Android :: Flash Builder - Loading Assets For Mobile Devices
Oct 18, 2011
I am using flash builder to make an app for android/ios. How would you recommend I use assets such as images and sounds. Should I embed them or use loader? Any benefits to each one. I have a fair amount of assets.
I wanted to display H.264 videos with air packaging for mobile and run into a problem.is StageVideo avaiable on mobile devices running IOS or android?I use air 2.6 sdk for packaging and it seems there is no StageVideo on ipad?I can use StageWebView but because of limitation of it ( it alwaysrendered on the top) this is not an option for me.Is any schedule when would StageVideo be available for mobile? maybeair 2.7 sdk?
I am currently developing a mobile application using the latest version of Flash Builder and I need to create a Global ArrayCollection to store information in that is pulled from a local DB. I can pull back the data from the DB fine however I cannot seem to access the Global variable when I try. I have the follng .as file called "Model.as" which is located in a folder called valueObjects and that file contains the following code:
I have this application that is basically the ubiqutous page turning component you can find online, but modified for mobile. It's for kid's storybooks. It's a mobile flex application in FlashBuilder 4.6. When I export release build for my mobile project, I see an option for desktop .air packaging rather than mobile. Works and looks great....but you can't sell a .air file on Mac App Store. I want to bundle the air runtime to create a .app, which hopefully I can get on the app store. However, this option is not available in a mobile project. I've tried figuring it out via commandline...
The window for Flash Builder's mobile device emulator (in AIR) seems to be a bit too tall for a resolution running 1280x800. Is there a way to make it run smaller? 1280x800 is the highest resolution set-able on the laptop being used to develop for it.
I have designed a flash website using Flash CS5 using Actionscript 3.0 here: URL...It displays fine on a computer browser but the client is determined to view it on his mobile device (and all mobile devices).From my understanding; Flash is not supported by all mobile devices, although others have told me contradictory information.I know Iphone do not support Flash and I don't think Blackberry do either. But some Androids display flash content? Right?Can someone please offer me some advice on mobile devices when it comes to viewing Flash content...?
I want my web site to use flash, but want to make sure Apple mobile devices dont see a big blank box. How do I test for this and replace flash with an image if its an iPad, etc.?
we have a number of SWFs we want to repurpose as Android apps, but are having trouble finding some information.
I realise that Android is spread across a lot of different Hardware but are there any standardised resolutions? If not how would you go about resizing the Stage depending on the screen?
Secondly can SWFs be uploaded to the Android store and if not what is the best way to mantain the SWF functionality whilst converting it to a format that can?
I wanted to know how I would make a whole symbol (an image) scrollable? I have found out how to do the multi-touch pinch to zoom but I can't find any code samples that will let me make the image scroll vertically only with one finger.
I want to find a software (or method) of achieving the following:
Be able to create a Flip Book from a pdf file Be able to embed multimedia content (audio, streamed video, swf) in the pages The resulting project should work in every (or most) computer internet browser and mobile devices (android tablets and phones, iPad, iPhone i've done a lot of research already, but I can't seem to find a good solution for this. I've tried a lot of those Flip book creator softwares. Some of them work pretty well, but I haven't found one that does everything.
I'm aware of the biggest difficulty: iPad and iPhone not being able to show flash content. So I'm in the search of an idea or someone pointing me in the right direction.
For example, is there any alternative to Flash to create flipping books? I know that in HTML 5 you can embed multimedia contents that should work with iPad and iPhone, but I don't know if you can do all the "cool" stuff that flash flipping books give you )like transitions, gestures, etc.
I have created a live stream using Amazon Web Services and Adobe Flash Media Server 4.5.AWS provides me with both a .f4m and .m3u8 file, to use in and tags, respectively.The .f4m loads fine on my desktop browser, and the .m3u8 file loads fine on my iOS device. However, my Android devices will not load either file.What code/solutions are there to get this to play on Android devices?
