ActionScript 3.0 :: Check For Completion Of Timeline
Mar 27, 2010
I have a moveclip inside of another movie clip. "graphicsSpace" is the main clip. "graphicsMenu" is the clip inside it. When graphicsSpace is opened, it stays at frame1 and graphicsMenu runs through some animations and finishes. When it's done, I want graphicsMenu to tell graphicsSpace to go to its second frame. Yet every time I'm getting this error: TypeError: Error #1010: A term is undefined and has no properties. at Portfolio_fla::GraphicsMenu_30/frame156() I was just using this basic code on the last frame of graphicsMenu: this.graphicsSpace.gotoAndPlay(2); Nothing else.
View 9 Replies
Similar Posts:
Jul 7, 2009
I am using Flash CS4 and Actionscript 2.0, and I want to be able to run a certain command for a time I am making only on certain frames...
[Code]...
This doesn't work. The reason I am trying to do this, is because every time I complete a level the timer is still going at the 'congratulations screen' and then when I go to level 2 the timer would start up again, and the seconds would go twice as fast.
View 1 Replies
Feb 3, 2005
Just wondering if theres a quick way to check if there's another frame on the main timeline after the one you are currently on.. or just a command to tell me how many frames total in movie(and if therres a command for # of current frame, or ill just have to make a counter), rest i can do myself
View 2 Replies
Jul 23, 2008
If (playhead has played frame 15) then ------------ I need the script for this
gotoandplay (10)
or else
gotoandplay (20)
View 1 Replies
Feb 11, 2010
I'm converting an old AS2 file into AS3 (and trying to learn AS3 at the same time).A movie clip contains a number of different animated sequences and buttons within the application trigger these different sequences.The buttons are functional only when an animation has completed playing.
In AS2, I achieved this with a var called _root.animating which was initially set to "false" and switched to true when the animation played and switched back to false at the end of the anim sequence. The buttons checked this var when clicked. Here is some of the AS2.[code]...
View 2 Replies
Nov 5, 2008
A vendor had built courses for us a few years ago. There are 5 modules. The courses are SCORM and are tracked in the LMS from url...We recently had 60 students sign up for a course, but they are not getting completion tracking for 4 of the 5 modules. The students are using IE7 and Flash Player 9. complete works for the module where the completion code is send from an HTML page. The completion does not work from any of pages where the completion is sent from Flash. The flash files were coded with AS2, here is the code on the "Finish Button":[code]
View 1 Replies
Jul 9, 2010
How do I delete a tween after completion?
View 4 Replies
Jun 29, 2011
I am working on a little android app [Air for Android],and I am struggling on how to listen a method's completion.[code]which init() is a function that I wrote in a class named OauthConnection,saved as file named [OauthConnection.as]My problem is when init() is still executing though, busyOff() got executed.what i should do to make sure busyOff() is executed after init() is done.
View 1 Replies
Oct 3, 2011
At this years Flash on the beach i saw a speaker using small 'code-keywords' that would complete entire sets of AS-code, depending on the keyword.Ex.:He would write @forloop, hit enter/space and a typical for-loop would be written automatically.Unfortunately he never said how to access this functionality in Flash.
View 1 Replies
Apr 2, 2003
I have a movie called radio.swf this has 5 keyframes. Each keyframe loads a different swf movie.[code]This all works great. BUT here is the problem When song1.swf ends it loops itself. How can i make it to when song1.swf ends, the timeline in radio.swf advances one keyframe so that song2.swf starts to play?
View 14 Replies
May 11, 2003
Ok, I have a main movie with two transition elements. They each close together when loading a main category, and i just wanted to kno is there a way that i can keep the stuff behind transitional element 2 closed, even if its done loading, until the stuff behind transitional element 1 is done?
View 14 Replies
Dec 14, 2007
I am creating a simple video player with the video object but I am using Flash Media Server. I can not figure out how to determine the completion of the FLV. Here is my code:
[Code]...
