Android :: Flash - Streaming For Devices Using Amazon AWS And Adobe FMS 4.5?
Apr 11, 2012
I have created a live stream using Amazon Web Services and Adobe Flash Media Server 4.5.AWS provides me with both a .f4m and .m3u8 file, to use in and tags, respectively.The .f4m loads fine on my desktop browser, and the .m3u8 file loads fine on my iOS device. However, my Android devices will not load either file.What code/solutions are there to get this to play on Android devices?
I have created a live stream using Amazon Web Services and Adobe Flash Media Server 4.5.AWS provides me with both a .f4m and .m3u8 file, to use in <object><embed> and <video> tags, respectively.The .f4m loads fine on my desktop browser, and the .m3u8 file loads fine on my iOS device. However, my Android devices will not load either file. What code/solutions are there to get this to play on Android devices?[code]
we have a number of SWFs we want to repurpose as Android apps, but are having trouble finding some information.
I realise that Android is spread across a lot of different Hardware but are there any standardised resolutions? If not how would you go about resizing the Stage depending on the screen?
Secondly can SWFs be uploaded to the Android store and if not what is the best way to mantain the SWF functionality whilst converting it to a format that can?
I'm building a Flash mp3 player to handle streaming mp3s served by Amazon CloudFront (which uses Flash Media Server). I'm using an FLVPlayback 2.5 component to do most of the heavy lifting (I tried an all AS3 method, but any stream automatically stopped within 5 - 10 seconds of playing). When I trace out the FLVPlayback's totalTime property, I get NaN. This is causing the seek bar to simply not work. This only seems to affect mp3s, as when I load an FLV I get a real value for totalTime. Does anyone know why this is happening
I am using flash builder to make an app for android/ios. How would you recommend I use assets such as images and sounds. Should I embed them or use loader? Any benefits to each one. I have a fair amount of assets.
I have just started using Adobe Flash Media Server on Amazon Web Services. Does anyone know how can I monitor server statistics such as the number of active connections? I have connected using SSH to the server but I cannot know what to do from this point on?
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
I am really excited about the development for iOs devices on the brand new Adobe Flash CS5. I tried searching a documentation for this, but I cannot found. How can I view the possibilities and documentations for that?
I am working with Amazon In-app-purchases for Android on flash using native extentions. So, I have implemented purchase flow in sandbox ( I was using their file InAppSDK-SandboxData.json for debug). But now, I have an amazon account. I have created purchase items in my developers account, and I want to test flow of buying them.
but it throws an exception, it try to open file "InAppSDK-SandboxData.json", but I have deleted in hope that it will go to product servers, but it does not. I found that I can only make purchases when I will commit my app to Amazon app store((
So, how can I test my real payments to product servers and how can I debug this process??
I wanted to display H.264 videos with air packaging for mobile and run into a problem.is StageVideo avaiable on mobile devices running IOS or android?I use air 2.6 sdk for packaging and it seems there is no StageVideo on ipad?I can use StageWebView but because of limitation of it ( it alwaysrendered on the top) this is not an option for me.Is any schedule when would StageVideo be available for mobile? maybeair 2.7 sdk?
I want to load my styles (in swf format) at run time for my flex mobile application. For that requirement, I have compiled my css files into swf format and I loaded for my application using "StyleManager.loadStyleDeclarations("style.swf");". I get my styles for application when I run it on my desktop, but after building my files into apk format, I couldn't get the styles applied for my application in device. When I debug my application from my android device, I got the following error message.
Error: Unable to load style(RSL app:/framework_4.5.1.21328.swz failed to load. Error #2032: Stream Error. URL: app:/framework_4.5.1.21328.swz): style.swf. at Function/<anonymous>()[E:dev4.5.1frameworksprojectsframeworksrcmxstylesStyleManagerImpl.as:1551] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() [Code] .....
I am using FMS 4.5 and i am having problem live streaming to ios devices live streaming to mac, PC or android is nice and stable but to ios devices not getting stable streaming to start the streaming plays for 0.25 sec and then I get error movie can not load or sometimes I get error movie can not load from beginninghis issue I do not have aac encoder this is might be my problem Below is configuration for my m3u8 files just incase
What file should android devices use to view a live video stream? myeventname.f4m? I'm using the following html5 code and it's not working in Android devices. <video id="liveWebcast" poster="poster.jpg" src="[URL]" controls autoplay> </video>
Problem: When doing anAPP to test it out in my smartphone devices. I tested it on my computer and it works fine. But in devices, im not able to scroll the textbox down/up because my devices dont have a scroll wheel to scroll up/down.Assuming that im looking for something like this: When I use my fingers to touch on the textbox and slide it upwards, the textbox will scroll down
I can't find this information online or in the documentation, does anyone know what versions of Android and iOS the AIR 3.0 captive runtime is compatible with? I'm assuming there is some restriction there, but short of actually compiling a program and trying it on iPhone for example, which I don't have, how can I tell which OS versions are supported?
I know that you can compile an Adobe AIR 2.7(?) application to target say Android 2.2, but what about the captive runtime with AIR 3.0? Also I don't see anywhere to find out the iOS version restriction with AIR, as you have to pay $100 to Apple to even get the SDK which would allow me to make an iOS project in the first place.
How can i make the Augmented Reality applcation on Android mobile phone (HTC Nexus One) that i have developed using the flash platform faster, since flash doesnt support OpenGL for 3D graphics. Can I make it faster using GPU Acceleration? Or there is any way to combine Flash and OpenGL? Any online sources talking about this subject will be very useful..
currently working on Adobe Flex Technologies. I want to know whether Adobe had launched a Flex platform for mobile devices or not. If Launched what is the name of the Framework and please come with a sample example URL .
As of Flash 10.1, they have added the ability to add bytes into the NetStream object via the appendBytes method URL...The main reason for this addition is that Adobe is finally supporting HTTP streaming of video. This is great, but it seems that you need to use the Adobe Media Streaming Server (URL...) to create the correct video chunks from your existing video to allow for smooth streaming.I have tried to do a hacked version of HTTP streaming in the past where I swap out the NetStream objects (URL...), but there is always a momentary pause between the chunks. With the new appendBytes, I tried to do a quick mock up with the two sections of video from the preceding site, but even then, the skip still remains.Does anyone know how the two consecutive .FLV files needs to be formated in order for the appendBytes method on the NetStream object to create a nice smooth video without a noticeable skip between the segments?