ActionScript 3.0 :: Listen For The NetStatusEvent Using FLVPlayback?
Sep 28, 2009how to listen for the NetStatusEvent using FLVPlayback?
View 1 Replieshow to listen for the NetStatusEvent using FLVPlayback?
View 1 RepliesI can't figure out how to listen for the NetStatusEvent of an FLVPlayback component, can someone show me an example of how to do this?
View 1 RepliesHow do I write this? This is what I have but does not work...
vidPlayert2.addEventListener(VideoEvent.COMPLETE, isComplete);
function completePlay(e:VideoEvent):void {
//vidPlayer2.alpha=0.2;
}
NetStatusEvent has only one type of event: NetStatusEvent.NET_STATUS; but it comes with many codes for various cases.
Here they are, listed.
However, a lot of them are not triggered for me. I know some are FMS specific but I'm talking about "NetStream.Play.Stop", "NetStream.Pause.Notify" or "NetStream.Unpause.Notify".
Is there a case when they shouldn't be triggered, even though I'm calling NetStream's control functions (which take effect), or a known issue around this matter?
why my function "replicaLoop" doesn't run?? I'm sure the function will work but it's not running
var replicaConnection:NetConnection = new NetConnection();
replicaConnection.connect(null);
var replicaStream:NetStream = new NetStream(replicaConnection);
replicaStream.play("replica.flv");
var replicaListener:Object = new Object();
[Code]....
if I say:
netStream.pause();
netStream.resume();
[code].....
if I say:
netStream.pause();
netStream.resume();
netStream.togglePause();
[Code]....
not that I especially need those but how can I rely on netStreamEvents if I dont know which is or isnt going to be fired....
Ive got a flash file linking to a FMS, its just going to be a little game, all connects fine and I have a chat client working through this. My problem is when i come to use classes to import movieclips ect...
When i set the main Class name in the properties menu and play the swf, NetStatusEvent and SyncEvent are give me the following error...
1046: Type was not found or was not a compile-time constant
If i remove the main Class name the swf connects to the server fine, or if i remove the code for the connection to the server and play the swf my movieclip attaches and behaves as the class files intended.
i may be doing a fundamental error here but i really cant see it and its annoying with the 2 aspects running independently but not together.
why does this code always get " Error #2044: Unhandled NetStatusEvent:. level=error, code=NetStream.Play.StreamNotFound"?
[code]...
I'm having a bit of an issue with a video player I'm building out. I THINK that it might be the encoding process on the backend that's causing this, but I can't be sure. Basically, when loading an .flv from a server, the NetStatus events and onMetaData received doesn't fire until the video is 100% loaded. This is causing some pretty major issues including not being able to play the video until it's fully downloaded (and these videos could be 20 minutes long for all I know).
View 0 RepliesI want to perform mute /unmute For that i am using following code
public function audioMuteUnMute(state:String):void{ if (state=="Mute"){ ns.attachAudio(null); ns.receiveAudio(false); [code]....
Give errror at ns = new NetStream(nc); firstly i mute then press for unmute then it gives folloeing error.
Error #2044: Unhandled NetStatusEvent:. level=error, code=NetStream.Seek.Failed at com.controller::BroadcastPod/connectStream()[C:wampwwwvideoConfern cehostViewsrccomcontrollerBroadcastPod.mxml:35] [code]....
I have attached a video on a frame of my website in Flash. When I preview the movie the film plays as it should.But when I export the Fla. as a Swf. file it then doesn't have the movie there anymore?It does show this error:
**Warning** The linkage identifier 'FLVPlayback' was already assigned to the symbol 'Video/FLVPlayback', and cannot be assigned to the symbol 'FLVPlayback', since linkage identifiers must be unique.
I really don't know what that refers too.
I am using the NetStream class with FMS to record the audio stream from the client's microphone to the FMS server.So far so good, the stream gets saved to the server as a .flv file. A php script grabs this file via ftp and copies it to the user's file store.What we need now is to either record the stream directly as .mp3 OR convert the recorded .flv to a .mp3 file - and this is where it gets interesting.
POSSIBLE SOLUTION 1 (preferred solution), Recording stream directly as .mp3:refer to Actionscipt Reference for Flash CS4:
The documentation suggests that it should be possible to directly record the audio stream as a .mp3 file. NOTE: this is with the new version, Flash CS4.I have tried this with both an Influxis account and with FMS 3.5 dev on my local machine. Both return this error:
Error #2044: Unhandled NetStatusEvent:. level=error,code=NetStream.Publish.BadName
When I publish and record just as .flv it all works fine on both servers.Is this a mistake in the documentation,
I keep on getting this error while connecting to amfphp. Any idea what might be the problem?
