ActionScript 3.0 :: No Longer Can Reference Preloader In The Parent Swf (extract From The Parent Swf)

Jun 2, 2011

I have been using:

yourbutton.addEventListener(MouseEvent.CLICK,f);
function f(e:Event):void{
Loader(this.parent).load(new URLRequest("newswf.swf"));
}

which was suggested to me in a different post to target the parent loader class, however i now no longer can reference my preloader in the parent swf (extract from the parent swf):

[Code]...

View 5 Replies


Similar Posts:


ActionScript 1/2 :: Reference Parent Without Using Parent Or Root?

Mar 16, 2010

I cannot use the following in my ActionScript due to conflicts with the host application:

_level0
_root
_parent references

On a pop-up box I have a close button with an absolute reference: closeBtn.onRelease = function{ unloadMovie("_level0.Page_1.holderBox");} Is there another way to make this work without using _level0 or _parent? I've read that it is possible to use a global variable on the main timeline and ref that, but cannot get that to work.

View 7 Replies

ActionScript 3.0 :: Positioning Parent MC In Order To Center Child MC On Parent's Parent MC

Feb 5, 2010

[code]All clips are squared.Ok, on the PlayerPlane, there are little soldiers, which have hotkeys. The effect I'm trying to create is I want to position the GameStage so that the currently selected soldier appears in the center of the GameClicker clip.The GameStage is movable by the player (to scan other areas of the map)by holding the CTRL key, so it's easy to kinda lose track of where your players are.I have tried using localTo Global and globalToLocal techniques, but I think I'm lost on the actual math of getting the GameStage to move the correct distance so that the selected soldier is centered to the GameClicker.[code]

View 2 Replies

Flash - Nested Animated Symbols With Child Longer Than Parent?

Jan 12, 2012

I'm looking to create an animation loop in Flash. The base character animation I have is 27 frames. However to have the background move at the correct speed, the entire animation is 432 frames.

Since I am making the animation so long anyway, I want the character to blink halfway through the animation loop. I went into the head symbol and extended its animation from a single frame to 432 frames. Halfway through that animation I swap out the image for one that is blinking (3 new images added for the blink).

So, now the symbols are nested like: 432 frames -> 27 frames -> 432 frames

But it doesn't seem like Flash is smart enough to animate it as I would expect. It only repeats the first 27 frames of the child symbol.

The next thing I tried was extending the 27 frame character animation out to 432 frames. I did this by copy-pasting the character animation 16 times. But this also does not work because copying the keyframes also copies the position of the child animation's playback. This causes the animation to constantly reset and never reach the blink.

I also tried using the copy motion option, but it didn't seem to do anything different than copying keyframes.Is there an easy way to make this animation work? I can't possibly need to manually position a total of 576 keyframes (there is actually another level to the nesting which does not use any tweens, just keyframes) could I?

View 1 Replies

ActionScript 3.0 :: Remove Parent.parent.parent Child?

Jan 3, 2010

I got a "preloader" that creates an movieclip and loads an SWF. Now in the loaded SWF i want a close button to go back to the "preloader". The preloader isn't an actuall preloader but some sort of mainclip.Now i tried this:removeChild(MovieClip(e.currentTarget).parent.pare nt.parent)But i get error:ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.at flash.display::DisplayObjectContainer/removeChild()at MethodInfo-6()

View 1 Replies

ActionScript 3.0 :: Referencing Stage - Add Bullets To The Stage Rather Than Using Parent.parent.parent.addChild?

Jul 10, 2009

I'm currently making a platform game and when the player shoots i want to add the bullets to the stage. The players gun class is in charge of adding bullets. The "players gun" is a child of "players gun holder" which is a child of "player" which is a child of the stage. is there a better or more dynamic way for the "players gun" to add bullets to the stage rather than using parent.parent.parent.addChild (bullet);

View 2 Replies

ActionScript 3.0 :: Add A Clip To The Stage As A Child And Remove The Parent And Set The Parent Equal To Null?