I have heard about Flash Builder 4.5.1.As I have understood, one can make an application using Flex with the Flash Builder 4.5.1 and also exported the release build for iOS, Android and Blackberry.
What are the limitations of Flash Builder for developing the mobile applications? What are the things which can't do with this IDE? Is bluetooth, one of the thing?
Is it possible to develop Bluetooth feature for an application using Flash CS5?
Currently when we are putting a movie into a web site design we are using flv files. Recently I was told that flv files are not recognized on mobile devices such as phones and ipad's. If that is the case how should we be handling our movie files?
I tried to apply a filter to a video on mobile phones and had a strange effect:
When I apply the filter to a 24 FPS source video the resulting frame-rate after applying the filter drops to about 7 FPS. But if I use a 8 FPS source video the frame-rate is even lower at about 3-4 FPS. I expected an higher, or at least equal resulting framer-rate with the 8 FPS source video. What's the reason for this behavior?
I use the Flash Player 10.1 for Android 2.2 and the Google Nexus One.
currently working on Adobe Flex Technologies. I want to know whether Adobe had launched a Flex platform for mobile devices or not. If Launched what is the name of the Framework and please come with a sample example URL .
I have a website [URL]. I added a flash mp3 player that plays a sound clip when you go to the page. I know Flash doesn't work on the iPhone OS, but is there a way to get this type of mp3 player to work on an iPhone? I'm thinking maybe a javascript mp3 player. What I would ultimately want is to replace my flash mp3 player with a different mp3 player and have it so the player is available on Windows and Mac computers as well as iPhone devices.
I have an adobe air application. I just added facebook features in it. My problem is that user can login and do activities properly. Following the code that I am using for logout :
protected function logout(callback:Function=null, appOrigin:String=null):void { this.logoutCallback = callback; //clears cookie for mobile. var params:Object = {}; params.confirm = 1; [Code] .....
I am passing [URL] as appOrigin. But the logout functionality is not working.
I have created a mobile application based on a theme park, a key feature of the assignment is an interactive map, i have the map working with no worries its a draggable map and you can move around it, the problem arises when i need to place buttons on the map itself. I need the buttons on the map to stay in place when the map is dragged about so they can be click on for certain areas on the map?
how to use filters (specifically a glow filter) on a mobile devices (specifically the iPhone) when using GPU rendering and high resolution. At the time, there was no answer... filters were unsupported. Period.
I can report that I have gotten a color matrix filter for desaturation AND a glow filter working on the iPhone and the iPad using GPU rendering and high resolution.
The solution, in a nut shell is as follows:
1: Create your display object... ie: a sprite.2. Apply your filter to the sprite like you normally would.3. Create a new bitmapdata and then draw that display object into the bitmap data.4. Put the new bitmapdata into a bitmap and then put it on the stage or do what you want.
When you draw the display object into the bitmapdata, it will draw it WITH THE FILTER!So even if you put your display object onto the stage, the filter will not be visible, but the new bitmapdata will!
Here is a sample app I created and tested on the iphone and ipad
I'm creating an app to deploy for iOS and Android and I'd like to give them slightly different filenames (need to add a space so that name displays on two lines on Android). Is there a way for me to define this in the app.xml without having to change it each time I export?
I want to load my styles (in swf format) at run time for my flex mobile application. For that requirement, I have compiled my css files into swf format and I loaded for my application using "StyleManager.loadStyleDeclarations("style.swf");". I get my styles for application when I run it on my desktop, but after building my files into apk format, I couldn't get the styles applied for my application in device. When I debug my application from my android device, I got the following error message.
Error: Unable to load style(RSL app:/framework_4.5.1.21328.swz failed to load. Error #2032: Stream Error. URL: app:/framework_4.5.1.21328.swz): style.swf. at Function/<anonymous>()[E:dev4.5.1frameworksprojectsframeworksrcmxstylesStyleManagerImpl.as:1551] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() [Code] .....