Code:
private function init(e:Event = null):void
{
responder = new Responder(onResult, onFault);
connection = new NetConnection;
[Code]...
i have done a simple Zend_AMF + Flash AS3 setup but i ended up with:
Code: Select allError opening URL 'http://localhost/zendamf'
Error #2044: Unhandled NetStatusEvent:. level=error, code=NetConnection.Call.Failed
at ZendAMF_fla::MainTimeline/frame1()
my Flash file (AS in Frame 1)
[Code]...
I'm using the .seek(time) function on a NetStream with a video attached.However, it constantly throws me the following error:
Error #2044: Unhandled NetStatusEvent:. level=error, code=NetStream.Seek.InvalidTime
at mRoot/connectStream()
at mRoot/netStatusHandler()
at flash.net::NetConnection/connect()
at mRoot()
The time I give to it is correct. It's within the duration of the movie. My script is even working more or less, but the error is thrown anyway.I was trying to listen for this event but I couldn't...
I've seen some situations where my NetStatusEvent handler is not notified correctly,especially when user closes browser or navigates away from my app.Can I listen or otherwise detect NetStatusEvent on the server scripts?For instance, when I do this:_netGroup = new NetGroup(netConnection.getUnderlyingNetConnection(), groupSpec);is there any way for my server side scripts to know when NetStatusEvent NetGroup.Connect.Success is to be dispatched?
View 1 RepliesI was searching on google for it, I couldn't find it.
I would like to know how can I listen to sockets using actionscript 3
if there is a way to listen to a variable for changes? I've seen that you can listen to a change in a component, but I've not found any examples of variables?This is what I have tried, to no avail....
Code:
var myVariable:Number = 0;
var myListener = new Object();
myListener.change = function(change) {
trace("variable changed");
[code]...
I have also tried .onChange instead of just .change but get the same results.
if I have a class I load, import com.pixelator;//import explosion class In my movie I want to run a function when it finishes and dispatches the event below. How do I do that? here is the code from the class
PHP Code:
function completeHandler() {
dispatchEvent(new Event("PIXELS_DONE"));
}
I am trying to put a command in one of my movieclips (mc1) that will say: When mc2 is at frame 20 (or has done a function assigned previously), gotoandplay frame 5 (in mc1). I am going to be putting this code inside the mc1. I am trying to design my button (mc1) to dim when mc2 or mc3 is clicked (and mc2 to dim when mc1 or mc3 is clicked, etc.) I have the dim tween on frame 5, and the clicked frame on frame 20, in my example.
View 13 RepliesHow to listen Mouse Over system tray icon event?
View 5 RepliesHow do I listen/respond to a specific cue point by name in AS3?
I have this listener which runs a function as soon as a cue point is reached, but I can't figure out how to run different functions for different cue points.
center_flv.addEventListener(MetadataEvent.CUE_POINT, interactive);
I'm working on a game where multiple laptops (16-20) will be playing the same swf file in flash player.
I need to know if there is a way for the flash movie to listen to a mySQL database for a value change.
For example:
The flash movie is stopped and checks the database if a value has change from 0 to 1. Once the value changes to 1, it will play the next frame.
I need a control where all 16-20 laptops play the next frame at the same time. One admin will dictate this action.
I am loading rss ( so xml) on a sprite. it's easy to listen to the loding of the rss feed with :
rssLoader.addEventListener(Event.COMPLETE, rssLoaded);
But the feed contain text + image and I want to listen to the end of the loading of the image on my Sprite
I am trying to wait for and Event.COMPLETE in another class but my code just jumps through the event listener and executes the following code without waiting for the event to complete so my variable is not being set.[code]
View 2 RepliesI load plenty of feed and want to know witch feed is comletely loaded in order to process it
var arrayDUrlLoader:Array = new Array ;
var arrayRequest : Array = new Array ("http://www.mynewsbar.fr/Elle.xml", "http://www.cosmopolitan.fr/rss/article/2002");
[Code]...
Given an instance of MyClass, I want to be notified when someone calls an specific method.
example:
package bar;
{
public class MyClass {
private var foo:int;
[code]...
So given a instance of MyClass ( var instance = new MyClass() ) i want to be notified every time getFoo is called. I have tried using reflection+annotations+dynamic classes, to find that in AS3 you can't change seal methods (methods defined in the class). I was wondering if i can subscript to a event in order to be notified when the method is called.
When I add a keypress eventlistener to the stage, it does not fire when the focus is on an other object ... How can I listen for any keypress event regardless of the focus?
View 1 RepliesI am working on a little android app [Air for Android],and I am struggling on how to listen a method's completion.[code]which init() is a function that I wrote in a class named OauthConnection,saved as file named [OauthConnection.as]My problem is when init() is still executing though, busyOff() got executed.what i should do to make sure busyOff() is executed after init() is done.
View 1 Replies