Sep 11, 2010

if I add a clip to the stage as a child and remove the parent and set the parent equal to null, does the child get collected and removed from memory? What if the child has an image loaded into it as its child? 

In my application I'm loading a series of png images as overlays that can be tinted for customizing in this app. When I trace my memory, the basic app idles at 64,000 k. The exact second I load those overlay images it goes up to 205,000k. If I remove those clips and "clear" the stage I should go back down to 64,000 k if everything is removed and collected correctly, right? It's not, it's hanging at 215,000 k. Are my images being cached and that is the reason for the memory staying up? If so, how do I prevent that. Or upon removing the parent of the image how can I un-cache the image.

If a user switches between models and loads several different items then the application actually crashes the Flash environment because of too much memory usage. It also does the same to browsers.

View 29 Replies

ActionScript 3.0 :: Error 1120: Access Of Undefined Property Parent + Movieclip(parent)?

Mar 15, 2011

I am trying to access a function that is on my document class for my AS3 project, from a nested class. That is, the Document Class calls Class A which then calls Class B. So I am trying to access a function from Class B, I am trying to use MovieClip(parent).function(); but I am getting error 1120. The MovieClip(parent) (fixed to reflect my document class, etc) works when I try it from other classes but not from this nested class.

View 9 Replies

Flash :: Drag And Drop Application Where Mc Is Dragged Out Of One Parent Mc And Dropped Into Another Parent Mc?

Nov 13, 2010

Simple drag and drop application where mc is dragged out of one parent mc and dropped into another parent mc.All works OK until I added 2 text boxes to the mc's -- one is a non-selectable dynamic text box (a label) which is set by the code, the other is selectable input text that the user can amend.

Finger cursor disappears when user hovers over the section of the mc that contains the text fields (even non-selectable text??) When the user trys to drag the mc by inadvertantly click-dragging anywhere within both text areas it causes this error: TypeError: Error #1034: Type Coercion failed: cannot convert flash.text::TextField@2374a381 to flash.display. MovieClip (same error appears for both text boxes)

The input text box may confuse the user - how do they sometimes click to drag and sometimes click to amend? I need to create an overlay area within the mc that is click-detected for the drag? Here's the relevant bits of code:

var itemArray:Array = [
{iname:"police",ititle:"POLICE OFFICER"},
{iname:"insurance_assessor",ititle:"INSURANCE ASSESSOR"},[code].............

View 1 Replies

ActionScript 3.0 :: Tab Indexing Loop Through Parent, External Child Swf, Back To Parent?

Nov 11, 2009

I have a parent swf which loads many child swfs (though only one is displayed at a time). My intention was to use the loaded SWFs document class to retrieve an array of objects to be assigned a tab index, combine this with the parent's own array of objects and apply sequential tab indices to them all. But what happens is actually that the parent's objects are assigned an index, but the external swf is unaffected. In fact, the external swf retains its automatic tab indexing, when I would expect that having set a value for InteractiveObject.tabIndex, automatic tab indexing would be disabled.

I've seen similar tales elsewhere. Most posts I've read are wanting to load an external swf, give it focus and loop through those objects, then close the swf and return to looping through the parent. However I would like loop through all objects as one. including manipulating the focus manager(s), and basically fiddling with every tab-related property I know.

View 2 Replies

Actionscript 3.0 :: Parent.parent.movieClip.visible = False; - How The Heck Do Climb The Ladder Then Go Back Down Again Into Another Clip

Dec 10, 2009

I've struggled with this for a long time and have thrown in the towel. How the heck do you climb the ladder, then go back down again into another clip?

View 2 Replies

ActionScript 3.0 :: Get The Reference Of One Object's Parent?

Oct 21, 2010

i have classA and classB like bellow

class ClassA{
public var myVar:String="test";
public function ClassA()

[code].....

View 2 Replies

ActionScript 2.0 :: How To Reference To Parent Class

Mar 21, 2008

I have a site class with different properties. The site class creates a Background class. I want the background class to use the Site class' stylesheet object. How can this be done?At first I thought about passing the site object to the Background class' constructor, but maybe there is a way to reference to the calling class?

