Actionscript 3 :: Listen For The Completion Of A MovieClip Playing?

Jul 29, 2010

I want to execute a function upon completion of a MovieClip's animation. That is, I would command it to play() or gotoAndPlay(). I don't know of any listener that I can attach to the MovieClip with the "addEventListener()" command. Have any idea I can do?

View 2 Replies


Similar Posts:


Android :: How To Listen A Method's Completion

Jun 29, 2011

I am working on a little android app [Air for Android],and I am struggling on how to listen a method's completion.[code]which init() is a function that I wrote in a class named OauthConnection,saved as file named [OauthConnection.as]My problem is when init() is still executing though, busyOff() got executed.what i should do to make sure busyOff() is executed after init() is done.

View 1 Replies

ActionScript 2.0 :: How To Use Playing Sound To Trigger Event On Completion

May 27, 2009

I'm trying to use a playing sound to trigger an event when it finishes:
onSoundComplete = function(){
redbtn._alpha = 100;
redbtn.enabled = true;
}
I have the button fading and disabling nicely (on (release)) but when the sound stops playing, I need them to return to alpha 100 and enabled=true. It doesn't work but there's no error generated either.

View 1 Replies

ActionScript 3.0 :: Play MovieClip And Execute Function On Completion?

Jul 29, 2010

I want to play a MovieClip and then execute a function immediately upon the clip's completion. I don't know of any event listener in as3 that will do with trick.

View 3 Replies

ActionScript 3.0 :: When A Timeline Animation Is Playing And It Reaches A Certain Frame, In Which The Event Listener Would Listen For

Jan 10, 2010

I'm trying to think of an AddEventListener...When a timeline animation is playing, and it reaches a certain frame, in which the event listener would listen for.

View 1 Replies

ActionScript 3.0 :: Parent Movieclip Doesn't Listen To Custom Event In The Child Movieclip?

Oct 24, 2010

I have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:

[Code]...

View 4 Replies

ActionScript 3.0 :: How To Use Listen Function From MovieClip

Jun 9, 2011

I am trying to put a command in one of my movieclips (mc1) that will say: When mc2 is at frame 20 (or has done a function assigned previously), gotoandplay frame 5 (in mc1). I am going to be putting this code inside the mc1. I am trying to design my button (mc1) to dim when mc2 or mc3 is clicked (and mc2 to dim when mc1 or mc3 is clicked, etc.) I have the dim tween on frame 5, and the clicked frame on frame 20, in my example.

View 13 Replies

ActionScript 2.0 :: Get A Movieclip Within A Movieclip To Stop Playing When It Reaches Its Last Frame

Nov 20, 2007

i'm trying to get a movieclip within a movieclip to stop playing when it reaches its last frame. let me describe my problem: it should start playing when the user rolls over the movieclip that is containing it(i'll call this mc1, and the movieclip within it mc2). i've put a stop action in mc2's last frame but it won't stop and plays again and again. one thing i should point out is that there is a variable in mc1 that tells the movie whether it's ok to play the movie in reverse when the user rolls over mc1, if this is false, that means that it plays normally(not in reverse). i'm using "play()" to play mc1 when the user rolls over it and this is where i think the problem is; even though the last frame of mc2 has a stop action, it is somehow told to play again? anyways, this is just a guess, i haven't figured out why or how to fix it. i'm not sure if my explanation was too hard to understand so i'll try to clarify it if anyone wants me to.

View 1 Replies

Data Integration :: Course Completion Not Registering In LMS

Nov 5, 2008

A vendor had built courses for us a few years ago. There are 5 modules. The courses are SCORM and are tracked in the LMS from url...We recently had 60 students sign up for a course, but they are not getting completion tracking for 4 of the 5 modules. The students are using IE7 and Flash Player 9. complete works for the module where the completion code is send from an HTML page. The completion does not work from any of pages where the completion is sent from Flash. The flash files were coded with AS2, here is the code on the "Finish Button":[code]

View 1 Replies

ActionScript 3.0 :: Check For Completion Of Timeline

Mar 27, 2010

I have a moveclip inside of another movie clip. "graphicsSpace" is the main clip. "graphicsMenu" is the clip inside it. When graphicsSpace is opened, it stays at frame1 and graphicsMenu runs through some animations and finishes. When it's done, I want graphicsMenu to tell graphicsSpace to go to its second frame. Yet every time I'm getting this error: TypeError: Error #1010: A term is undefined and has no properties. at Portfolio_fla::GraphicsMenu_30/frame156() I was just using this basic code on the last frame of graphicsMenu: this.graphicsSpace.gotoAndPlay(2); Nothing else.

View 9 Replies

ActionScript 3.0 :: Delete A Tween After Completion?

Jul 9, 2010

How do I delete a tween after completion?

