ActionScript 3.0 :: How To Use Listen Function From MovieClip
Jun 9, 2011
I am trying to put a command in one of my movieclips (mc1) that will say: When mc2 is at frame 20 (or has done a function assigned previously), gotoandplay frame 5 (in mc1). I am going to be putting this code inside the mc1. I am trying to design my button (mc1) to dim when mc2 or mc3 is clicked (and mc2 to dim when mc1 or mc3 is clicked, etc.) I have the dim tween on frame 5, and the clicked frame on frame 20, in my example.
I have movieclip which contains child movieclip. when child movie clip finish to play i want to run a function in a parent movieclip. so I made a custom event dispatcher in the first frame of the child movieclip:
if I have a class I load, import com.pixelator;//import explosion class In my movie I want to run a function when it finishes and dispatches the event below. How do I do that? here is the code from the class
PHP Code:
function completeHandler() { dispatchEvent(new Event("PIXELS_DONE")); }
the button is set to: getURL("javascript:openNewWindow(movie,'thewin','h eight=400,width=400,toolbar=no,scrollbars=yes') ");Movie being the name of the variable set up earlier in the project to randomly choose my swf movie that I want to play. Then of course I have the function set up in the HTML page to listen for the variables for the URL, name and windowsettings. I can get the whole thing to work with an HTML page in the URL,
I am using a SildeShowPro for my project. I am trying to write an event listener to the onImageData event and create a conditional that will listen to the final image based on it's number id. Basicly I neet my movie to go to frame 60 after my gallery loads in its last image (number 10). Now, since I am not really familiar with the subject here is what I put together and it does not work...:
I want to execute a function upon completion of a MovieClip's animation. That is, I would command it to play() or gotoAndPlay(). I don't know of any listener that I can attach to the MovieClip with the "addEventListener()" command. Have any idea I can do?
I am trying to activate a rollOver-function when the mouse rolls over a movieclip inside of a movieclip.On the main window (root), first you rollOver a button where a window shows up with more options (movieclips).From stage, my first movieclip is called "catapultas_read_more" which leads to amother movieclip called "pic1_mc". The label that is going to play when mouse over on pic1_mc is "rollOn".I tried this.gotoAndPlay("rollOn); directly inserted to the movieclip, but the movieclip inside pic1_mc never starts
I am trying to access the variable myParentVariable within the function myParentFunction() from the MovieClip's myMovieClip_mc function myMovieClipFunction().
I know that It works if I declare the variable myParentVariable outside of the myParentFunction() but I don't really want to do that
main timeline //-------------------------------------------------------------------- --- myParentFunction(); function myParentFunction():void
if there is a way to listen to a variable for changes? I've seen that you can listen to a change in a component, but I've not found any examples of variables?This is what I have tried, to no avail....
Code: var myVariable:Number = 0; var myListener = new Object(); myListener.change = function(change) { trace("variable changed");
[code]...
I have also tried .onChange instead of just .change but get the same results.
How do I listen/respond to a specific cue point by name in AS3?
I have this listener which runs a function as soon as a cue point is reached, but I can't figure out how to run different functions for different cue points.
I am trying to wait for and Event.COMPLETE in another class but my code just jumps through the event listener and executes the following code without waiting for the event to complete so my variable is not being set.[code]
I load plenty of feed and want to know witch feed is comletely loaded in order to process it
var arrayDUrlLoader:Array = new Array ; var arrayRequest : Array = new Array ("http://www.mynewsbar.fr/Elle.xml", "http://www.cosmopolitan.fr/rss/article/2002");
Given an instance of MyClass, I want to be notified when someone calls an specific method.
example:
package bar; { public class MyClass { private var foo:int;
[code]...
So given a instance of MyClass ( var instance = new MyClass() ) i want to be notified every time getFoo is called. I have tried using reflection+annotations+dynamic classes, to find that in AS3 you can't change seal methods (methods defined in the class). I was wondering if i can subscript to a event in order to be notified when the method is called.
When I add a keypress eventlistener to the stage, it does not fire when the focus is on an other object ... How can I listen for any keypress event regardless of the focus?
I am working on a little android app [Air for Android],and I am struggling on how to listen a method's completion.[code]which init() is a function that I wrote in a class named OauthConnection,saved as file named [OauthConnection.as]My problem is when init() is still executing though, busyOff() got executed.what i should do to make sure busyOff() is executed after init() is done.
I have an SWF that has been provided to me that I need to load. Inside that SWF are two buttons ("cancelButton" and "proceedButton"). Is there any way that I can add event listeners to these buttons from within my action script after I have loaded the SWF or do I need to get the SWF creator to create event listeners on the buttons that can bubble to me?
I have two buttons that listeners for the same event that have identical instance names?For example, I have two buttons which have the same instance name: imageOne.Can those identical buttons listen for the same event? I tried, but only one button responds to the event listener .why do I need two buttons with the same instance name that listens for the same event?because I have a looping scrolling panel of thumbnails, and when you have scrolling panels, we all have duplicate panels inside for looping purposes...so since I have to have two identical panels grouped together to do the loop, I have multiple buttons with the same instance name.and these buttons listen for events...now of course I can rename the other half of the identical buttons with different instance nams, but a problem arises when i want to use an if statement to check to see if that image is already loaded.for example, say I image1 is already loaded, and someone clicks identical thumbnail that has a different instance name, ti would be too complex to write an if statemen to determine whats loaded.