View 8 Replies

IDE :: Sound Object Parent Reference?

Jun 8, 2009

I'm creating a bunch of movieclips, associating a sound object with them, and then updating them with a progress bar, like so:

var theClip:MovieClip = new MovieClip;
theClip.track = new Sound;
[load sound from URL pseudocode here]
theClip.track.addEventListener (ProgressEvent.PROGRESS, onLoadProgress);
function onLoadProgress (erogressEvent):void {

How do I reference the movieClip the sound is a child of? e.target refers to the sound object; e.target.parent returns an error. And you can't assign properties to sound objects.

View 1 Replies

ActionScript 3.0 :: SetChildIndex And SwapChildren - On Mouse Over Set The Parent Of The Moused Over Text Field To The Highest Depth Child Of Its Parent

Sep 29, 2011

trying to on mouse over set the parent of the moused over text field to the highest depth child of its parent i tried both of these: [code] private function

[Code]...

View 3 Replies

Actionscript 3 :: Assign A Parent's Variable From The Parent's Child?

Nov 7, 2011

i want to pass the variable from parent to child .How Can i pass the Variable.Here i paste my code.

My Parent Class

public class PlayerStrobe_domaincheck extends Sprite
{
private var myService:NetConnection = new NetConnection();
private var _loader:Loader;

[Code]....

View 3 Replies

Professional :: Reference An Parent Mouse Event?

Aug 17, 2011

I am writing some codes inside a movieclip but I want to activate a mouse over event from a parent object since there is a removeEventListener method that delete the the event!Is there a way to do it in actionscript 3.0?

View 11 Replies

AS 3.0 :: Flash - Reference Parent Class Function?

Mar 23, 2010

I am trying to run a function of the main class, but even with casting it does not work. I get this error

TypeError: Error #1009: Cannot access a property or method of a null object reference.
at rpflash.communication::RPXMLReader/updateplaylist()
at rpflash.communication::RPXMLReader/dataHandler()

[Code].....

View 2 Replies

Actionscript 3 :: Reference To Parent MXML Within Class?

Feb 27, 2012

I have an AS3 class on my Flex project[code]...

View 2 Replies

ActionScript 3.0 :: Reference A Timer's Parent Object?

Jul 16, 2009

I'm trying to create a timer object within a movieclip, which, due to the dynamic nature of the movieclips, works well. However, when a timed function is kicked off I'm having trouble referencing the 'parent' movieclip.I'm trying the code below but the'Evt.currentTarget.parent' line throws an error. Anyone know how to make that reference work?

var mc:MovieClip = new MovieClip();
mc.transitionTimer = new Timer(30, 0);
mc.transitionTimer.addEventListener("timer", stepTransition);

[code]......

View 2 Replies

Actionscript 3 :: Get Parent Frame Reference From Inside A Function?

Jan 5, 2012

This is my code in Flash/AS3, in a frame's action:

import flash.events.Event;
stop();
this.addEventListener(Event.ENTER_FRAME, loading);
function loading(e:Event):void{

[Code]....

This is because I believe it is referring the splashTimer1 function by "this".

How can I refer to parent frame there, so that I can remove its event listener.

View 2 Replies

ActionScript 3.0 :: Unable To Reference Function From Non-parent Class?

Sep 19, 2011

So I am trying to access a variable that is defined within my parent code from a class which has been called from my parent code. I am using this:Code:TileCode(parent).game_quests.add_quest(0);to try to access the game_quests variable (which is defined within TileCode). However, for some reason it is not picking that up. It is working for other variables which I have called and ran in a similar fashion

View 7 Replies

Actionscript 3 :: Flash - Child Within Parent Within Parent?

Aug 24, 2010

I am trying to make a calculator where a user can select from a list of items. If a user clicks say "ITEM1", it should add the item to a "CONTAINER_MC". The problem i have is all my data is set inside an array containing names and prices like the code below.

[Code]...

