ActionScript 3.0 :: Child Requesting Parent To Unload External Content
Jun 19, 2011
If you haven't met me yet, that's because I'm pretty new around here. I picked up ActionScript just earlier this week, actually. Name's Kate. Nice to meet you. All righty. I'll start by saying that I've been referencing this thread:
actionscript.org/forums/showthread.php3?t=222486
(I'm not allowed to post URLs until I've got at least 50 posts in?! Gasp.)
Parent swf has a button to load Child swf and Child swf has a button to unload itself through a dispatchEvent. Both in respective document classes. Parent loads Child fine... Child can't remove itself! Anyone have an idea what I am doing wrong here? Or another way to go about this? Struggling for a day now...
Parent swf:
public var myLoader:Loader; loadButton.addEventListener(MouseEvent.CLICK, loadSWF) public function loadSWF(e:MouseEvent):void {
I have a flash page where I am loading another .swf into. With a button in the loaded swf I need to unload the loaded swf (where the button is) and navigate to a specific frame label in the parent .swf. I've tried to do the following in the key frame where the swf get loaded into I've put the following:
var gallery_load_wonderland:Loader = new Loader(); gallery_load_wonderland.contentLoaderInfo.addEventListener(ProgressEve nt.PROGRESS, loop_wonderland); gallery_load_wonderland.contentLoaderInfo.addEventListener(Event.COMPL ETE, done_wonderland); gallery_load_wonderland.load(new URLRequest("gallery_wonderland.swf")); function loop_wonderland(e:ProgressEvent):void { [Code] .....
I basically want to first load the swf called "gallery_wonderland.swf". Then in the "gallery_wonderland.swf" there's a button called "contact03_btn" which I want to unload "gallery_wonderland.swf" even though it's inside the swf and navigate to the frame label called "Contact" in the parent swf.
What can I do I've done similar before and it works, but when I do it know and I click the contact03_btn it comes with following error message: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Stage@26215ba1 to flash.display.MovieClip. at gallery_wonderland_fla::MainTimeline/back_wonderland()[gallery_wonder land_fla.MainTimeline::frame1:227]
I have a parent swf which loads many child swfs (though only one is displayed at a time). My intention was to use the loaded SWFs document class to retrieve an array of objects to be assigned a tab index, combine this with the parent's own array of objects and apply sequential tab indices to them all. But what happens is actually that the parent's objects are assigned an index, but the external swf is unaffected. In fact, the external swf retains its automatic tab indexing, when I would expect that having set a value for InteractiveObject.tabIndex, automatic tab indexing would be disabled.
I've seen similar tales elsewhere. Most posts I've read are wanting to load an external swf, give it focus and loop through those objects, then close the swf and return to looping through the parent. However I would like loop through all objects as one. including manipulating the focus manager(s), and basically fiddling with every tab-related property I know.
I am loading external swf's into a main load.swf, using a Moviecliploader object. What I basically want to do is that, after an external movie, say home.swf, loads another external swf, say about.swf, home.swf should be unloaded.
home.swf is loading about.swf into the _root.mc_holder, which is placed inside load.swf. I want all external files to be placed within this holder. Now this is working with some files, but not with others. My standard code within all files is this:
//code within home.swf to load about.swf var loader:MovieClipLoader = new MovieClipLoader();var ldrlistener = new Object();loader.addListener(ldrlistener);ldrlistener.onLoadStart =
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.
When Sprite2 is NOT rotated:
Code: trace(SpriteP.width + ' ' + SpriteP.height); //100 250. SpriteP.removeChild(Sprite2) trace(SpriteP.width + ' ' + SpriteP.height); //100 200. -> works, 200 is good. When Sprite2 is rotated at 90:
[Code].....
And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200. But if I rotate Sprite2, the Parent won't update its bounds.
I Have 3 Movies:MAIN.SWF, contains loading movie actions for Nav.swf and Home.swf.NAV.SWF, contains navagation menu loaded on Level 2 in Main HOME.SWF, contains slideshow for home page loaded on Level 1 in Main In NAV.SWF, there is a MOVIE CLIP "graphmc", which contains a BUTTON "graphicbtn", When this button is clicked, I'd like the HOME.SWF (which is loaded into Main.swf on Level 1) to fade out and unload, and load and fade in Graphics.SWF in place of it.
My problem is i had 2 swfs parent.swf and child .swf and i loaded the child.swf file in parent.swf using Loader class there is a textbox and a button in child.swf when we enter text in the textbox(say,notepanel_txt) and click on the button(say, mySubmit) the text present in textbox(notepanel_txt.text) is saved in the database using URLLoader and an variable called success(which is String type) must be available to parent. the code is as follows:
I am new to flash."I am unable to access the variables of child swf in parent swf after an action(button is clicked) is performed in child swf".
My problem is i had 2 swfs parent.swf and child .swf and i loaded the child.swf file in parent.swf using Loader class there is a textbox and a button in child.swf when we enter text in the textbox(say,notepanel_txt) and click on the button(say, mySubmit) the text present in textbox(notepanel_txt.text) is saved in the database using URLLoader and an variable called success(which is String type) must be available to parent. the code is as follows[code]...
