Android :: How To Listen A Method's Completion
Jun 29, 2011
I am working on a little android app [Air for Android],and I am struggling on how to listen a method's completion.[code]which init() is a function that I wrote in a class named OauthConnection,saved as file named [OauthConnection.as]My problem is when init() is still executing though, busyOff() got executed.what i should do to make sure busyOff() is executed after init() is done.
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Jul 29, 2010
I want to execute a function upon completion of a MovieClip's animation. That is, I would command it to play() or gotoAndPlay(). I don't know of any listener that I can attach to the MovieClip with the "addEventListener()" command. Have any idea I can do?
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Jan 12, 2012
So I'm having this issue where I need an event to fire at the very beginning of my application
public function Main() {
this.addEventListener(Event.ACTIVATE, onInit);
}
I've also tried Event.ADDED_TO_STAGE, but both seem to not be firing onInit at the right time... they fire too early. For example, on testing for IPhone it's firing when I still see the Default.png icon... I want it to fire when that "loading" phase is over.
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Nov 1, 2010
Given an instance of MyClass, I want to be notified when someone calls an specific method.
example:
package bar;
{
public class MyClass {
private var foo:int;
[code]...
So given a instance of MyClass ( var instance = new MyClass() ) i want to be notified every time getFoo is called. I have tried using reflection+annotations+dynamic classes, to find that in AS3 you can't change seal methods (methods defined in the class). I was wondering if i can subscript to a event in order to be notified when the method is called.
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May 10, 2011
I have installed [code]I have read about this method and about SoftKeyboardEvent but i could not access softkeyboard method and SoftKeyboardEvent as well.I am making a Flex Mobile Project in which user can add text at run time.How can i open soft keyboard to add text at run time.
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Apr 7, 2011
I'm trying to implement the 1.6 Mobile Facebook API [URL]into an Air for Android application. I've succesfully used the Web and Desktop API's however with the mobile app it's expecting an extra parameter to a stageReference, see:
login(callback:Function, stageRef:Stage, extendedPermissions:Array, webView:StageWebView = null)
But, using i'm using Flex and not Flash CS5, i can't just pass in this.stage or this or anything like that.What exactly would you guys think I need to pass into that using Flash builder Flex? I can't seem to find any examples for the mobile actionscript API ?
Here's the login information from the Mobile API Docs:
login () method
public static function login(callback:Function, stageRef:Stage, extendedPermissions:Array, webView:StageWebView = null):void
Opens a new login window so the current user can log in to Facebook.
Parameters
callback:Function — The method to call when login is successful. The handler must have the signature of callback(success:Object, fail:Object); Success will be a FacebookSession if successful, or null if not.
stageRef:Stage — A reference to the stageextendedPermissions:Array — (Optional) Array of extended permissions to ask the user for once they are logged in.webView:StageWebView (default = null) — (Optional) The instance of StageWebView to use for the login window For the most current list of extended permissions[URL].
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Nov 5, 2008
A vendor had built courses for us a few years ago. There are 5 modules. The courses are SCORM and are tracked in the LMS from url...We recently had 60 students sign up for a course, but they are not getting completion tracking for 4 of the 5 modules. The students are using IE7 and Flash Player 9. complete works for the module where the completion code is send from an HTML page. The completion does not work from any of pages where the completion is sent from Flash. The flash files were coded with AS2, here is the code on the "Finish Button":[code]
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Mar 27, 2010
I have a moveclip inside of another movie clip. "graphicsSpace" is the main clip. "graphicsMenu" is the clip inside it. When graphicsSpace is opened, it stays at frame1 and graphicsMenu runs through some animations and finishes. When it's done, I want graphicsMenu to tell graphicsSpace to go to its second frame. Yet every time I'm getting this error: TypeError: Error #1010: A term is undefined and has no properties. at Portfolio_fla::GraphicsMenu_30/frame156() I was just using this basic code on the last frame of graphicsMenu: this.graphicsSpace.gotoAndPlay(2); Nothing else.
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Jul 9, 2010
How do I delete a tween after completion?
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Oct 3, 2011
At this years Flash on the beach i saw a speaker using small 'code-keywords' that would complete entire sets of AS-code, depending on the keyword.Ex.:He would write @forloop, hit enter/space and a typical for-loop would be written automatically.Unfortunately he never said how to access this functionality in Flash.
