ActionScript 3.0 :: Listening For Class Completion And ENTER_FRAME?

Aug 15, 2011

I have a complex class that manipulates and creates many calculations and graphics on the fly. Once I create an instance of this class in my main file I am using the enter_frame event to constantly update the class. (it's for re-calculating/scaling graphics)The problem is: flash locks up because of all the rapid processing. Is there a way to listen for the class's processing completion and only call the enter_frame event if it is complete? I tried creating a boolean public variable that is set to TRUE at the end of the processing stack (inside the class) but that doesn't seem to do the trick.'m lost here?

Naturally lowering the frameRate is a "cheap" way to smooth things out...but that is lazy and hacky in my opinion because I would like the class to get updated as fast as the end user's computer can handle.I've simulated my problem with the following code. Just some long loops that really slow down the flash player. How do i get the player to say: "ok, not done processing the updates inside the class... ignore this enter_frame" ?

ActionScript Code:
// SlowClass.as
package  {

[code]......

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