ActionScript 3.0 :: Tab Indexing Loop Through Parent, External Child Swf, Back To Parent?
Nov 11, 2009
I have a parent swf which loads many child swfs (though only one is displayed at a time). My intention was to use the loaded SWFs document class to retrieve an array of objects to be assigned a tab index, combine this with the parent's own array of objects and apply sequential tab indices to them all. But what happens is actually that the parent's objects are assigned an index, but the external swf is unaffected. In fact, the external swf retains its automatic tab indexing, when I would expect that having set a value for InteractiveObject.tabIndex, automatic tab indexing would be disabled.
I've seen similar tales elsewhere. Most posts I've read are wanting to load an external swf, give it focus and loop through those objects, then close the swf and return to looping through the parent. However I would like loop through all objects as one. including manipulating the focus manager(s), and basically fiddling with every tab-related property I know.
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Feb 5, 2010
[code]All clips are squared.Ok, on the PlayerPlane, there are little soldiers, which have hotkeys. The effect I'm trying to create is I want to position the GameStage so that the currently selected soldier appears in the center of the GameClicker clip.The GameStage is movable by the player (to scan other areas of the map)by holding the CTRL key, so it's easy to kinda lose track of where your players are.I have tried using localTo Global and globalToLocal techniques, but I think I'm lost on the actual math of getting the GameStage to move the correct distance so that the selected soldier is centered to the GameClicker.[code]
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Jul 29, 2011
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.
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Jun 6, 2011
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
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Jul 29, 2011
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.
When Sprite2 is NOT rotated:
Code:
trace(SpriteP.width + ' ' + SpriteP.height); //100 250.
SpriteP.removeChild(Sprite2)
trace(SpriteP.width + ' ' + SpriteP.height); //100 200. -> works, 200 is good.
When Sprite2 is rotated at 90:
[Code].....
And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200. But if I rotate Sprite2, the Parent won't update its bounds.
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Jan 3, 2010
I got a "preloader" that creates an movieclip and loads an SWF. Now in the loaded SWF i want a close button to go back to the "preloader". The preloader isn't an actuall preloader but some sort of mainclip.Now i tried this:removeChild(MovieClip(e.currentTarget).parent.pare nt.parent)But i get error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at MethodInfo-6()
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Dec 10, 2009
I've struggled with this for a long time and have thrown in the towel. How the heck do you climb the ladder, then go back down again into another clip?
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Sep 11, 2010
if I add a clip to the stage as a child and remove the parent and set the parent equal to null, does the child get collected and removed from memory? What if the child has an image loaded into it as its child?
In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.
If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.
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Apr 14, 2011
I'm having trouble with Matrix Transforms in Flex.
I have a Flex Canvas with nothing but an Image in it, like so.
<mx:Canvas>
<mx:Image id="img" source="/some/Url" />
</mx:Canvas>
[Code].....
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Sep 29, 2011
trying to on mouse over set the parent of the moused over text field to the highest depth child of its parent i tried both of these: [code] private function
[Code]...
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Nov 7, 2011
i want to pass the variable from parent to child .How Can i pass the Variable.Here i paste my code.
My Parent Class
public class PlayerStrobe_domaincheck extends Sprite
{
private var myService:NetConnection = new NetConnection();
private var _loader:Loader;
[Code]....
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Aug 24, 2010
I am trying to make a calculator where a user can select from a list of items. If a user clicks say "ITEM1", it should add the item to a "CONTAINER_MC". The problem i have is all my data is set inside an array containing names and prices like the code below.
[Code]...
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Oct 6, 2010
Here is a working script to drag drop a ball from the stage into another target mc:
ball.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void{ [code]...
It works well but I'm new to AS3 and I am having difficulty amending this script to drag the ball out of a parent mc (instead of the stage) and onto another mc (the target mc). To explain: imagine a ball, a box, a tri, + more shapes all within a scrolling mc (initial parent), the user scrolls to select a shape, then drag-drops onto a target mc on the stage.The scrolling is no problem, but how would you amend the script above so that the ball can start inside a parent mc rather than on the stage itself?
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May 4, 2009
My problem is i had 2 swfs parent.swf and child .swf and i loaded the child.swf file in parent.swf using Loader class there is a textbox and a button in child.swf when we enter text in the textbox(say,notepanel_txt) and click on the button(say, mySubmit) the text present in textbox(notepanel_txt.text) is saved in the database using URLLoader and an variable called success(which is String type) must be available to parent. the code is as follows:
parent.fla
----------------
--------------blah... blah...
[code].....
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May 4, 2009
I am new to flash."I am unable to access the variables of child swf in parent swf after an action(button is clicked) is performed in child swf".
My problem is i had 2 swfs parent.swf and child .swf and i loaded the child.swf file in parent.swf using Loader class there is a textbox and a button in child.swf when we enter text in the textbox(say,notepanel_txt) and click on the button(say, mySubmit) the text present in textbox(notepanel_txt.text) is saved in the database using URLLoader and an variable called success(which is String type) must be available to parent. the code is as follows[code]...
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Jun 19, 2011
If you haven't met me yet, that's because I'm pretty new around here. I picked up ActionScript just earlier this week, actually. Name's Kate. Nice to meet you. All righty. I'll start by saying that I've been referencing this thread:
actionscript.org/forums/showthread.php3?t=222486
(I'm not allowed to post URLs until I've got at least 50 posts in?! Gasp.)