View 4 Replies

Actionscript 3 - How To Use Flash Code Completion

Oct 3, 2011

At this years Flash on the beach i saw a speaker using small 'code-keywords' that would complete entire sets of AS-code, depending on the keyword.Ex.:He would write @forloop, hit enter/space and a typical for-loop would be written automatically.Unfortunately he never said how to access this functionality in Flash.

View 1 Replies

ActionScript 2.0 :: Detecting Completion Of A LoadMovie Swf

Apr 2, 2003

I have a movie called radio.swf this has 5 keyframes. Each keyframe loads a different swf movie.[code]This all works great. BUT here is the problem When song1.swf ends it loops itself. How can i make it to when song1.swf ends, the timeline in radio.swf advances one keyframe so that song2.swf starts to play?

View 14 Replies

ActionScript 2.0 :: [FMX] Detecting Loading Completion

May 11, 2003

Ok, I have a main movie with two transition elements. They each close together when loading a main category, and i just wanted to kno is there a way that i can keep the stuff behind transitional element 2 closed, even if its done loading, until the stuff behind transitional element 1 is done?

View 14 Replies

ActionScript 2.0 :: Completion Of FLV - Video Object And FMS

Dec 14, 2007

I am creating a simple video player with the video object but I am using Flash Media Server. I can not figure out how to determine the completion of the FLV. Here is my code:

[Code]...

View 2 Replies

ActionScript 2.0 :: Detecting Completion Of TransitionManager?

Feb 18, 2009

I'm just wondering if there is a way of detecting when the transition from TransitionManager has completed? Is there a parameter for that?

View 1 Replies

ActionScript 3.0 :: Code Completion/hints Would Not Be Showing Up?

Mar 11, 2009

I just downloaded the 30 day trial of adobe flash cs4.why the code completion/hints would not be showing up? Either when typing a "(" for a method or a "." I get nothing. "code hints" is checked off in my prefs and the delay is at 0 sec. Also, If I click the show code hint button in the AS window nothing happens.

View 3 Replies

ActionScript 3.0 :: URLloader - Event Not Triggered On Completion

Feb 11, 2009

I have code that sends variables to an .asp file to be put on a database, and all that works fine the database connects and is updated fine, the thing is flash doesn't recognize that the operation was successful and won't continue with the further functions. I understand this may be due to a problem on my asp file, but the SQL executes successfully which I see when i check my DB, so I was wondering if anyone could look at my AS code and see any problems?

[Code]...

View 1 Replies

ActionScript 3.0 :: Listening For Class Completion And ENTER_FRAME?

Aug 15, 2011

I have a complex class that manipulates and creates many calculations and graphics on the fly. Once I create an instance of this class in my main file I am using the enter_frame event to constantly update the class. (it's for re-calculating/scaling graphics)The problem is: flash locks up because of all the rapid processing. Is there a way to listen for the class's processing completion and only call the enter_frame event if it is complete? I tried creating a boolean public variable that is set to TRUE at the end of the processing stack (inside the class) but that doesn't seem to do the trick.'m lost here?

Naturally lowering the frameRate is a "cheap" way to smooth things out...but that is lazy and hacky in my opinion because I would like the class to get updated as fast as the end user's computer can handle.I've simulated my problem with the following code. Just some long loops that really slow down the flash player. How do i get the player to say: "ok, not done processing the updates inside the class... ignore this enter_frame" ?

ActionScript Code:
// SlowClass.as
package  {

[code]......

View 8 Replies

Professional :: Improving Script Processing And Ensuring Completion?

Jan 7, 2011

I have a program in which I am running a number of for loops which are doing a number of different things.I pull in data from an xml file and then step through that data to dynamically create arrays, populate the arrays, and create and modify movie clips.

The program I'm building is similar in scope to one I developed in Director many years ago, and in that environment we had to actually put breaks in using timers to ensure that the data would be processed and that the system wouldn't choke.

What I'm seeing with this flash version of the application is similar and I suspect the same.  Basically, when navigating from the frame where the scripts are processed to the frame where the movie clips are displayed, there are times when it works perfectly and times when things are out of whack.  I put in a 5 second delay (arbitrarily) to see if this would resolve the issue and on my system at least it does.  But I need some advice on coming up with a real solution.

View 25 Replies

Flex :: Word Completion / Intellisense Stopped Working?

Aug 8, 2009

Running flex builder 3 on windows 7 RC. For some reason, my work completion/intellisense stopped working.. If I try to manually trigger the shortcut (alt + /) I hear a windows 'error sound'.

View 1 Replies

ActionScript 3.0 :: Trigger Action On COMPLETION Of Stage Resize?

