Android :: Adobe AIR IOS/Android Best Event To Listen?
Jan 12, 2012
So I'm having this issue where I need an event to fire at the very beginning of my application
public function Main() {
this.addEventListener(Event.ACTIVATE, onInit);
}
I've also tried Event.ADDED_TO_STAGE, but both seem to not be firing onInit at the right time... they fire too early. For example, on testing for IPhone it's firing when I still see the Default.png icon... I want it to fire when that "loading" phase is over.
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Nov 16, 2011
I can't find this information online or in the documentation, does anyone know what versions of Android and iOS the AIR 3.0 captive runtime is compatible with? I'm assuming there is some restriction there, but short of actually compiling a program and trying it on iPhone for example, which I don't have, how can I tell which OS versions are supported?
I know that you can compile an Adobe AIR 2.7(?) application to target say Android 2.2, but what about the captive runtime with AIR 3.0? Also I don't see anywhere to find out the iOS version restriction with AIR, as you have to pay $100 to Apple to even get the SDK which would allow me to make an iOS project in the first place.
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Dec 2, 2011
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
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Sep 14, 2010
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Jan 25, 2011
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
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Oct 28, 2011
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Mar 14, 2012
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Dec 29, 2010
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Apr 14, 2011
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@Override
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[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
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May 17, 2011
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Jul 20, 2011
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Dec 12, 2011
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EDIT:
1. I set up a new desktop project (File -> New -> Flex Project)
2. Project name is "simpleTest", Application type is Desktop (runs in Adobe AIR), Flex SDK version 4.6.0 and click to Finish
3. I go to Design mode, then set the width to 500 and height to 250. I add one button by drawing and name it btnOne and make Generate Event Handler
4.Then I go to Project -> Export Release Build (Export as Signed AIR package) -> Next (I apply the certificate) -> Finish
5. I find the project file (...Adobe Flash Builder 4.6simpleTest) and copy simpleTest.air into a new file (simpleTestAPK - which contains my certificate > andCert.p12)
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adt -package -target apk-debug -storetype pkcs12 -keystore andCert.p12
myHope.apk application.xml simpleTest.swf
8. I rename "create.txt" to "create.cmd" and launch it (Shift + RMB -> Open cmd here)
9. "myHope.apk" is created
10. I copy this to Galaxy Tab 10.1 (with drag&drop)
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