Adobe AIR Still Not Supporting UDP For Mobile Devices
Mar 9, 2012Is adobe AIR still not supporting UDP for mobile devices?
View 33 RepliesIs adobe AIR still not supporting UDP for mobile devices?
View 33 RepliesI want to know one things, is there any other settings required to publish the swf file for playing mp4 file in mobile browser also. I am able to play ".FLV" in mobile browser but not able to play ".MP4" (H.264 encoded) in my mobile browser.MP4 file required Flash Player 10 to play video I know this,I can watch video from youtube.com in mobile bowser also.
View 1 Repliescurrently working on Adobe Flex Technologies. I want to know whether Adobe had launched a Flex platform for mobile devices or not. If Launched what is the name of the Framework and please come with a sample example URL .
View 4 RepliesIs there any fast table components available for mobile devices (Anroids ,iOS) in Air?
View 1 RepliesI'm trying to compile a droid app that uses the adobe air3'sNative extension for mobile devices. The trouble is that you have to compile it in the command line and the tutorial I was going from gave me a compile script for mac..
Code:
# path to YOUR Android SDK
export AIR_ANDROID_SDK_HOME="/Users/leebrimelow/Documents/SDKs/android-sdk/"[code]...........
can i use microphone detection action script for mobile devices using flash lite ? if yes how can i do it ?
View 1 RepliesI wanted to display H.264 videos with air packaging for mobile and run into a problem.is StageVideo avaiable on mobile devices running IOS or android?I use air 2.6 sdk for packaging and it seems there is no StageVideo on ipad?I can use StageWebView but because of limitation of it ( it alwaysrendered on the top) this is not an option for me.Is any schedule when would StageVideo be available for mobile? maybeair 2.7 sdk?
View 3 RepliesI have designed a flash website using Flash CS5 using Actionscript 3.0 here: URL...It displays fine on a computer browser but the client is determined to view it on his mobile device (and all mobile devices).From my understanding; Flash is not supported by all mobile devices, although others have told me contradictory information.I know Iphone do not support Flash and I don't think Blackberry do either. But some Androids display flash content? Right?Can someone please offer me some advice on mobile devices when it comes to viewing Flash content...?
View 1 RepliesCurrently when we are putting a movie into a web site design we are using flv files. Recently I was told that flv files are not recognized on mobile devices such as phones and ipad's. If that is the case how should we be handling our movie files?
View 1 RepliesI tried to apply a filter to a video on mobile phones and had a strange effect:
When I apply the filter to a 24 FPS source video the resulting frame-rate after applying the filter drops to about 7 FPS. But if I use a 8 FPS source video the frame-rate is even lower at about 3-4 FPS. I expected an higher, or at least equal resulting framer-rate with the 8 FPS source video. What's the reason for this behavior?
I use the Flash Player 10.1 for Android 2.2 and the Google Nexus One.
I have a website [URL]. I added a flash mp3 player that plays a sound clip when you go to the page. I know Flash doesn't work on the iPhone OS, but is there a way to get this type of mp3 player to work on an iPhone? I'm thinking maybe a javascript mp3 player. What I would ultimately want is to replace my flash mp3 player with a different mp3 player and have it so the player is available on Windows and Mac computers as well as iPhone devices.
View 2 RepliesI have an adobe air application. I just added facebook features in it. My problem is that user can login and do activities properly. Following the code that I am using for logout :
protected function logout(callback:Function=null, appOrigin:String=null):void {
this.logoutCallback = callback;
//clears cookie for mobile.
var params:Object = {};
params.confirm = 1;
[Code] .....
I am passing [URL] as appOrigin. But the logout functionality is not working.
I have created a mobile application based on a theme park, a key feature of the assignment is an interactive map, i have the map working with no worries its a draggable map and you can move around it, the problem arises when i need to place buttons on the map itself. I need the buttons on the map to stay in place when the map is dragged about so they can be click on for certain areas on the map?
View 1 RepliesIs it possible to send message from flash to mobile devices.If it possible send me the proper way to develop.
View 1 Replieshow to use filters (specifically a glow filter) on a mobile devices (specifically the iPhone) when using GPU rendering and high resolution. At the time, there was no answer... filters were unsupported. Period.
I can report that I have gotten a color matrix filter for desaturation AND a glow filter working on the iPhone and the iPad using GPU rendering and high resolution.
The solution, in a nut shell is as follows:
1: Create your display object... ie: a sprite.2. Apply your filter to the sprite like you normally would.3. Create a new bitmapdata and then draw that display object into the bitmap data.4. Put the new bitmapdata into a bitmap and then put it on the stage or do what you want.
When you draw the display object into the bitmapdata, it will draw it WITH THE FILTER!So even if you put your display object onto the stage, the filter will not be visible, but the new bitmapdata will!
Here is a sample app I created and tested on the iphone and ipad
[Code].....
I try to use spark DropDownList Controller for flex mobile project but its not working properly. Is there any alternative solution available?
View 2 RepliesI am using flash builder to make an app for android/ios. How would you recommend I use assets such as images and sounds. Should I embed them or use loader? Any benefits to each one. I have a fair amount of assets.
