ActionScript 3.0 :: Listen For DispatchEvent And Run A Function?
Jan 31, 2009
if I have a class I load, import com.pixelator;//import explosion class In my movie I want to run a function when it finishes and dispatches the event below. How do I do that? here is the code from the class
PHP Code:
function completeHandler() {
dispatchEvent(new Event("PIXELS_DONE"));
}
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Nov 25, 2011
If i keep aside the loose coupling advantage of Events, what is the difference in the way of working of
1) Simple function call
2) Dispatching an event
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May 4, 2010
I am trying to adapt to AS3, and I am new to writing packages. I have my external .as file, and in there I have a bunch of functions. I need to call a function written on the timeline.I realize I need to use dispatchEvent, but I'm not exactly sure how. In the package, I currently have:
Code:
public function autoNextPict(e:TimerEvent):void
{
[code].....
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Aug 21, 2008
I'm still wondering which method is the best use:
Event Dispatcher:
PHP Code:
package
{
import flash.events.EventDispatcher;
public class Test
[code]....
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Jan 19, 2007
I've got a class where I'm using:
o.type = "focus";
o.target = "this";
dispatchEvent(o);
and then focus is a function of an object in the FLA.
I want focus to be in the AS External Class file but it won't trigger.
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Feb 8, 2009
How can I get the instance of the class to call the dispatchEvent for the postTrace function.
1180: Call to a possibly undefined method dispatchEvent.
Code:
package {
import flash.display.*;
import flash.events.*;
[Code].....
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Jun 9, 2011
I am trying to put a command in one of my movieclips (mc1) that will say: When mc2 is at frame 20 (or has done a function assigned previously), gotoandplay frame 5 (in mc1). I am going to be putting this code inside the mc1. I am trying to design my button (mc1) to dim when mc2 or mc3 is clicked (and mc2 to dim when mc1 or mc3 is clicked, etc.) I have the dim tween on frame 5, and the clicked frame on frame 20, in my example.
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Feb 21, 2011
I'm trying to perform a function when a user presses the up or down arrows on the key board. not having any luck.
ActionScript Code:
KeyListener = new Object();
KeyListener.onKeyDown = function() {
[code]...
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Mar 31, 2005
the button is set to: getURL("javascript:openNewWindow(movie,'thewin','h eight=400,width=400,toolbar=no,scrollbars=yes') ");Movie being the name of the variable set up earlier in the project to randomly choose my swf movie that I want to play. Then of course I have the function set up in the HTML page to listen for the variables for the URL, name and windowsettings. I can get the whole thing to work with an HTML page in the URL,
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Apr 21, 2010
I am using a SildeShowPro for my project. I am trying to write an event listener to the onImageData event and create a conditional that will listen to the final image based on it's number id. Basicly I neet my movie to go to frame 60 after my gallery loads in its last image (number 10). Now, since I am not really familiar with the subject here is what I put together and it does not work...:
[Code]....
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Feb 3, 2009
Does anyone know if there is a way to call a dispatchEvent call from inside of a static function?
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Aug 26, 2010
So I have a Movieclip with a Listener listening for MOUSE_OVER, and on mouse over it triggers a function ToolTip.
[Code]...
which triggers the tooltip function but the problem is that... when the mouse is clicked on MC2 showToolTip works fine.. but when I mouse_out of MC2 it runs exitToolTip function from MC shouldnt it run exitToolTip only when you mouse out of MC? how do I make exitToolTip run only when we mouse out of MC rather than MC2 ...
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Jun 1, 2011
where can i get a nice tutorials that is easy to understand? how to use dispatchEvent.
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Oct 28, 2008
I have a movieclip on my stage that I am using as a button toincrement an index number. I have declared a custom event class andI am passing the index to the custom event as a property.I have initialized the clips on the stage to listen for thecustom event and I am dispatching the event from the instance ofthe button being pressedEverything seems to be ok except my clips listening for theevent don't seem to be getting it. Can you not dispatch an eventdirectly from a movieclip instance on the stage? Do you have to doit from a .AS file class?
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Jul 24, 2010
One single swf, imgdesc.swf is being loaded into the emptymcholder, by the moviecliploader instance.My order isfolioholdermc ---holds--> emptymcholder --holds--> imgdesc.swfWithin folioholdermc, I disabled buttons and lowered opacity, once imgdesc.swf was loaded, using onloadInit()Now in the button inside imgdesc.swf. I called, this.unloadMovie(), which successfully unloads the file, but I am still inside emptymcholder, though I actually want to go back into folioholdermc.tener to check for unloadMovie. But my problem is can I place this within folioholdermc, within the onloadInit() or maybe within the on(press) function which actually calls the loader in the first place?? I need to enable the buttons within folioholdermc, and increase opacity, once the imgdesc.swf is unloaded.
