ActionScript 3.0 :: Delete A Tween After Completion?

Jul 9, 2010

How do I delete a tween after completion?

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ActionScript 2.0 :: Delete A Tween After Use?

Feb 2, 2009

I'm just learning about the Tween class and it's going fine. However I have a case where I want a tween to run one time and then become inactive. I have an airphoto which the user can click anywhere to zoom in on and using this code:

Code:
airPhoto_mc.onPress = function(){
new Tween(airPhoto_mc, "_yscale", Strong.easeInOut, 100, 200, 2, true);

[code].....

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Delete Part Of A Motion Tween?

Sep 10, 2010

I've watched the tutorial video's and searched the thread -

I want to delete part of a motion tween ... I only seem to be able to delete all of it.

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Professional :: Stop / Delete A Tween In Progress?

Jun 15, 2010

have a movie clip that I am moving with tweens. When the user clicks a button it creates a new tween and the movie clip moves. However, I have another button that sets the position of the same movie clip. The problem comes when this button is clicked if the tween is in progress. The tween continues and my content moves out of view. Is there a way to stop or delete the tween when the second button is clicked?Here is a simplified example of the relevant AS:

button1.onRelease = function(){
new Tween(movieClip, "_y", Strong.easeOut, movieClip._y, movieClip._y + 200, 1, true);
}

[code].....

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ActionScript 2.0 :: Reset / Delete Tween On Release

Aug 15, 2009

I have Actionscript setup to as two functions that triggers the tweener event onRelease, and each link has its own tween, what I am trying to accomplish is reset the previous tween when the new link is clicked. Here's my actionscript:

[Code]....

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ActionScript 2.0 :: Delete Tween Motion After Is Finished?

May 8, 2006

I have a small problem, how it's possible to delete a tween effect after he has finished the tween?I use tween class, this is the code, and i want in frame 41 to delete the tween.

Code:
btn_sector1.holder.loadMovie ("sector1.jpg");
btn_sector1.buttontext.theText.text = "S E C T O R 1";

[code].....

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Actionscript 3 :: Making A Delete Button To Delete Text In The Inputtext Field

Nov 12, 2010

I got these four errors when I tried to create a button on the stage that would delete the text I inputted in the inputtext(ti). Based on the scripts I have and the errors, what should I write to create the delete button?

[Code]....

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Flex :: Combobox Backspace Or Delete Key Does Not Delete Highlighted Text

Mar 26, 2010

I am implementing a flex auto-suggest combobox - as the user types in each character: Consider the string 'Stackoverflow' and user input = 'st'

1) the data provider is filtered to show all items starting with 'st'
2) text is set to auto-suggest string such that the un-typed part is highlighted.

So for instance, the combobox text may contain st'ackoverflow', where 'ackoverflow' is highlighted using setSelectedIndex()When I hit back-space or delete, and check the 'this.text' value, I expect that the last un-highlighted character ('t' in the above case) gets deleted and the data provider is filtered to show all items starting with 's'. However the text property contains 'st', as before

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Data Integration :: Course Completion Not Registering In LMS

Nov 5, 2008

A vendor had built courses for us a few years ago. There are 5 modules. The courses are SCORM and are tracked in the LMS from url...We recently had 60 students sign up for a course, but they are not getting completion tracking for 4 of the 5 modules. The students are using IE7 and Flash Player 9. complete works for the module where the completion code is send from an HTML page. The completion does not work from any of pages where the completion is sent from Flash. The flash files were coded with AS2, here is the code on the "Finish Button":[code]

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ActionScript 3.0 :: Check For Completion Of Timeline

Mar 27, 2010

I have a moveclip inside of another movie clip. "graphicsSpace" is the main clip. "graphicsMenu" is the clip inside it. When graphicsSpace is opened, it stays at frame1 and graphicsMenu runs through some animations and finishes. When it's done, I want graphicsMenu to tell graphicsSpace to go to its second frame. Yet every time I'm getting this error: TypeError: Error #1010: A term is undefined and has no properties. at Portfolio_fla::GraphicsMenu_30/frame156() I was just using this basic code on the last frame of graphicsMenu: this.graphicsSpace.gotoAndPlay(2); Nothing else.

