Actionscript 3 :: SoftKeyboardType In Pure App?
Feb 10, 2012I'm not using flex, just pure as3. In flex input text component i have softKeyboardType property for mobile devices but in as3 TextField i can't find replacement.
View 1 RepliesI'm not using flex, just pure as3. In flex input text component i have softKeyboardType property for mobile devices but in as3 TextField i can't find replacement.
View 1 RepliesI am trying to set the softKeyboardType to email but when ever i use skinClass="spark.skins.mobile.TextAreaSkin" it doesn't change it but when i take off skinClass="spark.skins.mobile.TextAreaSkin" it does work. The problem is i need the skinClass="spark.skins.mobile.TextAreaSkin" class to allow my application so scroll with out it the text does not stay with in the bounds of the text input boxes. Has anyone seen this problem or another fix the the scrolling problem?
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I'm working on a pure ActionScript 3 AIR app, which is my first all AS3 AIR app. One thing I'm having a problem with is adding components to the app so I can see them, here is an example of the code I'm running:
public class iPhoneAIRApp_demo1 extends Sprite
{
protected var context:PhoneAppContext;
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but when I run this example I don't see anything.
I guess that using Flex has made it easy for me where I can just drag components to the design view and Flex does the back ground work to add the component to the stage.
What is the process for adding visual elements to a pure AS3 project?
What resources (books or website/tutorials) are available, that cover game development using pure Actionscript 3 code? By pure, I mean not using Flash CS4 and its timeline, and not using Flex MXML components. Everything done using only Actionscript code.
In another question, I asked about using certain objects of the Flex SDK for simple games, and the consensus was that I shouldn't use it at all, but only Actionscript for a game. Sounds reasonable, but the books/website tutorials that I have found on the subject of games, all use AS3 in the context of Flash CS4. They assume your objects will be movieclips, with timelines, etc.
I realize that you can learn game programming from books in other languages, and/or ignore the Flash aspect of AS3 books. I guess what I'm looking for, is whatever information is specific to AS3, such as best practices for AS3-only games, how to make architectural/design decisions, etc. If it exists, anyway :)
I was wondering if there are anyways to get the fixed size swf file when I build my AS3 only project in Flex environment. I can't use scaleMode="noScale" since my swf is very small. I don't want it expand it to full browser winder either. Are there anyways to do it?
View 2 RepliesI'm trying to use a ComboBox control in an ActionScript 3.0 Project I've been tasked with making modifications to. I know I need to do import fl.controls.ComboBox; Now, the problem is that if I do this within the (unfamiliar) environment of FlashDevelop, I get an error. My understanding is that adding a control is a matter of feeing FlashDevelop the correct classpath, which I think I've done. Some other websites seem to indicate that if I add the control to my library this problem goes away because the act of putting it in the library links the required resources. So, how can I do the equivalent of adding to an .FLA library within FlashDevelop?
View 1 RepliesI want to make a remote service call from my pure AS3 application.In the case of Pure AS3 the RemoteObject class is unavailable.
View 2 RepliesI have a pure as3 animation which doesn't utilize the stage or the timeline. What is the best way to loop the animation with as3? To my surprise I removed the "stop();" at the end of the animation and it does not loop. I also have the HTML properties set to Loop;
View 3 RepliesI'm developing a flash app by using free Flex SDK and text editor and compiling in command line.
I want to use VGroup or HGroup in my actionscript to manage positions of DisplayObjects.[code]...
One trick shown me that I could use bytes+"" which convert into String but not a pure String. It is acceptable by any UI components except it won't accept when I throw bytes+"" into switch statement. How do I convert bytearray to pure string?
private function socketDataHandler(event:ProgressEvent):void {
try {
rsocket = event.target as Socket;[code]............
I'm getting crazy because I can't access object NativeWindow in a "ActionScript Mobile Project", no matter what I do stage.nativeWindow is always null when I test on desktop. If I create a new NativeWindow then it's the stage property that is null. Oddly enough accessing stage.NativeWindow works when deploying on blackberry playbook but not when debugging configuration Launch Method on desktop.
Can't answer my own question but it seems the feature is just unsupported on the desktop I guess the workaround is use Stage.Resize when debugging desktop. reference: The window represents the native operating system window; the Stage represents the content contained by the window. This property is only valid for content running in AIR on platforms that support the NativeWindow class. On other platforms, this property will be null. In Flash Player (content running in a browser), this property will also be null.
whenever I try to test my flash movie my imported graphics appear as pure red... I've tried using a jpg,png,bmp, and even just importing the photoshop document...why won't it work?
View 1 RepliesI created some button states in flash (swc), and I want to use them in a pure AS3 project. They are movie clips with class of neatButton_on and neatButton_off respectively. I call them like this:[code]I've also used assets, especially for different states of the same item, where I've put everything in one movie clip and then switched frames as needed. Is one way faster than the other? is there a best practice?
View 2 RepliesI'm working on a AS3 project that required a lot of UI, since Flex was used for time-saving for this part we ended up having a Flex Project (UI) and pure AS3 one (All BackEnd) or, in other words, two different .swf files.Currently I can successfully comunicate both of them using a common interface and by loading the UI .swf into the AS3 .swf using a Loader class:
var loader:Loader = new Loader();
var request:URLRequest = new URLRequest("CustomUIModule.swf");
The actual code contains listeners for SystemManagerHandler so Flex doesn't complain.Since we are delivering two different files it is not really practical whenever we release a build of the project. For this case the meta tag [Embed] seems to be a better way to achieve this (With no satisfactory results to date).