Within the onLoadInit() in folioholdermc I added
_mc.addEventListener("end",endClip);
function endClip() { trace("end"); //plan to insert code to
[code]........
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Dec 6, 2009
i want to know what is dispatchEvent in AS3.
[Code]...
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Feb 14, 2012
I am making a class that is used to load levels, and while making the skeleton I thought I'd make some events for things like if there is an error while loading, or for when the loading finishes. So I did that and decided to test the event, via a test function that dispatches the event...but it just wont get picked up.
Here is the main class (a part of it anyway) where I'm adding the event listener.
ActionScript Code:
public function Game() {
this.addEventListener(Event.ADDED_TO_STAGE, Start);
this.addEventListener(LoadEvent.LOAD_COMPLETE, Bam);
[Code]....
why the dispatchEvent in the Load class and it's internal dispatcher class, is not getting to the eventListener in the Game class.
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Jun 5, 2010
why my dispatchEvent is not triggering. All I'm trying to accomplish is passing a variable from the document class to a sub class.
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Mar 3, 2009
I am trying dispatchEvent in a class (aClass extends MovieClip) that is instantiated by another class (mainClass extends movieclip),but I am not able to dispatch the custom event in the mainClass unless the aClass is added to the display list (using stage.addChild()).Is there another way to do such a thing?
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Mar 24, 2010
I'm working on a ROLL_OVER event class and I'm stuck on an Error. Not sure what it is that I'm missing.
Code:
Error:
TypeError: Error #1034: Type Coercion failed: cannot convert
[code].....
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Feb 5, 2009
I have movie A which loads in movie B.I then add movie C to movie B
PHP Code:
//from my movie B when a button is clicked I say
this.dispatchEvent(new Event("Home_Off"));
//in movie C I have
[code]....
I know the function with the dispatch is triggered, other things in that function happen.why would my hideHome function not get run?
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Feb 20, 2009
What is the effective way to dispatch an event to a child movieClip? Bubbles go the wrong way! The parent is dispatching, but the child never hears the event (hmm, seems like real life). [code]...
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Aug 18, 2009
I'm struggling to get the bytesLoaded in a class back to the main timeline. This is my class:
Code:
package com {
import flash.events.*;
import flash.display.*;
[Code].....
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Feb 4, 2012
I've written an imageLoader class. I want to dispatch an event after the completion of image loading to the document class from which imageLoader has been initialized.
[Code]...
onLoaderComplete is the image loading complete event and onLoaderProgress is the image loading progress event. Here i have dispatched an event in inLoaderComplete event. I want to send parameters along with the dispatchEvent. How it can be done?
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May 13, 2010
I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect.
I've written a test to experiment with this phenomenon:
package sandbox {
import flash.display.Sprite;
import flash.events.MouseEvent;
import flash.text.TextField;
[Code].....
As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched.
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Aug 29, 2010
I have two frames with as3 code:
// frame1:
gotoAndPlay("show controls");
// frame2 - have movieclip with name slide0
[Code]....
And I get 2 messages "slide0 show begin". But when I click on menu_item0 I have one message.
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Oct 15, 2011
i'd like to send a dispatchEvent to a loaded swf, put into a movieclip. I found a good topic about it : as3 - dispatchEvent from a parent swf to a child swfi have a main.as
another class : submenu.as, that i import in main.aswhen i click on the "main" menu in "main.as", i would like to send a dispatchEvent to submenu.as (because i'd like the submenu to change one of its item, when i click on the "main menu" in "main.as", so i need to send a dispatchEvent to submenu.as) so i put a dispatchEvent in the method "clickButton" in my main.as : "Event.CHANGE"and in the submenu.as, i'd like to listen to this event.CHANGE, and that's what i wrote below ;-)
[Code]...
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Jan 6, 2012
I can't use dispatchEvent in my static class, I was wondering if anyone knew how I can achieve similar functionality or if it's possible at all to call dispatchEvent from my static class? I basically want to inform my action script code in my flash file when functionality in my static class is complete.
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Jan 10, 2012
Is it possible to dispatch an event from a public static var in Flex? I'm doing this, and Flex throws me an error:
File board.mxml: public static var actionBar:ActionBar;
<mx:VBox>
<ActionBar:ActionBar id="actionBar"/>
</mx:VBox>
File layerMng.as:
board.actionBar.dispatchEvent(...)
Error -> 1119: Access of possibly undefined property actionBar through a reference with static type Class.
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Sep 9, 2009
I created a class which extends the displayObject3D, inside the class I tried to do two things that I usually do when I extend the Sprite class. In the constructor I created an EventListener which listens for when the displayObject3D is added to the stage and an Event dispatcher
[Code]...
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