ActionScript 3.0 :: Give Xml That Does Not Exist Value
Dec 14, 2009
I have xml values already and I am trying to add a xml value to it myxml.value[i].@myset = "02"but when I try to add it with the code below it won't work properly and I was trying to figure out if the code is right for checking and adding xml if the xml does not exist.[code]
I would like to know what my visitors will see when they visit my site without flash installed. Obviously I could uninstall flash to find this out, but I was just wondering whether there's some gimmicky add-on out there that can simulate 'no Flash'. Would be handy...
A while back i wrote a function that ran through various frames of my main time line, and looked to see if there was a movieclip on the stage at that frame with the instance name of "printMe" i wrote it in AS 2.0 and it worked fine just by saying
ActionScript Code: if(printMe!=undefined){ // do this // }
in as 3.0 how ever it does not seem to work.. if i put three different movie clips at three different frames with the instance name "printMe" and run a trace(printMe) on any of those frames,
after some time debugging I found you that a script on a clip in my project is executed even then when it is not on stage. I just jump to a fame later in the timeline where the clip does not exist. But the load and unload event is executed.
I'm wondering if there is an encoding like UTF8/16 that can account for characters that are bold, italic, underlined, and super/sub-scripted? If not, is it under consideration by the powers that be? Reason for the question is that I have a large excel file where many cells contain rtf text such as italics, bold, superscript; and I need to access the information on a row-by-row basis. I know I can save the file in html or xml, but I would like to import the data into MySQL - keeping the formatting - and then being able to access the data a row at a time.
I've considered using Markdown or Textile, but that means a whole lot of time changing each cell - we're talking about 5,000 records. Also, I want to continue to use Flex and I'm not sure if Flex can display html formatted text in their text controls because of their their text engine...
I think I broke my Flash. I'm using Flash CS5.5, and when I use AS3, any references to the Math class give me errors like this:1061: Call to a possibly undefined method sqrt through a reference with static type Class.1061: Call to a possibly undefined method pow through a reference with static type Class.1061: Call to a possibly undefined method pow through a reference with static type Class.The code in error is this:var dist:Number = Math.sqrt(Math.pow(initPos.x - pos.x, 2) + Math.pow(initPos.y - pos.y, 2));What the heck is going on here? Math is a top-level class, so I don't think I should be getting an error like this. Is it possible to somehow "break" the Math class? If so, how do I fix it?
My aim is to construct a search tool, but I need it to ignore "The" from company names, and from the search, just in case the user searched the company name with The and its not on the xml, and vice versa... you know how it is...Anyway, i basically need something like "ignoreLeft(4)"... 4 being T H E and a space... but ignoreLeft() doesn't exist...
ActionScript Code: //If the user searches with "the" if (Search.text.Left(4).toLowerCase() == "the"){[code]...........
The trouble is the XML file isnt ammedable so I have to make changes during the search, otherwise I could just remove "the" from the xml file...I know this is fictitious code, but this is how I would imagine it to sound?
I have a whole bunch of objects that are linked to the collisionDetect class but when I move from frame 1 where they are on the stage to frame 2 the class starts freaking out wondering where its objects went.
I was wondering if there a way to check if a variable(x) exist.. Let me try to explain a bit more: Let's pretend i load 5 variables from a text file named myvariable1 , myvariable2, ... , myvariable5 How can i check if "myvariable(x)" = true where x = 1 or 2 or 3 ... as they were incremented..?
I've seen a lot of places talking about the technique, and citing codes like:
factorial = function(n) { factorial(n-1); }
I don't understand the concept of calling a function within itself. What precisely does this accomplish, and how is it legal? Shouldn't the function definition fail because while its being defined its calling a function that does not yet exist.
Im building a preloader queue thingy and i have one big problem.
firstly - the goal of this class is the possibility to add movie clips to the queue that arent yet loaded in by their parent movie clips (which are also in the queue). this is a very important function of this object, and one of the main reasons im coding it.
so - when i pass a reference to a MovieClip Object to my addToQueue function, if the movie clip exists, all is well and good. But if the movie clip happens to be a child of another movie clip that is in the queue, it doesnt exist yet - so the reference returns "undefined" as expected.but very soon into the queue processing function, the child movie clip will come into existance, but unfortunately that doesnt matter cause initially the movie clip wasnt there, so the pointer variable still is set to undefined....
how do i store a pointer to a movie clip that doesnt exist YET but i know will exist? i want to be able to pass a reference to any movie clip in any scope, possibly as a child of many parent movie clips that may or may not exist...is there a sure way to set up a variable to reference a movieclip so i can use it, for example, in loadClip() functions, when the movieclip does actually appear? even if it doesnt exist yet?