View 2 Replies
Feb 18, 2009
I'm just wondering if there is a way of detecting when the transition from TransitionManager has completed? Is there a parameter for that?
View 1 Replies
Mar 11, 2009
I just downloaded the 30 day trial of adobe flash cs4.why the code completion/hints would not be showing up? Either when typing a "(" for a method or a "." I get nothing. "code hints" is checked off in my prefs and the delay is at 0 sec. Also, If I click the show code hint button in the AS window nothing happens.
View 3 Replies
Jul 29, 2010
I want to execute a function upon completion of a MovieClip's animation. That is, I would command it to play() or gotoAndPlay(). I don't know of any listener that I can attach to the MovieClip with the "addEventListener()" command. Have any idea I can do?
View 2 Replies
Feb 11, 2009
I have code that sends variables to an .asp file to be put on a database, and all that works fine the database connects and is updated fine, the thing is flash doesn't recognize that the operation was successful and won't continue with the further functions. I understand this may be due to a problem on my asp file, but the SQL executes successfully which I see when i check my DB, so I was wondering if anyone could look at my AS code and see any problems?
[Code]...
View 1 Replies
Aug 15, 2011
I have a complex class that manipulates and creates many calculations and graphics on the fly. Once I create an instance of this class in my main file I am using the enter_frame event to constantly update the class. (it's for re-calculating/scaling graphics)The problem is: flash locks up because of all the rapid processing. Is there a way to listen for the class's processing completion and only call the enter_frame event if it is complete? I tried creating a boolean public variable that is set to TRUE at the end of the processing stack (inside the class) but that doesn't seem to do the trick.'m lost here?
Naturally lowering the frameRate is a "cheap" way to smooth things out...but that is lazy and hacky in my opinion because I would like the class to get updated as fast as the end user's computer can handle.I've simulated my problem with the following code. Just some long loops that really slow down the flash player. How do i get the player to say: "ok, not done processing the updates inside the class... ignore this enter_frame" ?
ActionScript Code:
// SlowClass.as
package {
[code]......
View 8 Replies
May 27, 2009
I'm trying to use a playing sound to trigger an event when it finishes:
onSoundComplete = function(){
redbtn._alpha = 100;
redbtn.enabled = true;
}
I have the button fading and disabling nicely (on (release)) but when the sound stops playing, I need them to return to alpha 100 and enabled=true. It doesn't work but there's no error generated either.
View 1 Replies
Jan 7, 2011
I have a program in which I am running a number of for loops which are doing a number of different things.I pull in data from an xml file and then step through that data to dynamically create arrays, populate the arrays, and create and modify movie clips.
The program I'm building is similar in scope to one I developed in Director many years ago, and in that environment we had to actually put breaks in using timers to ensure that the data would be processed and that the system wouldn't choke.
What I'm seeing with this flash version of the application is similar and I suspect the same. Basically, when navigating from the frame where the scripts are processed to the frame where the movie clips are displayed, there are times when it works perfectly and times when things are out of whack. I put in a 5 second delay (arbitrarily) to see if this would resolve the issue and on my system at least it does. But I need some advice on coming up with a real solution.
View 25 Replies
Aug 8, 2009
Running flex builder 3 on windows 7 RC. For some reason, my work completion/intellisense stopped working.. If I try to manually trigger the shortcut (alt + /) I hear a windows 'error sound'.
View 1 Replies
Jan 21, 2009
So here's what I'm trying to do: When the user clicks on the corner of the browser and resizes the stage, I dont want the Resize actions to occur until the user RELEASES the mouse or until the resize is complete. So, as long as they're dragging the mouse around and resizing nothing would happen, but then as soon as the mouse as released it kicks in. I tried:
this.stage.addEventListener( Event.RESIZE, stageResizer,false,0,true);
this.stage.addEventListener(MouseEvent.MOUSE_DOWN, stageMouseDownhandler);
this.stage.addEventListener(MouseEvent.MOUSE_UP, stageMouseUphandler);
But this didnt work because when you MOUSE_DOWN on the Browser rather than the Stage, it isnt detected by the stage. And I going to have use Javascript or something?
