Android :: Adobe Flash Application Is Not Working On Android Tablet
Dec 2, 2011
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
I recently discovered that the MouseEvents in my Flash animations aren't working on touch screen Android tablets. Is there some extra code that I need to add to make this work? There's an example at [URL]. My other issue is more of a web design issue, but the animations are not placed correctly on the webpage.
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
I can't find this information online or in the documentation, does anyone know what versions of Android and iOS the AIR 3.0 captive runtime is compatible with? I'm assuming there is some restriction there, but short of actually compiling a program and trying it on iPhone for example, which I don't have, how can I tell which OS versions are supported?
I know that you can compile an Adobe AIR 2.7(?) application to target say Android 2.2, but what about the captive runtime with AIR 3.0? Also I don't see anywhere to find out the iOS version restriction with AIR, as you have to pay $100 to Apple to even get the SDK which would allow me to make an iOS project in the first place.
I have developed a small adobe flash application (a parent .exe file which loads several child swf files). I can play it in almost any computer. My question is: Can I install and run the application in Aakash or Ubislate 7+ ?
A while ago I developed a flash app that takes pictures from the users webcam, I recently bought a android tablet device (flash capable), but the flash app do not find the camera of the tablet, any way I can modify my flash app in order to "see" the tablet's camera?
So I'm having this issue where I need an event to fire at the very beginning of my application
public function Main() { this.addEventListener(Event.ACTIVATE, onInit); }
I've also tried Event.ADDED_TO_STAGE, but both seem to not be firing onInit at the right time... they fire too early. For example, on testing for IPhone it's firing when I still see the Default.png icon... I want it to fire when that "loading" phase is over.
I developed a Adobe Air Application and I discovered that the Mobile I am trying to install the application is not compatible with the Adobe Air's supported devices because this wasn't launched yet.
I have some ideas:
Is possible to change the Mobile Name to fake another device and Adobe Air not refuse the installation? Is possible to convert AIR to Java? s possible to run Air without Java? Abandon Flash and do it in Java or Javascript.
I need to delete all the application data directories on the exit of an application: /data/data/air.<appID>/cache/.AIR /data/data/air.<appID>/cache/webviewCache /data/data/air.<appID>/databases
But I get each time the "directory not found error"
This is from my application descriptor: <id>test01</id> <filename>test01</filename> <name>test01</name>
I know also this is not a best practice, but for security reasons I need to delete all the stagewebview cache and autofill form data.
Is it possible to get read access to favorited sites (that have been set using Android's native browser) from within an AIR-application? I could not find an API for this. Furthermore, I didn't find anything about browsing android's filesystem. It seems something like a favorites folder does not exist.
I nned to connect two devices in a local net: a tablet Android with one PC Windows In tablet I'll have a menu with several buttons when push a button I want that in the PC play a flash movie. This is only for a local net no Internet.
I am trying to proven the default functionality of the Android home screen button but the KeyboardEvent.KEY_UP event does not fire when the home key is pressed the the tablet i have.eee transformer prime) Is there another why to detect and stop this functionality? Here is the code that i am trying to user
import mx.events.FlexEvent; // Add the hardware key event handlers to the stage. protected function appCompleteHandler(event:FlexEvent):void {
I've built apps that connect to a server. But this time a client has asked for an app with no need to connect to a server to update content (images,videos,text). It will be Android tablet to a Windows laptop via USB. It will be for end user no dragging and dropping into specific folders using USB debugging. I was thinking I may need to build an app for the laptop (content manager) and then the app for tablet. Is a framework out there that could jump start this?
This issue is being tracked on the facebook-actionscript-api site here:url...What steps will reproduce the problem? Call FacebookMobile.login( APP_ ID, cbLogin) on an Android tablet.Enter Facebook account credentials and press "Login".What is the expected output? What do you see instead?The login window closes and returns to the screen that launched the login window. The callback function 'cbLogin' is called.The screen goes completely white, and has 'Success' in small black text in the >top left corner of the screen. The callback function 'cbLogin' is never called.What version of the product are you using? On what operating system?
-Android v3.2 -facebook-actionscript-ap v1.7 -ASUS Eee Pad Transformer TF101
I've tested this on 2 Android phones, the HTC Incredible (Android v2.2) and the HTC Thunderbolt (Android v2.2.1), and it works fine on both.
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
I working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override protected boolean drawChild (Canvas canvas, View child, long drawingTime) { if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
I am creating an application. At one view I have three states. If I changes state and than back button pressed it unloads the application.I am developing it in Adobe AIR.
I need to add some animation to the UI of my application. Something similar to the Talking Tom application that is all the rage these days. I am a complete noob to animation, so had the following questions to zero in on a particular platform before I began with any development.
Out of Flash/Rendered Images/OpenGL which one would be the fastest to implement (assuming that I have a graphics designer to do the drawing)? If I was to go with flash, would I still be able to interact with the application or will it be more of a one-way play-and-stop kind of animation? I have looked over a lot of questions on SO about this issue and have not been able to make up my mind.
There are way for:On USB connect to PC (or other flash drive reader) - hook process and allow access only specified files and folder on android (custom store)?
I am currently learning Actionscript 3.0, mainly to start developing mobile games for Android.Device central is really useful to emulate the Flash content running on devices, but I thought there was a way to test directly on the device itself via USB. Am I mistaken here, because I cannot for the life of me find any information on doing this.how to get the USB connection up, but the actual testing/debugging itself seems to be done exclusively in Flash Builder.
I am using Flash CS5, and I want to test my AS3 projects directly on my Nexus S via USB.The only guides I can find detail the publishing of Flash projects to Android, which is a fairly lengthy process. Surely there has to be a quicker way to preview content directly on your phone without having to go through the entire process of creating an APK for it?
I have developed a very simple app in flash cs5 and am ready to upload it to android market. However, users need adobe air to run it. Does anyone know if there is some way to package the app with air? I want to make it as easy as possible for people to run the app. Users will be prompted to download air and I can put this information on the apps page on android market but if there is some way to iclude this in the apk I'd love to know. Can't seem to find information on it on the web.
I am currently trying to run a flash game on Android and iOS using Adobe Air.While Air works nicely to run the app on Android, I experiment troubles with iOS. I am actually able to generate a .ipa package and install it to an iPhone (via iTunes). However, when I launch the application from the iPhone, nothing happens (black screen).
I then generated a debug .ipa which connects to a FDB debugger running on my computer, and the debugger shows the given fault when the app is launched:
#error 1107 the abc data is corrupt attempt to read out of bounds
Searching the internet didn't helped much. The issue is known [URL] but this does not help in my case. Someone had the same error and fixed it by removing some 3D tween animation from his flash app [URL], but I doesn't use tween.
Notes: I tried on iPhone 3G and 4S and the result is the same. The game is coded via haXe, which generates the .swf file. This main swf file uses other swf and xml files, which are present in the .ipa generated by Air.
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?