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Apr 2, 2003
I have a movie called radio.swf this has 5 keyframes. Each keyframe loads a different swf movie.[code]This all works great. BUT here is the problem When song1.swf ends it loops itself. How can i make it to when song1.swf ends, the timeline in radio.swf advances one keyframe so that song2.swf starts to play?
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May 11, 2003
Ok, I have a main movie with two transition elements. They each close together when loading a main category, and i just wanted to kno is there a way that i can keep the stuff behind transitional element 2 closed, even if its done loading, until the stuff behind transitional element 1 is done?
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Dec 14, 2007
I am creating a simple video player with the video object but I am using Flash Media Server. I can not figure out how to determine the completion of the FLV. Here is my code:
[Code]...
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Feb 18, 2009
I'm just wondering if there is a way of detecting when the transition from TransitionManager has completed? Is there a parameter for that?
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Jan 25, 2011
i have an AIR android app which i am running on an android device ( samsung TAB ). i want the app to get laid out in landscape mode when the user starts the app holding the device in landscape ( same goes with portrait ).
but the AIR app always gets started in portrait mode irrespective of the way the device is held.
i tried the following ways use stage.deviceorientation (but when the app starts (after the applicationComplete notification ) the value is UNKNOWN) use stage resize event. (this gets triggered at start itself, a manual resize is not required - the values are based on portrait mode though - the width is 600 and height is 1024 (should have been otherway) )
i get correct values when i try changing the orientation of device, only at the startup i see problem with the required values.
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Oct 28, 2011
I have an as3 built osmf video player swf that we embed on a standard HTML page. When you touch the image the video automatically goes fullscreen and begins playing. Droid and Flash often break after changing back and forth between landscape and portrait while in fullscreen.(by break I mean freeze, where you can hear the video and use the controls, but everything is just a still frozen image, the redrawing fails).Can you lock the fullscreen orientation in html, javascript, or do you have to try to handle it inside the swf?
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Mar 14, 2012
I working on a project where the client side need to capture video and audio from the camera, use some library (proberly ffmpeg) to convert from mp4 to flv and send it to flash server on realtime,in the other side the client need to get flv and convert it to video type of android on real time. Is it possible to do?
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Dec 29, 2010
I am porting my flash games on android. I have ported 3 successfully. But the problem with all of them is they are giving very low frame rate near about 7-8. And I have observed 1 thing that frame rate always varies. Sometimes it goes upto 45 and again in next frame it comes to 3-4 and again goes to 15-16.
I am quite confused. Please let me know if anyone is having any idea about this.
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Apr 14, 2011
I am loading flash SWFs into an android WebView.I want the SWF to be instantly fullscreen and focused.The class name that handles flash is com.adobe.flashplayer.FlashPaintSurface .
Watching the log, when I fullscreen the flash manually, it calls com.adobe.flashplayer.FlashPaintSurface.toggleFullScreen()The first part of my question is, How can i call that method manually for my flash swf? Note that with a webview with a flash embedded, the only way i seem to be able to fullscreen it properly (to have flash's surfaceview fullscreen instead of the flash being displayed over top of the webview view) is by touching the screen with two fingers until an interface pops up at the top of the screen, and doesnt happen reliably.For focus, inside my webview class I call
@Override
protected boolean drawChild (Canvas canvas, View child, long drawingTime) {
if (child.getClass().getName().equals("com.adobe.flashplayer.FlashPaintSurface")) {
[code]...
This doesnt set the focus as I thought it would. Although i assume, if fullscreened properly, the flashpaintsurface should give itself focus. But if if the first part is not doable, i would wonder at least to not have to give focus to the SWF by clicking on it on startup.
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May 17, 2011
There are samples to show how to access front camera of android devices using android sdk.
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Jul 20, 2011
I have loading the webview in my Activity. the Web content is having some flash content. when i try to finish the Activity. Its taking too much time. the screen goes to blank screen for little time and resuming to the app.
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Nov 16, 2011
I can't find this information online or in the documentation, does anyone know what versions of Android and iOS the AIR 3.0 captive runtime is compatible with? I'm assuming there is some restriction there, but short of actually compiling a program and trying it on iPhone for example, which I don't have, how can I tell which OS versions are supported?