With the above information (hopefully I made myself clear enough) what would be the best approach to ultimately generate a single swf? Or how should we properly implement the [Embed] tag for Flex swf?
what the easiest way to play movieclips is using pure AS in classes. Basically, I have a MC instance on the stage with 25 frames and simply want to play it once. Using the play() method causes it to play infinitely, and I can't find any other methods which let me choose the frames i want to play between.
View 7 RepliesWill links in a pure flash site, get spidered? I understand that having links on your site is important for the searchengines to rate your site ( or as i wold put it, so that you will find it if you search google for it) If i use a html site with nothing on it exept the flash file, is there any way i can put the links in it, and still show nothing but the flash file?
View 1 RepliesHow to create rectangular Box object through pure action script ?
I think, it can be done through the libary of movie clip but I am not sure. I want to take suggestion to create rectangular box through AS script
I know it is possible to develop a full flex application using AIR for android but what I need is to embed a flex component into an already existing classic java android application.
I found some flash players in java but they all either require a JFrame or include of specific windows dlls.
If you know Flex, you probably know what the property "includeInLayout" does. If not, this property make the parent of your component disregard the bounds (like width and height) of your component in render their own bounds.Description in reference below:
Specifies whether this component is included in the layout of the parent container. If true, the object is included in its parent container's layout and is sized and positioned by its parent container as per its layout rules. If false, the object size and position are not affected by its parent container's layout http:[url]...
In Flex, for example:
<?xml version="1.0" encoding="utf-8"?>
<mx:Application xmlns:mx="http://www.adobe.com/2006/mxml"
layout="absolute"[code3]...............
This has been driving me nuts. I've worked with SWFObject in the past which is great. However I have a requirement not to use JavaScript. So when I try to do flashvars examples all over the net, they don't seem to work for me. Steps to repeat:
1) Create a pure AS3 project using Flex or Flash Builder
2) In the index.html wherever there is a .swf, add a name value pair suffix.
test.swf?foo=bar
3) In the constructor of the main class Sprite, trace(root.loaderInfo.parameters.foo).
Expected: bar but traces out as undefined I've tried setTimeout() to evaluate 5 seconds in the future, still doesn't work as if it's not loaded at all.
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Use line or pancil tool in Flash CS 5.0 or 5.5.Choose pure black color #000000 and zero alpha.Try to draw line on the tage.
result : stage is empty
In Flex3, I could compile pure as3 code and use "embed" tags to load in images. This was done by Flex making a BitmapAsset class.I can still do this in Flex4.
However, there was a trick to fakeout flex3 and use my own mx.core.BitmapAsset class to remove some of the extraneous stuff Flex's BitmapAsset brings in with it. This is described here: [URL]..Unfortunately, I cannot get these tricks to work with Flex4 and get smaller file sizes. I end up with the error "VerifyError: Error #1014: Class mx.core::BitmapAsset could not be found."[URL]..Following this advice, I add -static-link-runtime-shared-libraries=true, and my swf loads without an error... but this means I am loading in the pieces of the flex framework I wanted to omit (and the file size says so too).
Is there a better way to fake out flex4 when it comes to using Embed?
I have a Pure AS3 mobile project that I'm developing in Flex 4.5, and deploying on both Android and iOS.I have a TLF textfield that is set to editable, and when I touch on it on Android the soft keyboard shows up as expected, without me having to explicitly tell it to show up.
BUT on iOS, when I touch on it, I get the text field's focus event firing, but the soft keyboard doesn't show up. Anyone know how to make this appear, so the user can enter in text? it is possible to enter text in a pure AS3 mobile app on iOS.
I'm building Action Script project in Flash Builder. No flex, no third party libs. Pure actionscript - hierarchy of packages and classes. How do I include a plain external .as file, which is not a package or class, but just a set of statements?
View 1 RepliesI'm developing a video player for Pure IP multicast video. I'm using the Multicast Configurator provided with FMS 4 for generating the configuration. This is the manifest file generated:
<manifest xmlns="[URL]">
<id>Multicast_IP_Multicast</id>
<streamType>live</streamType>
<duration>0</duration>
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That's not working. And I have several doubts about it:
1.- It's not working, and I don't know where is the error. I'm not sure what I should add as parameter in GroupSpecifier constructor? GroupSpecs from manifest file?? "com.adobe.pureIPMulticastGroup"??
2.- I've been watching the multicast.as application in FMS4. The only way of publishing multicast streams in FMS4 is using the configurarion from Multicast Config Tool? Is it possible publishing a stream without the GroupsSpec generated by the Config Tool?
3.- If It's mandatory using the config tools for managinf the pure ip multicast. I would like to integrate the Multicast Config Tool in my platform. Is there any place where I could get the code of Multicast Config Tool? Any documentation about how to build it? This component have any flashvars or callbacks that could allow me integrate it in my platform?
I want to set the size of the game to 550 by 400, and the project settings are set as such and play within the adobe flash player at that size. However the generated HTML document opens my project and the objects being moved around in the game can be seen when their xposition is -390. i am not sure whether this is a HTML embed problem or whether there is a way to set the SWF file to be limited only to the 550 by 400 size i have allocated. Meaning i dont want content that moves anywhere outside the stage to be shown. I have tried the following code and it made no difference :
package
{
[SWF(width="300", height="200", frameRate="18", backgroundColor="#FFFFFF")]
public class Main extends Sprite