Jan 21, 2009

So here's what I'm trying to do: When the user clicks on the corner of the browser and resizes the stage, I dont want the Resize actions to occur until the user RELEASES the mouse or until the resize is complete. So, as long as they're dragging the mouse around and resizing nothing would happen, but then as soon as the mouse as released it kicks in. I tried:

this.stage.addEventListener( Event.RESIZE, stageResizer,false,0,true);
this.stage.addEventListener(MouseEvent.MOUSE_DOWN, stageMouseDownhandler);
this.stage.addEventListener(MouseEvent.MOUSE_UP, stageMouseUphandler);

But this didnt work because when you MOUSE_DOWN on the Browser rather than the Stage, it isnt detected by the stage. And I going to have use Javascript or something?

View 1 Replies

Actionscript 3.0 :: First Frame Of Completion Screen To Stop Timer

May 14, 2009

In my .fla file, I have a text box instantiated as _text. The following code works good: my timer comes up and counts off.I need to write a code into the first frame of my completion screen to stop the timer. What would that code be? and what do I need to add to the Main.as code below?At the end of my Main.as file, I have this code[code]

View 2 Replies

ActionScript 3.0 :: FlashDevelop Doesn't Always Know Code Completion For Classes In The Fl Package

Feb 9, 2010

I'm posting this since i just lost a half an hour with this. FlashDevelop for some reason doesn't always know code completion for classes in the fl package, to fix this add this to you Global Class path (make sure to select AS3): C:Program FilesFlashDevelopLibraryAS3frameworksFlashIDE

View 0 Replies

Flash :: IDE - CS5 Builder Auto-completion Works Only For FlexSDK Classes

Feb 3, 2011

I started to use Flash Builder with Adobe Flash CS5. Everything seems to ork great, but auto code completion if FB works only for FlexSDK classes. For example, if I'll write "import fl." list with "events;ik;lang; ..." appears, but when I write "import flash." i have ".text" suggestion only. I would be very glad if someone could tell me how to fix this. I couldn't find anything in google (code completion in Flash Pro works great, only in Flash Builder not).

View 1 Replies

Flex :: Builder 3 Word Completion/intellisense Stopped Working For New Variables?

Jan 28, 2010

For some reason code completion/intellisense has stopped working for new properties in our projects.These are the symptoms:Add a new property to a class If you go to a different class, and you try to use that property, the intellisense dropdown doesn't show the new property. It does show the already existing ones.If you build the project, everything works fine, there are no errors or compiler warnings.The property will not show in intellisense until you restart Flex Builder (version 3).We have tried it on different machines and als tried to set up the workspace again, but the symptoms stay the same everywhere in our project.

View 2 Replies

ActionScript 3.0 :: Load Files And Wait For Completion With Out Executing Other Lines Of Code?

May 4, 2010

Is there a way to load a file and waiting for the event listener with out continuing executing other code.

I tried using a while loop with a flag that is set by the on Complete in order to exit the wait loop.

This generates a timeout error. private var loaded:Boolean = false;

function SpriteLoader(filepath:String){
trace("Attempting to Load File:" + filepath);
FileLoader = new Loader();
var FileRequest = new URLRequest(filepath);

[Code]...

View 2 Replies

ActionScript 3.0 :: Playing A Movieclip Using A Button?

Sep 15, 2009

I have two buttons named buttonOne and buttonTwo. When I click buttonOne, the movie clip named oneMc should play its intro and then stop then after that whenever I click buttonTwo, the movieclip oneMc should play outro animation and then movieclip twoMc intro comes in.

Do I need to use the Loader and URLRequest for this one? or use a String?Also, how can I call the movieclip to play its outro and play the next movieclip's intro?Here is my code so far...

buttonOne.buttonMode = true;
buttonTwo.buttonMode = true;
buttonOne.addEventListener(MouseEvent.CLICK, btnOneHandler);

[code]....

View 1 Replies

Pausing And Playing MovieClip Children

Jul 10, 2010

Pausing, stopping and playing movieClip (MC) children. I am making SWFs that an interface will load and control (pause, re-start, stop, etc.). Then the interface is paused, the main MC will pause but not it's child MCs. I didn't write the interface, I am just supplying SWFs that are loading into the interface. The developer of the interface willn't allow me to use animated MCs in my SWFs since he can't control them with the interface. So all my animation need to be on the main time line, which is no optimal to say the lease.Can I provide him with some code to allow him to stop the child MCs or is there an Event Listener I could include in the child MCs that would pause, stop, restart, etc when the main MC changes?I currently do not have a fix at this time and since all my animations are on the main timeline, is there a way to select multiple objects (on difference layers) and move and resize them across multiple keyframes?

View 1 Replies

ActionScript 3.0 :: Playing Next MovieClip After One Finished?

Oct 4, 2008

In as2 I am using:
_parent.gotoAndPlay(_parent._currentframe + 1);
to have one movieclip play and then when it finishes the next movieclip plays. How do I do this is as3?

View 14 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved