I was wondering if there are anyways to get the fixed size swf file when I build my AS3 only project in Flex environment. I can't use scaleMode="noScale" since my swf is very small. I don't want it expand it to full browser winder either. Are there anyways to do it?
I am developing a game with Flixel as a base, and part of what I need is a way to check for collisions along a line (a line from point A to point B, specifically). Best way to explain this is I have a laser beam shooting from one ship to another object (or to a point in space if nothing is overlapping the line). I want the line to reach only until it hits an object. How can I determine mathematically / programatically where along a line the line is running into an object?
I could try measuring the length of the line and checking points for collision until one does, but that seems like way too much overhead to do every frame when I'm sure there is a mathematical way to determine it.
Edit: Before checking an object for collision with the line itself, I would first eliminate any objects not within the line's bounding box - defined by the x of the left-most point, the y of the top-most point, the x of the right-most point, and the y of the bottom-most point. This will limit line-collision checks to a few objects.
Edit again: My question seems to still not be fully clear, sorry. Some of the solutions would probably work, but I'm looking for a simple, preferably mathematical solution. And when I say "rectangle" I mean one whose sides are locked to the x and y axis, not a rotatable rectangle. So a line is not a rectangle of width 0 unless it's at 90 or -90 degrees (assuming 0 degrees points to the right of the screen).
whats the best way to restrict a draggable object to a non-rectangular shape (like triangle) I did it with hittest but i cant get it to go to the nearest point when the cursor is outside the shape...
I'm trying to create a menu.. that can be easily updatable with actionscript in a txt file.. (menu.txt) However, the files (swf) have to load in mc (dropstage). here's the code for the menu (menu.txt)
I have my main timeline/scene we can call it A and then Scene B is exclusively for the gallery component. When I switch to Scene B, the gallery component functions as expected. I place a button on that scene that takes the user back to the Scene A (main timeline). I use the on (release) { gotoAndPlay(6); } command. At this point the output screen fills up with the warning message: A 'with' action failed because the specified object did not exist
This message will repeat in the output screen about 30 times and then continues until I close the file. There are no stop errors or crashes, it only does this in testing the swf but works fine online. It just started doing this, I went back to look at something in the fla and played it and all of a sudden I get this error. I've had this code in for about a year and has worked fine up until now? Why would it all of a sudden do this?
I need to have a frame action launch a .html file (call it "time-crunched.html"), and then the flash window should close. That's it. It seems like it should be easy (and it WAS easy in previous versions).
I have already tried using the gotourl feature from AS2, but I keep being told that the functionality has been disabled in the current version.
I am on Windows XP, but I need the Windows projector file to work on XP, Vista, and 7, and the Mac projector file to work on 10.0 forward.
I'm writing a sort of "dynamic gallery" in flash. The problem is that a child of the gallery can be resized in runtime, and then I have to rearrange the gallery.
Now, of course, I can't overload the gallery items, since it's a display object which is unpredictable. and even if I could force overloading on the items, how will I be notified if, let's say, an animation started, something move, and the item got bigger Is there some sort of Event for a display object which is dispatched on ANY kind of resize ??
My dumb solution was to go through all the gallery's items and rearrange them every given milliseconds, and now I feel so dirty and I need to confess my sins.
How do I make an MC or other object listen always for an action to occur. I know that sounds vague and I don't mean it to be. I'm wanting to dynamically load MCs into another base MC. The deal is the amount of child MCs is not defined. I want each MC to be "listening" for an action to occur in a base MC and in other child MCs. I tried using localConnection, but it doesn't do the above.
I have my main timeline/scene we can call it A and then Scene B is exclusively for the gallery component. When I switch to Scene B, the gallery component functions as expected. I place a button on that scene that takes the user back to the Scene A (main timeline). I use the
is it posible to use action script to change tint efect on object. I found only alpha property posible to change.. I nead to put color (100%) tint on instance.. an then using actions change this percents depending on user behaver... (I can do it withaut actions.. but I dont wont to.. (lot of work..)
I am creating a movie, and need to create alink to open a web page. My movie exists in a folder ("Flash") and I need to move up a level(out of that folder), and into another folder, (HTML) where the page I need to open resides. What would the path name need to be ie: ..HTML/default.html?
is it possible to make button in a different shape for example i have a figure that i cut from image on a transparent background an i was wonder if it is possible to make that person in to a button but just that person not the transparent background.
I have a list of 700 words that I would like to convert to symbols in Flash for a flash card game. I'm trying to make a game where a random symbol from a slice of the array of symbols will come into game play until the user performs an action.Basically, I'm wondering how I can create an arrayed/indexed library of symbols from a dictionary, for a downloadable Flash game. Does anyone know how I could start to script this? Also, if I want to pair a 'word symbol' with its translation, do I need to use a database? Obviously, because it's a flash-card type game I'm working on, the translated symbol is just as valuable as the original-language symbol.
is it possible to create a non-square "button" in flash cs4 programmatically using as3?
Using a xml document, i'm trying to be able to retrieve a png file with transparency, and have said transparent area's be not clickable.
Long story short, I'm creating a map with a bunch of clickable areas. These areas are non-rectangular and I need them to not obscure other area's which would be in their rectangle. I need this to be done programmatically since the area's are going to be dynamic as is the data attached to them.
fyi: I have a fairly good grasp of OOP, so don't be afraid to post up complex instructions.
I'm loading bitmaps dynamically using AS3 and I'd like to fit/tile them within a movieclip. (like a texture but in 2D)
However, my movieclip is not rectangular and everything I tried resulted in the texture getting out of the boundaries of my movieclip and being displayed as a big rectangle.
How can i make a MovieClip object drag able by the mouse? If i have two MovieClip instances, is it possible to make a new shape/MovieClip objects in that looks like a line and which will connect then? I have functions checking if the 'nodes' movie clip instances collide with the 'line' movie clip instances, now these all are different functions and conditional, but is it possible to check if ALL of them are true?
I'm not using flex, just pure as3. In flex input text component i have softKeyboardType property for mobile devices but in as3 TextField i can't find replacement.
I have a movie clip which contains a circular image, and by default Flash CS4 gives it a rectangular bounding box. This is a problem however because I am using this movie clip as a button, so the rollover area includes the entire rectangular bounding box and not just the circular image. How can I change the shape of this rectangular bounding box?
In my app, a user must drag and release a rectangular mc object (rectx) over an irregular shape within another mc object (irregx). There are 13 rect/irreg pairs. Each obj shares an AS2 file that checks whether rectx is over irregx, and proceeds _only_ if the check is true. The script uses hitTest, on mouse release, to grab the number (x) of the rectx being dragged and checks whether it's over irregx. Right now, the check comes back true when rectx is _anywhere_ inside irregx's bounding box whether it's over the actual image or not.
I've noticed that, when the (unpressed) mouse rolls over any irregx, it's oblivious to irregx's rectangular bounding box. It only reacts when it reaches the edge of the irregular shape inside, toggling from arrow to hand at the image edges. Since the mouse knows where the irregx image boundary is, is there a simple way to tap the mouse's 'eyesight' to verify whether rectx is over the correct irregx shape (meaning not just within the bounding box, within the shape inside it)? This can't be that hard.
I've been following this tutorial to crop images in flex: [URL]
At the heart of its cropping is using a method called "copyPixels". However, this method takes as one of its arguments a rectangular shape for its crop region. Are there other strategies I can use to crop it not using a rectangle.
I am going after letting the user specify the region that should be cropped using a series of points.