the next one (FR2). If you don't stop the excution, the Player executes and renderes code contained into FR1 and FR2 through an infinite loop. On the contrary, when you stop the execution, for example in FR2, the flash player loops executing code contained in FR2.

[Code]...

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IDE :: Give URL In The Button?

Apr 11, 2009

I am web designer rite now I am making a banner in which I need to give URL for that if somebody click on it so the particular site will open.

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ActionScript 3.0 :: Give Data From Swf To Another Swf?

Jan 30, 2010

I'm using UILoader companent and I'm trying to load another swf in my current swf.Can I give data from main swf to loaded swf or get data from main swf by loaded swf.

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ActionScript 3.0 :: Give Xml That Does Not Exist Value

Dec 14, 2009

I have xml values already and I am trying to add a xml value to it myxml.value[i].@myset = "02"but when I try to add it with the code below it won't work properly and I was trying to figure out if the code is right for checking and adding xml if the xml does not exist.[code]

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ActionScript 3.0 :: Give Mc's Different Values

Jun 23, 2011

I got a MovieClip which will be a moving platform for a game. And I want to be able to just copy it and place in different places on my game map. But I would also like to give them different values such as, speed, distance to travel, and so on. In As2 I would put all code i needed for the moving platform to work, inside the MoviClip in it's first frame except for the variables, speed and distance which I would put on the MovieClip instead. In a "onClipEvent(load)". Then I could just copy my MovieClip and change those variables. But this do not work in As3 and I wounder if someone knows a good way to do this

[Code]...

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