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Android :: How To Listen A Method's Completion

Jun 29, 2011

I am working on a little android app [Air for Android],and I am struggling on how to listen a method's completion.[code]which init() is a function that I wrote in a class named OauthConnection,saved as file named [OauthConnection.as]My problem is when init() is still executing though, busyOff() got executed.what i should do to make sure busyOff() is executed after init() is done.

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Actionscript 3 - How To Use Flash Code Completion

Oct 3, 2011

At this years Flash on the beach i saw a speaker using small 'code-keywords' that would complete entire sets of AS-code, depending on the keyword.Ex.:He would write @forloop, hit enter/space and a typical for-loop would be written automatically.Unfortunately he never said how to access this functionality in Flash.

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ActionScript 2.0 :: Detecting Completion Of A LoadMovie Swf

Apr 2, 2003

I have a movie called radio.swf this has 5 keyframes. Each keyframe loads a different swf movie.[code]This all works great. BUT here is the problem When song1.swf ends it loops itself. How can i make it to when song1.swf ends, the timeline in radio.swf advances one keyframe so that song2.swf starts to play?

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ActionScript 2.0 :: [FMX] Detecting Loading Completion

May 11, 2003

Ok, I have a main movie with two transition elements. They each close together when loading a main category, and i just wanted to kno is there a way that i can keep the stuff behind transitional element 2 closed, even if its done loading, until the stuff behind transitional element 1 is done?

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ActionScript 2.0 :: Completion Of FLV - Video Object And FMS

Dec 14, 2007

I am creating a simple video player with the video object but I am using Flash Media Server. I can not figure out how to determine the completion of the FLV. Here is my code:

[Code]...

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ActionScript 2.0 :: Detecting Completion Of TransitionManager?

Feb 18, 2009

I'm just wondering if there is a way of detecting when the transition from TransitionManager has completed? Is there a parameter for that?

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ActionScript 3.0 :: Code Completion/hints Would Not Be Showing Up?

Mar 11, 2009

I just downloaded the 30 day trial of adobe flash cs4.why the code completion/hints would not be showing up? Either when typing a "(" for a method or a "." I get nothing. "code hints" is checked off in my prefs and the delay is at 0 sec. Also, If I click the show code hint button in the AS window nothing happens.

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Actionscript 3 :: Listen For The Completion Of A MovieClip Playing?

Jul 29, 2010

I want to execute a function upon completion of a MovieClip's animation. That is, I would command it to play() or gotoAndPlay(). I don't know of any listener that I can attach to the MovieClip with the "addEventListener()" command. Have any idea I can do?

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ActionScript 3.0 :: URLloader - Event Not Triggered On Completion

Feb 11, 2009

I have code that sends variables to an .asp file to be put on a database, and all that works fine the database connects and is updated fine, the thing is flash doesn't recognize that the operation was successful and won't continue with the further functions. I understand this may be due to a problem on my asp file, but the SQL executes successfully which I see when i check my DB, so I was wondering if anyone could look at my AS code and see any problems?

[Code]...

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ActionScript 3.0 :: Listening For Class Completion And ENTER_FRAME?

Aug 15, 2011

I have a complex class that manipulates and creates many calculations and graphics on the fly. Once I create an instance of this class in my main file I am using the enter_frame event to constantly update the class. (it's for re-calculating/scaling graphics)The problem is: flash locks up because of all the rapid processing. Is there a way to listen for the class's processing completion and only call the enter_frame event if it is complete? I tried creating a boolean public variable that is set to TRUE at the end of the processing stack (inside the class) but that doesn't seem to do the trick.'m lost here?

Naturally lowering the frameRate is a "cheap" way to smooth things out...but that is lazy and hacky in my opinion because I would like the class to get updated as fast as the end user's computer can handle.I've simulated my problem with the following code. Just some long loops that really slow down the flash player. How do i get the player to say: "ok, not done processing the updates inside the class... ignore this enter_frame" ?

ActionScript Code:
// SlowClass.as
package  {

[code]......

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ActionScript 2.0 :: How To Use Playing Sound To Trigger Event On Completion

May 27, 2009

I'm trying to use a playing sound to trigger an event when it finishes:
onSoundComplete = function(){
redbtn._alpha = 100;
redbtn.enabled = true;
}
I have the button fading and disabling nicely (on (release)) but when the sound stops playing, I need them to return to alpha 100 and enabled=true. It doesn't work but there's no error generated either.