View 2 RepliesI want my web site to use flash, but want to make sure Apple mobile devices dont see a big blank box. How do I test for this and replace flash with an image if its an iPad, etc.?
View 1 Replieswe are developing a flash app that works like a video-chat (form 2 or more users) and streaming ,
Does anybody know if the Flash player for mobile devices will work with this or not? Are there any boundaries?
I wanted to know how I would make a whole symbol (an image) scrollable? I have found out how to do the multi-touch pinch to zoom but I can't find any code samples that will let me make the image scroll vertically only with one finger.
View 1 RepliesI want to find a software (or method) of achieving the following:
Be able to create a Flip Book from a pdf file Be able to embed multimedia content (audio, streamed video, swf) in the pages The resulting project should work in every (or most) computer internet browser and mobile devices (android tablets and phones, iPad, iPhone i've done a lot of research already, but I can't seem to find a good solution for this. I've tried a lot of those Flip book creator softwares. Some of them work pretty well, but I haven't found one that does everything.
I'm aware of the biggest difficulty: iPad and iPhone not being able to show flash content. So I'm in the search of an idea or someone pointing me in the right direction.
For example, is there any alternative to Flash to create flipping books? I know that in HTML 5 you can embed multimedia contents that should work with iPad and iPhone, but I don't know if you can do all the "cool" stuff that flash flipping books give you )like transitions, gestures, etc.
I am really excited about the development for iOs devices on the brand new Adobe Flash CS5. I tried searching a documentation for this, but I cannot found. How can I view the possibilities and documentations for that?
View 1 RepliesI have created a live stream using Amazon Web Services and Adobe Flash Media Server 4.5.AWS provides me with both a .f4m and .m3u8 file, to use in and tags, respectively.The .f4m loads fine on my desktop browser, and the .m3u8 file loads fine on my iOS device. However, my Android devices will not load either file.What code/solutions are there to get this to play on Android devices?
<object width="600" height="409">
<param name="movie" value="http://fpdownload.adobe.com/strobe/FlashMediaPlayback_101.swf"></param>
[code].....
I have created a live stream using Amazon Web Services and Adobe Flash Media Server 4.5.AWS provides me with both a .f4m and .m3u8 file, to use in <object><embed> and <video> tags, respectively.The .f4m loads fine on my desktop browser, and the .m3u8 file loads fine on my iOS device. However, my Android devices will not load either file. What code/solutions are there to get this to play on Android devices?[code]
View 4 RepliesI am developing an AS3 application (not a Flex one) using Flash Builder 4.5. My application can set its graphical components automatically according to stageWidth/stageHeight. My problem is with the actual application size. If I do not specify width/height in the SWF meta tag, my application is compiled according to the default (550x400?). If I do specify (for example 800x480), I won't be able to support other resolutions correctly.
Is there a way to tell the compiler to see the application size according to the device's/stage's sizes?
For example, in this Adobe Developer Connection article"Since we are able to compile ActionScript to ARM ahead of time, the application gets all the performance benefits that the JIT would offer and the license compliance of not requiring a runtime in the final application.""When you build your application for iOS, there is no interpreted code and no runtime in your final binary. Your application is truly a native iOS app."After reading a large amount of information like this from Adobe and other sources, I went ahead and bought an Android phone. After actually getting the .APK file published from Flash Pro CS 5.5 onto the phone and installed, it of course gave me the message that I needed to install Adobe AIR to run the program.How can that be "truly a native app?" The same happens in iOS, obviously. Is Flash running in a web browser a "truly native app" in that case? The extra step of making users download the Adobe AIR package makes it all seem so half baked compared to actual native apps. I'm assuming there is no way to package AIR with your app?
View 3 RepliesI am developing a game for Android using Adobe AIR 3.0, also i am using Samsung Galaxy S2 to test my game, and is running pretty well with decent 30 fps.to control the game-play, i am using virtual joystick and some button on screen (e.g. to throw weapon, jump etc). however it seems that multitouch is not working fine, if i press one button and and in the same time if i down another button. first one stops working. here is the code snippet which defines multitouch behavior -
[code]...
for jump button, virtual joystick etc - i am using TouchEvent.TOUCH_BEGIN event.
I have three buttons with sound effects in a mobile adobe air device (PlayBook in this case - supports up to 4 points of multitouch).
[URL]...
All the buttons work but how do I let the user press all three at once? Is there another way to do this?
I'm developing a Flex mobile app and to increase smartphone's battery duration I need to switch off wireless device and turn on when I need.
I only can find how to see status of WIFI connection, but I want disable WIFI.
I'm newbie at forum , if I opened this topic to the wrong place ; please , excuse me I'm an HTC HD2 user. nd I noticed that ; Flash 10.1 support to the Android OS had come to HTC Google Nexus One , with "Froyo" update. I watched some videos at Youtube , about "Open Screen Project" (that Adobe leads) . And Adrian Ludwig(at Flash team) was using HTC HD2 and showing the Flash 10.1 at phone. I'm thinking that , if he used Flash at HTC HD2 , then there must be a release for phone too. I'm not sure , it's very important for me.
View 4 Replies