For example if I had an input field and i could not allow the characters like <space> and ony <underscore "_"> how would I do this??
I am guessing you would have to somehow check through ecach character to see if it was a " " with an if else statement.. but that would take forever.. so.. =S
In my application I have a class Map, which is an as file that extends MovieClip. Map is used by the document class Core. I have multiple .fla files whose document classes all extend Map, and in each .fla, in the library, there's clip map_1, map_2, map_3, etc. Now I load one of these maps into Core.
Map has a method addFirst(): public function addFirst(){ stg.addChild(new map_1()) }
but this generates the error "Variable Map_1 is not defined" when I use it in Core, I guess it's because in Map itself map_1 is not defined, but it is in every children.
I was wondering if there a way to check if a variable(x) exist. Let me try to explain a bit more: Let's pretend I load 5 variables from a text file named myvariable1 , myvariable2, ... , myvariable5 How can I check if "myvariable(x)" = true where x = 1 or 2 or 3 ... as they were incremented..?
Does anyone know how to accomplish this in AS 2.0? I'm using Flash CS3 and it appears that the Actions Parameters don't even exist anymore. [URL] Ultimately I'm trying to make an ecard, passing text from a form SWF via PHP to the final card (A SWF embedded in the PHP document).
I was working on a project in CS3 and since i'm getting closer to completion i started porting it to CS4 flashplayer 10. (bug is also present in CS5 when exporting for flash player 10.) Whenever i run the project this line is displayed: ReferenceError: Error #1065: Variable $elementInstruction is not defined. along with the stack.
To start off with the Class "IS" defined "PUBLIC" (though not in capitals). The area i am getting the problem is in the below code snippet:
Just wanted to add this here in case you are migrating your project from Flash Builder 4 Beta to Flash Builder 4 release. I used a lot of mx:Buttons with the baseColor property, which now seems to be called chromeColor.
I'd like to have a class that will resolve calls to static functions that don't exist.If you have an object that subclasses the Proxy class, you can override the callProperty() method to catch calls to functions, as properties of that object, that don't exist.How can this be done with static function calls in a class? It cannot be done by making the overridden callProperty() method static. Is there another way?
i have a script that load pics (named as "1.jpg" "2.jpg" "3.jpg" ...) in a movieclip.to load pic i use a variable +[i]+.jpg and so with i++ i load others pics..but i need a way to restart "i" if there aren't no more pictures..
I have my main timeline/scene we can call it A and then Scene B is exclusively for the gallery component. When I switch to Scene B, the gallery component functions as expected. I place a button on that scene that takes the user back to the Scene A (main timeline). I use the on (release) { gotoAndPlay(6); } command. At this point the output screen fills up with the warning message: A 'with' action failed because the specified object did not exist
This message will repeat in the output screen about 30 times and then continues until I close the file. There are no stop errors or crashes, it only does this in testing the swf but works fine online. It just started doing this, I went back to look at something in the fla and played it and all of a sudden I get this error. I've had this code in for about a year and has worked fine up until now? Why would it all of a sudden do this?
How can I check how many movieClips exist in a container and how much space are they taken?
In other words, how can I make this calculation if I have a rectangular movieClip (containerMc) that is 5x1px and five square movieClips (sq1Mc,sq2Mc, sq3Mc, sq4Mc and sq5Mc) that are 1x1px and which can dynamically be placed inside containerMc and I want to know how many and which of these five movieClips already exist in containerMc so I can determine where the next square movieClip needs to be placed?
Can someone be so kind and show me how to do this or direct me where I can find the answer?
Im tryign to do a slide show presentation with externally loaded imgs... on the main page, i have thumbnails of the images that are loaded, and I need the slideshow to stop, or go to the image when i press the corresponding thumbnails, and then, with a play button, to start again with the slideshow from the image that I had stopped in.
I hoped is understood... What Im trying to do is something like the proeloader... in the timeline, to stop when a image is being loaded, so when the loaded bytes of the image are the same to the total bytes, the timeline goes to the next frame... to be shown for 15 frames and then stop again to load the next one... in this way, the thumbnails can go to the exact frame for loading his image, and then just start playing from that frame.