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Professional :: Improving Script Processing And Ensuring Completion?

Jan 7, 2011

I have a program in which I am running a number of for loops which are doing a number of different things.I pull in data from an xml file and then step through that data to dynamically create arrays, populate the arrays, and create and modify movie clips.

The program I'm building is similar in scope to one I developed in Director many years ago, and in that environment we had to actually put breaks in using timers to ensure that the data would be processed and that the system wouldn't choke.

What I'm seeing with this flash version of the application is similar and I suspect the same.  Basically, when navigating from the frame where the scripts are processed to the frame where the movie clips are displayed, there are times when it works perfectly and times when things are out of whack.  I put in a 5 second delay (arbitrarily) to see if this would resolve the issue and on my system at least it does.  But I need some advice on coming up with a real solution.

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Flex :: Word Completion / Intellisense Stopped Working?

Aug 8, 2009

Running flex builder 3 on windows 7 RC. For some reason, my work completion/intellisense stopped working.. If I try to manually trigger the shortcut (alt + /) I hear a windows 'error sound'.

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ActionScript 3.0 :: Trigger Action On COMPLETION Of Stage Resize?

Jan 21, 2009

So here's what I'm trying to do: When the user clicks on the corner of the browser and resizes the stage, I dont want the Resize actions to occur until the user RELEASES the mouse or until the resize is complete. So, as long as they're dragging the mouse around and resizing nothing would happen, but then as soon as the mouse as released it kicks in. I tried:

this.stage.addEventListener( Event.RESIZE, stageResizer,false,0,true);
this.stage.addEventListener(MouseEvent.MOUSE_DOWN, stageMouseDownhandler);
this.stage.addEventListener(MouseEvent.MOUSE_UP, stageMouseUphandler);

But this didnt work because when you MOUSE_DOWN on the Browser rather than the Stage, it isnt detected by the stage. And I going to have use Javascript or something?

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Actionscript 3.0 :: First Frame Of Completion Screen To Stop Timer

May 14, 2009

In my .fla file, I have a text box instantiated as _text. The following code works good: my timer comes up and counts off.I need to write a code into the first frame of my completion screen to stop the timer. What would that code be? and what do I need to add to the Main.as code below?At the end of my Main.as file, I have this code[code]

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ActionScript 3.0 :: Play MovieClip And Execute Function On Completion?

Jul 29, 2010

I want to play a MovieClip and then execute a function immediately upon the clip's completion. I don't know of any event listener in as3 that will do with trick.

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ActionScript 3.0 :: Delay A Tween - Animate The 2nd Tween After 3 Seconds When 1st Tween Stops

Nov 1, 2009

import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween

how can I animate the 2nd tween after 3 seconds when 1st tween stops.

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ActionScript 3.0 :: FlashDevelop Doesn't Always Know Code Completion For Classes In The Fl Package

Feb 9, 2010

I'm posting this since i just lost a half an hour with this. FlashDevelop for some reason doesn't always know code completion for classes in the fl package, to fix this add this to you Global Class path (make sure to select AS3): C:Program FilesFlashDevelopLibraryAS3frameworksFlashIDE

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Flash :: IDE - CS5 Builder Auto-completion Works Only For FlexSDK Classes

Feb 3, 2011

I started to use Flash Builder with Adobe Flash CS5. Everything seems to ork great, but auto code completion if FB works only for FlexSDK classes. For example, if I'll write "import fl." list with "events;ik;lang; ..." appears, but when I write "import flash." i have ".text" suggestion only. I would be very glad if someone could tell me how to fix this. I couldn't find anything in google (code completion in Flash Pro works great, only in Flash Builder not).

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Flex :: Builder 3 Word Completion/intellisense Stopped Working For New Variables?

Jan 28, 2010

For some reason code completion/intellisense has stopped working for new properties in our projects.These are the symptoms:Add a new property to a class If you go to a different class, and you try to use that property, the intellisense dropdown doesn't show the new property. It does show the already existing ones.If you build the project, everything works fine, there are no errors or compiler warnings.The property will not show in intellisense until you restart Flex Builder (version 3).We have tried it on different machines and als tried to set up the workspace again, but the symptoms stay the same everywhere in our project.

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