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Apr 29, 2011
I've got this interactive poem I've been working on for a class. I've basically finished each "episode" seperately. I made a parent document which essentially loads one of the ten child documents onto the respective key frame. Here's a sample of the code for the first key frame of the parent document:
stop();
import flash.net.URLRequest;
import flash.display.MovieClip;
import flash.events.Event;
stage.addEventListener(Event.ENTER_FRAME, LoadSWF2);
[Code]....
Well Two things are messed up about it, well my "ChildTimeline2" variable will off and on assosciate itslef not with the main time line of a child document, but of a nested symbol inside said child document. Even worse, the "gotoAndStop();" command I will give sometimes applies to Parent document... yaay! but often it will apply to the child document. The end result being this horrible looping moment where you are stuck in one child document for all time.
I wish I could attach the documents but they exceed the 300KB. how I can get Actionscript to listen fro the last frame of the maintimeline of the child document, or tell flash to gotoandStop for the parent document
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Jul 10, 2009
I'm currently making a platform game and when the player shoots i want to add the bullets to the stage. The players gun class is in charge of adding bullets. The "players gun" is a child of "players gun holder" which is a child of "player" which is a child of the stage. is there a better or more dynamic way for the "players gun" to add bullets to the stage rather than using parent.parent.parent.addChild (bullet);
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Aug 21, 2010
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
[Code].....
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Sep 9, 2005
I currently have a main swf that in the first frame calls and external swf. On this external swf there is an "agree" to terms button. when that is clicked i need to go to frame 2 of the parent swf. this is the code i have attached to the button:
[Code]...
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Mar 22, 2011
i am relatively new to AS3. I want to know how to gotoAndPlay back to scene1/parent to play frame there. I did they type casting but keep getting error Type Coercion failed: cannot convert flash.display::Stage@2e793089 to flash.display.MovieClip. at test2_fla::backgroundC_13/fl_ClickToGoToAndPlayFromFrame() Try this, create an empty AS3, create 2 layers, action and page. Create a button in page layer at frame1 and add title "home". Then press F6 at frame 5. Next, while on frame 5, select the button and convert it to movieclip, name it "background". Instance name "background" too.
Double click the background at the library, change the "home" to "Page2" Then at action, at frame 5, insert blank keyframe, and f9. In the action menu, type : stage.addChildAt(background,0). Next, go to frame 10 in action, insert a blank keyframe and add action: stop(); In your library, double click the movie clip again and select the button and add an event listener to go back to frame 1 of parent. This is where im stuck.
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Mar 15, 2011
I am trying to access a function that is on my document class for my AS3 project, from a nested class. That is, the Document Class calls Class A which then calls Class B. So I am trying to access a function from Class B, I am trying to use MovieClip(parent).function(); but I am getting error 1120. The MovieClip(parent) (fixed to reflect my document class, etc) works when I try it from other classes but not from this nested class.
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Nov 13, 2010
Simple drag and drop application where mc is dragged out of one parent mc and dropped into another parent mc.All works OK until I added 2 text boxes to the mc's -- one is a non-selectable dynamic text box (a label) which is set by the code, the other is selectable input text that the user can amend.
Finger cursor disappears when user hovers over the section of the mc that contains the text fields (even non-selectable text??) When the user trys to drag the mc by inadvertantly click-dragging anywhere within both text areas it causes this error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.text::TextField@2374a381 to flash.display. MovieClip (same error appears for both text boxes)
The input text box may confuse the user - how do they sometimes click to drag and sometimes click to amend? I need to create an overlay area within the mc that is click-detected for the drag? Here's the relevant bits of code:
var itemArray:Array = [
{iname:"police",ititle:"POLICE OFFICER"},
{iname:"insurance_assessor",ititle:"INSURANCE ASSESSOR"},[code].............
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Jun 2, 2011
I have been using:
yourbutton.addEventListener(MouseEvent.CLICK,f);
function f(e:Event):void{
Loader(this.parent).load(new URLRequest("newswf.swf"));
}
which was suggested to me in a different post to target the parent loader class, however i now no longer can reference my preloader in the parent swf (extract from the parent swf):
[Code]...
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Feb 4, 2011
Parent SWF to a Child SWF
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Aug 16, 2011
I have 9 child mc's as buttons in the parent. How could the child discover what name the parent has given it? Can the child examine a parent variable?
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Jul 29, 2009
[code]...
and I dont mean this: (which removes the parent)
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Nov 11, 2009
i have added an movieclip as a background and added another movieclip to it. Now i want it to be placed a bit outside the bg. movieClip.x = -50; movieClip.y= -40; But if i do this, then it just gets cutoff, is there a way to make overflow visible?
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Sep 3, 2011
Some forums suggested to simple add the child to the new parent and it would automatically be removed from the old parent. However, these were Actionscript 2.0 forums and the suggestion didn't work - it removed the child but never added it back.MovieClip(root).bmc.addChildAt(currentLetter, 0);Is it possible to take a child from one parent and add it to another in AS3?
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Nov 8, 2009
I have a MovieClip instance which can be moved around the stage using startDrag() and stopDrag(). The instance also has some child MovieClips using addChild(). The parent moves the children when dragging, which is fine. The children have there own startDrag() and stopDrag() which should apply only to the child object, however it also moves the parent and other children. When clicking a child the MouseEvent of the child is being called but so is the parent.
public class Component extends MovieClip {
private var nodes_array:Array = new Array();
public function Component() {
x = 60;
[Code]....
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