[code]All clips are squared.Ok, on the PlayerPlane, there are little soldiers, which have hotkeys. The effect I'm trying to create is I want to position the GameStage so that the currently selected soldier appears in the center of the GameClicker clip.The GameStage is movable by the player (to scan other areas of the map)by holding the CTRL key, so it's easy to kinda lose track of where your players are.I have tried using localTo Global and globalToLocal techniques, but I think I'm lost on the actual math of getting the GameStage to move the correct distance so that the selected soldier is centered to the GameClicker.[code]
i have a question. let say i have file1.swf , file2.swf, and file3.swf, how can i link this 3 files together,let say suppose file1.swf is the main content file, but as i load file2.swf, i want the file1.swf get replaced by file2.swf. How could i unload file1.swf at that time, so that my file2.swf will become the main content file?and again, when my current position at file2.swf, and i want it get replaced by file3.swf by clink on a button. so that the i can unload the file2.swf and let the file3.swf become the main content file.
I've got this interactive poem I've been working on for a class. I've basically finished each "episode" seperately. I made a parent document which essentially loads one of the ten child documents onto the respective key frame. Here's a sample of the code for the first key frame of the parent document:
Well Two things are messed up about it, well my "ChildTimeline2" variable will off and on assosciate itslef not with the main time line of a child document, but of a nested symbol inside said child document. Even worse, the "gotoAndStop();" command I will give sometimes applies to Parent document... yaay! but often it will apply to the child document. The end result being this horrible looping moment where you are stuck in one child document for all time.
I wish I could attach the documents but they exceed the 300KB. how I can get Actionscript to listen fro the last frame of the maintimeline of the child document, or tell flash to gotoandStop for the parent document
I got a "preloader" that creates an movieclip and loads an SWF. Now in the loaded SWF i want a close button to go back to the "preloader". The preloader isn't an actuall preloader but some sort of mainclip.Now i tried this:removeChild(MovieClip(e.currentTarget).parent.pare nt.parent)But i get error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at MethodInfo-6()
if I add a clip to the stage as a child and remove the parent and set the parent equal to null, does the child get collected and removed from memory? What if the child has an image loaded into it as its child?
In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.
If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.
trying to on mouse over set the parent of the moused over text field to the highest depth child of its parent i tried both of these: [code] private function
I'm trying to unload an external SWF on _root to load a new one instead. I've tried (almost) everything but can't figure it out... I get this error : "Error #1010: A term is undefined and has no properties."
I have an issue where removechild won't infact remove a child. I think its something to do with my dropTarget.parent issues. The concept of the code is that you drag a source onto a destination. When you drop the source onto the destination you will get a text field that says "Hello" or "Goodbye". The objective i want to achive is that once i drop a source onto the destination, removechild will remove any previouse textfields added. This is proving difficult.
I am trying to make a calculator where a user can select from a list of items. If a user clicks say "ITEM1", it should add the item to a "CONTAINER_MC". The problem i have is all my data is set inside an array containing names and prices like the code below.
Here is a working script to drag drop a ball from the stage into another target mc:
ball.addEventListener(MouseEvent.MOUSE_DOWN, pickUp); stage.addEventListener(MouseEvent.MOUSE_UP, dropIt); function pickUp(event:MouseEvent):void{ [code]...
It works well but I'm new to AS3 and I am having difficulty amending this script to drag the ball out of a parent mc (instead of the stage) and onto another mc (the target mc). To explain: imagine a ball, a box, a tri, + more shapes all within a scrolling mc (initial parent), the user scrolls to select a shape, then drag-drops onto a target mc on the stage.The scrolling is no problem, but how would you amend the script above so that the ball can start inside a parent mc rather than on the stage itself?
I am needing to load a movie from with in a movie into the origional movie and then unload the first loaded movie. hahaha ok. Say I have a movie called M1 and M1 has an animation sequence that needs to run befor it loads but because of positioning issues they need to be loaded seperatly into different loaders. My my plan is to load M1Animation into ldr on my time line, then play the animation and at the end do something like
[Code]....
My problem is this sounds great in my head but the code above doesn't work
I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
I'm having issues unload links that are brought into FLash using XML.What i want to do is have the xml info load for the first frame but unload for all other 4 frames.URL...
I'm having issues unload links that are brought into FLash using XML.What i want to do is have the xml info load for the first frame but unload for all other 4 frames. I know this is possible because i saw it done, but i have no idea how to do this.
Im trying to solve this, it should be quite simple but yet I can't get it to work! I have an index.swf that has a container which holds the entire flash site. I want to unload and load the various sections (different swf files) by clicking buttons thar are WITHIN THE CHILD.
I have a parent SWF into which I load a child SWF. I want to have a close button in the Child SWF (not the parent!) which closes/unloads it from the parent swf. Been looking all over but can't find any solutions that work.Here's my code for loading the child SWF from the parent's timeline:
var myrequest:URLRequest=new URLRequest("child.swf"); var myloader:Loader = new Loader(); myloader.load(myrequest);[code]...
What should I put in the child SWF to unload itself?
I have a URLloader that load an xml file, what i need is to be able to clear whats in the loader once the data of my xml has been loaded, is it possible to use unload in the on complete function? for example[code]...