View 1 Replies

Flash - Drag Child Mc Out Of Parent Mc And Add To New Parent Mc?

Oct 6, 2010

Here is a working script to drag drop a ball from the stage into another target mc:

ball.addEventListener(MouseEvent.MOUSE_DOWN, pickUp);
stage.addEventListener(MouseEvent.MOUSE_UP, dropIt);
function pickUp(event:MouseEvent):void{ [code]...

It works well but I'm new to AS3 and I am having difficulty amending this script to drag the ball out of a parent mc (instead of the stage) and onto another mc (the target mc). To explain: imagine a ball, a box, a tri, + more shapes all within a scrolling mc (initial parent), the user scrolls to select a shape, then drag-drops onto a target mc on the stage.The scrolling is no problem, but how would you amend the script above so that the ball can start inside a parent mc rather than on the stage itself?

View 2 Replies

ActionScript 3.0 :: Parent.height Vs Parent.stageHeight?

Sep 15, 2009

I want to place an object either directly on stage or in some other movieClip but I need to read parent height to align it properly from the bottom.I thought I could use this and it will work for both the stage and the movieClip and I could get away with one line of code:

Code:
trace(parent);
//[Object Stage]
trace(parent.height);

but this doesnt work for stage, I need to use this:

Code:
trace(parent.stageHeight);

which is the same as this: so obviusly I need to ask first whether the parent is the stage, so I can find the height...So what is parent.height actually outputting?

View 1 Replies

ActionScript 3.0 :: Reference Child/parent Movie Clips With Event Handlers?

Jan 13, 2010

I am wondering how to correctly reference child/parent movie clips when creating event handlers? I have a button within a movie clip, which is within a movie clip.This is what my handler looks like right now:

this.DropMenus.DMSeats.ButtonSeats.addEventListener("click",SeatsOver) ;

The button instance name is ButtonSeats Problem is, I get this:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

Also, if I were to move the vent listener directly into the movie clip where the button is located, how could I reference the parent/ parent timeline(the main timeline)? Am I correct to understand that .this refers only to the current clip?

View 8 Replies

ActionScript 3.0 :: Flash 1119: Access Of Possibly Undefined Property Parent Through A Reference

Jan 4, 2005

I'm having bit of a headache with 1119 error and I can't figure out why.What I'm trying to do is:

1. Add Display Object "imagesGallery" to mainWin

2. Add MovieClip "imagesPreloader" to "imagesGallery"

3. Fire the "load" function from "imagesListLoader" which should fireup the function imagesLoaded in "imagesGallery"

Here's the code:

mystage/MainWin.as:

Code:
package mystage {
import flash.display.MovieClip;
import flash.events.Event;

[code]....

View 2 Replies

ActionScript 3.0 :: Flash 1119: Access Of Undefined Property Parent Through A Reference With Static Ty

Jul 31, 2011

I'm having bit of a headache with 1119 error and I can't figure out why.The problematic line is in red.

What I'm trying to do is:

1. Add Display Object "imagesGallery" to mainWin
2. Add MovieClip "imagesPreloader" to "imagesGallery"
3. Fire the "load" function from "imagesListLoader" which should fireup the function imagesLoaded in "imagesGallery"

[Code]...

View 5 Replies

ActionScript 3.0 :: Parent.removeChild(child) Doesn't Update Parent Width / Height When Child Was Rotated

Jul 29, 2011

I got a Parent Sprite, let's name it SpriteP, which holds inside it two other Sprites. Sprite1 and Sprite2.[code]Sprite2 is a rectangle. When I rotate it, of course, the height of its parent, SpriteP, GROWS. But I would expect that height to go back to what it should be when I'm removing Sprite2!And it does! If I remove Sprite2 while NOT being rotated, the height of the parent drops back to normal, 200.

View 10 Replies

ActionScript 3.0 :: Child-parent Relationship \ Adding Them All As Children Of The Stage And Creating A Parent-child Hierarchy Between Them?

Jun 6, 2011

i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).

View 5 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved