Actionscript 3 :: Adobe Air Mobile - SoftKeyboardType Is Not Working When Using SkinClass To Allow Scrolling?
Mar 27, 2012
I am trying to set the softKeyboardType to email but when ever i use skinClass="spark.skins.mobile.TextAreaSkin" it doesn't change it but when i take off skinClass="spark.skins.mobile.TextAreaSkin" it does work. The problem is i need the skinClass="spark.skins.mobile.TextAreaSkin" class to allow my application so scroll with out it the text does not stay with in the bounds of the text input boxes. Has anyone seen this problem or another fix the the scrolling problem?
I have a simple button in a mxml file, if I set the skinClass property in the tag itself it works, however, if I set the skinClass property in an external css file, it doesn't apply to the button.
I'm not using flex, just pure as3. In flex input text component i have softKeyboardType property for mobile devices but in as3 TextField i can't find replacement.
For example, in this Adobe Developer Connection article"Since we are able to compile ActionScript to ARM ahead of time, the application gets all the performance benefits that the JIT would offer and the license compliance of not requiring a runtime in the final application.""When you build your application for iOS, there is no interpreted code and no runtime in your final binary. Your application is truly a native iOS app."After reading a large amount of information like this from Adobe and other sources, I went ahead and bought an Android phone. After actually getting the .APK file published from Flash Pro CS 5.5 onto the phone and installed, it of course gave me the message that I needed to install Adobe AIR to run the program.How can that be "truly a native app?" The same happens in iOS, obviously. Is Flash running in a web browser a "truly native app" in that case? The extra step of making users download the Adobe AIR package makes it all seem so half baked compared to actual native apps. I'm assuming there is no way to package AIR with your app?
currently working on Adobe Flex Technologies. I want to know whether Adobe had launched a Flex platform for mobile devices or not. If Launched what is the name of the Framework and please come with a sample example URL .
I am developing a game for Android using Adobe AIR 3.0, also i am using Samsung Galaxy S2 to test my game, and is running pretty well with decent 30 fps.to control the game-play, i am using virtual joystick and some button on screen (e.g. to throw weapon, jump etc). however it seems that multitouch is not working fine, if i press one button and and in the same time if i down another button. first one stops working. here is the code snippet which defines multitouch behavior -
[code]...
for jump button, virtual joystick etc - i am using TouchEvent.TOUCH_BEGIN event.
I'm newbie at forum , if I opened this topic to the wrong place ; please , excuse me I'm an HTC HD2 user. nd I noticed that ; Flash 10.1 support to the Android OS had come to HTC Google Nexus One , with "Froyo" update. I watched some videos at Youtube , about "Open Screen Project" (that Adobe leads) . And Adrian Ludwig(at Flash team) was using HTC HD2 and showing the Flash 10.1 at phone. I'm thinking that , if he used Flash at HTC HD2 , then there must be a release for phone too. I'm not sure , it's very important for me.
Im creating a person search interface in Adobe Flex / Actionscript where we have an image for each person and a bit of text. Im looking to implement some like this:HorizontalList InterfaceORCarousel InterfaceBoth of these packages are unfortunately only for desktop Flex, I was wondering if anyone knew mobile flex (particularly Blackberry Playbook) alternatives?
What is the best solution for multi threading in flex, I notice if I play a mp3 in flex and do something else at the same time something ends up giving out, either the song stops playing or the UI hangs for about a split second. It doesn't have that fluid response that I am looking to achieve. If possible I would like to call a multi threaded java class to do some of the client-side end back end processing. I just don't know if that is possible.
I've recently tried FlashPunk for game development and it seems to be easy enough to comprehend, however, when me and a friend tested simple apps coded in it on the iPhone, it seems to be acquiring an unnecessarily large amount of memory plus dropping framerates.
Are there any other choices for game development with ActionScript 3 with frameworks that are optimized for mobile gaming?
I have videos with DRM using flash Access. I would like to be able to play these videos on mobile devices using Air when offline. It is possible to play streaming DRM content on mobile devices but I'm unsure how to save a voucher for offline playback. Since DRMManager is not included in Air Mobile, is this possible and how would it be done?
How do you scroll an editable TextArea (Flex Hero) on a touch device? I am referring to the situation where the text does not fit in the TextArea height.When I try to tap and drag the text gets selected and not scrolled... Am I missing a something here? I am using verticalScrollPolicy = on (also tried auto).I am testing the code in the Blackberry Playbook simulator (my targeted device for my app).
