ActionScript 2.0 :: Action Failed Because Specified Object Did Not Exist
Dec 14, 2010
I have my main timeline/scene we can call it A and then Scene B is exclusively for the gallery component. When I switch to Scene B, the gallery component functions as expected. I place a button on that scene that takes the user back to the Scene A (main timeline). I use the
on (release) {
gotoAndPlay(6);
}
command.
At this point the output screen fills up with the warning message:
A 'with' action failed because the specified object did not exist
This message will repeat in the output screen about 30 times and then continues until I close the file. There are no stop errors or crashes, it only does this in testing the swf but works fine online. It just started doing this, I went back to look at something in the fla and played it and all of a sudden I get this error. I've had this code in for about a year and has worked fine up until now? Why would it all of a sudden do this?
I have my main timeline/scene we can call it A and then Scene B is exclusively for the gallery component. When I switch to Scene B, the gallery component functions as expected. I place a button on that scene that takes the user back to the Scene A (main timeline). I use the
Im attempting to create a class which cleans all the mess it's done by itself. If i make some instances of this class in an external class, i want the base class remove itself, or in other words, if i linkage this class to any movieclip, i want to remove this movieclip not in the file I created it in, but rather would like it to automatically remove itself if i want it to. I don't know if it's even possible. A simple removeChild(this) isnt working.
I have a Flex and Java application and i am using BlazeDS between flex and java. Generally my application works fine. I observed when ever i try fetch data little faster(not giving gap between two fetch commands) then i am getting the error "Server error :faultCode:Channel.Call.Failed faultString:'error' faultDetail:'NetConnection.Call.Failed: HTTP: Failed'"
I guess when ever load is increasing on BlazeDs, i am getting the error. I am calling the java service using following code
I'm working on a project which allowing end users to embed a flash in their own HTML pages while we offer different ways so user could choose one that works for their circumstances, for example, most blogs doesn't welcome users to inject JavaScript on their pages, therefore SWFObject wouldn't be possible, we offered two other ways: IFrame and the oldie but goodie Object/Embed pair. Just like old Youtube embedding code:
that is actually a tutorial that i got from internet. but, when i tried to change the object, i failed to display the animation of my earth object. i wonder, what is the 'default' means in that code.
I recieve the following error..Type Coercion failed: cannot convert Stinger@d8d43a1 to Array.[code]where laser.wielder is an Array that gets declared inside of the StingerLaser Class. As of right now, there is only one type of object I am trying to put into the the array. And that is stingerWhen trying to add an object that is type Stinger to an Array.[code]If no one can figure this issue out, atleast I would like to know how loose is an Array in actionscript? Can it take all types of classes or just classes that are of the same parent class or what?.
I have seen a few posts on this topic and I have tried wrapping the lc.connect attempt in a try/catch block. My goal is to be able to open my app (a cfm in which swf's communicate w/ each other using localConnection) in multiple browsers without receiving this error.
I am trying to connect to FBJS bridge. It keeps giving me the following error.When I'm opening only one connection and I do not have any other window open.
ArgumentError: Error #2082: Connect failed because the object is already connected.at flash.net::LocalConnection/connect()at BabyVille()[C:Documents and SettingsuserDesktopabyvilleflashMain ProjectsrcBabyVille.as:56]This is my code :
I have built a fully functioning MP3 player but am struggling with the volume slider. I have read numerous posts and tutorials and think I have most of it down. I can get the slider itself to function, but extrapolating that into volume change is proving difficult.This is the code that I am executing when the slider is moved;
Code: function slidermove(evt:MouseEvent):void{ newpoint = new Object(); newpoint.x = MovieSlider.x[code]...
Code: TypeError: Error #1034: Type Coercion failed: cannot convert Object@30880f61 to flash.geom.Point. at mp3player_new_fla::MainTimeline/slidermove()
Im trying to connect a Flash client to BlazeDS. There has been some success with this from others using the vanilla BlazeDS setup. However I'm using the new Spring BlazeDS Integration from springsource and running aground. The flash client actually seems to be working in that I can see the correct data in the body of the returned object, but for some reason unknown it fails casting as an IMessage. It fails in PollingChannel.as on this line with the subject line error
var messageList:Array = msg.body as Array; for each (var message:IMessage in messageList) <--
On application load I register a whole bunch of classes like so
var channelSet:mx.messaging.ChannelSet = new mx.messaging.ChannelSet(); var channel:mx.messaging.channels.AMFChannel = new AMFChannel("my-amf", "http://localhost:8400/SpringA/messagebroker/amf"); channelSet.addChannel(channel);
[code]....
I have a flex client which works 100% with same destination/channel.
I'm writing a sort of "dynamic gallery" in flash. The problem is that a child of the gallery can be resized in runtime, and then I have to rearrange the gallery.
Now, of course, I can't overload the gallery items, since it's a display object which is unpredictable. and even if I could force overloading on the items, how will I be notified if, let's say, an animation started, something move, and the item got bigger Is there some sort of Event for a display object which is dispatched on ANY kind of resize ??
My dumb solution was to go through all the gallery's items and rearrange them every given milliseconds, and now I feel so dirty and I need to confess my sins.
How do I make an MC or other object listen always for an action to occur. I know that sounds vague and I don't mean it to be. I'm wanting to dynamically load MCs into another base MC. The deal is the amount of child MCs is not defined. I want each MC to be "listening" for an action to occur in a base MC and in other child MCs. I tried using localConnection, but it doesn't do the above.
is it posible to use action script to change tint efect on object. I found only alpha property posible to change.. I nead to put color (100%) tint on instance.. an then using actions change this percents depending on user behaver... (I can do it withaut actions.. but I dont wont to.. (lot of work..)
How can i make a MovieClip object drag able by the mouse? If i have two MovieClip instances, is it possible to make a new shape/MovieClip objects in that looks like a line and which will connect then? I have functions checking if the 'nodes' movie clip instances collide with the 'line' movie clip instances, now these all are different functions and conditional, but is it possible to check if ALL of them are true?
If I wanted to change an action from a button click to a frame-based action, what do I use instead of onPress? The hints from the AS editor are all click-based.
I have a slideshow that is looped ... it contains 5 slides.I am using a gotoandPlay action to control the slide show.
on (release) { this._parent.gotoAndPlay("98"); }
There is a fade transition between slides.When a button is released ... I want to gotoandPlay (frame 98) ... and then have it stop 10 frames later on (frame 108). Frame 98 includes the transition ... if I just gotoandStop on frame 108 ... I loose the transition.Is there any way to incorporate a stop action, after a gotoandPlay action on my button ... without naming instances etc.I.E.
on (release) { this._parent.gotoAndPlay("98"); STOP ON FRAME 108 INTEGRATED HERE }
I just want to make a simple button action using actionscript 2 but I can't get it to work! I'm sorry for even asking but I've been at this for too long now for it to not work I'm using Adobe Flash CS4 and I do the following --
File -> New Flash File (ActionScript 2.0) Insert -> New Symbol Name - test Type - button Export for ActionScript Identifier - test
And then draw it in using the keyframes and add the code to 'Actions - Button' for my button
Code: on(release) { trace("trace"); }
I click on the button and it animates but no action event in the trace?
How can I get an action to follow another action when a button is clicked? When a button is clicked, I want the timeline to go to a certain frame and play and when it's done playing, to go to another frame and play. I basically want two actions in one function.