i'd like to send a dispatchEvent to a loaded swf, put into a movieclip. I found a good topic about it : as3 - dispatchEvent from a parent swf to a child swfi have a main.as
another class : submenu.as, that i import in main.aswhen i click on the "main" menu in "main.as", i would like to send a dispatchEvent to submenu.as (because i'd like the submenu to change one of its item, when i click on the "main menu" in "main.as", so i need to send a dispatchEvent to submenu.as) so i put a dispatchEvent in the method "clickButton" in my main.as : "Event.CHANGE"and in the submenu.as, i'd like to listen to this event.CHANGE, and that's what i wrote below ;-)
iam trying to move forward and learn as3 i am converting complex project i worked on last year using AS2 , now i have problem in dispatchEvent command i have class extends MovieClip that need to fire Event to sub sub childs i can send from the child to the parent using
I am trying to create an on-screen keyboard for a touch-screen kiosk. Does anyone know how to send a keyboard event to a text input component from a button click event? For example, the user will push the on-screen buttons to enter their name, press tab to go to the next field, and so on.
I believe that I somehow need to use dispatchEvent but have not been able to get it to work. For example, pressing the on-screen A keyboard button will fire a CLICK event and call a handler to place an A in the currently focused text input component. The handler needs to be able to dispatch a keyboard event (with the correct keycode) to that text input field and that is where I am stuck.
What is the effective way to dispatch an event to a child movieClip? Bubbles go the wrong way! The parent is dispatching, but the child never hears the event (hmm, seems like real life). [code]...
I have a game with two joysticks and I use the dispatchEvent command to send the fire button event. What would be a good way to send the number of the joystick to check who pressed the fire button. A bit dirty way would be to save just the number in root or in my main class.
when I click the parent, it gets click event. in the click event handler, the parent dispatches a custom event of type E. and the child is listening for E. obj.dispatchEvent() by default targets for obj it is called from. So, the event being dispatched won't reach the child if obj had one. Is there a way to send an event from parent to child? Better yet, is it possible to send an event to an object not in the DisplayList nor is a DisplayObject (the object is instanciated, but it doesn't have graphical role in the program)?
I have the following classes:Parent (Document class for parent.swf)Child (Document class for child.swf)Parent successfully loads child.swf as a MovieClip.I am unable to communicate with the child from the parent. I want to send variables to the child.
I'm trying to build a class for objects in my prog that can by manipulated in various ways.. I want right clicking them to send them to back, and left clicking, bring them to the front.
When I run it, however, I get ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.So something's not lining up, but I'm not sure how to write it so it'll work.
I have a picture on the stage that has multiple items that have hotspots/links over them that should open a child swf on top of the background and show details about the items. then have a button in the child swf itself that removes the child from over the background so the user can click on another item etc.I found this code in someone's post and I am trying to modify it so that works for multiple swf files...it currently works for a single swf.I wan to pass the name of the button in front of the .swf in the URLRequest to have the same name as the instance name of the referring button. But I can't figure it out. Here is the code I am using on the stage
I have a movieclip on my stage that I am using as a button toincrement an index number. I have declared a custom event class andI am passing the index to the custom event as a property.I have initialized the clips on the stage to listen for thecustom event and I am dispatching the event from the instance ofthe button being pressedEverything seems to be ok except my clips listening for theevent don't seem to be getting it. Can you not dispatch an eventdirectly from a movieclip instance on the stage? Do you have to doit from a .AS file class?
One single swf, imgdesc.swf is being loaded into the emptymcholder, by the moviecliploader instance.My order isfolioholdermc ---holds--> emptymcholder --holds--> imgdesc.swfWithin folioholdermc, I disabled buttons and lowered opacity, once imgdesc.swf was loaded, using onloadInit()Now in the button inside imgdesc.swf. I called, this.unloadMovie(), which successfully unloads the file, but I am still inside emptymcholder, though I actually want to go back into folioholdermc.tener to check for unloadMovie. But my problem is can I place this within folioholdermc, within the onloadInit() or maybe within the on(press) function which actually calls the loader in the first place?? I need to enable the buttons within folioholdermc, and increase opacity, once the imgdesc.swf is unloaded.
Within the onLoadInit() in folioholdermc I added _mc.addEventListener("end",endClip); function endClip() { trace("end"); //plan to insert code to
I am making a class that is used to load levels, and while making the skeleton I thought I'd make some events for things like if there is an error while loading, or for when the loading finishes. So I did that and decided to test the event, via a test function that dispatches the event...but it just wont get picked up.
Here is the main class (a part of it anyway) where I'm adding the event listener.
ActionScript Code: public function Game() { this.addEventListener(Event.ADDED_TO_STAGE, Start); this.addEventListener(LoadEvent.LOAD_COMPLETE, Bam);
[Code]....
why the dispatchEvent in the Load class and it's internal dispatcher class, is not getting to the eventListener in the Game class.
I am trying dispatchEvent in a class (aClass extends MovieClip) that is instantiated by another class (mainClass extends movieclip),but I am not able to dispatch the custom event in the mainClass unless the aClass is added to the display list (using stage.addChild()).Is there another way to do such a thing?
I'm looking to send a list of variables (say 6 in total) from php to flash and for flash to pick a random one and send it back to php when clicking a button.
I would like it to appear in a dynamic text box. That randomly selected variable needs to be sent back to php on pressing a button.
I'm looking to send a list of variables (say 6 in total) from php to flash and for flash to pick a random one and send it back to php when clicking a button. I would like it to appear in a dynamic text box. That randomly selected variable needs to be sent back to php on pressing a button.
if I have a class I load, import com.pixelator;//import explosion class In my movie I want to run a function when it finishes and dispatches the event below. How do I do that? here is the code from the class
PHP Code:
function completeHandler() { dispatchEvent(new Event("PIXELS_DONE")); }
I've written an imageLoader class. I want to dispatch an event after the completion of image loading to the document class from which imageLoader has been initialized.
[Code]...
onLoaderComplete is the image loading complete event and onLoaderProgress is the image loading progress event. Here i have dispatched an event in inLoaderComplete event. I want to send parameters along with the dispatchEvent. How it can be done?
I'm trying to manually dispatch events on a textfield so I can manipulate it indirectly via code (e.g. place cursor at a given set of x/y coordinates). However, my events seem to have no effect.
I've written a test to experiment with this phenomenon:
As we can see, the events are being captured and replayed successfully. However, no change occurs in tf2 - the mouse cursor does not appear in tf2 as we would expect. In fact, the cursor remains in tf even after the tf2 events are dispatched.
I can't use dispatchEvent in my static class, I was wondering if anyone knew how I can achieve similar functionality or if it's possible at all to call dispatchEvent from my static class? I basically want to inform my action script code in my flash file when functionality in my static class is complete.