View 1 Replies
May 14, 2009
In my .fla file, I have a text box instantiated as _text. The following code works good: my timer comes up and counts off.I need to write a code into the first frame of my completion screen to stop the timer. What would that code be? and what do I need to add to the Main.as code below?At the end of my Main.as file, I have this code[code]
View 2 Replies
Jul 29, 2010
I want to play a MovieClip and then execute a function immediately upon the clip's completion. I don't know of any event listener in as3 that will do with trick.
View 3 Replies
Feb 9, 2010
I'm posting this since i just lost a half an hour with this. FlashDevelop for some reason doesn't always know code completion for classes in the fl package, to fix this add this to you Global Class path (make sure to select AS3): C:Program FilesFlashDevelopLibraryAS3frameworksFlashIDE
View 0 Replies
Feb 3, 2011
I started to use Flash Builder with Adobe Flash CS5. Everything seems to ork great, but auto code completion if FB works only for FlexSDK classes. For example, if I'll write "import fl." list with "events;ik;lang; ..." appears, but when I write "import flash." i have ".text" suggestion only. I would be very glad if someone could tell me how to fix this. I couldn't find anything in google (code completion in Flash Pro works great, only in Flash Builder not).
View 1 Replies
Jan 28, 2010
For some reason code completion/intellisense has stopped working for new properties in our projects.These are the symptoms:Add a new property to a class If you go to a different class, and you try to use that property, the intellisense dropdown doesn't show the new property. It does show the already existing ones.If you build the project, everything works fine, there are no errors or compiler warnings.The property will not show in intellisense until you restart Flex Builder (version 3).We have tried it on different machines and als tried to set up the workspace again, but the symptoms stay the same everywhere in our project.
View 2 Replies
May 4, 2010
Is there a way to load a file and waiting for the event listener with out continuing executing other code.
I tried using a while loop with a flag that is set by the on Complete in order to exit the wait loop.
This generates a timeout error. private var loaded:Boolean = false;
function SpriteLoader(filepath:String){
trace("Attempting to Load File:" + filepath);
FileLoader = new Loader();
var FileRequest = new URLRequest(filepath);
[Code]...
View 2 Replies
Oct 2, 2009
See [URL] Now there is a button called Answera, which when clicked should have a symbol (movie clip) called Check appear at the cordinated specified. Check exists in the libary (but does not have an instance name) and no where else on the stage. when I run this code I get: 1180: Call to a possibly undefined method Check. -> var rightCheck = new Check(); How is it undefinded if it exists in the libary?
View 7 Replies
Jan 27, 2011
The following is my codes. This is still work in progress; so, you will see some functions with empty contents. Plus, this is my first Flex application; please bear with me. This is a quiz application that gets the questions and answers to each questions from a ColdFusion web service. There are three types of questions, True or False, Multiple Choice with single selection, and Multiple Choice with multiple selections. So, based upon the question type, the application would dynamically generate the appropriate amount of radio buttons or check boxes for the users to select. I got these working. The problem that I am having is, I am not sure how to check what the users have actually selected. In some other forums and posts on other web site, it said that I can use event.currentTarget.selectedValue to get the user selection. But when I actually do it, I got a run-time error saying, "Property selectedValue not found on mx.controls.FormItem and there is no default value." My question is, what do I need to do to capture the user selections?
[Code]...
View 1 Replies
Apr 6, 2009
I have a simple text animation(revolving text) it works fine althought i would like ti to pause for 5 seconds at completion in the second to last keyframe i added the following:
stop();
pauseAnim,=setInterval(this,"nextframe",5000);
i added a final keyframe and added this to it:
clearInterval(pauseAnim);
play();
it does not re-start as expected instead it stops and thats it,,,,, i need it to restart after 5 seconds?
View 4 Replies