I know that you can compile an Adobe AIR 2.7(?) application to target say Android 2.2, but what about the captive runtime with AIR 3.0? Also I don't see anywhere to find out the iOS version restriction with AIR, as you have to pay $100 to Apple to even get the SDK which would allow me to make an iOS project in the first place.
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Dec 2, 2011
I gone thorough the adobe flash builder video tutorials and did the same thing to create an application for android device, but when i run the application it is showing Sorry dialog box saying that, The application Test1-debug(process air.Test1.debug) has stopped unexpectedly. Please try again. I tried many times but it is not working. Initially i thought no Adobe-AIR in my device, but it is there. I am using Reliance 3G Tab. I don't why it is not working, if anybody know this please reply me.
One more thing, i downloaded one APK (which is designed with adobe flash or flex) file from [URL]..and installed on my android device. When i run that application only blank screen is appearing, but in video they shown, it is working. Why it is happening like this?? Is any problem with my tablet ?? or application ?? or adobe AIR not installed properly on device ?? Like this i am getting too many doubts.
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Dec 12, 2011
I am trying to load a flash in a webview using the codes below
mWebView.getSettings().setJavaScriptEnabled(true);
mWebView.getSettings().setPluginState(WebSettings.PluginState.ON);
mWebView.loadUrl("http://www.adobe.com/software/flash/about/");
but when I import android.webkit.WebSettings.PluginState; eclipse return an error, asking me to search repositories to find it , the minSDK of my app is 7, any ideas?
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Feb 21, 2012
What is the right way to view .Swf files that plays .Flv videos in Android? The code that I am using right now to enable Flash support in web view is
[Code]....
For the HTML file, I'm using swfObject. The problem is that I can open up the SWF file just fine from third party apps like SWF Player from the market. In addition, I can load up the HTML page from the browser by calling it directly through file:///. However, when I load it up using my webview, I'm stuck with a blank screen.
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Mar 11, 2009
I just downloaded the 30 day trial of adobe flash cs4.why the code completion/hints would not be showing up? Either when typing a "(" for a method or a "." I get nothing. "code hints" is checked off in my prefs and the delay is at 0 sec. Also, If I click the show code hint button in the AS window nothing happens.
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Feb 11, 2009
I have code that sends variables to an .asp file to be put on a database, and all that works fine the database connects and is updated fine, the thing is flash doesn't recognize that the operation was successful and won't continue with the further functions. I understand this may be due to a problem on my asp file, but the SQL executes successfully which I see when i check my DB, so I was wondering if anyone could look at my AS code and see any problems?
[Code]...
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Aug 15, 2011
I have a complex class that manipulates and creates many calculations and graphics on the fly. Once I create an instance of this class in my main file I am using the enter_frame event to constantly update the class. (it's for re-calculating/scaling graphics)The problem is: flash locks up because of all the rapid processing. Is there a way to listen for the class's processing completion and only call the enter_frame event if it is complete? I tried creating a boolean public variable that is set to TRUE at the end of the processing stack (inside the class) but that doesn't seem to do the trick.'m lost here?
Naturally lowering the frameRate is a "cheap" way to smooth things out...but that is lazy and hacky in my opinion because I would like the class to get updated as fast as the end user's computer can handle.I've simulated my problem with the following code. Just some long loops that really slow down the flash player. How do i get the player to say: "ok, not done processing the updates inside the class... ignore this enter_frame" ?
ActionScript Code:
// SlowClass.as
package {
[code]......
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Sep 14, 2010
I want to use Adobe Flash in the development of Android applications. But how do I install flash on the emulator so that I can test my software with flash?
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Mar 16, 2011
I have implemented an Augmented Reality application on Adobe Air for Android. When I publish my app on the android mobile phone (Nexus One) the 3D models that I have created don't appear on the screen.On flash CS5 it is working fine.I have used Away3DLite engine and I have imported a 3D collada object.I have also tried to publish some projects that I found online and I checked if the the 3D model appears on the screen but it doesn't show it either. how the 3D Models that I have imported in my project using Away3DLite can be visible when I publish the application on the android phone. Some extra stuff be usefull: I'm using GPU rendering.A also using a combination of the following softwares in order to create my AR application:
FLARToolkit
FLARManager
Away3DLite
I have created one 3D Model on 3DS MAX and another one on Maya 2010.
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