I have a pure AS3 app that I'm deploying to both Android and iOS. In some cases I need the screen to not turn off for 60+ seconds. Is there a way to do this with AIR for mobile?
I would like to learn Adobe Flex mobile development.I have created a new project called SampleProject, then I got SampleProject.mxml in default package and SampleProjectHomeView.mxml.[code]How can I call the add and sub methods from the class above in SampleProjectHomeView.mxml?
I have a AIR for mobile pure AS3 project that saves a file on the device the first time it runs into the file.applicationStorage directory. The second and subsequent times the application launches I need it to look at that file I've saved.
My problem is that when I debug the application from Flex Builder 4.5 it wipes the application and application storage. So the application always behaves like it is running for the first time. I can't get into a debug session and step through my code as I read in that file.
Does anyone know how to connect to a debug session running on the device? My device in this case is an Android Samsung Galaxy S.
I am in the process of creating a vertical scrolling space shooter game for deployment on mobile platforms using AIR.I've used some excellent tutorials online, video tutorials on Lynda and several books, including Game Programming University.Something they all seem to gloss over are the various screens that will be used.
For instance, my game right now will use a splash screen, a main menu screen, a credits screen,a settings screen, a difficulties screen, an instruction screen, an end game screen and save/load screen...and a play game screen, where the actual game will be played.I've created the screens as seperate frames in the main timeline with stop commands in between and code on each page (I know... bad!... but easy).So basically,they can navigate through the menus using buttons (mouseclicks, which will work with touchs as well) and when they are How do I pass data between them? I was thinking of storing it in shared object.
Im creating an application on Adobe Flex mobile (Blackberry playbook to be exact). Im designing an app that has a search function that makes a simple HTTP request to a server and waits for a response...
When the user clicks on search, how do I create an alert box that says "Searching..." and doesn't disappear until we get an HTTP response?
I am working with Flash Builder 4.5 using Adobe Air, Flex and Actionscript 3, to develop a mobile application that works with multiple views. I want to change the height of my actionbar on all my views. I know that I can dynamically change it in actionscript 3 using:
navigator.actionBar.height = newHeight;
However, I would prefer to have the height in my style (.css) file, or if that's not possible, in the mxml code in every view, so that the actual height is reflected in the design-view. How can I accomplish this?
I'm trying to compile a droid app that uses the adobe air3'sNative extension for mobile devices. The trouble is that you have to compile it in the command line and the tutorial I was going from gave me a compile script for mac..
Code: # path to YOUR Android SDK export AIR_ANDROID_SDK_HOME="/Users/leebrimelow/Documents/SDKs/android-sdk/"[code]...........
I have an adobe air application. I just added facebook features in it. My problem is that user can login and do activities properly. Following the code that I am using for logout :
protected function logout(callback:Function=null, appOrigin:String=null):void { this.logoutCallback = callback; //clears cookie for mobile. var params:Object = {}; params.confirm = 1; [Code] .....
I am passing [URL] as appOrigin. But the logout functionality is not working.
How can i maintain DPI resolution calculation for various device and UI management for eg,iPhone having action bar at top/bottom , iPad app has control bar component instead.Is it possible to maintain application in SINGLE CODE BASE.
I'm currently working on an Adobe AIR application which is targeting the iPad2 as the hardware platform, and can not get decent scrolling performance on one of the screens. I'm using a spark list, with a custom item renderer like so:
As you can see this is pretty light-weight, yet my dataprovider contains upwards of 100 items, and 11 of them can be on screen at any one time. Everything I've read around increasing performance for scrolling revolves around using opaqueBackground and cacheAsBitmap, however no matter what I try neither help here. Using cacheAsBitmap at the list level doesn't help as the item renderer recycling kicks in once you've scrolled more than a couple of lines requiring the whole thing to be re-rendered, and using it at the item renderer level is still horribly slow when scrolling fast — presumably because many are being recycled at once during a very fast scroll.
I know the iPad should have no problem blitting a screenful of information in a frame at 60 fps, yet when I scroll quickly I'm seeing it struggle to make 10 fps (from sight). So the question: have I missed something obvious, or is this to be expected due to the number of layers (and vector rendering) involved when using AIR? For the record, I have tried changing the render mode for the application and tried changing the frame rate to eliminate the obvious.