ActionScript 3.0 :: Flash DispatchEvent - Send From The Child To The Parent

Jun 16, 2011

iam trying to move forward and learn as3 i am converting complex project i worked on last year using AS2 , now i have problem in dispatchEvent command i have class extends MovieClip that need to fire Event to sub sub childs i can send from the child to the parent using

[Code]

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i'd like to send a dispatchEvent to a loaded swf, put into a movieclip. I found a good topic about it : as3 - dispatchEvent from a parent swf to a child swfi have a main.as
another class : submenu.as, that i import in main.aswhen i click on the "main" menu in "main.as", i would like to send a dispatchEvent to submenu.as (because i'd like the submenu to change one of its item, when i click on the "main menu" in "main.as", so i need to send a dispatchEvent to submenu.as) so i put a dispatchEvent in the method "clickButton" in my main.as : "Event.CHANGE"and in the submenu.as, i'd like to listen to this event.CHANGE, and that's what i wrote below ;-)

[Code]...

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I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.

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I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.

When Sprite2 is NOT rotated:

Code:
trace(SpriteP.width + ' ' + SpriteP.height); //100 250.
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When Sprite2 is rotated at 90:

[Code].....

And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200. But if I rotate Sprite2, the Parent won't update its bounds.

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Sep 9, 2009

As I'm working on a simple XML photo gallery, I am having a bit of trouble making my Slide class successfully dispatch an MOUSE_OVER and MOUSE_OUT event to the Main class.

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Code:
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[Code]....

When I hover over my sprites, the functions inside Slide.as gets triggered - but they don't pass the event to Main.as as I would have expected.

Strange thing is that the Event.COMPLETE gets triggered inside Main.as.

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Feb 5, 2010

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[Code]...

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[Code]....

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[Code].....

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[Code]...

Always childLog.text is undefined :( - so how to access the value of myvar from the child?

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[code].....

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I'm trying to access some variables from my parent in my child MC.

Parent code:

var data_history:String;
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[Code]....

Now as you can see, i have tried the trace method, but with no luck. Flash doesn't report any errors regarding the trace method, but does report the two undefined vars (data_history). Ive tried to use the trace method above all the functions, at the top of the script, still the same errors though.

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I want to change a variable set to 0 in the parent to 1 when a button in the child is clicked.

This is the parent zero.swf:

var noPass:Number=0;
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if(noPass==0) {

[Code]....

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Parent loads Child, and wants to pass text string to Child. How can Parent pass a string
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PARENT.SWF
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[Code] .....
CHILD.SWF
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Actionscript 3 :: Flash Referring To Parent Variables With Child?

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I'm having some trouble getting to grips with how a child can refer to the variables of parents. Here is my Main.as :

package
{
import flash.display.MovieClip;
public class Main extends MovieClip

[code]....

Using trace(MovieClip(parent).i) instead I get:

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at Child()
at Main()

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